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Netherlands19135 Posts
First playthrough: Party and Scarlet Chorus allies (Normal) Caster. Second playthrough: Solo and rebel alliance (Hard, Iron man mode) 1h/Shield heavy armour.
Just finished my third playthrough, Solo, no allies (path of the damned.) 1h/Shield, Only light armour/leather evasion parry build.
Good stuff! PotD starts kinda rough but pretty soon it becomes way to easy just as it was on hard solo. Sword/Shield with 100% riposte is easy enough but when you factor in the fact that youre always gonna be hasted, mirror imaged and have 3 different weapon enchantments active (with volcanic weapon on them) it's a cakewalk. If you get the Bronze Brotherhood max favour ability as well you're indestructible. Just pull 2-3 packs, even on PotD, activate the BB favour ability with all your stuff active and everything dies soooooooooo fast. You don't even have to activate abilities. Everything gets riposted to death in seconds. When surrounded by dual wielding opponents you're making like 20 AOE exploding shocking knockdowning attacks per second. It's hilarious. You just walk into mobs and your screen explodes ;d.
Additionally, bosses can't even touch you with 220+ (around 400 with mirror image) parry etc. I believe I ended with 25 might, 22 finesse, 21 vitality, and at least 15 in all other stats except quickness (useless stat).
Fun game, but too short, too abrupt and unsatisfying an ending with combat being too easy.
Will still play again after having played it through 3x for the disfavoured path . That should be compliment enough. Doesn't hold up to BG2 and PS Torment though with immersion and storywise for me personally.
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On December 07 2016 21:11 Nyovne wrote:Will still play again after having played it through 3x for the disfavoured path  . That should be compliment enough. Doesn't hold up to BG2 and PS Torment though with immersion and storywise for me personally.
I think the DLC will be a big thing in this title considering the open end and that they even have a lot of empty tower markers in the game. After that is probably when one can decide the overall impact of the title. On its own it is weaker than either title but still a great game. 
Based on PoE they will keep balancing the original game and updating the AI and balance when releasing them which is why they matter for the base game as well. BG2 was the same I think, less classes without the expansion.
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I just wish they has a "programable" AI like Dragon Age Origins and FFXII. Can't be more difficult to implement than an actual AI.
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difficult no, taking alot of time yes. And time is something devs don't have anymore.
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which combat is best, Pillars of eternity or this? The easy difficulty-no challenge aside, just the pure combat mechanics.
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On January 30 2017 14:34 Foxxan wrote: which combat is best, Pillars of eternity or this? The easy difficulty-no challenge aside, just the pure combat mechanics. Pillars by far IMO; while Tyranny is considerably more challenging on PotD difficulty, Pillars' RP setting and party customization are simply excellent and allow for amazing combat and gameplay flexibility in general.
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On January 30 2017 19:18 iLovePartinG wrote:Show nested quote +On January 30 2017 14:34 Foxxan wrote: which combat is best, Pillars of eternity or this? The easy difficulty-no challenge aside, just the pure combat mechanics. Pillars by far IMO; while Tyranny is considerably more challenging on PotD difficulty, Pillars' RP setting and party customization are simply excellent and allow for amazing combat and gameplay flexibility in general. How about the skills and stuff? Lots of auto attacking for melee chars? Is it the same mechanics from poe, "per rest", "Per encounter" is still there? Still "2 spells per encounter" and such or is it changed from unlimited casts? For example, barbarian can use 1ability infinite times in combat?
Any "new" stuff to classes? Or just something new from poe?
How is the class specialisation in tyranny? I have many questions i know, i have read about the game and watched videos but i cant find much at all about the skills and mechanics. I saw that its 4companions now at most? I like that if its the case. Also saw some talent trees which is good to.
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On January 30 2017 14:34 Foxxan wrote: which combat is best, Pillars of eternity or this? The easy difficulty-no challenge aside, just the pure combat mechanics. Baldur's Gate 2
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On January 30 2017 20:28 -Archangel- wrote:Show nested quote +On January 30 2017 14:34 Foxxan wrote: which combat is best, Pillars of eternity or this? The easy difficulty-no challenge aside, just the pure combat mechanics. Baldur's Gate 2  I have tried to play it but i lose interest fast iam afraid. When i play PoE i read tooltips alot. In bg2, there are like no tooltips.
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On January 30 2017 20:32 Foxxan wrote:Show nested quote +On January 30 2017 20:28 -Archangel- wrote:On January 30 2017 14:34 Foxxan wrote: which combat is best, Pillars of eternity or this? The easy difficulty-no challenge aside, just the pure combat mechanics. Baldur's Gate 2  I have tried to play it but i lose interest fast iam afraid. When i play PoE i read tooltips alot. In bg2, there are like no tooltips. But internet is full of tooltips for BG2
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On January 30 2017 20:14 Foxxan wrote:Show nested quote +On January 30 2017 19:18 iLovePartinG wrote:On January 30 2017 14:34 Foxxan wrote: which combat is best, Pillars of eternity or this? The easy difficulty-no challenge aside, just the pure combat mechanics. Pillars by far IMO; while Tyranny is considerably more challenging on PotD difficulty, Pillars' RP setting and party customization are simply excellent and allow for amazing combat and gameplay flexibility in general. How about the skills and stuff? Lots of auto attacking for melee chars? Is it the same mechanics from poe, "per rest", "Per encounter" is still there? Still "2 spells per encounter" and such or is it changed from unlimited casts? For example, barbarian can use 1ability infinite times in combat? Any "new" stuff to classes? Or just something new from poe? How is the class specialisation in tyranny? I have many questions i know, i have read about the game and watched videos but i cant find much at all about the skills and mechanics. I saw that its 4companions now at most? I like that if its the case. Also saw some talent trees which is good to. Yes per encounter abilities exist Yes per rest abilities exist unlimited casts for spells tho they have a cooldown. No this game is not a direct 1:1 copy of PoE. There are different classes/skills/talents
Party size is limited at 4. The player and all companions have unique talent trees.
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On January 30 2017 14:34 Foxxan wrote: which combat is best, Pillars of eternity or this? The easy difficulty-no challenge aside, just the pure combat mechanics. Pillars, a billion times. Tyranny is 100% based on cooldowns that you keep mashing for you main char and let the AI do it for you companions. Boring as fuck. Against the same enemies all game long. Again, not that exiting. While the story is somewhat decent, the gameplay is void. I mean, not saying you're not going to like it but you've been warned
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Many consider combat in Tyranny to be quite boring, but I like it a lot, more than PoE's combat. In Tyranny there are a lot of skills that you can use during combat and since there are no distinct classes (you can progress your character in any way you want and companions have some variety as well) you can learn (and create) many spells. Abilities and spells can be used many times during combat (with cooldowns), combos with other party members are per encounter/rest since they're more powerful. So, even melee fighters have some abilities and spells beside just swinging their weapons around.
What I don't like about PoE's combat is the encounter design. I prefer fighting against enemies with some sort of personality, rather than just monsters. I also don't like that my mages have limited amount of spells and even some xaurip priests have simply cooldowns (I checked that by blocking on of those guys - he never ran out of spells).
I don't like combat in BG2 as well, it forces you to rely on mages to deal with protective spells.
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Wanted to let you know that i will get this game. Now or when its on sale, probably now because i am not the waiting guy. Would be better if i waited actually since some patch might come along for example but i know me. The combat.. sounds better than PoE after reading the comments, ofcourse its hard know for sure.
In PoE, i amove my fellows, even after scaling up in the expansion. But i played on normal difficulty. Was frustrating to play against those banshees in the expansion since they CC you so hard, spells which makes you not able to do anything. So with priest you have to use the immune to those things which isnt the greatest gameplay.
So might have missed some kind of depth since i played on normal difficulty. Ah well, these kind of games are good to killing irl time, i usually skip alot of text in them.
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PoE has BY FAR the better combat. Its actually strategic and fun, while tyranny is a chore of spamming all the skills (spells) you have.
Its so bad that i worry for POE2, actually.
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I've been a follower of Josh Sawyer's posts across the Internet for quite a while, even more so now that PoE2 has been announced and you really should rest assured that appart from the infolink type of stuff (which was actually cool), not much is being borrowed from Tyranny. Have faith in the guy, he knows what he's doing!
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I believe the experience varies aswell into what difficulty you play, also what kind of party you have. I played normal and i just amoved pretty much in poe.
EDIT: Just bought the game. Why the hell should i wait for a sale when the sale can take several months.
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Idk, you probably should've waited for a sale. It's worth a playthrough but it can't really stand up to standards set by Pillars. Also you might well be in for a bummer if you don't care for lore/plot much, cause I'd say that's the only thing Tyranny excels at (up until the late game hits atleast (^: ).
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On February 02 2017 07:56 Merany wrote:I've been a follower of Josh Sawyer's posts across the Internet for quite a while, even more so now that PoE2 has been announced and you really should rest assured that appart from the infolink type of stuff (which was actually cool), not much is being borrowed from Tyranny. Have faith in the guy, he knows what he's doing!  If he knew what he was doing, PoE would have been a good game LOL. He just made a weaker game system than BG games by all his "I know better" shit.
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BG2 (emphasis on 2, BG1 was average at best) being the greatest RPG ever created (and I know what I'm talking about, I've been doing full SCS playthroughs religiously every year since I'm 15) does not make PoE a bad game. Quite the contrary. I had a blast playing it the first time at release and an ever greater time replaying it in PotD with 3.0 patch and expansions...
But I guess I'll not convince you since I recognize your username from a well known RPG website
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