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Germany / USA16648 Posts
Wow, I haven't played Q1 since 1999 or so and yeah DM6 was the best. I don't even want to know how many hours a day we spent playing it on LAN back in the day.
And of course Action Quake, more fun than Counterstrike could ever be.
Good old days, I'm feeling nostalgic again
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action quake owns all they tried to make a remake for unreal2005 but it wasnt all that good.. and barely had any poeple playing besides me and a few of the makers
I know poeple still plays actionquake2 but its such an hassle to run the game nowadays
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Vatican City State1176 Posts
can you dl quake 1 legally by now? I never played Quake 1, but played Quake 3 insted (awesome game), but I would really like to... =)
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Yea i've tried to DL it places and i always had problems understanding how to install it and/or run it. I know it runs from DOS. If anyone knows that would be great. Im pretty sure its legal to download like duke3d and those old games.
Quake 1 and 2 were dope for the multiplayer Co-Op of the mission mode.
Can these be played in this version?
What is proquake?
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Bump now that instructions are done.
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United States12240 Posts
I disagree, I always liked DM3. That was the one with the rocket launcher near the water right?
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does Quake 1 has chainsaw? I will only play if it has chainsaw!!! GRRR!
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United States7166 Posts
no it has the axe.
and btw DM2 > DM6
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Godly. I still play team fortress classic to this day.
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A little off topic, but what was the FPS that first introduced the mouse as a movement + aiming tool? As opposed to the Doom days when you used the four arrow keys for moving, alt plus left/right keys for strafing, and some other buttons for firing.
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it has Axe? GOod enuf  I remember playing Quake 2 and BFG, when ur not firing it, looks like a huge chainsaw. so I charged it up, and guess what? It sounded like a chainsaw... So I charged it and rammed into a little footman expecting blood flying but I blew both of us up in little bits xD GOod times.
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i still play a bit of q1 and it rocks :D the only fps that comes close to it is q2, gameplay>graphics btw isn't blood run more fun than dm6?
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Anyone fancy playing the game over hamachi?
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Quake2 is much better imho. You can strafejump higher then normal jumps and doublejump and such. So fun.
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how do I play this with bots?
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i think the omicron bots are quite good, if i remember from like 7 years ago... you ust add the -omicron tag in the shortcut properties...
once i get around to installing this sometime and get up to speed, ill take you up on this chobocop
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United States12240 Posts
I actually prefer Quake 1 co-op to Deathmatch though. Taking shortcuts through the levels attempting to mimic Quake Done Quick is a ton of fun, and since there's no friendly fire you can be reckless and carefree.
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This was one of the first fps I played when I was a kid I remember playing through the game co-op with a friend, and I was scared as hell;)
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On December 13 2006 21:25 Gandalf wrote: A little off topic, but what was the FPS that first introduced the mouse as a movement + aiming tool? As opposed to the Doom days when you used the four arrow keys for moving, alt plus left/right keys for strafing, and some other buttons for firing.
Doom was played with mouse too
As for Quake2 having better jumping "tricks" i'll just say insane bunny in QW.
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chobocop
do you know what console command i can use to take off auto-aim?
i am using your config (aside from inverted mouse, and i use 'wasd' movement and f for impulse 6
it seems that when i fire a rocket at the ground (around the opponent ala. thresh), it re-centers my aim to fire the rocket directly at the players torso (center)... if he strafes he receives no damage whatsoever instead of splash dmg.
thanks
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United States12240 Posts
On December 15 2006 12:23 yadayada wrote: chobocop
do you know what console command i can use to take off auto-aim?
i am using your config (aside from inverted mouse, and i use 'wasd' movement and f for impulse 6
it seems that when i fire a rocket at the ground (around the opponent ala. thresh), it re-centers my aim to fire the rocket directly at the players torso (center)... if he strafes he receives no damage whatsoever instead of splash dmg.
thanks
/sv_autoaim 1 I believe.
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I'm confused on what to do after step 1. I extracted the QUAKE1 folder. But the files you mention in the next steps are already in the folder. They look like they're the same versions too.
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the command to turn off autoaim within qw is no_aim 1
no thread about quake 1 is complete without mention of dm4.
these days the movement of quake 1 is insane. surfing off rockets, bunnyhopping like madman.
if you're not one of these godly insane hardcore people who kept playing for the last 8 years, i'd love to duel you.
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warsow is pretty similar to QW
its a standalone game in its 2nd beta stage. check it out : www.warsow.net
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The problem with DM games is that, assuming you play it online, you are facing a number of players who really excel at these games even if it's a pub, for a variety of resasons. DM scene is declining but those who still play them are the elites left, they are in it for a much, much longer time especially for games like QW and CPM, those are the among the fastest games and you also need a decent settings that's not generated by Quake. I found myself not lasting very long just like in Starcraft as everything move so fast (I use really low sens, since I play CS and other popular slow-motion shooters too, I found DM game experiences aid quite a bit when you go back to those slow games.
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I thought Quake 2 was... "The edge" q2dm1
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I'm pretty sure original Doom only had keyboard support. When it came out for Windows 95 it had mouse support.
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United States12240 Posts
On December 15 2006 22:34 HowitZer wrote: I'm pretty sure original Doom only had keyboard support. When it came out for Windows 95 it had mouse support.
The DOS version had mouse support but the sensitivity was always extremely low, even on the highest setting. People had to rely on custom mouse drivers (which were eventually banned from tournaments) to achieve "normal" sensitivity.
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If anybody wants I put up a dedicated COOP server
71.204.247.154
Would anybody be interested in some serious oldschool action along the lines of doom2 dm/coop?
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I WILL DEFINITELY PLAY OVER HAMACHI! AIM: harshskills
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SV_autoaim 0 I believe, 1 or 2 give slightly different 'help' for players that have never used the mouse to aim before.
There is already a dedicated coop server. It's Coop.quakeone.com I believe. I will double check and edit if it's different.
He does make a point about how practicing on quake1 deathmatch can trememdously improve your skills in other games.
A few Clan Kapitol members are crosstraining quake1 with me to prepare for professional Q3 and Q4 tournaments.
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Dont need hamachi, there are several tcp/ip server based versions of doom available now.
Looks like that coop server (coop.runequake.com) is running custom maps and such. The one I set up is more or less as vanilla as it gets, and ready to go from level 1, to reminisce in the days when you first opened up that cd. Plus since it's us, we can do whatever we want with it.
Maybe even convert it back to deathmatch later and just play each other, since im sure we all blow nuts.
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If anyone wants to play go to IRC network Gamesurge.net and #quake1 also, you can aim me at harshskills. Thanks.
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Can I get that link renewed?
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hl1 multiplayer > all
that map with the nuclear bunker, oh yeah
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On January 03 2007 03:52 chicken` wrote: hl1 multiplayer > all
that map with the nuclear bunker, oh yeah
I remember unleast 2 maps with a nuclear bunker
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Something is wrong when i try to play the game the screen is like flashing between the startup quake loading screen and the actual game. it worked fine on the home computer, whats going on?
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I got monster lag everywhere. 1mb
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On December 14 2006 09:48 Leon-bw wrote:Show nested quote +On December 13 2006 21:25 Gandalf wrote: A little off topic, but what was the FPS that first introduced the mouse as a movement + aiming tool? As opposed to the Doom days when you used the four arrow keys for moving, alt plus left/right keys for strafing, and some other buttons for firing. Doom was played with mouse too As for Quake2 having better jumping "tricks" i'll just say insane bunny in QW.
In doom like in Duke Nukem 3D if someone was on higher or lower ground the gun would automaticly shoot in that direction so using the mouse was pointless.
1st FPS game where using the mouse became necessary was Marathon on Mac. 1st FPS to really be successfull using the mouse : Quake1
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On January 05 2007 04:04 Beamo wrote:Show nested quote +On December 14 2006 09:48 Leon-bw wrote:On December 13 2006 21:25 Gandalf wrote: A little off topic, but what was the FPS that first introduced the mouse as a movement + aiming tool? As opposed to the Doom days when you used the four arrow keys for moving, alt plus left/right keys for strafing, and some other buttons for firing. Doom was played with mouse too As for Quake2 having better jumping "tricks" i'll just say insane bunny in QW. In doom like in Duke Nukem 3D if someone was on higher or lower ground the gun would automaticly shoot in that direction so using the mouse was pointless. Not true, all good Doom players used the mouse (for example) because it allows you to turn (and hence aim) much quicker than with the keyboard.
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On January 05 2007 04:54 gravity wrote:Show nested quote +On January 05 2007 04:04 Beamo wrote:On December 14 2006 09:48 Leon-bw wrote:On December 13 2006 21:25 Gandalf wrote: A little off topic, but what was the FPS that first introduced the mouse as a movement + aiming tool? As opposed to the Doom days when you used the four arrow keys for moving, alt plus left/right keys for strafing, and some other buttons for firing. Doom was played with mouse too As for Quake2 having better jumping "tricks" i'll just say insane bunny in QW. In doom like in Duke Nukem 3D if someone was on higher or lower ground the gun would automaticly shoot in that direction so using the mouse was pointless. Not true, all good Doom players used the mouse (for example) because it allows you to turn (and hence aim) much quicker than with the keyboard.
True, I meant the vertical aim is pointless
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On January 05 2007 05:18 Beamo wrote:Show nested quote +On January 05 2007 04:54 gravity wrote:On January 05 2007 04:04 Beamo wrote:On December 14 2006 09:48 Leon-bw wrote:On December 13 2006 21:25 Gandalf wrote: A little off topic, but what was the FPS that first introduced the mouse as a movement + aiming tool? As opposed to the Doom days when you used the four arrow keys for moving, alt plus left/right keys for strafing, and some other buttons for firing. Doom was played with mouse too As for Quake2 having better jumping "tricks" i'll just say insane bunny in QW. In doom like in Duke Nukem 3D if someone was on higher or lower ground the gun would automaticly shoot in that direction so using the mouse was pointless. Not true, all good Doom players used the mouse (for example) because it allows you to turn (and hence aim) much quicker than with the keyboard. True, I meant the vertical aim is pointless
First of all, some of the best doom players did use the keyboard only, even a few of the best Q1 playes used keyboard only (for a while), although for most people it would be insane or simply impossible to compete in Q1 with keyboard only. Some of us (in Q1) moved forward with the right mouse button for a long time, and there were many other weird setups, even at a high level of play.
The comment on duke nukem and autoaim hits me as strange. At competitive levels, firing "in someone's direction" is about as specific as attack-moving in bw. How do you hit someone exiting your room through a small window for instance (if you are so late you cannot hit him directly)? The answer, obviously, is that you manually target one of the edges next to him with splash damage. Try that with vertical autoaim. Even a person just standing on a ledge above you is hard to hit with autoaim. And Duke Nukem had plenty of vertical movement and splash damage.
I don't think "keyboard only" survived any further than Q1 though, maybe a little while into quakeworld. I still don't understand how they managed to play that well without a mouse, but I know it required a lot of tuning of your config files (even more than for the rest of us).
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We used to play Quake 1, Duke3d, Mechwarrior, Shadow warrior, with straight keyboard, you had to master the alt strafe. You used your left hand to shoot with control, swim, jump, duck, and strafe and you used your right hand on the arrow keys for movement, If needed you had to push the page up/down for looking vertically. It wasn't so bad when you had auto aiming and homing for games like Duke Nukem.
I remember the good old days of Duke Lan with like 10 of my friends, you had to run around spamming A and Z for jump and duck because it kinda messed up the auto aiming.
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I played duke 3d on lan 2days ago... It's still fun. I cant come up with any fps that is as interactive as duke or the other build based games. I'm sure there are some but I just havent found them... Personally I have waaayyy more problems playing duke than Q1, like aiming in pure gunfights ect.
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