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FF7 remake for PS4 announced - Page 33

Forum Index > General Games
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{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2018-06-20 20:08:44
June 20 2018 20:00 GMT
#641
You encounter Sephiroth in Midgar including the Shinra massacre encounter. That and I believe you will be able to at least walk around Midgar if not more so than the original, and it will probably end in Kalm as that is when the 1st Disc ended as well.
"Smokey, this is not 'Nam, this is bowling. There are rules."
TheEmulator
Profile Blog Joined July 2010
28088 Posts
Last Edited: 2018-06-20 20:16:58
June 20 2018 20:09 GMT
#642
On June 21 2018 05:00 {CC}StealthBlue wrote:
You encounter Sephiroth in Midgar including one bloody encounter. That and I believe you will be able to at least walk around Midgar if not more so than the original, and it will probably end in Kalm as that is when the 1st Disc ended as well.

You don't actually encounter Sephiroth though. You just see the aftermath of him attacking the headquarters (and killing the president). That's also the first time you even hear of him. It's not a big deal but I just feel like the Midgar section doesn't reveal enough about the story to create a full standalone game. If they end at Kalm then it's probably fine.

On another note Kalm isn't even 50% into the 1st disc
Administrator
sharkie
Profile Blog Joined April 2012
Austria18399 Posts
June 20 2018 20:32 GMT
#643
On June 21 2018 04:53 TheEmulator wrote:
Honestly I'm curious how they're going to set the entire first game in Midgar. Midgar takes a new player like 3-4 hours to complete in the original game right? And then maybe 2-3 if you're familiar (1 hour for speedrunners). They need to expand that into a 20-30 hour game, which is definitely possible but there's gonna be a lot of filler content. Also I don't feel like the ending of the Midgar section is that interesting. I'd rather they end part 1 at Kalm or something so we at least get some Sephiroth action.


3-4 hours for a new player? No way. I spent tons of hours
zev318
Profile Joined October 2010
Canada4306 Posts
June 21 2018 02:42 GMT
#644
midgar is a big place, im sure they can find things in there to do. they could add new sidestorys, new characters etc
lestye
Profile Blog Joined August 2010
United States4163 Posts
June 21 2018 05:24 GMT
#645
Huh. If they're going to like, retcon and add new content/cut content, I wonder if that means they'll incorporate a lot of references the Compilation like Crisis Core/Before Crisis.

My only reservation for Midgar getting more of an extensive role, is that if they skimp out on the post-Midgar stuff on the first episode, it won't feel as amazing.

Spending so many hours in Midgar, and then coming out and seeing this giant bright new world with so much wonder and possibility. If that wonder and possibility only lasts like an hour or something silly, that would just ruin the experience for the new people.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Ansinjunger
Profile Joined November 2010
United States2451 Posts
June 21 2018 05:55 GMT
#646
On June 21 2018 04:53 TheEmulator wrote:
Honestly I'm curious how they're going to set the entire first game in Midgar. Midgar takes a new player like 3-4 hours to complete in the original game right? And then maybe 2-3 if you're familiar (1 hour for speedrunners). They need to expand that into a 20-30 hour game, which is definitely possible but there's gonna be a lot of filler content. Also I don't feel like the ending of the Midgar section is that interesting. I'd rather they end part 1 at Kalm or something so we at least get some Sephiroth action.



My experience with beginnings like Midgar, or Lahan through Bart's hideout in Xenogears, has been that they take maybe 8 hours the first time. Second playthrough is 6 hours while I'm much more of a completionist. Funny how that works.

I was hoping the first game of the FFVII remake would make it all the way to Costa Del Sol or just before, with the boss fight aboard the ship. A tropical paradise is probably better suited for the beginning of game two.

Disc one has so many small adventures prior to the Temple of the Ancients, they can take a lot of liberty expanding on those. However, if this whole thing goes beyond three or four games, I think people will get sick of spending money and sicker of waiting.

For the subsequent installments, please be "FFVII Remake, <1st expansion>" over "FFVII, a Red XIII Story," (Roman numerals much). Level and item reset might be necessary, but when Aerondight became vendor trash in Witcher 2, qq. I mainly want the group to stay a group, like in the original. If you branch out into solo stuff, do mission-oriented tangents, like Cloud riding the dolphin, not the constant grumpiness and people going their own way in FFXIII.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 21 2018 20:41 GMT
#647
On June 21 2018 14:55 Ansinjunger wrote:
Show nested quote +
On June 21 2018 04:53 TheEmulator wrote:
Honestly I'm curious how they're going to set the entire first game in Midgar. Midgar takes a new player like 3-4 hours to complete in the original game right? And then maybe 2-3 if you're familiar (1 hour for speedrunners). They need to expand that into a 20-30 hour game, which is definitely possible but there's gonna be a lot of filler content. Also I don't feel like the ending of the Midgar section is that interesting. I'd rather they end part 1 at Kalm or something so we at least get some Sephiroth action.



My experience with beginnings like Midgar, or Lahan through Bart's hideout in Xenogears, has been that they take maybe 8 hours the first time. Second playthrough is 6 hours while I'm much more of a completionist. Funny how that works.

I was hoping the first game of the FFVII remake would make it all the way to Costa Del Sol or just before, with the boss fight aboard the ship. A tropical paradise is probably better suited for the beginning of game two.

Disc one has so many small adventures prior to the Temple of the Ancients, they can take a lot of liberty expanding on those. However, if this whole thing goes beyond three or four games, I think people will get sick of spending money and sicker of waiting.

For the subsequent installments, please be "FFVII Remake, <1st expansion>" over "FFVII, a Red XIII Story," (Roman numerals much). Level and item reset might be necessary, but when Aerondight became vendor trash in Witcher 2, qq. I mainly want the group to stay a group, like in the original. If you branch out into solo stuff, do mission-oriented tangents, like Cloud riding the dolphin, not the constant grumpiness and people going their own way in FFXIII.


please don't mention that game That is also a near perfection of a game in desperate need of a remake as well. And I can only take so many rumors along with this game.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 23 2018 22:25 GMT
#648
Many publishers prefer to announce their projects when they have progressed quite far in development, but games like Kingdom Hearts 3 and the remake of Final Fantasy 7 have been revealed very early in advance, creating much anticipation from the fans. Would you have preferred waiting so as to not deal with the pressure and expectations from fans at such an early stage?

Nomura: Deciding when to announce your game to the public is always difficult. I understand why some companies wait as long as possible, and I definitely think it's a good thing for them. But in our case, we receive pressure from the fans even when we do not announce anything. They're always asking us "are you working on this?" or "why don't you make a sequel for that?". Even after the announcement, the situation does not change, because then they'll move onto asking us "when will it release?" or "when will you show a new trailer?".

People are waiting for new information regardless of whether the game has been announced or not. It's great when we manage to keep it secret for as long as possible, but these days, a lot of important projects become victims of rumors and leaks. Honestly, I prefer that we officially reveal one of our games instead of seeing a leak or a rumor circulating online. Especially when part of the development is outsourced to other companies, there is always the risk that people outside the in-house team will spread information and images online. It is even worse when, during the development, a fake rumor sprouts that people start to believe, and it becomes necessary to decide whether to answer and deny.

The same thing happened with the remake of Final Fantasy 7. I am well aware of the fact that we announced it too early, but even in the industry, word was beginning to spread that we were working on the game, so we just decided not to keep it more secret and officially reveal it.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 25 2018 20:19 GMT
#649
"Smokey, this is not 'Nam, this is bowling. There are rules."
lestye
Profile Blog Joined August 2010
United States4163 Posts
June 26 2018 06:41 GMT
#650
I mean, they certainly announced it too early, but at the same time, I kinda like it when I know what studios are working on. It would kinda suck if we went like, 5 years without any news of FF16, FF7R, and KH3, and we'd have to wonder wtf is SE doing, are they done with big AAA games or what?!
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 03 2018 17:55 GMT
#651
"Smokey, this is not 'Nam, this is bowling. There are rules."
lestye
Profile Blog Joined August 2010
United States4163 Posts
September 28 2018 22:02 GMT
#652
No PSX this year... FF7 for PS5 has to be virtually guaranteed.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
September 28 2018 22:05 GMT
#653
Pretty much. That and hopefully when kingdom hearts is released in January we might finally be able to get to the real game info we've been waiting for.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Broodie
Profile Blog Joined May 2008
Canada832 Posts
September 28 2018 23:11 GMT
#654
One thing that has been troubling me with these remakes thats are coming out (RE2 & FF7) is how both projects are dropping camera angles in favor of over the shoulder

I doubt Im the only person who would love to see fixed camera angles of some of FF7's beautiful locales in glorious 3d
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 23 2018 12:44 GMT
#655
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 23 2018 13:03 GMT
#656
Said interview:

"Smokey, this is not 'Nam, this is bowling. There are rules."
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
October 23 2018 17:44 GMT
#657
no turn based combat no thanks pass
no place i'd rather be than the satellite of love
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 24 2018 16:56 GMT
#658
*git*

TBS went out the door 10 years ago.
"Smokey, this is not 'Nam, this is bowling. There are rules."
lestye
Profile Blog Joined August 2010
United States4163 Posts
October 24 2018 17:31 GMT
#659
Night Sky Prince is a ridiculous name.

Idk Broodie, I think over the shoulder camera is going to feel way more immersive with these games. Plus you kinda need it for the combat.

I don't think FF7's combat holds up, so I don't blame them for making it way more actiony.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
Last Edited: 2018-10-24 18:10:08
October 24 2018 18:06 GMT
#660
On October 25 2018 01:56 {CC}StealthBlue wrote:
*git*

TBS went out the door 10 years ago.


doesn't have to be the exact same ATB system they used 21 years ago

lots of great RPGs are still turn based combat

whether it's FFXV style or kingdom hearts/dissidia style... didn't like either of them and won't play a game that uses those combat system styles
no place i'd rather be than the satellite of love
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