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Sid Meier's Civilization VI - Page 10

Forum Index > General Games
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andrewlt
Profile Joined August 2009
United States7702 Posts
August 30 2016 15:56 GMT
#181
I like the in game art as well. Makes the game more readable while zoomed out. I also dislike the leader art. At least they made the effort to patch some of them to be more accurate and realistic. I don't like the exaggerated style.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
August 30 2016 18:31 GMT
#182
The only leaders that I don't like so far is Gandhi and Montezuma (with the former being more uncanny valley than being bad per se), otherwise I like the art in the game. Saw a post on r/Civ that they have improved the look on Roosevelt.
EZ4ENCE
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
September 01 2016 19:46 GMT
#183
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
September 04 2016 02:03 GMT
#184
"Smokey, this is not 'Nam, this is bowling. There are rules."
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
September 05 2016 02:12 GMT
#185
I like the Kongo, seems like an interesting civ with good versatility
Shorts down shorts up, BOOM, just like that.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
Last Edited: 2016-09-07 14:05:39
September 07 2016 14:02 GMT
#186


Norway looks good for military victory

Awesome leader background with the aurora borealis
EZ4ENCE
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
September 07 2016 15:32 GMT
#187
I think Norway will be the best!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 07 2016 20:43 GMT
#188
Firaxis is doing a Civ6 live stream right now. So many small quality of life improvements to the game over Civ5

I am also glad that Ed Beach is the lead designer for the game.
EZ4ENCE
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
September 08 2016 21:57 GMT
#189
"Smokey, this is not 'Nam, this is bowling. There are rules."
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2016-09-11 15:42:02
September 11 2016 15:04 GMT
#190
Pantanal is an interesting choice for a natural wonder, its awesome (i visited it), but for South America Iguazu falls is a no brainer. I don't think it was in the game before.

Religious combat looks stupid, but nitpicking here.

The city state bonuses are very interesting. It seens like everyone gets some envoys and its really hard to have half of the city states or more. So unique and stronger bonuses can be done.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
September 11 2016 20:58 GMT
#191
The bigger question will be will City States have their own agendas rather just sitting there. Will they attack other city states have feuds that leads to small wars which lead to big ones via Diplomacy? Trade and so forth.

"Smokey, this is not 'Nam, this is bowling. There are rules."
Acrofales
Profile Joined August 2010
Spain17993 Posts
September 13 2016 09:52 GMT
#192
On September 12 2016 00:04 Superbanana wrote:
Pantanal is an interesting choice for a natural wonder, its awesome (i visited it), but for South America Iguazu falls is a no brainer. I don't think it was in the game before.

Religious combat looks stupid, but nitpicking here.

The city state bonuses are very interesting. It seens like everyone gets some envoys and its really hard to have half of the city states or more. So unique and stronger bonuses can be done.

Honestly, they should just have both. The continent is more than big enough. Also, the Galapagos?
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 14 2016 14:06 GMT
#193


Greece is also looking interesting.

I am glad that they aren't just re-using the leaders from Civ5
EZ4ENCE
farvacola
Profile Blog Joined January 2011
United States18828 Posts
September 14 2016 14:08 GMT
#194
I will buy this no matter what lol
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Acrofales
Profile Joined August 2010
Spain17993 Posts
September 14 2016 14:20 GMT
#195
On September 14 2016 23:08 farvacola wrote:
I will buy this no matter what lol

I thought that before the space one, but then they invited third parties to play it, and it suddenly sounded iffy. So I waited for the reviews. Insofar as I know, it is still (2 years and a full expansion later) not as fun as Civ 5.

This looks like they learned from their mistakes, and I have to say that I like everything I have seen so far. It really looks like this time they took what worked from Civ 5 and turned it into a better game (kinda like Civ 3 -> Civ 4 evolution). But I will play it safe and wait for the reviews. I still enjoy Civ 5
zatic
Profile Blog Joined September 2007
Zurich15328 Posts
September 14 2016 16:20 GMT
#196
I did the same with Civ 5 - waiting for it to become a mature, complete game. But then Civ 4 and the Civ 4 mod scene was just so great that I never felt like I needed to upgrade, so I completely skipped 5. Might get back into it for 6, I definitely like what I am seeing so far.
ModeratorI know Teamliquid is known as a massive building
xDaunt
Profile Joined March 2010
United States17988 Posts
September 14 2016 16:27 GMT
#197
Civ 5 had some legitimate depth problems at release, particularly when compared to Civ 4.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
September 14 2016 17:20 GMT
#198
On September 15 2016 01:27 xDaunt wrote:
Civ 5 had some legitimate depth problems at release, particularly when compared to Civ 4.


Yeah it did. I still had fun with it, and you could tell that the bones were there to craft a really outstanding game, which they did over the two expansions. City-state stuff felt limited and unbalanced, diplomacy options were also limited, and the AI had a more obvious "everybody-band-together-to-stop-the-human-player-that's-about-to-win" desperation mode.
Moderator
andrewlt
Profile Joined August 2009
United States7702 Posts
September 14 2016 17:39 GMT
#199
I play Civ as an aimless, sandbox-style game so I definitely didn't like the change to more rigid victory conditions. They made too many big changes from Civ 4 to 5 so the tuning at release was way off. I still had fun with the game but I ended up spending a lot of time playing the scenarios they included.

For diplomacy, I would rather have an easier game that felt alive than a more challenging game that is so obviously player vs all AIs.
xDaunt
Profile Joined March 2010
United States17988 Posts
September 14 2016 17:39 GMT
#200
On September 15 2016 02:20 Excalibur_Z wrote:
Show nested quote +
On September 15 2016 01:27 xDaunt wrote:
Civ 5 had some legitimate depth problems at release, particularly when compared to Civ 4.


Yeah it did. I still had fun with it, and you could tell that the bones were there to craft a really outstanding game, which they did over the two expansions. City-state stuff felt limited and unbalanced, diplomacy options were also limited, and the AI had a more obvious "everybody-band-together-to-stop-the-human-player-that's-about-to-win" desperation mode.

Yeah, I had fun with vanilla Civ 5 and never wanted to go back to Civ 4. I loved all of the streamlining that Civ 5 did, getting rid of much of what could make Civ games a chore. And it looks like Civ 6 may strike a better balance in that regard.
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