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Fire Emblem - Page 167

Forum Index > General Games
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Prev 1 165 166 167 168 169 171 Next
Cricketer12
Profile Blog Joined May 2012
United States13995 Posts
January 23 2023 13:38 GMT
#3321
On January 23 2023 18:36 Laurens wrote:
Reviews of Nintendo games are always positive tbf, I don't think they can be trusted.
More interested in your personal review. Is there anything like the monastery in this game or is it more like FE 9/10 where you chain battles with some minor support convos in between?
e: Also do they continue the trend of allowing each unit to become any class, or are units locked to classes?

About 40% through, game is one of the best in the series.

Writing is as cringe as ever and the characters are 5/10
Gameplay is at least a 9/10. Map design is best since fe12 at least.
There is a hub area, but you can literally just ignore it and go straight to next map. You spend as much or as little time on it as you want. Doing so rewards you with xp and broken weapons (my friend on ch8 has his killer lance up to 54 crit)
You can turn anyone into any class, but seals at least so far are limited and money is surprisingly limited.

The emblems are strong but not overpowered.

Also it deserves it's own mention. Break is a fantastic mechanic and I love what it does for the game in terms of promoting proactive gameplay and nerfing passive enemy phase strats.
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
andrewlt
Profile Joined August 2009
United States7702 Posts
January 23 2023 16:04 GMT
#3322
Is the cringe toned down to Three Houses level of cringe or did they dial it back up to Fates level of cringe? I saw on a few message boards that the weebs are up in arms over translation issues, something about lessening the amount of romance and stuff.

How long is the game? And are there any major branching paths?
sharkie
Profile Blog Joined April 2012
Austria18631 Posts
January 23 2023 16:23 GMT
#3323
The amount of story i care in fire emblem is like 5%. For me its all about gameplay and likeable characters (looks and strength)
Cricketer12
Profile Blog Joined May 2012
United States13995 Posts
January 23 2023 17:12 GMT
#3324
On January 24 2023 01:04 andrewlt wrote:
Is the cringe toned down to Three Houses level of cringe or did they dial it back up to Fates level of cringe? I saw on a few message boards that the weebs are up in arms over translation issues, something about lessening the amount of romance and stuff.

How long is the game? And are there any major branching paths?

Game is 25 main chapters 16 paralogues, no branching

I'd call it Birthright/Awakening levels, same with the quality of the story, they went safe and uninspired, but the English VA doesn't always help.

MC feels Corrin-esque (you are literally the God of this world and carelessly introdice yourself as such to all regardless of if they earned your trust. Some cutscenes take way too long (death in ch3 took 7 minutes).

Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Cricketer12
Profile Blog Joined May 2012
United States13995 Posts
January 23 2023 17:13 GMT
#3325
On January 24 2023 01:23 sharkie wrote:
The amount of story i care in fire emblem is like 5%. For me its all about gameplay and likeable characters (looks and strength)

One interesting this is Alear is the weakest lord since FE9 Ike. He's serviceable but not amazing.

There are certainly strong units (Diamant, Ivy, Chloe) but it feels like everyone was neutered to let the emblems shine.
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
January 23 2023 18:34 GMT
#3326
I'm playing Lunatic/Classic as usual. Writing is god awful - easily one of the worst I've ever seen in the series. I can't recall the last time they so overtly said "yeah don't take me seriously at all." Gameplay is quite good, though after so many hours in 3H it took me a bit to re-adjust to units not instantly dying on Lunatic (starting with chapter 1 3H your casters/archers got touch of death'd at all times). I don't feel like I'm playing the game on Lunatic though - I'm getting basically no money/SP and that seems more punishing than the relative lack of XP. I also heard there're supposedly random encounters but in Lunatic I've not seen any, which means I'm further getting resource starved. Still enjoying the challenge, but this is certainly one game where I'll probably have to loop back around later on a lower difficulty to actually enjoy the game system, unless things 'catch up' later. Ryul (Alear in EN?) has been carrying the shit out of me so far, though I don't think there's a good way to turn into her a one-man army like you can with some of the previous games.
oraoraoraoraoraoraoraora
andrewlt
Profile Joined August 2009
United States7702 Posts
January 23 2023 20:11 GMT
#3327
On January 24 2023 02:12 Cricketer12 wrote:
Show nested quote +
On January 24 2023 01:04 andrewlt wrote:
Is the cringe toned down to Three Houses level of cringe or did they dial it back up to Fates level of cringe? I saw on a few message boards that the weebs are up in arms over translation issues, something about lessening the amount of romance and stuff.

How long is the game? And are there any major branching paths?

Game is 25 main chapters 16 paralogues, no branching

I'd call it Birthright/Awakening levels, same with the quality of the story, they went safe and uninspired, but the English VA doesn't always help.

MC feels Corrin-esque (you are literally the God of this world and carelessly introdice yourself as such to all regardless of if they earned your trust. Some cutscenes take way too long (death in ch3 took 7 minutes).



Birthright/Awakening is similar enough to 3H levels of cringe that I'm totally ok with it. As long as it's not Conquest/Revelations level of cringe, it's good. And if they're removing the extraneous content from 3H and focusing more on the core FE experience, safe and uninspired is a good place for the story.

So it looks like it's roughly the same length as Awakening? Did I get that right?
Cricketer12
Profile Blog Joined May 2012
United States13995 Posts
Last Edited: 2023-01-23 21:37:39
January 23 2023 21:35 GMT
#3328
On January 24 2023 03:34 Southlight wrote:
I'm playing Lunatic/Classic as usual. Writing is god awful - easily one of the worst I've ever seen in the series. I can't recall the last time they so overtly said "yeah don't take me seriously at all." Gameplay is quite good, though after so many hours in 3H it took me a bit to re-adjust to units not instantly dying on Lunatic (starting with chapter 1 3H your casters/archers got touch of death'd at all times). I don't feel like I'm playing the game on Lunatic though - I'm getting basically no money/SP and that seems more punishing than the relative lack of XP. I also heard there're supposedly random encounters but in Lunatic I've not seen any, which means I'm further getting resource starved. Still enjoying the challenge, but this is certainly one game where I'll probably have to loop back around later on a lower difficulty to actually enjoy the game system, unless things 'catch up' later. Ryul (Alear in EN?) has been carrying the shit out of me so far, though I don't think there's a good way to turn into her a one-man army like you can with some of the previous games.

Interestinflg MC is carrying, havent found them that great. You are alluding to skirmishes, which spawn in world map for more xp, but on Lunatic(Maddening) they are extremely rare

On January 24 2023 05:11 andrewlt wrote:
Show nested quote +
On January 24 2023 02:12 Cricketer12 wrote:
On January 24 2023 01:04 andrewlt wrote:
Is the cringe toned down to Three Houses level of cringe or did they dial it back up to Fates level of cringe? I saw on a few message boards that the weebs are up in arms over translation issues, something about lessening the amount of romance and stuff.

How long is the game? And are there any major branching paths?

Game is 25 main chapters 16 paralogues, no branching

I'd call it Birthright/Awakening levels, same with the quality of the story, they went safe and uninspired, but the English VA doesn't always help.

MC feels Corrin-esque (you are literally the God of this world and carelessly introdice yourself as such to all regardless of if they earned your trust. Some cutscenes take way too long (death in ch3 took 7 minutes).



Birthright/Awakening is similar enough to 3H levels of cringe that I'm totally ok with it. As long as it's not Conquest/Revelations level of cringe, it's good. And if they're removing the extraneous content from 3H and focusing more on the core FE experience, safe and uninspired is a good place for the story.

So it looks like it's roughly the same length as Awakening? Did I get that right?

Pretty much, extraneous stuff is still there, it's just easier to ignore, and thr stuff that is there is mainly to help buff your units/comp and less about romance simulation w/minors

On a seperate note, thieves are insane in this game. Yunaka is way stronger than I initially expected.
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
January 24 2023 04:56 GMT
#3329
On January 24 2023 06:35 Cricketer12 wrote:
Interestinflg MC is carrying, havent found them that great. You are alluding to skirmishes, which spawn in world map for more xp, but on Lunatic(Maddening) they are extremely rare


I'm still only around chapter 10 but with Liberation's ridiculously low weight and a small investment in dodge she's my tankiest character overall with the ability to one-shot a boss' gauge while also being able to one-turn most enemies. There've been more than a few maps where she would get parked on top of a +dodge tile and 1vX half an army because she keeps healing via Engage.
oraoraoraoraoraoraoraora
Cricketer12
Profile Blog Joined May 2012
United States13995 Posts
January 24 2023 15:42 GMT
#3330
On January 24 2023 13:56 Southlight wrote:
Show nested quote +
On January 24 2023 06:35 Cricketer12 wrote:
Interestinflg MC is carrying, havent found them that great. You are alluding to skirmishes, which spawn in world map for more xp, but on Lunatic(Maddening) they are extremely rare


I'm still only around chapter 10 but with Liberation's ridiculously low weight and a small investment in dodge she's my tankiest character overall with the ability to one-shot a boss' gauge while also being able to one-turn most enemies. There've been more than a few maps where she would get parked on top of a +dodge tile and 1vX half an army because she keeps healing via Engage.

Interesting, idk if I got rngscrewed on growths or what but mine rarely doubles and even when he does he only chips half their health.

Yunaka has been a way better tank for me.
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
January 24 2023 16:15 GMT
#3331
I think growths are fixed in this game, or at least are in Luna.
oraoraoraoraoraoraoraora
Cricketer12
Profile Blog Joined May 2012
United States13995 Posts
January 24 2023 18:06 GMT
#3332
On January 25 2023 01:15 Southlight wrote:
I think growths are fixed in this game, or at least are in Luna.

On Luna first run yes. Im doing Hard, so there is still RNG
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
January 24 2023 20:28 GMT
#3333
TIL. Crazy amount of stuff they nerfed/changed in Luna that they don't really tell you about. Oh well.
oraoraoraoraoraoraoraora
Cricketer12
Profile Blog Joined May 2012
United States13995 Posts
January 24 2023 22:25 GMT
#3334
On January 25 2023 05:28 Southlight wrote:
TIL. Crazy amount of stuff they nerfed/changed in Luna that they don't really tell you about. Oh well.

Fixed for luna is a good idea imo. Remember when niles growths made or broke your conq luna run?
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
chocorush
Profile Joined June 2009
694 Posts
January 25 2023 14:25 GMT
#3335
If it's like previous games, I imagine the growths are still random, but the level ups are calculated in the beginning of the game so you can't save scum better levels.
Cricketer12
Profile Blog Joined May 2012
United States13995 Posts
January 25 2023 14:50 GMT
#3336
On January 25 2023 23:25 chocorush wrote:
If it's like previous games, I imagine the growths are still random, but the level ups are calculated in the beginning of the game so you can't save scum better levels.

One part I don't get is that growths are affected by your class, so are your growths for the entire game affected by base class alone?
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
chocorush
Profile Joined June 2009
694 Posts
January 25 2023 14:59 GMT
#3337
You would just add the class rates to your base rates, and calculate the outcome given the rn's that were generated.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
January 30 2023 05:02 GMT
#3338
On January 25 2023 23:25 chocorush wrote:
If it's like previous games, I imagine the growths are still random, but the level ups are calculated in the beginning of the game so you can't save scum better levels.


According to some JP chatter it does look like the growths aren't random but are fixed fixed, so different people using the exact same classes/levels should have identical characters.
oraoraoraoraoraoraoraora
Laurens
Profile Joined September 2010
Belgium4557 Posts
February 01 2023 09:48 GMT
#3339
Makes it easier to make a Lunatic tier list i guess
Cricketer12
Profile Blog Joined May 2012
United States13995 Posts
February 01 2023 17:33 GMT
#3340
On February 01 2023 18:48 Laurens wrote:
Makes it easier to make a Lunatic tier list i guess

Tiers are as follows

Chloe
S
A
B
C
D
F

I got the top tier figured out, any suggestions on how the rest plays out?
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
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