Bad at their job if you read properly is what i said and also i never said zelda specifically didnt deserve its high score so plz
Nintendo Switch Thread - Page 29
Forum Index > General Games |
Foxxan
Sweden3427 Posts
Bad at their job if you read properly is what i said and also i never said zelda specifically didnt deserve its high score so plz | ||
ZenithM
France15952 Posts
On March 03 2017 19:50 Foxxan wrote: 10/10 doesnt mean perfect, they changed that many years ago. And no, just because it gets good score nowadays doesnt mean its a great game. i dont know what the fuck the reviewers look at really, if its open world with good graphic and piss poor gameplay it gets super high score. WTF IS THIS. ALot of reviewers cant even get a grasp of what its like "when you learn how to play that game". Bunch of noobs are what they are(at their job), and dont know what gameplay should be like. It's like 30 different fucking guys giving it the max score they can give. It just never happens. Even for what you probably consider mainstream AAA with "piss poor" gameplay. Your usual anticipated AAA generic game release gets some 8s, some 9s, some more critical reviewers go as far as give it a 6 or 7. Yes, it's still overrated, but we're not in this case. Zelda got the max score in MULTIPLE publications who gave out that max score like 20 times in their existence. The game has to be something else than "overhyped", don't try to be edgy and acknowledge greatness. | ||
Foxxan
Sweden3427 Posts
| ||
ZenithM
France15952 Posts
I'm curious now, which recent game do you find good? | ||
Foxxan
Sweden3427 Posts
| ||
ETisME
12399 Posts
The switch is heavier and bigger than I expected, it doesn't feel so comfortable to hold in hand. the controller also is way too tiny if you do the one controller for each. But the whole take it off and put it back on felt simple enough. Gotta say I wasn't so impressed with the zelda neither. The colours for one is terrible, I don't understand why no one is complaining about it. The colours are so dull. They deliberately did it so that the bombs and lighting would look extra shiny. But that makes the whole world looks so greyish. It reminds me of using a camera with very cheap lens, ruining all photos with low contrast and saturation. The graphics is just so-so, I am not the biggest pixel peeper but the grounds are muddy (helped sometimes with grassfields and different textures). lots of jarred edges. The characters lighting also felt off, they never quite blend into the environment, imo it is because of the complex lighting on them and the world has pretty simplistic lighting. Sometimes the light just don't quite match up and my brain kept telling me it's weird. Another is the framerate while mostly consistent, it can really dip down to mid 20s occasionally and it is very very noticable. | ||
Laurens
Belgium4544 Posts
I'm a bit surprised you would write 2 paragraphs about a Zelda game and focus only on graphics, that is pretty silly ![]() | ||
![]()
Pandemona
![]()
Charlie Sheens House51485 Posts
| ||
ETisME
12399 Posts
On March 03 2017 22:42 Laurens wrote: It's a pretty established fact that you don't buy Nintendo games/systems for the superb graphics, you buy them for gameplay. I'm a bit surprised you would write 2 paragraphs about a Zelda game and focus only on graphics, that is pretty silly ![]() Frame rate is related to gameplay. I don't see why people should ignore that. Art design and graphics are important especially for open world game. Right now I don't see how anyone can claim the world feels alive and has exploration. It feels empty (at least as far as I went) | ||
ZenithM
France15952 Posts
The framerate is indeed a complaint that I've read about a lot though. Weirdly enough more in docked more than handheld mode. We'll see if they can do something about that or if the bump in resolution is just what it is. | ||
Laurens
Belgium4544 Posts
World certainly didn't feel empty to me ET, did you jump off the plateau yet or were you still on the tutorial area? If so where did you jump off? | ||
Gahlo
United States35150 Posts
On March 03 2017 22:18 ETisME wrote: so my friend just came back with a switch, and I managed to play a little with the new zelda before i got home. The switch is heavier and bigger than I expected, it doesn't feel so comfortable to hold in hand. the controller also is way too tiny if you do the one controller for each. But the whole take it off and put it back on felt simple enough. Gotta say I wasn't so impressed with the zelda neither. The colours for one is terrible, I don't understand why no one is complaining about it. The colours are so dull. They deliberately did it so that the bombs and lighting would look extra shiny. But that makes the whole world looks so greyish. It reminds me of using a camera with very cheap lens, ruining all photos with low contrast and saturation. The graphics is just so-so, I am not the biggest pixel peeper but the grounds are muddy (helped sometimes with grassfields and different textures). lots of jarred edges. The characters lighting also felt off, they never quite blend into the environment, imo it is because of the complex lighting on them and the world has pretty simplistic lighting. Sometimes the light just don't quite match up and my brain kept telling me it's weird. Another is the framerate while mostly consistent, it can really dip down to mid 20s occasionally and it is very very noticable. I thought so too before playing around with them. Also, there's little wrist strap attachments that come with the switch that you can slide on the joycon for a bit more size that might solve that issue for you. | ||
Faruko
Chile34171 Posts
On March 03 2017 22:57 ETisME wrote: Frame rate is related to gameplay. I don't see why people should ignore that. Art design and graphics are important especially for open world game. Right now I don't see how anyone can claim the world feels alive and has exploration. It feels empty (at least as far as I went) To be honest, ninendo is one of the only companies that actually cares about frame rate. They always try to get 60fps when possible For a company that has never done an open world game, on a new released system, on day 1 without any patches... frame rate drops are kinda expected | ||
Laurens
Belgium4544 Posts
On March 03 2017 23:26 Faruko wrote: For a company that has never done an open world game, on a new released system, on day 1 without any patches... frame rate drops are kinda expected Come on man ![]() Xenoblade? Monolith is owned by Nintendo. You could even argue that Zelda 1 back in 1986 is an open world game. | ||
Faruko
Chile34171 Posts
| ||
rotta
5588 Posts
At least my console worked out of the box this time, so yay! | ||
ZenithM
France15952 Posts
On March 03 2017 23:30 Laurens wrote: Come on man ![]() Xenoblade? Monolith is owned by Nintendo. You could even argue that Zelda 1 back in 1986 is an open world game. XCX was so impressive for me. It's actually amazing that one of the most impressive open-world games I've played was on the Wii U of all platforms. I must say though. I'm getting weary of the term "open world". If we just mean the asset streaming techniques that game devs are getting increasingly good at, sure, true open worlds are quite recent. But if it means non-linear gameplay in a full explorable world filled with sidequests and stuff to do, it's one of the most ancient genres and certainly describes well a lot of past Zelda games. I honestly don't think area transitions and loading times are a big issue for those games (provided they're small enough :D). I remember people were making a big deal of TW3's integrated interiors, vs TES' approach of having loading times for interiors (and cities?). I don't think it matters a lot. I'd like "open world" to fade a bit and leave room for more useful ways to describe a game :D. | ||
Laurens
Belgium4544 Posts
On March 03 2017 23:56 ZenithM wrote: XCX was so impressive for me. It's actually amazing that one of the most impressive open-world games I've played was on the Wii U of all platforms. Yeah same, amazing world, amazing soundtrack. Loved it. | ||
andrewlt
United States7702 Posts
On March 03 2017 23:30 Laurens wrote: Come on man ![]() Xenoblade? Monolith is owned by Nintendo. You could even argue that Zelda 1 back in 1986 is an open world game. In most companies, employees in different departments, much less in different subsidiaries don't normally talk to each other. ![]() How's the open world in this one guys? Exploring for the sake of exploring? Or lots of interesting story related stuff to do? | ||
![]()
BisuDagger
Bisutopia19240 Posts
On March 03 2017 21:06 Faruko wrote: What impress me the most is people saying that reviewers (who might or might not be good at games) are wrong in giving X game Y score after playing it for more than 50 hours especially when said person havent even played the game I believed the hype of Last of Us, untill i played i thought it had a meh story, meh gameplay and the whole "feelings" for that little girl who i dont even remember her name was so overhyped, might have been good for gaming standard, but every other art is years ahead in the "feelings" department Woah, don't you dare knock down Last of Us. That game was fantastic. | ||
| ||