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On November 13 2016 20:25 iPlaY.NettleS wrote:Show nested quote +On October 19 2016 02:09 andrewlt wrote: Obsidian let their kickstarter backers write overly pretentious drivel and included them in the game. You can read them by talking to NPCs who have gold plated names. People who didn't follow the game's development didn't know about this and accidentally read multiple below 50 Shades of Gray level fanfics. I read a few before looking it up online and realizing how pointless it was.
It comes from the same human emotions that lead English and Literature majors to act superior by pretending to enjoy a James Joyce novel. They did the same with Pillars, the gravestones especially really broke the fourth wall. Better or worse than Pillars? I enjoyed Pillars immensely.
That comment was regarding pillars. There is no such thing in Tyranny.
I personally enjoyed Pillars more but Tyranny feels like the better game. I enjoyed Pillars more since it was a long time since I played a game of that type while I now don't have that same feeling amplifying it. I enjoyed the game anyway.
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On November 13 2016 11:12 Yurie wrote: I did not play it for combat, so don't really care about that portion. Agreeing with abilities being much better than auto attacks and that everybody should have a spell or two on them.
I will have to disagree with the CC comments. Later on with a lot stacked into duration increase and with high lore so the spells could be improved one can aoe stun for 3 seconds with a spell that takes 3 seconds to cast. I assume one could build an entire party to chain CC with different types of spells so they don't hit their resistances and do fine in combat since CC spells also deal good damage.
Btw, was there any way to grind experience and money in the game? Didn't notice any when playing, guess money can be made with followers making stuff and then selling it I guess.
As I mentioned earlier, I went to the extreme and played 1 tank with 3 spellcasters in the back, which made the difficulty pretty much trivial. Since I was using Lightning/Frost spells as my main source of damage, I got a lot of free CC. With 3 characters spamming AoE spells, encounters would usually end within seconds, regardless of how many enemies were present. I suffered 1 death early on and had to use less than 10 rests due to my party setup.
It's a shame that the game ended right when I was starting to get to the juicy spell combinations (requiring 150+ Lore), which made the sudden ending even more obnoxious. There were no really big or challenging bosses either. Just slaughtering groups of 5-10 braindead enemies certainly didn't appeal to me.
I didn't see the need to grind money, I had >30 iron rings towards the end and a ton of valuable items in my inventory. Speaking of items: As someone who used mainly 1h+shield and staffs, there were very little artifact items of those categories in the game. It felt like more than half of all artifact weapons (or other weapons of higher quality) are 2h swords/hammers/whatever. I didn't notice any experience grinds either, just more efficient ways to level. That includes always spending money on training at every level and always picking lore/subterfuge/athletics choices during dialogue and environmental interactions.
On November 13 2016 20:25 iPlaY.NettleS wrote: Better or worse than Pillars? I enjoyed Pillars immensely.
Pillars was way more satisfying and challenging to play. The combat was more complex, character classes had more depth, more interesting skills... and, most importantly, the fights were much much more difficult and tactical. Tyranny felt likes a dumbed-down version of Pillars with a focus on telling a story (or more like a "pick-your-story thing) that ended prematurely halfway through. I played through Pillars 3 times back-to-back right after release to try new class combination and higher difficulty (hard, PotD and PotD solo). I don't see myself playing through Tyranny again, it simply doesn't offer enough in terms of gameplay mechanics that would warrant it.
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On November 14 2016 00:11 Nezgar wrote:Show nested quote +On November 13 2016 11:12 Yurie wrote: I did not play it for combat, so don't really care about that portion. Agreeing with abilities being much better than auto attacks and that everybody should have a spell or two on them.
I will have to disagree with the CC comments. Later on with a lot stacked into duration increase and with high lore so the spells could be improved one can aoe stun for 3 seconds with a spell that takes 3 seconds to cast. I assume one could build an entire party to chain CC with different types of spells so they don't hit their resistances and do fine in combat since CC spells also deal good damage.
Btw, was there any way to grind experience and money in the game? Didn't notice any when playing, guess money can be made with followers making stuff and then selling it I guess. As I mentioned earlier, I went to the extreme and played 1 tank with 3 spellcasters in the back, which made the difficulty pretty much trivial. Since I was using Lightning/Frost spells as my main source of damage, I got a lot of free CC. With 3 characters spamming AoE spells, encounters would usually end within seconds, regardless of how many enemies were present. I suffered 1 death early on and had to use less than 10 rests due to my party setup. It's a shame that the game ended right when I was starting to get to the juicy spell combinations (requiring 150+ Lore), which made the sudden ending even more obnoxious. There were no really big or challenging bosses either. Just slaughtering groups of 5-10 braindead enemies certainly didn't appeal to me. I didn't see the need to grind money, I had >30 iron rings towards the end and a ton of valuable items in my inventory. Speaking of items: As someone who used mainly 1h+shield and staffs, there were very little artifact items of those categories in the game. It felt like more than half of all artifact weapons (or other weapons of higher quality) are 2h swords/hammers/whatever. I didn't notice any experience grinds either, just more efficient ways to level. That includes always spending money on training at every level and always picking lore/subterfuge/athletics choices during dialogue and environmental interactions.
I ran out of money since I used the forge a lot. I ended at 11 artifacts I think, might have been 12. I found one shield that I had to research to make. Think there was 3 one handed weapons I had and 2 staffs. Found 0 helms though. Upgrading all the equipment everybody was using at the forge also racked up huge expenses. Was easy to burn through money if one tried, would have liked to be able to spend more on random stuff, not that they would have made me stronger, just that I could hoard 10 pages in the stash that way. :p
As for xp, I realised one had to use trainers to get high levels. Having to go to a center or spire to do that just sucked though, so would end up missing levels here and there due to progressing between the story areas instead. Was really visible when companions not in the party ended up 5-6 levels higher than the ones actually being used.
Something that bothered me was how random equipment found quickly escalated to near the best one could find on high level enemies or from doing multiple forge upgrades on something. The world setting saying forging was a limiter for the armies, then having masterwork stuff becoming common suddenly.
edit. Played a bit on a second play-through just to test other paths and the difference is massive. Even in act 1 I managed to see new scenes and I think I got one of my companions permanently killed. We'll see once I continue it sometime in the future. In the start of act 2 I got new path choices due to that as well, interesting stuff.
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Only played like 8 hours so far but already had more fun then the entirety of PoE, expectations weren't high but still....not dissapointed so far
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On November 14 2016 21:00 No Swear wrote:Only played like 8 hours so far but already had more fun then the entirety of PoE, expectations weren't high but still....not dissapointed so far 
Most common complaint seems to be in combat and abrupt ending (feels like a set up for DLCs). I honestly suggest a replay since the game has 3-4 major paths you can play with different scenes even if the areas are mostly the same. Even the early conquest choices has fast impact. From my limited play they seem to have succeeded in making replays different.
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Started my second character yesterday, going for totally different route and even the beginning feels different.
The choices really matter, the world is quite interesting (even if a bit undeveloped), dialogues are good and the whole war is done in such a way even simple quests feels like important matter. Combat is a bit worse than PoE. There's still the issue with difficulty: playing on Hard the first time there were like few major fights that gave me trouble, but around halfway of second act my party become so strong I didn't even had to micromanage them all at all times. Big difference how the combat works once you unlock all those skills or obtain high level spells.
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Beast man with a 12dps weapon tons of health and haste is my gravy right now.
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I am currently a bit frustrated with the story , or rather the flexibility of the story of the game.
+ Show Spoiler + I chose the Disfavoured at the start and thought i would play a mostly neutral, lawful clerk of my Master Tunon and Kyros. However, what i got is a killing spree from start to finish. I how now finished the Kingdom of Stalwart and the only person i did not have to outright kill was the infant regent. I do understand that the Disfavoured are not the good guys, they are racist sociopaths, but basically going to every quest, having to talk to the people, trying 2 or 3 sentences to persuade them to surrender and then they prefer to die is stupid. At least before you had to decide, you sometimes were able to frcefully bend the knees of some people, as that is the rapist serial killer way of the Scarlet Chorus, now it's just boring. I then went to Lethians Crossing and this time there is no way to cross a simple bridge then, again, kill the people. The most frustrating thing about it though is, that all the detail of the more nuanced plot for the scarlet chorus (or independent) way is there, you just can't do anything with the information and have to kill the people that just told you what troubles them and all as if you were not their sworn enemy. If this continues with me having to kill every single guard in lethians crossing i will consider restarting.
Then there is the matter of the balance. The game seems to be all over the place with stats being somewhat unimportant or equipment being stupid. Let's take the heavy armor. The fact that a person clad in heavy armor reduces it's damage by at least 50% compared to leather is ridiculous, especially as using metal means you get nothing for your finesse. Having a tank use only leather armor might in some cases be better then having him use metal, in the same time he would do more damage. Quickness is super unimportant as it doesn't affect your recovery so beside mages it is basically useless. Mages on the other hand can run around in full plate and not really feel bad about it as the only thing that goes up is the recovery after the skill, but as you are usually cycling through 5 or 6 spells anyway with cds of 20 seconds upwards, who cares. In the end though, the biggest problem so far for me is that there are so few different enemies. Playing 5 hours against the same groups of people is kinda boring.
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After reading this thread, you guys made me wanna play PoE again. I quit that game after a short while cuz it was to hard for me, so much stuff i didnt understand.
So poe is better than this game? Thinking of installing PoE again someday and perhaps play it after reading about it, also it got patches appaerantly, didnt know that.
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On November 17 2016 09:57 Broetchenholer wrote:I am currently a bit frustrated with the story , or rather the flexibility of the story of the game. + Show Spoiler + I chose the Disfavoured at the start and thought i would play a mostly neutral, lawful clerk of my Master Tunon and Kyros. However, what i got is a killing spree from start to finish. I how now finished the Kingdom of Stalwart and the only person i did not have to outright kill was the infant regent. I do understand that the Disfavoured are not the good guys, they are racist sociopaths, but basically going to every quest, having to talk to the people, trying 2 or 3 sentences to persuade them to surrender and then they prefer to die is stupid. At least before you had to decide, you sometimes were able to frcefully bend the knees of some people, as that is the rapist serial killer way of the Scarlet Chorus, now it's just boring. I then went to Lethians Crossing and this time there is no way to cross a simple bridge then, again, kill the people. The most frustrating thing about it though is, that all the detail of the more nuanced plot for the scarlet chorus (or independent) way is there, you just can't do anything with the information and have to kill the people that just told you what troubles them and all as if you were not their sworn enemy. If this continues with me having to kill every single guard in lethians crossing i will consider restarting.
Then there is the matter of the balance. The game seems to be all over the place with stats being somewhat unimportant or equipment being stupid. Let's take the heavy armor. The fact that a person clad in heavy armor reduces it's damage by at least 50% compared to leather is ridiculous, especially as using metal means you get nothing for your finesse. Having a tank use only leather armor might in some cases be better then having him use metal, in the same time he would do more damage. Quickness is super unimportant as it doesn't affect your recovery so beside mages it is basically useless. Mages on the other hand can run around in full plate and not really feel bad about it as the only thing that goes up is the recovery after the skill, but as you are usually cycling through 5 or 6 spells anyway with cds of 20 seconds upwards, who cares. In the end though, the biggest problem so far for me is that there are so few different enemies. Playing 5 hours against the same groups of people is kinda boring.
+ Show Spoiler +You can talk past those people. The problem you have is the faction approval system. If you are known as an ally of the Disfavoured then the rebel factions will attack you. Any attempt to approach them will be seen as you trying to convert them as spies or imprison them when it is known the Disfavoured kills prisoners. If you don't go with either of the two starting factions it is possible to talk through future choices depending on other choices you make.
Basically the previous choices you have made exclude those options. Doing other choices will create enemies of other factions and so on. Pretty dynamic based on choices but static once they are made, maybe a bit too much.
There are mostly the same kind of enemies the entire game. They get stronger, groups get bigger and some random bosses are here and there but there are basically just humans, intelligent beasts and banes. The humans are part of different factions using different equipment and skills which is very noticeable on higher difficulties.
On November 17 2016 13:34 Foxxan wrote: After reading this thread, you guys made me wanna play PoE again. I quit that game after a short while cuz it was to hard for me, so much stuff i didnt understand.
So poe is better than this game? Thinking of installing PoE again someday and perhaps play it after reading about it, also it got patches appaerantly, didnt know that.
I think this game is better than PoE. PoE has more varied combat and something else I can't define right now going for it though. I have not played the DLC for the game so don't know if they are good or not. Will get around to it some day, was just not a huge fan of the combat system since there were too few skills at low levels, which the DLCs would not have a problem with. Kind of the same thing I had a problem with in Baldur's Gate 1, even if it is more realistic it isn't fun.
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Just finished this game and I am a huge fan. I enjoyed it way more than PoE. Yes for the addons they should really work on fcombat balance and setup ,but that is basically my only complaint. The story is amazing! First time I ever felt like my decisions changed the game on a fundamental level. Usually you get one of three endings or something, but here I often thought "Wow, this just happened just because I did that?". I also never felt this much drawn into my own character. Also the thoughts I had during the game and my involvement in the actions of my own character was something I never experienced before. If you imagine some kind of character in PoE or BG for example, it kinda went down into being good or bad in the long run. But here you could oftentimes decide things on different levels, with completely different outcomes (that didnt feel forced to me). My ending didnt feel abrupt at all tbh. Granted I had read people were having a shorter game, but this is kinda to be expected if u bloat the amount of decisions like this. I knew I was coming near the end kinda from having been on every part of the map and I was also kinda happy that I didnt have to go into the drow-underworld and some strange fish-mosnter city I had nothing to do with. I was actually very surprised by my ending, especially since I hoped it to be like this, but usually you can't forge the game to have the ending u imagine. Even though I played on the second to last hardest difficulty the game got really easy towards the end. I completely fucked up my main character but the tidecaster and the beastman fucked shit up badly. Especially the beast man was extremely fun to play. I kinda disliked how u have to many spells, especially the synergy and artifact spells just got too much in the end. They should find a way to limit this. I found it kinda sad how the relationship towards my party was very based on the loyalty - fear system. Something not as obvious or at least not visible might have been more interesting. But still I liked how the party members commented on decisions and the story, even though they could have been a bit less flexible. If I betray everything one of my party members holds dear, he should just leave my party. But maybe I was jsut lucky. Overall I had a lot of fun playing this game and would recomment it to everyone, especially people who like BG2/PoE in a less combat and more story driven universe. Since I don' t care that mch about combat I'd give the game a 9/10.
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On October 19 2016 01:18 No Swear wrote:Show nested quote +On October 18 2016 20:49 LaNague wrote: and its free of 1000 mary sue backer NPCs, so thats good. This, I kept reading all these "Oh-My-God-I'm-Being-So-Fucking-Literary" style gold-name-NPC "stories" thinking there must be something to this, after I couldn't take another one I looked it up........yeah... PoE was a dissapointment imo, I tuned my hopes for Numenara waaay down since. Still buying Tyranny though, they got us all by the balls :[
On November 14 2016 21:00 No Swear wrote:Only played like 8 hours so far but already had more fun then the entirety of PoE, expectations weren't high but still....not dissapointed so far 
Ok, finished the game last night and Obsidian finally did it.
There is no way in hell I'm paying full price for Numenara, fool me once, shame on you, fool me twice, shame on me, fool me thrice ? I don't think so. The short of it:
- Writers stop giving a fuck mid paragraph, most characters are complete schizzo's. Every little detail noted everywhere ("you see a ragged looking man, his clothes wear the grit and grime earned by many a hardship fought, although it's not quite clear if coming out on top would be something he's used to. His shoes-JEZUS CHRIST I GOT IT ALREADY) doesn't invoke imagination, it shuts it down. Mostly bad writing in general.
-No "CRPG" quests to speak of, zero creativity.
-Forgettable music (what music ?).
-Massive railroading in a game about choices, oh the (T)irony.
-Combat/equipment balance is all over the place.
-The "AAAAAAHOOOOOUUUAAAAAA HAAAAAOOOUUUUUU" had me in stitches coughing up my drink the first couple times, after that it made me want to just alt-f4/find the nearest Obsidian employee and kick his teeth in (so to speak).
-Towards the end it just completely falls apart, making the character feel like a total Mary Sue. A nice mix of cringe and nothing-makes-sense railroading.
-Replayability is nice, too bad I don't see myself touching it ever again.
-Obs:"I've got three words for you, Dee. El. Cee. Para:"Those aren't words" Obs:"Who cares?" O+P:"HARHARHARHARHAR"
-I don't think any game other than fighting-games and danmakus ever made me actually angry, and in those cases it's usually at myself. Didn't even watch the credits.
-The engine is (still) shit.
Yes I'm being a negative nancy, sorry not sorry. Learned my lesson though.....I hope lol.
edit: aaaand numenara is an inXile game, thank god 
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United States33388 Posts
Just finished replaying planescape: torment.... I guess I could pick this one up?
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Well, you could
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On December 01 2016 02:00 Waxangel wrote: Just finished replaying planescape: torment.... I guess I could pick this one up?
That game is cool.
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On December 01 2016 02:00 Waxangel wrote: Just finished replaying planescape: torment.... I guess I could pick this one up?
This game is much more combat focused. You will be forced to fight a lot of fights, your choices boil down to which factions you are fighting and helping. From none to one of the three different ones. Each area plays a bit differently depending on choices previously and not all can be completed in one play-through.
The entire game is built to show a compelling story the first time and then show totally different scenes if you pick another faction. The people giving the quests are different and the ones helping in different areas are also different.
I quit liked it but it is not very similar to planescape if you compare isometric cRPGs. That is Numenera that is coming soonish (don't know how good it is).
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I enjoyed this game quite a bit, but I there were some things that kind of bothered me. Playing on hard, the combat started off difficult, but it kinda peaked for me around the first Havok fight (second tower). After that it kind turned into a cakewalk. Not only that but at that point they stop introducing new enemies, so it gets doubly repetitive.
About the choices, they felt impactful in the beggining, but I kinda felt unnecessarily forced into a path. For example, when going to the stone sea, my thoughts were "I want to investigate why the stone giant dude defected (that's my job) and meanwhile investigate another spire for myself". Instead I was forced to do the Disfavored questline and do a bunch of random shit for them to even reach the spire (my only alternative was to murder some random disfavored but that made no sense). I kind of wish they had focused more on your role investigating instead of it being "pick a side and play it out". The ending itself I didn't mind, there was no way they would have you taking on the big baddy without another game's worth of buildup
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Has the encouter design improved from PoE?
In PoE I was stuck in the final boss for a short while because it was the first time I actually faced a single strong enemy rather than constant grey mass of indifferent mob minions. Even the few supposed villains before that were all pretty much mob fights. It's amazing how little variation there was in 50+ hrs that it takes to complete the game.
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Well I'm maybe halfway through act 2 on hard and it's been quite easy so far.A few challenging fights but nothing too crazy. What team are you guys running with and are you running seperate teams for bane areas?
My current party Charname (Fighter 1h/Shield) Verse Kills-In-Shadow Lantry
Sometimes i switch in Eb for the AOE spells when fighting larger groups but this current group does a decent job of just steamrolling everything.
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Finished my second playthrough. First time was normal game on hard difficulty, second time I went for normal diff. but solo.
And it was super easy to be honest. The only hard fight was + Show Spoiler +Voices of Nerat, because of the stuns which caused my char to lie down for minutes and absorb all damage in the world . Fightint rest of archons was surprisingly easy, altho + Show Spoiler +Ashe was a bit nasty with his tactic of sending bunch of people before him. Had to use some potions .
Played 2h, heavy armor + magic. Started as a "debuffer/buffer" kinda mage, but I stopped with vigor and changed it to illusions + some fire weapon buff. Worked quite well.
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