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On May 05 2016 22:22 maartendq wrote:Show nested quote +On May 05 2016 21:17 Dizmaul wrote: Yeah dancer is the "panic roll and you die" boss. It's not even panic rolling, it is the utter lack of predictability whether she will do consecutive attacks or not. This would be ok if her attacks were not of the stun-lock (three cheers for no poise), two/three hits and you're dead type. Use the pillars.
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or break lock and sprint away from her once she starts her spin move in phase two.
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You literally have time to roll after every one of her moves, she's actually quite slow. Manage your stamina and abuse the iframes during roll and you won't have a bad time. Use green blossom before fight if you're struggling with stamina.
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Maybe take a break and come back. You can even just side strafe a lot of her moves or stand behind her and they will miss you.
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On May 06 2016 00:32 Nebula wrote: You literally have time to roll after every one of her moves, she's actually quite slow. Manage your stamina and abuse the iframes during roll and you won't have a bad time. Use green blossom before fight if you're struggling with stamina.
This exactly. You have so much time if you just wait and roll right before being hit. If you have carthus bloodring ring it makes it even easier. If you just mash roll you will get rekt. Once I learned this I was able to kill her for my Twink SL30.
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Nameless King is kicking my ass... I might have to summon for this one...
And the next time i try i beat him.. Summons work poorly for this one it seems, he died 10 seconds into the fight..
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On May 06 2016 18:09 Zinnwaldite wrote: Nameless King is kicking my ass... I might have to summon for this one...
And the next time i try i beat him.. Summons work poorly for this one it seems, he died 10 seconds into the fight..
The trick to beating phase 2 of the fight is to dodge towards and around him whenever you can. Stick to him as close as possible, since that's the easiest way to dodge his moves and gives you the biggest opening for a poke or two. His close range moves are actually very predictable and easy to dodge.
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Man the scale of this game is really intimidating... God I love it.
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Dancer beat my ass into submission today. Will try again later this week.
What a bitch.
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Dunno if it is just me, but honestly my only real gripe (about the PvE) is that all the later bosses seem to be able to 2 shot you. At least with the first games it felt like you could take an extra hit or two, even if you didn't have 40 vit.
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Do any stats affect Estus drink time in DS3?
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No there isn't an equivalent to ADP in DS3 but Estus regen is instant so yeah.
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Dancer gave me a bit of trouble had to do a couple attempts. Some of her attacks in stage two have either delays or slashes with both swords that have a bit of space between them. Stay patient and don't try to punish all of her attacks, only the really safe ones like the double vertical/diagonal slash.
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Using a shield against dancer makes it sooo much easier, her attacks don't take away much stamina at all. If i find myself having trouble against her i'll just put on a shield(rarely use them) and it's a piece of cake.
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The hardest boss by far for me is + Show Spoiler +. Because..+ Show Spoiler +Whenever I roll past his attacks so I end up behind him I lose focus on him which means I have to rotate my camera manually which sucks. Also if I fight very closely I always get stuck on his legs and weapon when rolling. But the worst thing is due to his fire effects I have huge framedrops and lags. Which delay rolls up to a full second.
fuck that guy.
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Just killed the big tree guy but I am having huge troubles against the frozen knight in the basement of the tower. I died like 10 times. Got close twice, but then died before getting the last hit. Out of embers, out of fire enchantment on weapons. Lost a ton of souls. Super frustrated and super angry.
Each time I die and need to kill everything on the way back again, it reminds me the AVGN's Silver Surfer review. Some of the mechanics in this game are really archaic and frustrating. Why do I have to kill the same freaking skeleton guy for 11th time just to get to this boss. Why not a checkpoint at the elevator? How would that make the game easier? It would just make the player waste less time repeating the same thing for the millionth time.
I'll give it a try later, but if I still cannot do it I'm just going to uninstall this game. Not every game is for everyone's taste, and I am seriously considering this game just might not be for me.
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I think that's the only part of the game where I felt that kind of frustration. I also had to retry it 10+ times but eventually killed him when I learned his moveset and probably got a bit lucky. Just try a few times and if you can't kill him, take a break and try again later. In my experience it is really hard to progress when you're frustrated.
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On May 15 2016 23:28 Bleak wrote: Just killed the big tree guy but I am having huge troubles against the frozen knight in the basement of the tower. I died like 10 times. Got close twice, but then died before getting the last hit. Out of embers, out of fire enchantment on weapons. Lost a ton of souls. Super frustrated and super angry.
Each time I die and need to kill everything on the way back again, it reminds me the AVGN's Silver Surfer review. Some of the mechanics in this game are really archaic and frustrating. Why do I have to kill the same freaking skeleton guy for 11th time just to get to this boss. Why not a checkpoint at the elevator? How would that make the game easier? It would just make the player waste less time repeating the same thing for the millionth time.
I'll give it a try later, but if I still cannot do it I'm just going to uninstall this game. Not every game is for everyone's taste, and I am seriously considering this game just might not be for me.
I backed up a lot because he is really strong and fought him at the elevator (no more room to back up) until he fell in the hole.
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On May 15 2016 23:28 Bleak wrote: Just killed the big tree guy but I am having huge troubles against the frozen knight in the basement of the tower. I died like 10 times. Got close twice, but then died before getting the last hit. Out of embers, out of fire enchantment on weapons. Lost a ton of souls. Super frustrated and super angry.
Each time I die and need to kill everything on the way back again, it reminds me the AVGN's Silver Surfer review. Some of the mechanics in this game are really archaic and frustrating. Why do I have to kill the same freaking skeleton guy for 11th time just to get to this boss. Why not a checkpoint at the elevator? How would that make the game easier? It would just make the player waste less time repeating the same thing for the millionth time.
I'll give it a try later, but if I still cannot do it I'm just going to uninstall this game. Not every game is for everyone's taste, and I am seriously considering this game just might not be for me. just run through areas instead of killing everything 10 times? the knight is brutal but there is the option to cheese him or just open the door and unluck the bonfire right next to him
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Yeah you need to think outside the box when playing. They do give you a bonfire right next to him. You just needed to run past and open the door. So many things in the series when you are having trouble you need to remember there is almost always a cheesey easy way also. It is awesome to read people's first playthrough experience. There is nothing like it when you dont know whats around the next corner. Fast forward to your 20th playthrough and you will laugh at the trouble you had. This is also why most people think the first souls game they played was the hardest or best. When I played DS3 for the first time I already knew what I should be looking for in terms of run bys and short cuts.
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