Simple Questions, Simple Answers - Page 15
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Yrr
Germany796 Posts
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Dangermousecatdog
United Kingdom7084 Posts
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Yrr
Germany796 Posts
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b3nd3r
Germany158 Posts
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Hofflerand
United States3 Posts
On March 27 2015 09:51 b3nd3r wrote: k, to stay healthy I'll get a new kevlar around 60 when my cash floats and in need I can stay with it until it's reaching ~40, in really bad cases even lower. So I can spend a little more on weaps/nades. Thanks guys! I've played 1.6, Source, and GO and I can't remember my Kevlar ever running out. I'll only refresh it if I'm at ~25 and it rarely gets that low. Don't waste your money! | ||
Aocowns
Norway6070 Posts
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Nagisama
Canada4481 Posts
Long answer, a general rule of thumb is if you're encountering someone early in the round, and in the open, have a gun out. An example is defending B. At start of the round, if you run into the DDs and you're blinded, chances are they're rushing you, so by the time you throw a counter flash, they're out of tunnels and shooting you up. Ways to defend that, pre-flash it, or just have your gun out if you hear that flash come out the tunnels. If it's a bit later in the round, and about to execute onto the site by flashing out of B tunnels, you might already be in your position, so you can throw a pop flash without them knowing where you're hiding, wait for that to pop, come out and shoot some blind Ts then hide/call for backup. | ||
Souma
2nd Worst City in CA8938 Posts
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lastpuritan
United States540 Posts
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crappen
Norway1546 Posts
Maybe first, how do you counter an eco using regular guns, and how should you counter a Tec-9 eco? Sorry if not quick question | ||
Souma
2nd Worst City in CA8938 Posts
On the CT side you want to force battles from a distance. The last thing you want to do is hide in some corner and let a Terrorist fly out and run and gun you down. The best thing to do is to actually peek and force battles at range instead of playing passively. That'll give you a much better shot than shyly holding a close angle. Of course, people will tell you that the Tec-9's accuracy is pretty nuts regardless, but you still have a much better shot at long range than close for sure. Also, a big mistake a lot of teams make is pulling out nades while the terrorists are rushing in with Tec-9's. That is foolish as you're just giving T's more time to close in and often people die because of this. If you want to nade/flash them, have a partner do it for you while you keep them at bay, but if you're the closest one to the T's, most of the time you cannot afford to because Terrorists with Tec-9s just don't care. | ||
MassHysteria
United States3678 Posts
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iXphobos
Germany1464 Posts
On March 30 2015 03:38 crappen wrote: ... and how should you counter a Tec-9 eco? You don't. You die and do the same on T side. | ||
Headshot
United States1656 Posts
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NihiLStarcraft
Denmark1413 Posts
Here's my keybind. Just put that into console in one line and hit return. Replace "i" with the key you want. And use "mp_ignore_round_win_conditions 1" (or something very similar to that) to make the round go on forever. | ||
Nagisama
Canada4481 Posts
On March 31 2015 06:22 Headshot wrote: I'm not sure if this question belongs in this thread, but I'm trying to create a gametype for practicing grenades, so I copied the cfg file from this guide, but it doesn't seem to be working. I am able to pull up the file correctly after joining a bot game with "exec nadepractice", but I am not able to buy any nades, and the keys I replaced "KEY" with in the binds section of the cfg file do not do anything. Very confused. Have to type "exec nadepractice.cfg". You're missing the .cfg portion. Try that and see if it works. Also, what key are you binding the commands to? Certain keys are not as intuitive as just "bind 'a'". For example, if it's the keypad, then it's "kp_end" for "1" on the keypad, and so on. | ||
xxsaznpride
United States506 Posts
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Netscape9
United States139 Posts
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Fencar
United States2694 Posts
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Netscape9
United States139 Posts
On April 02 2015 12:53 Fencar wrote: As far as matchmaking goes, it's just a separate tab of maps you choose from. Many of the maps in the competitive map section are also often played in pro games, so there's that. Alright thanks for the answer. | ||
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