if i dont see something tempting this black friday ill wait for christmas and buy the best deal
also by christmas Xenoblade 2
Forum Index > General Games |
Faruko
Chile34171 Posts
if i dont see something tempting this black friday ill wait for christmas and buy the best deal also by christmas Xenoblade 2 | ||
Gahlo
United States35154 Posts
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andrewlt
United States7702 Posts
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Gahlo
United States35154 Posts
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VayneAuthority
United States8983 Posts
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Gahlo
United States35154 Posts
On November 05 2017 13:21 VayneAuthority wrote: Anyone know of anyone selling the switch without the joycons? I don't want to pay for that, just want the console for cheaper and then go out and buy a pro controller. Any such thing out there? Nope. The Joycons aren't bad at all though. Have you tried them? | ||
VayneAuthority
United States8983 Posts
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TheYango
United States47024 Posts
Plus the Switch is too new for a secondhand Switch to be sold for significantly less than MSRP. | ||
Psyonic_Reaver
United States4336 Posts
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Therapist.
United States207 Posts
Mario Odyssey is about as generic as Mario gets. It adds basically nothing to the formula and provides levels that are far more linear. Exploration is less rewarding, even though you find stuff everywhere. I don't care about any of the stuff I find because there's such an over-saturation of it. I can collect 999 moons, wonderful, and almost all of them are just sitting there out in the open requiring me to do absolutely nothing to collect them other than walk into them as they cross my path. Normally for a game like this I'd be compelled to be a "completionist" and collect all the moons. But with so many moons and almost none of them providing even the least bit interest in what it takes to get them, I really can't be bothered. I'm at about 350 moons, and I don't think I'll go much further. Level design is overall mediocre, with a few exceptions. New Donk City is a very well designed level, but then you get other levels that are basically just hallways filled with moons around every corner. I don't consider "shotgun blast worthless bullshit to collect every 10 feet" to be good level design. This whole point of this game seems to be to take the Korok minigame from Zelda and make a whole game out of it. As if the map designers felt that anything that took more than 3 seconds to solve would lose the attention span of the player. And they're not wrong! They've put SO many moons everywhere that if a moon is even the slightest bit baffling, you may as well just forget it and leave it for later. This game really relies on the player being strongly attracted by a virtual hoarding simulator with little actual substance. One last thing I want to note is that the game is super lazy with boss battles. All of the boss battles are repeated again with almost nothing (I honestly couldn't tell if anything changed in a few instances) changed whatsoever. And with a few exceptions, they weren't particularly interesting in the first place. Only a few boss fights really did anything interesting with the engine. Most boiled down to "throw hat at enemy then jump on his head." EDIT: Final note, wanted to say that overall I'd give the game a C. It was fun enough for what it was, but I don't get the massive praise. I often wonder in these instances if the game would get even close to as much praise if it was titled something other than "Mario". | ||
Gahlo
United States35154 Posts
On November 06 2017 09:45 Therapist. wrote: Posting my unpopular opinion of Mario Odyssey here, do with it what you will. Mario Odyssey is about as generic as Mario gets. It adds basically nothing to the formula and provides levels that are far more linear. Exploration is less rewarding, even though you find stuff everywhere. I don't care about any of the stuff I find because there's such an over-saturation of it. I can collect 999 moons, wonderful, and almost all of them are just sitting there out in the open requiring me to do absolutely nothing to collect them other than walk into them as they cross my path. Normally for a game like this I'd be compelled to be a "completionist" and collect all the moons. But with so many moons and almost none of them providing even the least bit interest in what it takes to get them, I really can't be bothered. I'm at about 350 moons, and I don't think I'll go much further. Level design is overall mediocre, with a few exceptions. New Donk City is a very well designed level, but then you get other levels that are basically just hallways filled with moons around every corner. I don't consider "shotgun blast worthless bullshit to collect every 10 feet" to be good level design. This whole point of this game seems to be to take the Korok minigame from Zelda and make a whole game out of it. As if the map designers felt that anything that took more than 3 seconds to solve would lose the attention span of the player. And they're not wrong! They've put SO many moons everywhere that if a moon is even the slightest bit baffling, you may as well just forget it and leave it for later. This game really relies on the player being strongly attracted by a virtual hoarding simulator with little actual substance. One last thing I want to note is that the game is super lazy with boss battles. All of the boss battles are repeated again with almost nothing (I honestly couldn't tell if anything changed in a few instances) changed whatsoever. And with a few exceptions, they weren't particularly interesting in the first place. Only a few boss fights really did anything interesting with the engine. Most boiled down to "throw hat at enemy then jump on his head." EDIT: Final note, wanted to say that overall I'd give the game a C. It was fun enough for what it was, but I don't get the massive praise. I often wonder in these instances if the game would get even close to as much praise if it was titled something other than "Mario". Comparing it to the Koroks just exposes how excessively you are focusing on completion. Korok 442-899 give you nothing and 900 is only good for completoin. Your inventory maxes out at 441. It's done that way so you don't need to get all of them - not even half - to accomplish the main goal of them and adds something further down the line if you do care. Same thing with the power moons in Oddyssey. You only need 120 to complete the game, 500 gives you the real ending. How many are there in the game? 830. | ||
Duka08
3391 Posts
On November 06 2017 09:45 Therapist. wrote: They've put SO many moons everywhere that if a moon is even the slightest bit baffling, you may as well just forget it and leave it for later. I can agree with this bit right here at least. If there's a super tricky moon you see, or have a hunch exploring somewhere weird might reward you with one, there's no "real" reason to do it other than the fun and challenge. I mean, I still go for it lol, but it is a bit weird. | ||
TheYango
United States47024 Posts
On November 06 2017 09:45 Therapist. wrote: This game really relies on the player being strongly attracted by a virtual hoarding simulator with little actual substance. I mean, doesn't this basically describe the entire 90s N64/PSOne-era collectathon genre? The one that fans have been wanting again for years? That got people to donate a shitload of money to Playtonic to make Yooka-Laylee? I often wonder in these instances if the game would get even close to as much praise if it was titled something other than "Mario". I disagree that this game wouldn't be getting high praise if it weren't a Mario game. Even if the game isn't your cup of tea, there's definitely a significant number of gamers who have been wanting a game like this for years, regardless of what brand is labeled on the cover. It might be true that the dearth of such games has made people more forgiving, but it's not *just* because it's Mario. | ||
Laurens
Belgium4544 Posts
On November 06 2017 09:45 Therapist. wrote: Posting my unpopular opinion of Mario Odyssey here, do with it what you will. Mario Odyssey is about as generic as Mario gets. It adds basically nothing to the formula and provides levels that are far more linear. It adds cappy, which is pretty different from other Mario games and generally a very well received change. I didn't think most levels were that linear either. Sure, there's a goal marker that tells you were you have to go to advance the story, but in most worlds you can just ignore that and explore. Bosses were a bit underwhelming, but I really liked the game. | ||
Mohdoo
United States15690 Posts
On November 06 2017 10:01 Gahlo wrote: Show nested quote + On November 06 2017 09:45 Therapist. wrote: Posting my unpopular opinion of Mario Odyssey here, do with it what you will. Mario Odyssey is about as generic as Mario gets. It adds basically nothing to the formula and provides levels that are far more linear. Exploration is less rewarding, even though you find stuff everywhere. I don't care about any of the stuff I find because there's such an over-saturation of it. I can collect 999 moons, wonderful, and almost all of them are just sitting there out in the open requiring me to do absolutely nothing to collect them other than walk into them as they cross my path. Normally for a game like this I'd be compelled to be a "completionist" and collect all the moons. But with so many moons and almost none of them providing even the least bit interest in what it takes to get them, I really can't be bothered. I'm at about 350 moons, and I don't think I'll go much further. Level design is overall mediocre, with a few exceptions. New Donk City is a very well designed level, but then you get other levels that are basically just hallways filled with moons around every corner. I don't consider "shotgun blast worthless bullshit to collect every 10 feet" to be good level design. This whole point of this game seems to be to take the Korok minigame from Zelda and make a whole game out of it. As if the map designers felt that anything that took more than 3 seconds to solve would lose the attention span of the player. And they're not wrong! They've put SO many moons everywhere that if a moon is even the slightest bit baffling, you may as well just forget it and leave it for later. This game really relies on the player being strongly attracted by a virtual hoarding simulator with little actual substance. One last thing I want to note is that the game is super lazy with boss battles. All of the boss battles are repeated again with almost nothing (I honestly couldn't tell if anything changed in a few instances) changed whatsoever. And with a few exceptions, they weren't particularly interesting in the first place. Only a few boss fights really did anything interesting with the engine. Most boiled down to "throw hat at enemy then jump on his head." EDIT: Final note, wanted to say that overall I'd give the game a C. It was fun enough for what it was, but I don't get the massive praise. I often wonder in these instances if the game would get even close to as much praise if it was titled something other than "Mario". Comparing it to the Koroks just exposes how excessively you are focusing on completion. Korok 442-899 give you nothing and 900 is only good for completoin. Your inventory maxes out at 441. It's done that way so you don't need to get all of them - not even half - to accomplish the main goal of them and adds something further down the line if you do care. Same thing with the power moons in Oddyssey. You only need 120 to complete the game, 500 gives you the real ending. How many are there in the game? 830. I am left questioning the sanity of anyone who gets all 900 Koroks. Anyone who does that is someone who plays video games with a wildly different perspective than my own. I think I would die if I was somehow forced at gunpoint to collect all 900 Koroks. I walked away from the game at like 80 Koroks, lol. Shrines were fun. Koroks are a chore. | ||
Frolossus
United States4779 Posts
On November 06 2017 09:45 Therapist. wrote: Posting my unpopular opinion of Mario Odyssey here, do with it what you will. Mario Odyssey is about as generic as Mario gets. It adds basically nothing to the formula and provides levels that are far more linear. Exploration is less rewarding, even though you find stuff everywhere. I don't care about any of the stuff I find because there's such an over-saturation of it. I can collect 999 moons, wonderful, and almost all of them are just sitting there out in the open requiring me to do absolutely nothing to collect them other than walk into them as they cross my path. Normally for a game like this I'd be compelled to be a "completionist" and collect all the moons. But with so many moons and almost none of them providing even the least bit interest in what it takes to get them, I really can't be bothered. I'm at about 350 moons, and I don't think I'll go much further. Level design is overall mediocre, with a few exceptions. New Donk City is a very well designed level, but then you get other levels that are basically just hallways filled with moons around every corner. I don't consider "shotgun blast worthless bullshit to collect every 10 feet" to be good level design. This whole point of this game seems to be to take the Korok minigame from Zelda and make a whole game out of it. As if the map designers felt that anything that took more than 3 seconds to solve would lose the attention span of the player. And they're not wrong! They've put SO many moons everywhere that if a moon is even the slightest bit baffling, you may as well just forget it and leave it for later. This game really relies on the player being strongly attracted by a virtual hoarding simulator with little actual substance. One last thing I want to note is that the game is super lazy with boss battles. All of the boss battles are repeated again with almost nothing (I honestly couldn't tell if anything changed in a few instances) changed whatsoever. And with a few exceptions, they weren't particularly interesting in the first place. Only a few boss fights really did anything interesting with the engine. Most boiled down to "throw hat at enemy then jump on his head." EDIT: Final note, wanted to say that overall I'd give the game a C. It was fun enough for what it was, but I don't get the massive praise. I often wonder in these instances if the game would get even close to as much praise if it was titled something other than "Mario". i don't understand how you drew any of these conclusions. the game feels so incredibly open ended and flexible. cappy adds a whole new dimension to traditional 3d platforming gameplay in a way that exceeds even fludd | ||
Laurens
Belgium4544 Posts
On November 07 2017 07:57 Mohdoo wrote: Show nested quote + On November 06 2017 10:01 Gahlo wrote: On November 06 2017 09:45 Therapist. wrote: Posting my unpopular opinion of Mario Odyssey here, do with it what you will. Mario Odyssey is about as generic as Mario gets. It adds basically nothing to the formula and provides levels that are far more linear. Exploration is less rewarding, even though you find stuff everywhere. I don't care about any of the stuff I find because there's such an over-saturation of it. I can collect 999 moons, wonderful, and almost all of them are just sitting there out in the open requiring me to do absolutely nothing to collect them other than walk into them as they cross my path. Normally for a game like this I'd be compelled to be a "completionist" and collect all the moons. But with so many moons and almost none of them providing even the least bit interest in what it takes to get them, I really can't be bothered. I'm at about 350 moons, and I don't think I'll go much further. Level design is overall mediocre, with a few exceptions. New Donk City is a very well designed level, but then you get other levels that are basically just hallways filled with moons around every corner. I don't consider "shotgun blast worthless bullshit to collect every 10 feet" to be good level design. This whole point of this game seems to be to take the Korok minigame from Zelda and make a whole game out of it. As if the map designers felt that anything that took more than 3 seconds to solve would lose the attention span of the player. And they're not wrong! They've put SO many moons everywhere that if a moon is even the slightest bit baffling, you may as well just forget it and leave it for later. This game really relies on the player being strongly attracted by a virtual hoarding simulator with little actual substance. One last thing I want to note is that the game is super lazy with boss battles. All of the boss battles are repeated again with almost nothing (I honestly couldn't tell if anything changed in a few instances) changed whatsoever. And with a few exceptions, they weren't particularly interesting in the first place. Only a few boss fights really did anything interesting with the engine. Most boiled down to "throw hat at enemy then jump on his head." EDIT: Final note, wanted to say that overall I'd give the game a C. It was fun enough for what it was, but I don't get the massive praise. I often wonder in these instances if the game would get even close to as much praise if it was titled something other than "Mario". Comparing it to the Koroks just exposes how excessively you are focusing on completion. Korok 442-899 give you nothing and 900 is only good for completoin. Your inventory maxes out at 441. It's done that way so you don't need to get all of them - not even half - to accomplish the main goal of them and adds something further down the line if you do care. Same thing with the power moons in Oddyssey. You only need 120 to complete the game, 500 gives you the real ending. How many are there in the game? 830. I am left questioning the sanity of anyone who gets all 900 Koroks. Anyone who does that is someone who plays video games with a wildly different perspective than my own. I think I would die if I was somehow forced at gunpoint to collect all 900 Koroks. I walked away from the game at like 80 Koroks, lol. Shrines were fun. Koroks are a chore. Got all 900, am sane. | ||
{CC}StealthBlue
United States41117 Posts
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Gahlo
United States35154 Posts
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Terranasaur
United States2085 Posts
On November 09 2017 05:43 Gahlo wrote: I will lose my shit if the FF7 remake comes to the Switch... I'd also better get buddies to put with my Cloud Amiibo if it does. HYPE. But they gotta announce that soon because I'm only buying that game once. | ||
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