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On June 04 2015 10:46 farvacola wrote:I'm going to play this game, and I'm going to like it. No need to dress it up any further  Pretty good attitude to have, I'm gonna like it too
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The UI in Morrowind is still in "mod-fixable" range. That kind of shit shouldn't be necessary to play a game, but if we're talking about purely the vanilla play experience, I don't think ANY Bethesda game is worth your time if you aren't going to invest at least a few hours installing mods. Certainly not FO3 at least.
The thing that Morrowind delivers on that no subsequent title replicates is just the world is more solidly built. Morrowind just has more stuff.
While more content isn't necessarily better, in the case of Oblivion and FO3, there's a little too much compacting. The size of the world in Morrowind allowed Bethesda to just put a lot of things that don't directly interact with you as a player, but are just there to make the world feel believable. Things like all the books that are in the world that are solely just there to give you exposition on the world add to this experience. Anyone who's gone through the entire world in Morrowind can tell you how many charming little things there are in the world that are just there--and to their credit, Bethesda continues to do this in their future games--but there's a lot less of it.
The problem with Oblivion and FO3 from a world-building perspective (how ass the writing is in both games is another issue entirely) and why these games don't really live up to their predecessor is how tight and compact everything is. Both games are just much smaller. There's just less *stuff* in the world, but Bethesda still tried to make each game *represent* more than it actually was. In their lore, Cyrodiil (setting of Oblivion) is a massive nation while Vvardenfell (setting of Morrowind) is an island. But their in-game size is very similar--which means in Oblivion a lot of "squishing" had to be done to get all the salient elements into the game. This leads to two problems: 1) The relative proximity of things starts to make interactions between places and people feel unbelievable (in FO3, the example here is how settlements that are only a short walk down the road from each other seem like they have absolutely no knowledge of each other). While you obviously cannot use real-world distances, compaction to the extent that Bethesda does it in Oblivion and FO3 is so much as to destroy how believable your world is. 2) You simply have less space to put those game elements that are simply there to make your world feel interesting and believable and are forced to have hubs of character/quest-relevant NPCs MMO-style (the cities in Oblivion are super bad about this, as are some settlements in FO3). Again, this makes the world feel less plausible as a whole since there aren't people that just exist to fill the world--all the people in these hubs all tie into something you're going to do.
New Vegas inherits a lot of these flaws from FO3, but New Vegas is fundamentally stronger as a story-driven game because Obsidian's writing is so much better. It can afford some slack on the world-building aspects when the story as a whole is more compelling and is a bigger driving force in your enjoyment of the game (where Bethesda games are largely only exceptional in their exploration aspects, so having a believable world is crucial to making them good).
Skyrim sort of expands a little bit and has enough room to breath. It doesn't have all the fluff of Morrowind, but it at least has enough free space to not feel ridiculous.
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IMO of the "new" elder scrolls / fallout games, this would be my list
New Vegas > Skyrim > Morrowind >> Fallout 3 >>>>>>>> Oblivion
First 3 are pretty close and im not sure if thats the actual order, but at the end, i liked all 5 games, is just that one of them is stronger the other.
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ehh kind of underwhelmed by the lackluster trailer but still looking forward to it. I've enjoyed most Bethesda games except the pos that was Oblivion.
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Not sure if it was posted already, but 11 months ago someone claiming to be a former Bethesda employee made a post leaking Fallout 4 information. Not sure how credible it is, but it did say that the game was going to be set in Boston and the post seems pretty detailed and lots of people on reddit think the info is legit.
https://np.reddit.com/r/Fallout/comments/28v2dn/i_played_fallout_4/
Post includes information on factions, creatures, male-only gender, and a timeline for when they want to release DLC.
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I just hope they can make the combat system more interesting. It feels weird to have a stop motion auto firing system in a more "gun" base combat.
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Best part about that reddit topic is that the OP might be able to throw some "I told you so!" on the deniers face after 11 months :D
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On June 04 2015 11:05 TheYango wrote: The UI in Morrowind is still in "mod-fixable" range. That kind of shit shouldn't be necessary to play a game, but if we're talking about purely the vanilla play experience, I don't think ANY Bethesda game is worth your time if you aren't going to invest at least a few hours installing mods. Certainly not FO3 at least.
The thing that Morrowind delivers on that no subsequent title replicates is just the world is more solidly built. Morrowind just has more stuff.
While more content isn't necessarily better, in the case of Oblivion and FO3, there's a little too much compacting. The size of the world in Morrowind allowed Bethesda to just put a lot of things that don't directly interact with you as a player, but are just there to make the world feel believable. Things like all the books that are in the world that are solely just there to give you exposition on the world add to this experience. Anyone who's gone through the entire world in Morrowind can tell you how many charming little things there are in the world that are just there--and to their credit, Bethesda continues to do this in their future games--but there's a lot less of it.
The problem with Oblivion and FO3 from a world-building perspective (how ass the writing is in both games is another issue entirely) and why these games don't really live up to their predecessor is how tight and compact everything is. Both games are just much smaller. There's just less *stuff* in the world, but Bethesda still tried to make each game *represent* more than it actually was. In their lore, Cyrodiil (setting of Oblivion) is a massive nation while Vvardenfell (setting of Morrowind) is an island. But their in-game size is very similar--which means in Oblivion a lot of "squishing" had to be done to get all the salient elements into the game. This leads to two problems: 1) The relative proximity of things starts to make interactions between places and people feel unbelievable (in FO3, the example here is how settlements that are only a short walk down the road from each other seem like they have absolutely no knowledge of each other). While you obviously cannot use real-world distances, compaction to the extent that Bethesda does it in Oblivion and FO3 is so much as to destroy how believable your world is. 2) You simply have less space to put those game elements that are simply there to make your world feel interesting and believable and are forced to have hubs of character/quest-relevant NPCs MMO-style (the cities in Oblivion are super bad about this, as are some settlements in FO3). Again, this makes the world feel less plausible as a whole since there aren't people that just exist to fill the world--all the people in these hubs all tie into something you're going to do.
New Vegas inherits a lot of these flaws from FO3, but New Vegas is fundamentally stronger as a story-driven game because Obsidian's writing is so much better. It can afford some slack on the world-building aspects when the story as a whole is more compelling and is a bigger driving force in your enjoyment of the game (where Bethesda games are largely only exceptional in their exploration aspects, so having a believable world is crucial to making them good).
Skyrim sort of expands a little bit and has enough room to breath. It doesn't have all the fluff of Morrowind, but it at least has enough free space to not feel ridiculous.
Another problem that made Oblivion rather unbelievable (or hard to immerse myself in) compared to Morrowind was that there were clear visual signs that something bad was going on (daedras and oblivion gates in plain sight, the emperor getting murdered), but no-one really cares. There's no sense of panic or "oh shit the world is about to end! what are all these horrors doing outside our city walls?!"
In Morrowind this wasn't an issue because the "evil take-over of the land" was being planned without the knowledge of the general population, and in fact in-game dialog suggests that a large part of the natives of Vvardenfell, the Dunmer, would actually approve of it.
In my opinion, one of the reasons why Oblivion and Skyrim are far less immersive and feel more empty is becaue bethesda ditched written dialogue in favour of (terrible) voiced dialogue. As a hiking simulator Skyrim is quite fun, but as a game it is incredibly boring. Sure, the world is large, but nothing ever happens.
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On June 04 2015 10:46 farvacola wrote:I'm going to play this game, and I'm going to like it. No need to dress it up any further 
Yes i'm sure this game is gonna surpase every game they made yet. they stated it themself.
"We know what this game means to everyone," said Howard. "The time and technology have allowed us to be more ambitious than ever. We've never been more excited about a game, and we can't wait to share it.
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Well, I liked Fallout3, and while NV was better at the story I must say, that since i played the engine before (FO3) NV felt not too special to me. That´s why I have my doubts, that FO4 will be any fun for me. I thought we can get sth new, not another ripoff, which it seems to be.
That said it never seizes to amaze me, that so many people liked Skyrim and that game got high rankings while being dull and repetitive. I guess graphics, lots of boring side quests, open world and doesnt cut it for me, when I can become the archmage of a world when all i can cast are some low level bullshit spells.
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I dint like skyrim either actualy
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On June 04 2015 15:58 bosshdt wrote:Show nested quote +On June 04 2015 10:46 farvacola wrote:I'm going to play this game, and I'm going to like it. No need to dress it up any further  Yes i'm sure this game is gonna surpase every game they made yet. they stated it themself. "We know what this game means to everyone," said Howard. "The time and technology have allowed us to be more ambitious than ever. We've never been more excited about a game, and we can't wait to share it.
I´m actually wondering, if he means it or if it is just some PR bullshit (thats what I assume ...).
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On June 04 2015 16:01 bosshdt wrote:I dint like skyrim either actualy 
Do you get, why it was so high rates by everyone? Because I have no clue.
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If the preview is in engine on console would that change peoples opinion on the graphics possibly?
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his version uses a brand new engine built from the ground up to take advantage of the power of next gen systems. Absolutely everything is new, and no assets or scrips are being used from Fallout 3/NV or Skyrim. Fallout 4 will also be available on Playstation 3 and Xbox 360. This version is also being developed by Bethesda Game Studios, but will release a year after the advanced version. This version runs on the Creation Engine, the same engine that powered Skyrim. This is being done so that PS3/360 users can play the game without problem. Everything will be the same in this version as the advanced version, except for the graphics, gameplay and some additional features. Also, Fallout 4 on PS3 and Xbox 360, last I knew, was around 20GB+. This means that it will most definitely require install. Also, players of the PS3/360 version will be pleased to know that Fallout 4 will be able to import your Fallout 3 save, and adapt choices you made from that game for Fallout 4. This means that some additional characters could pop up, depending on if you killed them or not in Fallout 3. Also, some story references from Fallout 3 will be mentioned. Did the BOS save the capitol wasteland? Or did it fall? Did Sarah turn on the purifier and die? Or did the lone wanderer do it? It might get mentioned depending on your choices!
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I updated the Main post with additional leaked information that appears to be legit (mad fired employe)
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Fallout 4 plays similar to Fallout 3 and New Vegas. You can play in Third Person or First Person, or on the PC version, a new "Classic Mode" that will put the game into birds eye view and play similar to the classic Fallout Games. (Although by my experience, it actually looked and played more like the PS2/Xbox Fallout: Brotherhood of steel.)
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On June 04 2015 13:53 daemir wrote: Best part about that reddit topic is that the OP might be able to throw some "I told you so!" on the deniers face after 11 months :D Indeed this seems the be very legit u dont just make crap up like that. Also the E3 thing is correct so i believe this is a real mad Mom who leaked all ^_^
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What people are forgetting is the real Fallout 4 is allready available to play. It's called Wasteland 2.
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On June 04 2015 16:01 bosshdt wrote:I dint like skyrim either actualy  That's because skyrim, like oblivion, is utter crap.
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