On February 12 2026 00:06 JimmyJRaynor wrote: I projected the Switch2 will sell <80M. ... They'll make plenty of money selling 70+M Switch2 Units.
So your prediction now has a lower bound, not just an upper bound. You're predicting between 70M and 80M Switch 2 units sold throughout its lifetime. I guess we'll find out eventually.
On February 12 2026 00:06 JimmyJRaynor wrote: I projected the Switch2 will sell <80M. ... They'll make plenty of money selling 70+M Switch2 Units.
So your prediction now has a lower bound, not just an upper bound. You're predicting between 70M and 80M Switch 2 units sold throughout its lifetime. I guess we'll find out eventually.
No, my projection stands at <80M units. They'll prolly sell more than 60M, but i can't say for sure. How is my 2% economic growth projection for 2025, that I made a year ago, for the USA working out?
On February 12 2026 00:06 JimmyJRaynor wrote: I projected the Switch2 will sell <80M. ... They'll make plenty of money selling 70+M Switch2 Units.
So your prediction now has a lower bound, not just an upper bound. You're predicting between 70M and 80M Switch 2 units sold throughout its lifetime. I guess we'll find out eventually.
No, my projection stands at <80M units. They'll prolly sell more than 60M, but i can't say for sure. How is my 2% economic growth projection for 2025, that I made a year ago, for the USA working out?
Your projection range was just 70-80M units, as quoted above, but you're more than welcome to further revise it or go back to it being any number under 80M units. It doesn't really matter to the rest of us.
Your question about USA's economic growth projection is being asked in the wrong thread, so I'm going to ignore it.
Are there any recent Switch 2 games that you've enjoyed playing, or any upcoming Switch 2 games that you're looking forward to playing?
It's a happy day for me! I'm a huge fan of the Mario Tennis series, and Mario Tennis Fever is out today. It's downloading as I write this. It's been a bummer having the number of people online dwindle over the years; I'm excited for the matchmaking pool to be a healthy size again as much as I am about learning the new game.
I purchased Dragon Quest 7 remake (even though i'm still wrapping up DK Bananza and got Octopath 0 waiting, grr). Interestingly I was offered the choice to buy it for 60 euros on PS5 or 65 euros on Switch 2. Nobrainer for me, I absolutely love the DualSense controller. Surprised that it's cheaper on PS5 than on Switch tbh.
On February 11 2026 21:36 Yaqoob wrote: I had never heard about Escape From Ever After, but I just added it to my wishlist so I can get it on sale. I enjoyed Paper Mario: The Thousand-Year Door, so I'm hoping to give this a try.
That's awesome! I hope you enjoy EFEA as much as I did!
On February 12 2026 15:16 AmericanUmlaut wrote: It's a happy day for me! I'm a huge fan of the Mario Tennis series, and Mario Tennis Fever is out today. It's downloading as I write this. It's been a bummer having the number of people online dwindle over the years; I'm excited for the matchmaking pool to be a healthy size again as much as I am about learning the new game.
Congratulations! I enjoyed Mario Tennis way back in the N64 era, but I never really kept up with the franchise. This video review and gameplay footage have me interested in Mario Tennis Fever though; I'm also interested in hearing your thoughts on the game!
On February 12 2026 16:33 Laurens wrote: I purchased Dragon Quest 7 remake (even though i'm still wrapping up DK Bananza and got Octopath 0 waiting, grr). Interestingly I was offered the choice to buy it for 60 euros on PS5 or 65 euros on Switch 2. Nobrainer for me, I absolutely love the DualSense controller. Surprised that it's cheaper on PS5 than on Switch tbh.
I'm about 20 hours in and I think Dragon Quest VII Reimagined is great so far, with just one major critique (not a spoiler): Maribel is extremely annoying.
A slew of Pokopia reviews and videos were just released, and they all seem to be positive - including some gamers who were surprised they enjoyed Pokopia so much (they said they haven't been happy with recent Pokemon games and aren't really into cozy / life-sim / Animal Crossing games in general). Here are several such videos with brand new footage!
Skill Up - "I can't believe I actually like Pokemon Pokopia" + Show Spoiler +
IGN - "Pokemon Pokopia Might Finally Be the Life Sim Pokemon Fans Have Waited For" + Show Spoiler +
Nintendo Life - "We've Played Pokemon Pokopia on Switch 2 - Is It Any Good?" + Show Spoiler +
SwitchUp - "Pokemon Pokopia Nintendo Switch 2 Hands On Performance Impressions Preview" + Show Spoiler +
Serebii - "Pokemon Pokopia Exclusive Preview - The Biggest Pokemon Spin-off EVER?" + Show Spoiler +
yeah well the first reviews are always positive. In this case I'd like to see some negative ones to see the downsides of the game and then be able to make a full picture of it
On February 13 2026 16:29 sharkie wrote: yeah well the first reviews are always positive. In this case I'd like to see some negative ones to see the downsides of the game and then be able to make a full picture of it
That's not always true, especially for the channels/reviewers listed above, but the one "downside" (oddity? annoyance? unideal observation?) mentioned has pertained only to Pokopia's multiplayer mode: apparently, a leader of the group needs to be selected and they pretty much have the final say on which major objectives eventually get accomplished (or don't get accomplished) in which order by the group, which can be restrictive if other players want to get other things done around the island beforehand... other players may need to wait for their team leader to approve or help in certain circumstances. That's probably not always a negative, since the reviewers mentioned it was an issue only when they were forced into a group with other people who didn't work well in a team (for their demo, strangers were grouped together to streamline / speed up the reviewing process). This is less likely to be an issue when you're playing with friends and family - you do get to choose your teammates, if you play multiplayer - and it doesn't seem to be relevant in single player at all. Aside from that unique caveat, the gameplay loop and overall experience have apparently been overwhelmingly fun and addictive, so far!
I still recommend watching one or more of the Pokopia reviews listed above, as they're very informative and show additional gameplay footage. They can help to build that "full picture" that you're looking for
So Just Dance has been an overwhelming success with kid. And the rest of the family. Any other active (not sitting down) switch games that suit small kids?
On February 15 2026 05:33 CuddlyCuteKitten wrote: So Just Dance has been an overwhelming success with kid. And the rest of the family. Any other active (not sitting down) switch games that suit small kids?
Depending on how small/young the kids are, I'd recommend looking into Nintendo Switch Sports, Ring Fit Adventure, and maybe the Fitness Boxing games (though Just Dance is probably the most fun, and there are several Just Dance games).
Right now you can save up to 50 percent on a handful of titles. Super Mario RPG, Xenoblade Chronicles X: Definitive Edition, Zelda: Link’s Awakening, and a few more are on sale.
Right now GameStop has all of these discounts here. Amazon also has some of them here. Note that the sale applies to both physical and digital versions, so keep that in mind before making a purchase.
The sale will should end by February 21, 2026. However, stock of the physical versions may run out sooner than that.
A bunch of Steamworld games are on sale. I just bought the Steamworld Essentials collection, but I think the sale may have finished on that one. However, Steamworld Dig & Dig 2 are both around $2-3 each. Both of those are highly rated platformers. Then they have Steamworld Heist 1 & 2, which are turn-based combat games. Steamworld Quest is a deck-building type of game. Steamworld Build is also on sale, but it seems a bunch of reviews say that it isn't that great of a game.
@DarkPlasmaBall
I am really considering getting Super Mario RPG and Zelda: Link's Awakening. I wanna play all the Xenoblade games but I just don't have enough time lol.
On February 17 2026 16:04 Yaqoob wrote: @DarkPlasmaBall
I am really considering getting Super Mario RPG and Zelda: Link's Awakening. I wanna play all the Xenoblade games but I just don't have enough time lol.
Yeah there are so many huge games to play! I really loved SMRPG and LoZ:LA; I hope you find the time to play them I don't know much about the SteamWorld games, so I definitely appreciate the info!
On February 15 2026 05:33 CuddlyCuteKitten wrote: So Just Dance has been an overwhelming success with kid. And the rest of the family. Any other active (not sitting down) switch games that suit small kids?
Depending on how small/young the kids are, I'd recommend looking into Nintendo Switch Sports, Ring Fit Adventure, and maybe the Fitness Boxing games (though Just Dance is probably the most fun, and there are several Just Dance games).
She's 5 so any boxing game and the TV is in serious danger. :D
We got the + thing so I'm just handing Ubisoft money each month for basically infinite songs.
On February 12 2026 20:14 DarkPlasmaBall wrote:Congratulations! I enjoyed Mario Tennis way back in the N64 era, but I never really kept up with the franchise. This video review and gameplay footage have me interested in Mario Tennis Fever though; I'm also interested in hearing your thoughts on the game!
So I've played a fair bit of Mario Tennis Fever over the last few days, and my feelings are mixed.
On the one hand, I've genuinely had a good time playing it. My kids all like it, and we are having a lot of fun playing it together. The new rackets, which each give you some sort of super power like generating a hazard where the ball hits or becoming invisible or super fast for a brief period, are a fun mechanic, and the skill ceiling is low enough that my eight year old can hold his own against the rest of us (and indeed he's been so encouraged by this that he's practiced a bunch and is now outclassing the rest of us).
On the other hand, the nature of the competitive experience isn't what I'm looking for, and I don't think I'm likely to spend a lot of time playing this game online. The focus of the gameplay has been moved almost entirely into the fever rackets, leaving very little other room for skill expression. The ball moves *much* more slowly than in Aces, and "trickiness" (ability to hit close to the lines) has been reduced - even for theoretically tricky characters - to such an extent that it's almost impossible to hit a shot that can't be returned. The paper/scissors/rock mechanic between the three shot types is gone, and indeed even strong characters no longer knock the opponent back at all, even on a fully-charged hit. There's no fine-tuned aiming of super shots; you can basically pick the quadrant you want to aim at and the ball will land more or less in the middle of that quadrant. There is no energy bar management, which was a HUGE deal in Aces; the bar simply creeps up at a steady pace, regardless of what you do, and the only way you can spend it is on a Fever Shot.
So all the skill has really been reduced to landing your fever shots optimally, volleying fever shots (that causes their effect to trigger against the opponent), and then forcing your opponent to take maximal damage from the effects of the fever shot. Outside of fever shots, though, it doesn't take a huge degree of skill to essentially always hit every shot back. The ball moves so slowly that even a lob over someone who's standing at the net isn't a reliable passing shot.
TL;DR - I think Mario Tennis Fever is a fun party/family game, but as a competitive experience it's a pretty big step down from Aces.
Counterpoint: I'm an old dude and spent years playing Aces. It's entirely possible that I am just struggling to adjust and will find the new systems great once I'm more familiar with them. Lots of people on Reddit think the competitive experience is great, and there are already guides digging into the fine details of the mechanics, suggesting that I might just be bad at the game.
On February 12 2026 20:14 DarkPlasmaBall wrote:Congratulations! I enjoyed Mario Tennis way back in the N64 era, but I never really kept up with the franchise. This video review and gameplay footage have me interested in Mario Tennis Fever though; I'm also interested in hearing your thoughts on the game!
So I've played a fair bit of Mario Tennis Fever over the last few days, and my feelings are mixed.
On the one hand, I've genuinely had a good time playing it. My kids all like it, and we are having a lot of fun playing it together. The new rackets, which each give you some sort of super power like generating a hazard where the ball hits or becoming invisible or super fast for a brief period, are a fun mechanic, and the skill ceiling is low enough that my eight year old can hold his own against the rest of us (and indeed he's been so encouraged by this that he's practiced a bunch and is now outclassing the rest of us).
On the other hand, the nature of the competitive experience isn't what I'm looking for, and I don't think I'm likely to spend a lot of time playing this game online. The focus of the gameplay has been moved almost entirely into the fever rackets, leaving very little other room for skill expression. The ball moves *much* more slowly than in Aces, and "trickiness" (ability to hit close to the lines) has been reduced - even for theoretically tricky characters - to such an extent that it's almost impossible to hit a shot that can't be returned. The paper/scissors/rock mechanic between the three shot types is gone, and indeed even strong characters no longer knock the opponent back at all, even on a fully-charged hit. There's no fine-tuned aiming of super shots; you can basically pick the quadrant you want to aim at and the ball will land more or less in the middle of that quadrant. There is no energy bar management, which was a HUGE deal in Aces; the bar simply creeps up at a steady pace, regardless of what you do, and the only way you can spend it is on a Fever Shot.
So all the skill has really been reduced to landing your fever shots optimally, volleying fever shots (that causes their effect to trigger against the opponent), and then forcing your opponent to take maximal damage from the effects of the fever shot. Outside of fever shots, though, it doesn't take a huge degree of skill to essentially always hit every shot back. The ball moves so slowly that even a lob over someone who's standing at the net isn't a reliable passing shot.
TL;DR - I think Mario Tennis Fever is a fun party/family game, but as a competitive experience it's a pretty big step down from Aces.
Counterpoint: I'm an old dude and spent years playing Aces. It's entirely possible that I am just struggling to adjust and will find the new systems great once I'm more familiar with them. Lots of people on Reddit think the competitive experience is great, and there are already guides digging into the fine details of the mechanics, suggesting that I might just be bad at the game.
Thanks for such an in-depth write-up! I never played Aces, so any inferiorities of Fever - relative to Aces - wouldn't be noticed by me. It sounds like you and your family are really enjoying the game