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Fallout 4! - Page 37

Forum Index > General Games
Post a Reply
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{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 07 2015 16:46 GMT
#721
That and the building of settlements, trade etc. I just hope it does more than that and doesn't just appear instantly that it has to be built and more NPC's are drawn to the area as it grows etc.
"Smokey, this is not 'Nam, this is bowling. There are rules."
rebuffering
Profile Joined December 2010
Canada2436 Posts
Last Edited: 2015-11-07 18:13:14
November 07 2015 18:06 GMT
#722
Hey guys, i just bought Fallout 4 on GMG with the voucher "SAVE20-NOVEMB-GAMING" and saved about 12$ (Steam version). I have no clue how long the voucher is good for, so just a heads up. I received the key for the game within 1 minute of buying it, and i am currently pre-loading right now, so it is indeed legit.

Ive never used GMG before so i was hesitant at 1st, but everything was pretty easy and quick, and being poor 12$ goes a long way for me! Glad i checked it out. Now....the waiting game...

Edit: I should mention that i got wind of the voucher from this (Source)
http://www.twitch.tv/rebufferingg
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
November 07 2015 18:10 GMT
#723
So...this was probably answered somewhere at some point, but...did Bethesda ever announce what their plans for modding was?

Because after the Skyrim fiasco, I'm wary about the modding scene being stuck behind a paywall from Day 1. And Bethesda games are nearly unplayable without modding...
Average means I'm better than half of you.
xtorn
Profile Blog Joined December 2013
4060 Posts
November 07 2015 23:25 GMT
#724
pretty sure Bethesda understands the sale power that modding capability has, due to Skyrim. if Im not mistaken, they said in that long presentation video about modding as well.

also here http://www.ign.com/articles/2015/06/16/e3-2015-bethesdas-todd-howard-talks-about-fallout-4-mod-support
Life - forever the Legend in my heart
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
November 08 2015 00:07 GMT
#725
this release is rellay messed up, the holy consoles where people never pirate and are the bestest customers, got the game a week early from retail stores and there are a lot of people out there now spoiling the whole story, so watch out.
Its probably best to not go anywhere near fallout4 on the internet if you plan to play it.
Coppermantis
Profile Joined June 2012
United States845 Posts
November 08 2015 02:15 GMT
#726
On November 08 2015 09:07 LaNague wrote:
this release is rellay messed up, the holy consoles where people never pirate and are the bestest customers, got the game a week early from retail stores and there are a lot of people out there now spoiling the whole story, so watch out.
Its probably best to not go anywhere near fallout4 on the internet if you plan to play it.


Some asshole posted the ending as the title of a thread on the Skyrim Steam boards. Fuck that guy.
hunts
Profile Joined September 2010
United States2113 Posts
November 08 2015 02:18 GMT
#727
Ouch. It's really annoying that it's coming out on a tuesday, when just a few days earlier during the weekend/on friday would've been amazing.
twitch.tv/huntstv 7x legend streamer
Coppermantis
Profile Joined June 2012
United States845 Posts
November 08 2015 02:20 GMT
#728
On November 08 2015 08:25 xtorn wrote:

also here http://www.ign.com/articles/2015/06/16/e3-2015-bethesdas-todd-howard-talks-about-fallout-4-mod-support


As for how mods will work with Fallout 4, Howard explained that players will actually "create another version of your save game." From there, you choose from the menu to play a modded game, so that way nothing terrible can happen to your main save if things break.


So how is this different from just backing up your save file? Is it saying that it will somehow keep track of your progress on a separate, vanilla file so that if your modded one breaks you can load a new save with the vanilla progress still there?

If so that's pretty neat.
Deathstar
Profile Blog Joined May 2010
9150 Posts
November 08 2015 04:17 GMT
#729
http://www.twitch.tv/wafi_ksa_

nother guy fo4
rip passion
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 08 2015 04:45 GMT
#730
Still seems kind of odd that one can cross the entire Fallout 4 map in just 10 minutes...
"Smokey, this is not 'Nam, this is bowling. There are rules."
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
Last Edited: 2015-11-08 04:57:35
November 08 2015 04:56 GMT
#731
On November 08 2015 13:45 {CC}StealthBlue wrote:
Still seems kind of odd that one can cross the entire Fallout 4 map in just 10 minutes...

All the other Bethesda games aren't any different. My biggest problem with Morrowind was that I'd look for some random vague marker on the road for some quest, and after 1 minute realize that I'd walked from one major city to another.

Unless you're talking level 1 with no speed/vehicles/mounts.
Average means I'm better than half of you.
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2015-11-08 05:16:14
November 08 2015 05:15 GMT
#732
On November 08 2015 13:45 {CC}StealthBlue wrote:
Still seems kind of odd that one can cross the entire Fallout 4 map in just 10 minutes...


Depends heavily on priorities i'd say.

If it's a 3d map with different height levels (unlike GTA 5 for example), who cares if you can sprint it in 10 minutes on one level. It's roughly 3 times bigger than Fallout 3 (and all in all bigger than Skyrim), nobody complained there - why is it "a thing" now?

PS: coming from someone who spent roughly 1000 hours on chernarus and taviana. Mapsize doesn't matter at all. What matters is what they filled it with.
On track to MA1950A.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 08 2015 06:18 GMT
#733
On November 08 2015 13:56 WolfintheSheep wrote:
Show nested quote +
On November 08 2015 13:45 {CC}StealthBlue wrote:
Still seems kind of odd that one can cross the entire Fallout 4 map in just 10 minutes...

All the other Bethesda games aren't any different. My biggest problem with Morrowind was that I'd look for some random vague marker on the road for some quest, and after 1 minute realize that I'd walked from one major city to another.

Unless you're talking level 1 with no speed/vehicles/mounts.

You ran from one city to another within a minute in morrowind? wow thats impressive.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
November 08 2015 06:51 GMT
#734
On November 08 2015 15:18 bo1b wrote:
Show nested quote +
On November 08 2015 13:56 WolfintheSheep wrote:
On November 08 2015 13:45 {CC}StealthBlue wrote:
Still seems kind of odd that one can cross the entire Fallout 4 map in just 10 minutes...

All the other Bethesda games aren't any different. My biggest problem with Morrowind was that I'd look for some random vague marker on the road for some quest, and after 1 minute realize that I'd walked from one major city to another.

Unless you're talking level 1 with no speed/vehicles/mounts.

You ran from one city to another within a minute in morrowind? wow thats impressive.

Might have overstated by a minute or so. Just remember like the very first side-quest you pick up, finding the magic ring in the cave. Walked down the road looking for some rock I was supposed to turn left at and ended up in Balmora.
Average means I'm better than half of you.
PhoenixVoid
Profile Blog Joined December 2011
Canada32739 Posts
November 08 2015 07:06 GMT
#735
I could have sworn Todd claimed Fo4 would be the size of Skyrim+Fo3 combined but walking+sprinting through the map from top to bottom in 10-12 minutes doesn't exactly sound huge. Then you subtract the water which I assume will be mostly empty space and it seems Fo4 won't live up to the promised map size.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Svizcy
Profile Joined May 2010
Slovenia300 Posts
November 08 2015 07:10 GMT
#736
On November 08 2015 15:51 WolfintheSheep wrote:
Show nested quote +
On November 08 2015 15:18 bo1b wrote:
On November 08 2015 13:56 WolfintheSheep wrote:
On November 08 2015 13:45 {CC}StealthBlue wrote:
Still seems kind of odd that one can cross the entire Fallout 4 map in just 10 minutes...

All the other Bethesda games aren't any different. My biggest problem with Morrowind was that I'd look for some random vague marker on the road for some quest, and after 1 minute realize that I'd walked from one major city to another.

Unless you're talking level 1 with no speed/vehicles/mounts.

You ran from one city to another within a minute in morrowind? wow thats impressive.

Might have overstated by a minute or so. Just remember like the very first side-quest you pick up, finding the magic ring in the cave. Walked down the road looking for some rock I was supposed to turn left at and ended up in Balmora.



Morrowing has much larger map scale than Oblivion, and much much larger than Skyrim. It's really a shame that they are making fallout map even smaller (if the 10min) run across the entire map is possible.

Some time past since i tested this but Skyrim was arround 30minutes or so, and Morrowind was arround 2 hours.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 08 2015 08:04 GMT
#737
On November 08 2015 15:51 WolfintheSheep wrote:
Show nested quote +
On November 08 2015 15:18 bo1b wrote:
On November 08 2015 13:56 WolfintheSheep wrote:
On November 08 2015 13:45 {CC}StealthBlue wrote:
Still seems kind of odd that one can cross the entire Fallout 4 map in just 10 minutes...

All the other Bethesda games aren't any different. My biggest problem with Morrowind was that I'd look for some random vague marker on the road for some quest, and after 1 minute realize that I'd walked from one major city to another.

Unless you're talking level 1 with no speed/vehicles/mounts.

You ran from one city to another within a minute in morrowind? wow thats impressive.

Might have overstated by a minute or so. Just remember like the very first side-quest you pick up, finding the magic ring in the cave. Walked down the road looking for some rock I was supposed to turn left at and ended up in Balmora.

Unless you've specced into athletics + speed and are a redguard I have serious doubts you're going from seyda need to balmora in under 10 minutes by just wandering around.
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
November 08 2015 08:38 GMT
#738
Thing is, i prefer a smaller map with individual detail to a gigantic map which looks the same north and south and has the same dungeons and opponents everywhere. I dont think fo4 will make me think : damn there is nothing to do this map is way to small.
so i actually appreciate not having to walk 2 hours. Not all change is bad guys.
This is our town, scrub
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
November 08 2015 08:49 GMT
#739
On November 08 2015 17:38 Kleinmuuhg wrote:
Thing is, i prefer a smaller map with individual detail to a gigantic map which looks the same north and south and has the same dungeons and opponents everywhere. I dont think fo4 will make me think : damn there is nothing to do this map is way to small.
so i actually appreciate not having to walk 2 hours. Not all change is bad guys.

Fair point except morrowind was so packed full of shit to do that its sequels (fallout 3, new vegas, oblivion, skyrim) all are lacking and smaller.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
Last Edited: 2015-11-08 09:11:10
November 08 2015 09:05 GMT
#740
On November 08 2015 17:04 bo1b wrote:
Show nested quote +
On November 08 2015 15:51 WolfintheSheep wrote:
On November 08 2015 15:18 bo1b wrote:
On November 08 2015 13:56 WolfintheSheep wrote:
On November 08 2015 13:45 {CC}StealthBlue wrote:
Still seems kind of odd that one can cross the entire Fallout 4 map in just 10 minutes...

All the other Bethesda games aren't any different. My biggest problem with Morrowind was that I'd look for some random vague marker on the road for some quest, and after 1 minute realize that I'd walked from one major city to another.

Unless you're talking level 1 with no speed/vehicles/mounts.

You ran from one city to another within a minute in morrowind? wow thats impressive.

Might have overstated by a minute or so. Just remember like the very first side-quest you pick up, finding the magic ring in the cave. Walked down the road looking for some rock I was supposed to turn left at and ended up in Balmora.

Unless you've specced into athletics + speed and are a redguard I have serious doubts you're going from seyda need to balmora in under 10 minutes by just wandering around.

What made morrowind seem big is that running drained your stamina. Walking was the default option. If I'm not mistaken the trek from Seyda Neen to Balmora takes about 15-20 minutes the first time you do it. There's also no fast travel so you need to know your way around the "public transportation system".

In all, I still find Morrowind to be superior to both Oblivion and Skyrim. It managed to suck me in a lot more than either of its successors did. Fallout 3 actually managed to scratch that itch that Morrowind did, even though I felt I had pretty much seen all there is to it after 30-40 hours. One of the main things I like about both Morrowind and Fallout 3 is that during the main quest you also get the chance, and are in a way forced to learn why things are the way they are. In Oblivion and Skyrim you can just wander around without having a clue, which bothers me, and their main quests have about the same quality of writing than many sidequests, which is disappointing. It felt to me that Bethesda spent way too much time on the environmental details while they should have spent more time actually developing the story and lore.
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