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On August 05 2016 01:01 rsvp wrote:Show nested quote +On August 05 2016 00:38 Assault_1 wrote: Don't you think it's still better than 99% of apps in the app store? I only have time/interest to play a small handful of games at a time. There are literally millions of apps on the app store. Pokemon Go may be better than 99% of them, but it's not better than 99.999% of them. Not worth my time.
Not to mention the time spent playing a phone app may often be time you can spend playing a console or PC game.
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@DarkPlasmaBall you're just depressed you couldn't catch that dragonite
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On August 05 2016 01:08 Assault_1 wrote:@DarkPlasmaBall you're just depressed you couldn't catch that dragonite  Can you blame him?
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No, I would be too. It's a Dragonite.
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On August 05 2016 00:11 Logo wrote:Show nested quote +On August 04 2016 21:15 Laurens wrote:On August 04 2016 21:08 KOFgokuon wrote: this escape rate is fucking dumb. 1000 cp muck, 10 raspberries and 10 ultra balls --> 10 escapes and him fleeing, such a fucking waste. meanwhile my wife gets an 1800 muck with 1 raspberry and 1 ultra ball
no consistency is infuriating And how do you propose to fix this without using probability of any kind..? Both Muk's had the same base capture rate. Your wife's one was harder to catch due to a higher pokemon level (indicated by significantly higher CP), yet she managed to capture it. That's dumb luck, what do you want to do about it? xD Use curveballs, aim inside the colored circle, pray for the best. That's how probability works. There's a ton of fixes... 1. Lower Escape Rates so pokemon may chew through balls, but they'll at least stick around to get caught 2. Make Green Circles almost a sure catch instead of the 80% they seem to be. Right now it's really a crapshoot even when you over use items on a guy. 3. Use PRNG or a scaling system so as you keep trying to catch the pokemon in an encounter they become easier to catch. That way by the 10th Ultraball you're throwing at some random pokemon they'll actually catch. 4. Increase % of pokeballs that are great & ultra. At least then it's not as bad when you throw 10 ultras at a guy who still escapes nor is it that big of a deal to use great or ultra balls on more common pokemon. 5. Give 1 or 2 candy as a consolation when a pokemon flees. At least then you can feel good about having found an interesting or rare pokemon even if it escapes from you and you can still collect up your pidgey candy even if they escape from you.
None of those fix consistency, they just increase the probability of catching it ...
As long as there is a chance to escape and a chance to flee, there is a chance of getting unlucky like KOFgokuon was complaining about, you cannot make the game "consistent" in that regard.
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Annoyingly dumb catch rates aside, all I want is the ability to track a pokemon reliably. Ponyta was in my area. Went walking/jogging around to find it. Nothing.
I remember the trailed had a distance meter. The Golduck was 230m away from the player and as they walked that number shrank.....Gimme dat!
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On August 05 2016 03:31 Orcasgt24 wrote: Annoyingly dumb catch rates aside, all I want is the ability to track a pokemon reliably. Ponyta was in my area. Went walking/jogging around to find it. Nothing.
I remember the trailed had a distance meter. The Golduck was 230m away from the player and as they walked that number shrank.....Gimme dat!
If you really want to hunt down a Pokemon make sure to restart your app pretty constantly. That's the only way to do it, you can then see when it falls out of range and use that to get an idea of the circle that it's in.
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I am so triggered by pokemons fleeing after having used 8+ balls on them, especially ones I want.
Fleeing is one of the dumbest mechanics in a game. Make it super difficult to catch pokemons if that's what you want to do. Make them dodge and shit, and it's ok if they escape the ball. But fleeing is such a frustrating mechanic that doesn't add anything. I don't come across a lot of fun pokemons. I've just made enough to evolve a Squirtle and yet to see Bulbasaur and Charmander except for the start. I'm lvl 20 as well. And when I finally come across something fun (once like every 2 hours of playing) they fucking flee?
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On August 05 2016 03:56 Rocket-Bear wrote: I am so triggered by pokemons fleeing after having used 8+ balls on them, especially ones I want.
Fleeing is one of the dumbest mechanics in a game. Make it super difficult to catch pokemons if that's what you want to do. Make them dodge and shit, and it's ok if they escape the ball. But fleeing is such a frustrating mechanic that doesn't add anything. I don't come across a lot of fun pokemons. I've just made enough to evolve a Squirtle and yet to see Bulbasaur and Charmander except for the start. I'm lvl 20 as well. And when I finally come across something fun (once like every 2 hours of playing) they fucking flee?
In gen 2, Entei, Raikou and Suicune would move across the map more or less at random and fled after the first turn of an encounter. Catching them was a massive PITA.
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gotta disagree really. what fun is 100% capture rate?
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Northern Ireland22208 Posts
On August 05 2016 04:33 ticklishmusic wrote:Show nested quote +On August 05 2016 03:56 Rocket-Bear wrote: I am so triggered by pokemons fleeing after having used 8+ balls on them, especially ones I want.
Fleeing is one of the dumbest mechanics in a game. Make it super difficult to catch pokemons if that's what you want to do. Make them dodge and shit, and it's ok if they escape the ball. But fleeing is such a frustrating mechanic that doesn't add anything. I don't come across a lot of fun pokemons. I've just made enough to evolve a Squirtle and yet to see Bulbasaur and Charmander except for the start. I'm lvl 20 as well. And when I finally come across something fun (once like every 2 hours of playing) they fucking flee? In gen 2, Entei, Raikou and Suicune would move across the map more or less at random and fled after the first turn of an encounter. Catching them was a massive PITA. except u could prepare for that
and it was only those pokemon that fled. and wild abras
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On August 05 2016 04:34 brian wrote: gotta disagree really. what fun is 100% capture rate?
I don't think anyone needs 100% capture rate, but the way it is right how has a bunch of problems.
1. Regular Pokeballs are pretty much useless except to toss at trash pokemon you don't care about. But they still make up something like 50% of the pokeballs you get.
2. Upgraded Pokeballs, by the same measure, become really annoying to keep a stock of. If I want to catch that 350 CP Gastly or Venonat reliably I need to use an Ultraball and on top of that may be using 5-10 Ultraballs on rarer/tougher pokemon. In general it's just annoying keeping a good stock of the pokeballs you need to catch things and even then they aren't terribly reliable. So when a pokemon escapes you lose out on valuable resources on top of the missed opportunity.
3. Catching trash pokemon now feels a lot more like a chore. They were always a grind, but at least it was just sort of a consistent grind and you'd be fairly happy anytime your phone vibrated. You could have a Pidgey pop up, quick throw (or quickly let a curve ball go) and keep moving without slowing down much. Now you ignore most of the vibrations because it's not worth the time investment to stop and go through the challenge of catching the trash pokemon. But you kind of still need to do it if you want to keep progressing in levels. So the grind is now inconsistent and a hinderance on the fun parts of the game as you need to keep stopping/slowing down to put in the effort to catch the trash pokemon.
4. Outside of the ultra-rare pokemon catching a singular pokemon is not that exciting because you need candy to pump them up. It's not like "I need a Squirtle and they have a 60% capture rate so it'll take me 2-3 attempts to get one probably". It's "I need 32 Squirtles and if I have a 60% capture rate it'll take me 53-54 of them". It basically makes one of the worst parts of the game (not being able to get that excited by a single capture) even worse.
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I'm fine with them fleeing eventually, it shouldn't be a 100% guaranteed for stronger and rarer pokemon, that would be dumb. but when I'm lvl 22 catching cp1k+ pokemon a cp 20 pidgey should not be giving me a hard time, that makes no sense. Game shouldn't penalize you for leveling up which it seems to do right now.
Not even gonna get started on the tracking debacle right now.
Niantic is in over their heads, they don't know how to maintain a popular game like this or listen to community feedback at all. If something doesn't change soon the novelty is gonna wear off, spin off. rip off games will pop up and this will die out considerably. Which really is a shame because the game has overwhelming potential to do great things.
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On August 05 2016 04:39 ahswtini wrote:Show nested quote +On August 05 2016 04:33 ticklishmusic wrote:On August 05 2016 03:56 Rocket-Bear wrote: I am so triggered by pokemons fleeing after having used 8+ balls on them, especially ones I want.
Fleeing is one of the dumbest mechanics in a game. Make it super difficult to catch pokemons if that's what you want to do. Make them dodge and shit, and it's ok if they escape the ball. But fleeing is such a frustrating mechanic that doesn't add anything. I don't come across a lot of fun pokemons. I've just made enough to evolve a Squirtle and yet to see Bulbasaur and Charmander except for the start. I'm lvl 20 as well. And when I finally come across something fun (once like every 2 hours of playing) they fucking flee? In gen 2, Entei, Raikou and Suicune would move across the map more or less at random and fled after the first turn of an encounter. Catching them was a massive PITA. except u could prepare for that and it was only those pokemon that fled. and wild abras
Reality hilarity: pidgeys were annoying back then as well because of whirlwind. The only difference was that we didn't have to contend with them as often.
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On August 05 2016 04:49 Necro)Phagist( wrote: I'm fine with them fleeing eventually, it shouldn't be a 100% guaranteed for stronger and rarer pokemon, that would be dumb. but when I'm lvl 22 catching cp1k+ pokemon a cp 20 pidgey should not be giving me a hard time, that makes no sense. Game shouldn't penalize you for leveling up which it seems to do right now.
Not even gonna get started on the tracking debacle right now.
Niantic is in over their heads, they don't know how to maintain a popular game like this or listen to community feedback at all. If something doesn't change soon the novelty is gonna wear off, spin off. rip off games will pop up and this will die out considerably. Which really is a shame because the game has overwhelming potential to do great things.
It'd be fine with the weaker pokemon too really if the amount of candy you got for capturing them scaled with the difficulty of catching them or something. If each Bulbasaur gave me 7 candy I wouldn't really care if 50% of them run away because I'd still only need a reasonable # of encounters to get enough candy for the evolutions.
As it is right now for something like Abra the only way I'm evolving one is hatching a bunch of Abras, catching an evolved version, or by suddenly running into 75 Abra spawns to account for the terrible capture rate of them.
Ninantic is hiring a community manager I think. Should help a bit maybe.
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There is a gym where I am that is defended by a 34 CP Weedle a 776 CP Hypno and a 1526 CP Snorlax.
5 people with three different phone types all instantly freeze at the start of the battle and cant log back in for about 10 minutes.
Well played Niantic....
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Went back to work this week and luckily my work place is sitting on top of a pokestop, solved all of my lack of pokeball issues for the time being.
Just got my first Snorlax from my 5th 10km egg on the way home, it's by far my best Pokemon i have and a huge step up from what I got out of the first 4.
Also I haven't seen many interesting Pokemons in the wild so when I ran into a Slowbro yesterday I was pretty hyped just to find it had 34cp..
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On August 05 2016 04:33 ticklishmusic wrote:Show nested quote +On August 05 2016 03:56 Rocket-Bear wrote: I am so triggered by pokemons fleeing after having used 8+ balls on them, especially ones I want.
Fleeing is one of the dumbest mechanics in a game. Make it super difficult to catch pokemons if that's what you want to do. Make them dodge and shit, and it's ok if they escape the ball. But fleeing is such a frustrating mechanic that doesn't add anything. I don't come across a lot of fun pokemons. I've just made enough to evolve a Squirtle and yet to see Bulbasaur and Charmander except for the start. I'm lvl 20 as well. And when I finally come across something fun (once like every 2 hours of playing) they fucking flee? In gen 2, Entei, Raikou and Suicune would move across the map more or less at random and fled after the first turn of an encounter. Catching them was a massive PITA. I remember when you finally caught up to one of the dogs you saved before walking around in that grass area. If they ran away you just reset your game.
And it's a bit different with a legendary dog and a squirtle t_t
On August 05 2016 04:34 brian wrote: gotta disagree really. what fun is 100% capture rate? Pokemons very rarely ran away in the games. Even the legendaries didn't run. Was like just Abra that did it.
You would save right before a legendary if you didnt have a master ball. You would just try to get them low and then throw enough balls that they would get caught. If you accidently killed them you would reset and just start.
If Articuno ran away in the gameboy edition you would at least be able to reset and try again. But they don't run away. Now it's like "I wonder if I'm lucky to get this Squirtle which I need 100 of to get a Blastoise and Blastoise isn't even my favourite of the 3 starters since it's Bulbasaur. But I'm yet to see a single Bulba so yeah idk. Starters are so irrelevant in this game, I don't want 1000 pidgeottos. I want a venusaur T_T wish I could just combat with my starter to evolve him.
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Among the changes, they also removed battery saver since it was a buggy mess. However, one thing it did was let me walk around with my phone in my pocket. Without it, I'm constantly accidentally pressing something with the phone in my pocket.
I almost powered up a squirtle while my phone was in my pocket.
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