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Nintendo Switch Thread - Page 29

Forum Index > General Games
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Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 03 2017 12:38 GMT
#561
Dude ffs
Bad at their job if you read properly is what i said and also i never said zelda specifically didnt deserve its high score so plz
ZenithM
Profile Joined February 2011
France15952 Posts
March 03 2017 12:40 GMT
#562
On March 03 2017 19:50 Foxxan wrote:
Show nested quote +
On March 03 2017 19:42 ZenithM wrote:
On March 03 2017 00:47 Pwere wrote:
I think a lot of the hype for BotW is because they're doing open world right. No radio tower kill 10 rats bullshit.

It is obviously overhyped, but it's also obviously a very polished game.

I mean at some point, when everybody is giving it a perfect score, it's gotta be more than a decent overhyped game. Most of these reviewers have played it for 50 hours too.

10/10 doesnt mean perfect, they changed that many years ago.
And no, just because it gets good score nowadays doesnt mean its a great game.

i dont know what the fuck the reviewers look at really, if its open world with good graphic and piss poor gameplay it gets super high score. WTF IS THIS. ALot of reviewers cant even get a grasp of what its like "when you learn how to play that game". Bunch of noobs are what they are(at their job), and dont know what gameplay should be like.

It's like 30 different fucking guys giving it the max score they can give. It just never happens. Even for what you probably consider mainstream AAA with "piss poor" gameplay. Your usual anticipated AAA generic game release gets some 8s, some 9s, some more critical reviewers go as far as give it a 6 or 7. Yes, it's still overrated, but we're not in this case.
Zelda got the max score in MULTIPLE publications who gave out that max score like 20 times in their existence.

The game has to be something else than "overhyped", don't try to be edgy and acknowledge greatness.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 03 2017 12:56 GMT
#563
So what? GTA V have average 96% in 41 reviews, i have seen this so many times in recent years so no it means shit until i play it myself.
ZenithM
Profile Joined February 2011
France15952 Posts
March 03 2017 12:58 GMT
#564
And unsurprisingly, GTA V is a good game. You being unable to appreciate anything doesn't mean much in the grand scheme of things.

I'm curious now, which recent game do you find good?
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 03 2017 13:01 GMT
#565
What a lame argument. Nah iam done here.
ETisME
Profile Blog Joined April 2011
12686 Posts
March 03 2017 13:18 GMT
#566
so my friend just came back with a switch, and I managed to play a little with the new zelda before i got home.

The switch is heavier and bigger than I expected, it doesn't feel so comfortable to hold in hand. the controller also is way too tiny if you do the one controller for each.
But the whole take it off and put it back on felt simple enough.

Gotta say I wasn't so impressed with the zelda neither.
The colours for one is terrible, I don't understand why no one is complaining about it.
The colours are so dull. They deliberately did it so that the bombs and lighting would look extra shiny. But that makes the whole world looks so greyish.
It reminds me of using a camera with very cheap lens, ruining all photos with low contrast and saturation.

The graphics is just so-so, I am not the biggest pixel peeper but the grounds are muddy (helped sometimes with grassfields and different textures). lots of jarred edges.
The characters lighting also felt off, they never quite blend into the environment, imo it is because of the complex lighting on them and the world has pretty simplistic lighting. Sometimes the light just don't quite match up and my brain kept telling me it's weird.
Another is the framerate while mostly consistent, it can really dip down to mid 20s occasionally and it is very very noticable.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Laurens
Profile Joined September 2010
Belgium4556 Posts
March 03 2017 13:42 GMT
#567
It's a pretty established fact that you don't buy Nintendo games/systems for the superb graphics, you buy them for gameplay.

I'm a bit surprised you would write 2 paragraphs about a Zelda game and focus only on graphics, that is pretty silly
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
March 03 2017 13:45 GMT
#568
Anyone found any bundles for Switch plus games yet? I guess it brand new but i can only see the console itself being offered and then you add games and stuff full price.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
ETisME
Profile Blog Joined April 2011
12686 Posts
March 03 2017 13:57 GMT
#569
On March 03 2017 22:42 Laurens wrote:
It's a pretty established fact that you don't buy Nintendo games/systems for the superb graphics, you buy them for gameplay.

I'm a bit surprised you would write 2 paragraphs about a Zelda game and focus only on graphics, that is pretty silly

Frame rate is related to gameplay. I don't see why people should ignore that. Art design and graphics are important especially for open world game. Right now I don't see how anyone can claim the world feels alive and has exploration. It feels empty (at least as far as I went)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
ZenithM
Profile Joined February 2011
France15952 Posts
March 03 2017 14:11 GMT
#570
So I guess this is all a big conspiracy to get another Zelda at the top of the charts :D.
The framerate is indeed a complaint that I've read about a lot though. Weirdly enough more in docked more than handheld mode. We'll see if they can do something about that or if the bump in resolution is just what it is.
Laurens
Profile Joined September 2010
Belgium4556 Posts
March 03 2017 14:14 GMT
#571
I've read conflicting reports about the day 1 patch. Some people claim it reduced the fps lag, others say that's just a placebo effect as nothing in the patch notes suggests an fps fix.

World certainly didn't feel empty to me ET, did you jump off the plateau yet or were you still on the tutorial area? If so where did you jump off?
Gahlo
Profile Joined February 2010
United States35172 Posts
March 03 2017 14:26 GMT
#572
On March 03 2017 22:18 ETisME wrote:
so my friend just came back with a switch, and I managed to play a little with the new zelda before i got home.

The switch is heavier and bigger than I expected, it doesn't feel so comfortable to hold in hand. the controller also is way too tiny if you do the one controller for each.
But the whole take it off and put it back on felt simple enough.

Gotta say I wasn't so impressed with the zelda neither.
The colours for one is terrible, I don't understand why no one is complaining about it.
The colours are so dull. They deliberately did it so that the bombs and lighting would look extra shiny. But that makes the whole world looks so greyish.
It reminds me of using a camera with very cheap lens, ruining all photos with low contrast and saturation.

The graphics is just so-so, I am not the biggest pixel peeper but the grounds are muddy (helped sometimes with grassfields and different textures). lots of jarred edges.
The characters lighting also felt off, they never quite blend into the environment, imo it is because of the complex lighting on them and the world has pretty simplistic lighting. Sometimes the light just don't quite match up and my brain kept telling me it's weird.
Another is the framerate while mostly consistent, it can really dip down to mid 20s occasionally and it is very very noticable.

I thought so too before playing around with them. Also, there's little wrist strap attachments that come with the switch that you can slide on the joycon for a bit more size that might solve that issue for you.
Faruko
Profile Joined April 2013
Chile34173 Posts
March 03 2017 14:26 GMT
#573
On March 03 2017 22:57 ETisME wrote:
Show nested quote +
On March 03 2017 22:42 Laurens wrote:
It's a pretty established fact that you don't buy Nintendo games/systems for the superb graphics, you buy them for gameplay.

I'm a bit surprised you would write 2 paragraphs about a Zelda game and focus only on graphics, that is pretty silly

Frame rate is related to gameplay. I don't see why people should ignore that. Art design and graphics are important especially for open world game. Right now I don't see how anyone can claim the world feels alive and has exploration. It feels empty (at least as far as I went)


To be honest, ninendo is one of the only companies that actually cares about frame rate. They always try to get 60fps when possible

For a company that has never done an open world game, on a new released system, on day 1 without any patches... frame rate drops are kinda expected
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Laurens
Profile Joined September 2010
Belgium4556 Posts
Last Edited: 2017-03-03 14:30:56
March 03 2017 14:30 GMT
#574
On March 03 2017 23:26 Faruko wrote:
Show nested quote +
On March 03 2017 22:57 ETisME wrote:
On March 03 2017 22:42 Laurens wrote:
It's a pretty established fact that you don't buy Nintendo games/systems for the superb graphics, you buy them for gameplay.

I'm a bit surprised you would write 2 paragraphs about a Zelda game and focus only on graphics, that is pretty silly

Frame rate is related to gameplay. I don't see why people should ignore that. Art design and graphics are important especially for open world game. Right now I don't see how anyone can claim the world feels alive and has exploration. It feels empty (at least as far as I went)


For a company that has never done an open world game, on a new released system, on day 1 without any patches... frame rate drops are kinda expected


Come on man
Xenoblade?
Monolith is owned by Nintendo.
You could even argue that Zelda 1 back in 1986 is an open world game.
Faruko
Profile Joined April 2013
Chile34173 Posts
March 03 2017 14:36 GMT
#575
I mean, not internally... oh come on, you know what i mean lmao
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
rotta
Profile Joined December 2011
5600 Posts
March 03 2017 14:37 GMT
#576
The slowdown is indeed noticeable when going gets tough but it is hardly a hinderance. I'm more worried about the Joycon desync issue.

At least my console worked out of the box this time, so yay!
don't wall off against random
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2017-03-03 15:09:33
March 03 2017 14:56 GMT
#577
On March 03 2017 23:30 Laurens wrote:
Show nested quote +
On March 03 2017 23:26 Faruko wrote:
On March 03 2017 22:57 ETisME wrote:
On March 03 2017 22:42 Laurens wrote:
It's a pretty established fact that you don't buy Nintendo games/systems for the superb graphics, you buy them for gameplay.

I'm a bit surprised you would write 2 paragraphs about a Zelda game and focus only on graphics, that is pretty silly

Frame rate is related to gameplay. I don't see why people should ignore that. Art design and graphics are important especially for open world game. Right now I don't see how anyone can claim the world feels alive and has exploration. It feels empty (at least as far as I went)


For a company that has never done an open world game, on a new released system, on day 1 without any patches... frame rate drops are kinda expected


Come on man
Xenoblade?
Monolith is owned by Nintendo.
You could even argue that Zelda 1 back in 1986 is an open world game.

XCX was so impressive for me. It's actually amazing that one of the most impressive open-world games I've played was on the Wii U of all platforms.

I must say though. I'm getting weary of the term "open world". If we just mean the asset streaming techniques that game devs are getting increasingly good at, sure, true open worlds are quite recent. But if it means non-linear gameplay in a full explorable world filled with sidequests and stuff to do, it's one of the most ancient genres and certainly describes well a lot of past Zelda games.
I honestly don't think area transitions and loading times are a big issue for those games (provided they're small enough :D). I remember people were making a big deal of TW3's integrated interiors, vs TES' approach of having loading times for interiors (and cities?). I don't think it matters a lot. I'd like "open world" to fade a bit and leave room for more useful ways to describe a game :D.
Laurens
Profile Joined September 2010
Belgium4556 Posts
March 03 2017 14:59 GMT
#578
On March 03 2017 23:56 ZenithM wrote:
Show nested quote +
On March 03 2017 23:30 Laurens wrote:
On March 03 2017 23:26 Faruko wrote:
On March 03 2017 22:57 ETisME wrote:
On March 03 2017 22:42 Laurens wrote:
It's a pretty established fact that you don't buy Nintendo games/systems for the superb graphics, you buy them for gameplay.

I'm a bit surprised you would write 2 paragraphs about a Zelda game and focus only on graphics, that is pretty silly

Frame rate is related to gameplay. I don't see why people should ignore that. Art design and graphics are important especially for open world game. Right now I don't see how anyone can claim the world feels alive and has exploration. It feels empty (at least as far as I went)


For a company that has never done an open world game, on a new released system, on day 1 without any patches... frame rate drops are kinda expected


Come on man
Xenoblade?
Monolith is owned by Nintendo.
You could even argue that Zelda 1 back in 1986 is an open world game.

XCX was so impressive for me. It's actually amazing that one of the most impressive open-world games I've played was on the Wii U of all platforms.


Yeah same, amazing world, amazing soundtrack. Loved it.
andrewlt
Profile Joined August 2009
United States7702 Posts
March 03 2017 18:48 GMT
#579
On March 03 2017 23:30 Laurens wrote:
Show nested quote +
On March 03 2017 23:26 Faruko wrote:
On March 03 2017 22:57 ETisME wrote:
On March 03 2017 22:42 Laurens wrote:
It's a pretty established fact that you don't buy Nintendo games/systems for the superb graphics, you buy them for gameplay.

I'm a bit surprised you would write 2 paragraphs about a Zelda game and focus only on graphics, that is pretty silly

Frame rate is related to gameplay. I don't see why people should ignore that. Art design and graphics are important especially for open world game. Right now I don't see how anyone can claim the world feels alive and has exploration. It feels empty (at least as far as I went)


For a company that has never done an open world game, on a new released system, on day 1 without any patches... frame rate drops are kinda expected


Come on man
Xenoblade?
Monolith is owned by Nintendo.
You could even argue that Zelda 1 back in 1986 is an open world game.


In most companies, employees in different departments, much less in different subsidiaries don't normally talk to each other. From my experience, Japanese companies are worse than western ones in this regard. Gotta get executives involved to work together. It's why so many companies have One Company initiatives nowadays and executives act like they are the only ones who have come up with it.

How's the open world in this one guys? Exploring for the sake of exploring? Or lots of interesting story related stuff to do?
BisuDagger
Profile Blog Joined October 2009
Bisutopia19307 Posts
March 03 2017 19:01 GMT
#580
On March 03 2017 21:06 Faruko wrote:
What impress me the most is people saying that reviewers (who might or might not be good at games) are wrong in giving X game Y score after playing it for more than 50 hours

especially when said person havent even played the game

I believed the hype of Last of Us, untill i played i thought it had a meh story, meh gameplay and the whole "feelings" for that little girl who i dont even remember her name was so overhyped, might have been good for gaming standard, but every other art is years ahead in the "feelings" department

Woah, don't you dare knock down Last of Us. That game was fantastic.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
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