Pokémon Go! - Page 58
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evilfatsh1t
Australia8649 Posts
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DarkPlasmaBall
United States44327 Posts
On August 04 2016 10:08 evilfatsh1t wrote: lol at people throwing ultra balls at pidgeys and squirtles Unfortunately there's just no consistency... I can catch a 700 CP beedrill with one poke ball, and then it takes me three great balls to catch a basic weedle under 100 CP. Sigh. | ||
evilfatsh1t
Australia8649 Posts
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Laurens
Belgium4542 Posts
On August 04 2016 12:35 evilfatsh1t wrote: yeah thats why i never throw great balls or ultra balls unless theyre 1000+cp or fully evolved. You must be sitting at 200 ultra balls then xD Throwing them at Pidgeys is stupid, but Squirtles totally deserve ultras. Unless you enjoy throwing at dark red circles. The starters + Pikachu have the lowest catch rate of basic pokemon, tied with Lapras/Snorlax/Aerodactyl/... If you still need Squirtle candy you better use that ultra ball. As for the API and 3rd parties no longer working, good riddance! Notice how they released the game in Brazil at the same time all this 3rd party shit stopped working. It's almost as if they wanted to get rid of the massive server strain before completing the rollout. Now they can continue to focus on the actual game. Unless the fuckers at PoGoDev bypass this in under a week, I'm confident the tracking fix will come out soon. | ||
evilfatsh1t
Australia8649 Posts
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KOFgokuon
United States14893 Posts
no consistency is infuriating | ||
Laurens
Belgium4542 Posts
On August 04 2016 21:08 KOFgokuon wrote: this escape rate is fucking dumb. 1000 cp muck, 10 raspberries and 10 ultra balls --> 10 escapes and him fleeing, such a fucking waste. meanwhile my wife gets an 1800 muck with 1 raspberry and 1 ultra ball no consistency is infuriating And how do you propose to fix this without using probability of any kind..? Both Muk's had the same base capture rate. Your wife's one was harder to catch due to a higher pokemon level (indicated by significantly higher CP), yet she managed to capture it. That's dumb luck, what do you want to do about it? xD Use curveballs, aim inside the colored circle, pray for the best. That's how probability works. | ||
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Nagisama
Canada4481 Posts
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Rocket-Bear
3070 Posts
I have too much to do to play nonstop so there is no chance for me to get gyms unless I team up and get carried. So at leaat I can catch them all right? No fuck you you're gonna have to use 10 greatballs on a 70 oddish and then he's gonna run away. | ||
H8
Czech Republic563 Posts
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Laurens
Belgium4542 Posts
On August 04 2016 21:25 Nagisama wrote: Implement a battle system to weaken the pokemon like every game they've ever made, instead of a real life safari zone. I'm assuming Gamefreak/Pokemon Company vetoed the possibility of using their battle system. It would hurt the sales of "the real games". | ||
Cricketer12
United States13974 Posts
On August 04 2016 21:08 KOFgokuon wrote: this escape rate is fucking dumb. 1000 cp muck, 10 raspberries and 10 ultra balls --> 10 escapes and him fleeing, such a fucking waste. meanwhile my wife gets an 1800 muck with 1 raspberry and 1 ultra ball no consistency is infuriating That moment you realize you are playing casinostone not pokemon... | ||
Kleinmuuhg
Vanuatu4091 Posts
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Laurens
Belgium4542 Posts
On August 04 2016 22:23 Kleinmuuhg wrote: Probably I am just lucky but I am getting so many firsts with just regular pokeballs since the patch even on red ones in the range of 500-700. My Pidgey capture rate has remained stable at 87-88%, the only thing I've noticed is increased jumping and attacking. | ||
ahswtini
Northern Ireland22208 Posts
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Logo
United States7542 Posts
On August 04 2016 21:15 Laurens wrote: And how do you propose to fix this without using probability of any kind..? Both Muk's had the same base capture rate. Your wife's one was harder to catch due to a higher pokemon level (indicated by significantly higher CP), yet she managed to capture it. That's dumb luck, what do you want to do about it? xD Use curveballs, aim inside the colored circle, pray for the best. That's how probability works. There's a ton of fixes... 1. Lower Escape Rates so pokemon may chew through balls, but they'll at least stick around to get caught 2. Make Green Circles almost a sure catch instead of the 80% they seem to be. Right now it's really a crapshoot even when you over use items on a guy. 3. Use PRNG or a scaling system so as you keep trying to catch the pokemon in an encounter they become easier to catch. That way by the 10th Ultraball you're throwing at some random pokemon they'll actually catch. 4. Increase % of pokeballs that are great & ultra. At least then it's not as bad when you throw 10 ultras at a guy who still escapes nor is it that big of a deal to use great or ultra balls on more common pokemon. 5. Give 1 or 2 candy as a consolation when a pokemon flees. At least then you can feel good about having found an interesting or rare pokemon even if it escapes from you and you can still collect up your pidgey candy even if they escape from you. | ||
Creager
Germany1894 Posts
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Assault_1
Canada1950 Posts
On August 05 2016 00:26 Creager wrote: All in all this game is a terrible grind fest, lost interest in it after a week, since you end up trying to catch the same shitty pokemon over and over just to gain a few candies and stardust to level up a bit. I think Niantic said they only have about 10% of the features they want to have in the long run at this point. Don't you think it's still better than 99% of apps in the app store? | ||
Kleinmuuhg
Vanuatu4091 Posts
On August 04 2016 23:47 Laurens wrote: My Pidgey capture rate has remained stable at 87-88%, the only thing I've noticed is increased jumping and attacking. yeah that is true | ||
rsvp
United States2266 Posts
On August 05 2016 00:38 Assault_1 wrote: Don't you think it's still better than 99% of apps in the app store? I only have time/interest to play a small handful of games at a time. There are literally millions of apps on the app store. Pokemon Go may be better than 99% of them, but it's not better than 99.999% of them. Not worth my time. | ||
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