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Fire Emblem - Page 166
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DarkPlasmaBall
United States42182 Posts
https://www.gamespot.com/articles/fire-emblem-three-houses-dlc-adds-a-fourth-house/1100-6472813/ | ||
RuiBarbO
United States1340 Posts
they promise to explain things to you and never do. Biggest example here is Seteth: you get an A-support with him and he says, "I totally know what happened to you, but I won't tell you until after we find Rhea." Well, you beat the final boss and the game just ends. No explanation, you don't even get to see the reunion with Rhea that has been half the driving force of the campaign. Also, the Tragedy of Duscur - maybe I somehow missed the right supports, which I find hard to believe since I spent the second half stuffing everyone's faces in the dining hall, but the only explanation we get of it is "Dimitri, your stepmother was involved. No idea why, only a vague idea of who else was involved, and oh, she survived but you won't actually see her during the campaign." What a disappointment. I was actually stunned when the game ended. They didn't even address the route-specific questions they raised after the time skip. And then there's literally everything about Rhea, Nemesis, and the Red Canyon - all that stuff from the opening cutscene that just never appears again. Oh, and Thales. He knocks you off a cliff and you never see him again. That's just bad storytelling no matter how you slice it. I get that they wanted to incentivize players to go through the different routes, but this feels a little bit extreme. I can see Blue Lions being fine for a second or third playthrough, but as playthrough one for someone who doesn't have a ton of time to play, it was not a good choice. (I assume one of the other routes does a better job of explaining things, right?) | ||
Yurie
11526 Posts
On January 22 2020 02:35 RuiBarbO wrote: I just finished my first playthrough of Three Houses (finally) as Blue Lions, and I gotta say, I am extremely disappointed with how that route's story turns out. They answer literally none of the questions that they raise in part one, and even worse, + Show Spoiler + they promise to explain things to you and never do. Biggest example here is Seteth: you get an A-support with him and he says, "I totally know what happened to you, but I won't tell you until after we find Rhea." Well, you beat the final boss and the game just ends. No explanation, you don't even get to see the reunion with Rhea that has been half the driving force of the campaign. Also, the Tragedy of Duscur - maybe I somehow missed the right supports, which I find hard to believe since I spent the second half stuffing everyone's faces in the dining hall, but the only explanation we get of it is "Dimitri, your stepmother was involved. No idea why, only a vague idea of who else was involved, and oh, she survived but you won't actually see her during the campaign." What a disappointment. I was actually stunned when the game ended. They didn't even address the route-specific questions they raised after the time skip. And then there's literally everything about Rhea, Nemesis, and the Red Canyon - all that stuff from the opening cutscene that just never appears again. Oh, and Thales. He knocks you off a cliff and you never see him again. That's just bad storytelling no matter how you slice it. I get that they wanted to incentivize players to go through the different routes, but this feels a little bit extreme. I can see Blue Lions being fine for a second or third playthrough, but as playthrough one for someone who doesn't have a ton of time to play, it was not a good choice. (I assume one of the other routes does a better job of explaining things, right?) I think Golden Deer explained it pretty well. No big open holes remaining after that campaign. | ||
RuiBarbO
United States1340 Posts
On January 22 2020 02:40 Yurie wrote: I think Golden Deer explained it pretty well. No big open holes remaining after that campaign. Really? That's good to know. I would have assumed Black Eagles would be the lore-heavy route. Weird that the seemingly least relevant house (Claude kinda feels like a third wheel to me) would be the one with the most answers. | ||
Yurie
11526 Posts
On January 22 2020 02:44 RuiBarbO wrote: Really? That's good to know. I would have assumed Black Eagles would be the lore-heavy route. Weird that the seemingly least relevant house (Claude kinda feels like a third wheel to me) would be the one with the most answers. I assume all paths have their unique stories that aren't shown much about in the other paths. For polls on best paths all but the church one seem pretty equal in enjoyment. So I wouldn't expect much more from the other paths. I only had time for one path so can't really compare them. + Show Spoiler + Blue Lions you don't get to know much about in the Deer path as an example of that. | ||
DarkPlasmaBall
United States42182 Posts
On January 22 2020 02:44 RuiBarbO wrote: Really? That's good to know. I would have assumed Black Eagles would be the lore-heavy route. Weird that the seemingly least relevant house (Claude kinda feels like a third wheel to me) would be the one with the most answers. I have a feeling you'll be disappointed with each of the four routes in terms of storytelling, unless you patchwork all four of them together after four playthroughs. Though it won't change much (it's not a fifth route), perhaps the upcoming expansion will give even more information. | ||
RuiBarbO
United States1340 Posts
On January 22 2020 04:57 DarkPlasmaBall wrote: I have a feeling you'll be disappointed with each of the four routes in terms of storytelling, unless you patchwork all four of them together after four playthroughs. Though it won't change much (it's not a fifth route), perhaps the upcoming expansion will give even more information. Well, that's disappointing. I have a hard time imagining that the other paths could possibly have less backstory than Blue Lions, though. My complaint isn't that there are still questions after that campaign, it's that they just blatantly don't follow through on anything from part 1. Hopefully Golden Deer is better, if I ever find the time to play through again. | ||
Laurens
Belgium4458 Posts
Knowledge of 1 route can also make you raise some serious eyebrows about how another route ends (since the player has more knowledge than the characters on that specific route, I uttered a pretty loud wtf after a certain route). I think they had great ideas with their 4 routes and, well, failed spectacularly in the execution of it somehow. edit: I should add that I also started with Dimitri's route, and I shared all of Ruibarbo's frustrations upon reaching the end, so I didn't exactly rate the other storylines from a neutral POV. More of a 'wtf is this shit story' POV which made me focus more on the bad things. | ||
chocorush
694 Posts
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TheYango
United States47024 Posts
By manipulating battalion health you can get the effect of Vantage and Wrath on characters with these skills with no functional downside. Dimitri is uniquely the only character in the game that gets both skills. So many maps on Blue Lions are totally trivialized by putting the Retribution gambit onto Dimitri (which lets him counter at any range), warping him into whatever dangerous situation you want, and watching him rout arbitrary bullshit situations without taking any damage. When all's said and done, I think 3H's gameplay is honestly a pretty major step back from previous titles in many ways, and is possibly among the most overrated in the series. There are glaring issues with unit balance and systems balance, the level design is pretty bad (many maps get reused multiple times, and there are serious issues with maps being either easily trivializable or simplistic uninspired rout maps), the difficulties are scaled poorly (both in terms of their relative difficulty and the game's difficulty curve), and the entire experience is padded out with the Monastery wasting a massive amount of game time. | ||
chocorush
694 Posts
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TheYango
United States47024 Posts
I think the game would have been much better with 2 longer, more fleshed out routes (with ~25-30 maps like a typical FE game) than how it is currently with 4 routes (CF is 18 maps, everything else is 21-22). A longer version of AM/SS/VW could easily address many of the things that the routes do individually, and a longer CF would have much better pacing. | ||
Cricketer12
United States13806 Posts
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chocorush
694 Posts
Pretty cool to see how much less I sabotage myself compared to ten years ago, though I still did that plenty going for rank. I'm pretty sure I horded even more resources on my first hhm play through that wasn't going for rank, and I probably got bartre to level 20 before promoting him to get Karla. Game screwed me over though somehow and gave me an a rank in tactics even though my turn count in the epilogue was well below the 317 turns needed to s rank. Probably wouldn't bother trying to do it again because it does feel like the ranking system encourages you to play poorly. | ||
TheYango
United States47024 Posts
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andrewlt
United States7642 Posts
Somehow, I did enjoy the monastery portion way more than I expected coming into the game. I was leery of it because I felt like Fates was too much of a dating sim. And a pretty annoying one at that. Against all odds, it ended up being the most enjoyable part of the game for me. I sank over 300 hours into the game by the time I finished playing it though I probably would've skipped the Blue Lions route in a non-pandemic year. | ||
TheYango
United States47024 Posts
Going back and playing older FE games, I can easily speed through like 3-5 maps in one sitting because there's no pointless filler between battles. The gameplay is just distilled down to actually playing Fire Emblem, not running around the monastery doing fetch quests, or dumb minigames like the fishing minigame, or even just waiting for a zone to load because the console can't keep up with you going straight from point A to point B. | ||
chocorush
694 Posts
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Cricketer12
United States13806 Posts
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Laurens
Belgium4458 Posts
More interested in your personal review. Is there anything like the monastery in this game or is it more like FE 9/10 where you chain battles with some minor support convos in between? e: Also do they continue the trend of allowing each unit to become any class, or are units locked to classes? | ||
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