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Czech Republic12129 Posts
On January 12 2016 18:22 ahswtini wrote: so are ppl gonna get the digital deluxe edition? seeing as it'll give u the upcoming dlc I am thinking about it, but I just ordered The Rise of the Tomb Raider CE which isn't that cheap itself. So it depends on how hyped I will get in next weeks
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On January 12 2016 18:22 ahswtini wrote: so are ppl gonna get the digital deluxe edition? seeing as it'll give u the upcoming dlc I pre-ordered the Deluxe edition on GMG with a 25% discount. It becomes slightly cheaper than the the normal game. I usually don't pre-order - as it is evil - but I'm confident with the recent NDA ending that the game is going to be at least as good as XCOM:EU was when it released.
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Netherlands45349 Posts
The Deluxe edition just doesn't seem to have anything worthwhile from what I can see though.
Because I don't even know if the DLC is going to be good/worth it etc.
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On January 12 2016 19:24 Otolia wrote:Show nested quote +On January 12 2016 18:22 ahswtini wrote: so are ppl gonna get the digital deluxe edition? seeing as it'll give u the upcoming dlc I pre-ordered the Deluxe edition on GMG with a 25% discount. It becomes slightly cheaper than the the normal game. I usually don't pre-order - as it is evil - but I'm confident with the recent NDA ending that the game is going to be at least as good as XCOM:EU was when it released.
Can you share a link ? when I search greenmangaming it only shows the old ones (XCOM EU and XCOM EW)
Or does GMG not mean green man gaming ?
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Northern Ireland22208 Posts
On January 12 2016 19:24 Otolia wrote:Show nested quote +On January 12 2016 18:22 ahswtini wrote: so are ppl gonna get the digital deluxe edition? seeing as it'll give u the upcoming dlc I pre-ordered the Deluxe edition on GMG with a 25% discount. It becomes slightly cheaper than the the normal game. I usually don't pre-order - as it is evil - but I'm confident with the recent NDA ending that the game is going to be at least as good as XCOM:EU was when it released. i only see the full price one on GMG, did u have a voucher code or something?
edit: did a search, use this voucher code for 25% off: 25PERC-2016GM-WTHGMG
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On January 12 2016 20:47 ahswtini wrote:Show nested quote +On January 12 2016 19:24 Otolia wrote:On January 12 2016 18:22 ahswtini wrote: so are ppl gonna get the digital deluxe edition? seeing as it'll give u the upcoming dlc I pre-ordered the Deluxe edition on GMG with a 25% discount. It becomes slightly cheaper than the the normal game. I usually don't pre-order - as it is evil - but I'm confident with the recent NDA ending that the game is going to be at least as good as XCOM:EU was when it released. i only see the full price one on GMG, did u have a voucher code or something? edit: did a search, use this voucher code for 25% off: 25PERC-2016GM-WTHGMG Yep that's the voucher I used.
On January 12 2016 19:56 Kipsate wrote: The Deluxe edition just doesn't seem to have anything worthwhile from what I can see though.
Because I don't even know if the DLC is going to be good/worth it etc. You're right, it's probably not worth 15$ but I got it for free essentially so w/e
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On January 12 2016 18:19 deacon.frost wrote:Show nested quote +On January 10 2016 08:22 Spazer wrote: The original X-COM games are much closer to being sims than the new XCOM games. The TU system makes sense in that context because it lets you make very granular moves. The main problem with it is that the endgame takes ages because there's simply too many soldiers to micromanage (which is also a problem I think long war has...).
The two move system does speed things up, but more importantly, it makes the game mechanics a lot clearer. My main complaint here is that the two move system often punishes the player for taking risks at the end of a turn due to how activations work.
Overall though, both systems work well for their respective games. Actually I never had this problem in LW. In the last version(15 and some letter) I had 4 squads I would rotate, the selection screen was pretty good, you can see all the info you need. The biggest problem in LW I had was this - too few maps  Which should be solved by XCOM 2. Mwahahahahaha  (random maps + editor is free) Too bad they are not going to do long war 2 for XCOM 2. Oh well, maybe the game doesn't need it, but from the gameplay videos i had watched, the AI will need some tuning. From overwatching spam, to not take flank shots that could potentially kill a soldier, or even finish another one with a melee attack, seems like either there are safeguards restricting the AI even on Legend's difficulty, or it is just poorly coded.
Or, they have improved it from when they released the preview build, but i find that doubtful.
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ALLEYCAT BLUES50118 Posts
good to know the game is only worth Rs.999 in India....thats about 14.96$
don't see why I should get it on steam now, I'll just buy the retail copy if it only means I get the game a couple of days after release.
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On January 09 2016 20:05 FeyFey wrote: I usually don't buy dlc and wait for game of the year editions. Also aware that almost none of the team that is fine tuning the game right now is working on the DLCs. As those are basically "Art and design teams are done and just sit around" DLCs.
Just something I don't want to show my support for, because preference. But it is a nice way to keep all your developers busy, so its quite good that its around. And the trend is going towards DLC being used like this and not content being cutout of the main game.
This is why I don't buy DLC. The art and design teams finish their job earlier so most DLCs end up as cosmetic changes with a little gameplay thrown in. Even if I'm interested in the little gameplay thrown in, I'm not paying a price that's essentially 80% cosmetic/20% gameplay. I would rather wait for an expansion and see if the DLCs get bundled in.
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Canada8031 Posts
On January 12 2016 18:19 deacon.frost wrote:Show nested quote +On January 10 2016 08:22 Spazer wrote: The original X-COM games are much closer to being sims than the new XCOM games. The TU system makes sense in that context because it lets you make very granular moves. The main problem with it is that the endgame takes ages because there's simply too many soldiers to micromanage (which is also a problem I think long war has...).
The two move system does speed things up, but more importantly, it makes the game mechanics a lot clearer. My main complaint here is that the two move system often punishes the player for taking risks at the end of a turn due to how activations work.
Overall though, both systems work well for their respective games. Actually I never had this problem in LW. In the last version(15 and some letter) I had 4 squads I would rotate, the selection screen was pretty good, you can see all the info you need. The biggest problem in LW I had was this - too few maps  Which should be solved by XCOM 2. Mwahahahahaha  (random maps + editor is free) I meant in the tactical layer. In my experience, when shit starts to hit the fan, turns can take a good 10-30 minutes just thinking of possible moves. It's especially prevalent on stuff like alien base assaults and terror missions.
Generally, the increased complexity of lw is cool, but there are times when it just bogs things down.
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I enjoyed the DLC/expansion from the last X-com, but I hope they create more mission types. That was the biggest weakness in the last same, lack of mission variety. And maybe classes that were a little myopic.
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On January 12 2016 22:11 Godwrath wrote:Show nested quote +On January 12 2016 18:19 deacon.frost wrote:On January 10 2016 08:22 Spazer wrote: The original X-COM games are much closer to being sims than the new XCOM games. The TU system makes sense in that context because it lets you make very granular moves. The main problem with it is that the endgame takes ages because there's simply too many soldiers to micromanage (which is also a problem I think long war has...).
The two move system does speed things up, but more importantly, it makes the game mechanics a lot clearer. My main complaint here is that the two move system often punishes the player for taking risks at the end of a turn due to how activations work.
Overall though, both systems work well for their respective games. Actually I never had this problem in LW. In the last version(15 and some letter) I had 4 squads I would rotate, the selection screen was pretty good, you can see all the info you need. The biggest problem in LW I had was this - too few maps  Which should be solved by XCOM 2. Mwahahahahaha  (random maps + editor is free) Too bad they are not going to do long war 2 for XCOM 2. Oh well, maybe the game doesn't need it, but from the gameplay videos i had watched, the AI will need some tuning. From overwatching spam, to not take flank shots that could potentially kill a soldier, or even finish another one with a melee attack, seems like either there are safeguards restricting the AI even on Legend's difficulty, or it is just poorly coded. Or, they have improved it from when they released the preview build, but i find that doubtful.
Maybe if their game bombs they'll do a Long War 2 
Horrible thing to wish for I know
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Czech Republic12129 Posts
On January 13 2016 00:51 Spazer wrote:Show nested quote +On January 12 2016 18:19 deacon.frost wrote:On January 10 2016 08:22 Spazer wrote: The original X-COM games are much closer to being sims than the new XCOM games. The TU system makes sense in that context because it lets you make very granular moves. The main problem with it is that the endgame takes ages because there's simply too many soldiers to micromanage (which is also a problem I think long war has...).
The two move system does speed things up, but more importantly, it makes the game mechanics a lot clearer. My main complaint here is that the two move system often punishes the player for taking risks at the end of a turn due to how activations work.
Overall though, both systems work well for their respective games. Actually I never had this problem in LW. In the last version(15 and some letter) I had 4 squads I would rotate, the selection screen was pretty good, you can see all the info you need. The biggest problem in LW I had was this - too few maps  Which should be solved by XCOM 2. Mwahahahahaha  (random maps + editor is free) I meant in the tactical layer. In my experience, when shit starts to hit the fan, turns can take a good 10-30 minutes just thinking of possible moves. It's especially prevalent on stuff like alien base assaults and terror missions. Generally, the increased complexity of lw is cool, but there are times when it just bogs things down. I am more a save-load scum. Otherwise a mission could take more than an hour. This way I can play pretty fast and if SHTF I restart the mission(usually). And after few hundreds hours you know how the aliens will react, how the map layout looks, so where you can go etc. It's pretty fast then(I have over 300 hours in XCOM I think).
The only thing I truly hate about XCOM is the weird random thing. You have 5 shots with 80 % chance of hit. And you miss all of them. And then the alien hits his first shot. Yeah, sure, no, alt-f4 Why show the chance? The worst thing is I know some things from school about probability. And the fun is that the next round it repeats... OMG WHY?! (I mean that I miss another shots with 80 % not that I load and miss again)
And then some funny person comes to SC2 design thread and (s)he wants a BW high ground advantage. Yeah, I know how this would work for me - miss, miss, miss, miss, miss, miss, miss, miss, miss - gg
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I sort of wish X-com just added a rewind feature like Invisible Inc that people could turn on if they wanted it. It saves the need for save scuming and they limit the number of rewinds per mission.
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^ A few days ago I missed two 97% shotgun shots in a row, any of them hitting would have killed the thin man since I play with absolute criticals on flanking shots. Of course the sucker then kills my assault with his own crit. Insta loaded the last saved game
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On January 13 2016 00:54 Plansix wrote: I enjoyed the DLC/expansion from the last X-com, but I hope they create more mission types. That was the biggest weakness in the last same, lack of mission variety. And maybe classes that were a little myopic.
It does look like there's a bit more variation than the "Go kill everything" missions from EW.
Mission types I've seen so far: + Show Spoiler +Destroy/hack objective in X time Rescue VIP and evac in X time New terror mission, must save 6 civs to win Defend point from alien attack Grab thing from alien facility and evac Assassinate enemy VIP
Many missions end with a "And then kill anything still living" phase, but you at least spend most of the mission with a goal other than just murdering aliens.
I ordered the base game from GMG with the discount. The DLC doesn't sound interesting enough for me to buy it sight unseen. I may pick up some of it later, but I'm okay with waiting and maybe paying a few extra bucks.
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On January 13 2016 01:16 Salteador Neo wrote:^ A few days ago I missed two 97% shotgun shots in a row, any of them hitting would have killed the thin man since I play with absolute criticals on flanking shots. Of course the sucker then kills my assault with his own crit. Insta loaded the last saved game 
At times like that i literally turn the game off in disappointment lol
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On January 13 2016 00:55 Disengaged wrote:Show nested quote +On January 12 2016 22:11 Godwrath wrote:On January 12 2016 18:19 deacon.frost wrote:On January 10 2016 08:22 Spazer wrote: The original X-COM games are much closer to being sims than the new XCOM games. The TU system makes sense in that context because it lets you make very granular moves. The main problem with it is that the endgame takes ages because there's simply too many soldiers to micromanage (which is also a problem I think long war has...).
The two move system does speed things up, but more importantly, it makes the game mechanics a lot clearer. My main complaint here is that the two move system often punishes the player for taking risks at the end of a turn due to how activations work.
Overall though, both systems work well for their respective games. Actually I never had this problem in LW. In the last version(15 and some letter) I had 4 squads I would rotate, the selection screen was pretty good, you can see all the info you need. The biggest problem in LW I had was this - too few maps  Which should be solved by XCOM 2. Mwahahahahaha  (random maps + editor is free) Too bad they are not going to do long war 2 for XCOM 2. Oh well, maybe the game doesn't need it, but from the gameplay videos i had watched, the AI will need some tuning. From overwatching spam, to not take flank shots that could potentially kill a soldier, or even finish another one with a melee attack, seems like either there are safeguards restricting the AI even on Legend's difficulty, or it is just poorly coded. Or, they have improved it from when they released the preview build, but i find that doubtful. Maybe if their game bombs they'll do a Long War 2  Horrible thing to wish for I know Don't worry, you are not alone being a horrible human being ;D
DLC missions for XCOM 1 were totally not worth it. Just 3 missions ? Good thing they actually made a random map generator this time, because that's what killed XCOM to me in the long run, even with mods i just couldn't handle playing on the same maps over and over again.
This time the DLC may be interesting, but i don't mind waiting for it (i did for the XCOM1 and actually saved money thanks to that).
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The first DLC is fully cosmetic, the second is cosmetic/gameplay with an idea that stems from leader packs of LW (+1 story mission), the third is a new class, likely MEC or something related, with cosmetic options related to that (+1 story mission and a new map type)
Not worth 19$ per se, but if you want to pre-order like me, it's not really a bad deal.
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