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On January 08 2016 23:52 Kipsate wrote:Ill end up doing dumb shit like naming them all presidential canidates and customizing them to them or having an allfemale squad or name them people I know in Real Life or some shit and then they die 
When I saw all the people talk about customizing their squad members, I kept imagining the old X-Com games where somebody opens the door of the skyranger and an alien reaction fire kills their heavily customized troops. Made me laugh.
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On January 09 2016 03:56 FeyFey wrote: ugh ... the already announced dlc has gameplay content ... that sucks, I thought it would just be soldier customization. Wonder if I will go out of bounds for this game. Its not day1 anyway ... (unless they delay even longer heh) They are going to release DLC and expansions. They can tell you about them now or after they are done. None of the people working on that DLC right now were working on the main game. Game development is a production line, so folks were done with the game a while ago.
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On January 09 2016 00:30 Isualin wrote:I realized something sad a few days ago, before this point in my life i always had game releases i was excited for. The biggest ones were obviously starcraft 2 and diablo 3. the elder scrolls, gta, fallout and witcher games gave me hope as well. But now, this is seriously the only game i am looking for in the close future, so this better be good  Gameplay looks fine from what i have seen on youtube. Xcom modding community did a great job with the long war, i hope they work on xcom 2 as well.
For me so far in 2016 is X-Com 2 and Dark Souls 3. Nothing else caught my eye as of yet.
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On January 09 2016 04:31 Latham wrote:Show nested quote +On January 09 2016 00:30 Isualin wrote:I realized something sad a few days ago, before this point in my life i always had game releases i was excited for. The biggest ones were obviously starcraft 2 and diablo 3. the elder scrolls, gta, fallout and witcher games gave me hope as well. But now, this is seriously the only game i am looking for in the close future, so this better be good  Gameplay looks fine from what i have seen on youtube. Xcom modding community did a great job with the long war, i hope they work on xcom 2 as well. For me so far in 2016 is X-Com 2 and Dark Souls 3. Nothing else caught my eye as of yet. Hoi 4 and stellaris looks like they might have potential.
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On January 09 2016 03:56 FeyFey wrote: ugh ... the already announced dlc has gameplay content ... that sucks, I thought it would just be soldier customization. Wonder if I will go out of bounds for this game. Its not day1 anyway ... (unless they delay even longer heh)
But they basically did the samething with Enemy Unknown? More customization, more gameplay(Slingshot), and then Enemy Within. Unless you had a problem with what they did with Enemy Unknown then I honestly don't see the issue. Besides, like you said its not day 1 DLC and its gonna be coming out much later after the games release so I don't see the problem there.
They are simply announcing the things that are coming out in the future.
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are there random enemy traits in longwar/xcom2?? i know they can spawn with "stoneskin" and stuff like that, but is there anything like diablo affixs? ie maybe an enemy leader can spawn with "cruel," making their damaging shots more likely to induce panic. or have an enemy spawn with rifle proficiency giving +aim, or have a pack leader spawn something similar to trueshot aura, adding damage to all living allies.. I feel like that would really make for some memorable encounters, i wish they would add that. i have always felt that the reboot was much closer to FFT than it was to the OG xcom, so they should run with the idea of personalized units. Maybe even make the traits be hidden until revealed by either a psionic mind scan ability or through being evidenced in combat..
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I usually don't buy dlc and wait for game of the year editions. Also aware that almost none of the team that is fine tuning the game right now is working on the DLCs. As those are basically "Art and design teams are done and just sit around" DLCs.
Just something I don't want to show my support for, because preference. But it is a nice way to keep all your developers busy, so its quite good that its around. And the trend is going towards DLC being used like this and not content being cutout of the main game.
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On January 09 2016 19:46 Endymion wrote: are there random enemy traits in longwar/xcom2?? i know they can spawn with "stoneskin" and stuff like that, but is there anything like diablo affixs? ie maybe an enemy leader can spawn with "cruel," making their damaging shots more likely to induce panic. or have an enemy spawn with rifle proficiency giving +aim, or have a pack leader spawn something similar to trueshot aura, adding damage to all living allies.. I feel like that would really make for some memorable encounters, i wish they would add that. i have always felt that the reboot was much closer to FFT than it was to the OG xcom, so they should run with the idea of personalized units. Maybe even make the traits be hidden until revealed by either a psionic mind scan ability or through being evidenced in combat..
in longwar aliens can have perks which make them much more dangerous. no idea about xcom2 though, but i think there is a good chance something similar will be in the game.
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On January 09 2016 23:54 hfglgg wrote:Show nested quote +On January 09 2016 19:46 Endymion wrote: are there random enemy traits in longwar/xcom2?? i know they can spawn with "stoneskin" and stuff like that, but is there anything like diablo affixs? ie maybe an enemy leader can spawn with "cruel," making their damaging shots more likely to induce panic. or have an enemy spawn with rifle proficiency giving +aim, or have a pack leader spawn something similar to trueshot aura, adding damage to all living allies.. I feel like that would really make for some memorable encounters, i wish they would add that. i have always felt that the reboot was much closer to FFT than it was to the OG xcom, so they should run with the idea of personalized units. Maybe even make the traits be hidden until revealed by either a psionic mind scan ability or through being evidenced in combat.. in longwar aliens can have perks which make them much more dangerous. no idea about xcom2 though, but i think there is a good chance something similar will be in the game.
And if there isn't then theres always mods
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Only game i had been hyped for since XCOM EU release.
RIP Ronald Frump
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On January 09 2016 23:54 hfglgg wrote:Show nested quote +On January 09 2016 19:46 Endymion wrote: are there random enemy traits in longwar/xcom2?? i know they can spawn with "stoneskin" and stuff like that, but is there anything like diablo affixs? ie maybe an enemy leader can spawn with "cruel," making their damaging shots more likely to induce panic. or have an enemy spawn with rifle proficiency giving +aim, or have a pack leader spawn something similar to trueshot aura, adding damage to all living allies.. I feel like that would really make for some memorable encounters, i wish they would add that. i have always felt that the reboot was much closer to FFT than it was to the OG xcom, so they should run with the idea of personalized units. Maybe even make the traits be hidden until revealed by either a psionic mind scan ability or through being evidenced in combat.. in longwar aliens can have perks which make them much more dangerous. no idea about xcom2 though, but i think there is a good chance something similar will be in the game. oh i didnt know that, that's awesome! any idea of what some of the perks were???
nvm they're all listed here
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On January 09 2016 00:11 Disengaged wrote: I don't see the problem with the move and cover system. Because the 2 action system gives way less possibilities with your action pool, if it's reduced to 2. It trades depth for accessibility. Nothing wrong with it, but some people prefer the TU for a reason, and it's not just being nostalgic.
The use of cover existed in the old games, it just wasn't splashed on your screen with shield icons. You saw some rocks, placed your soldier kneeling, and possibilities could make the shot hit the rock before your soldier. =P
Don't get me wrong, i love what firaxis has done with one if not my favorite gaming franchise, but i certainly miss a lot of stuff from the old games (mostly the geoscape stuff tho).
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Just the fact that a 2-move system replaces TU´s speeds up the pacing of combat by a factor of 3, which was much needed. Only old XCOM game I finished was Apocalypse. The original and especially TFTD took forever thx to TU`s. I am glad they are gone even if it means less depth.
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You have to aim for a certain balance between accessibility and depth and the new X-com game(s) are aiming for more of the first compared to the old ones. Gaming has changed over the years.
Plus weren't most actions %TU based in the old games aside from movement, limiting the actual use (walking faster only does so much).
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Canada8031 Posts
The original X-COM games are much closer to being sims than the new XCOM games. The TU system makes sense in that context because it lets you make very granular moves. The main problem with it is that the endgame takes ages because there's simply too many soldiers to micromanage (which is also a problem I think long war has...).
The two move system does speed things up, but more importantly, it makes the game mechanics a lot clearer. My main complaint here is that the two move system often punishes the player for taking risks at the end of a turn due to how activations work.
Overall though, both systems work well for their respective games.
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Oh boy, the new sectopod looks hilariously strong. Hell, everything in this game seems to be turned up to 11 when compared to the first game.
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Canada8031 Posts
As with all enemies in XCOM, strong individual enemies aren't actually that strong because you can just burst them down turn 1. The real problem is when they activate with other pods.
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Netherlands45349 Posts
holy shit I didn't realize its actually being released just a few weeks from now
hypeeeeeeee
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Czech Republic12129 Posts
On January 10 2016 08:22 Spazer wrote: The original X-COM games are much closer to being sims than the new XCOM games. The TU system makes sense in that context because it lets you make very granular moves. The main problem with it is that the endgame takes ages because there's simply too many soldiers to micromanage (which is also a problem I think long war has...).
The two move system does speed things up, but more importantly, it makes the game mechanics a lot clearer. My main complaint here is that the two move system often punishes the player for taking risks at the end of a turn due to how activations work.
Overall though, both systems work well for their respective games. Actually I never had this problem in LW. In the last version(15 and some letter) I had 4 squads I would rotate, the selection screen was pretty good, you can see all the info you need. The biggest problem in LW I had was this - too few maps Which should be solved by XCOM 2. Mwahahahahaha  (random maps + editor is free)
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Northern Ireland22208 Posts
so are ppl gonna get the digital deluxe edition? seeing as it'll give u the upcoming dlc
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