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Quake1: the benchmark of FPS

Forum Index > General Games
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ChoboCop
Profile Joined July 2004
United States954 Posts
Last Edited: 2006-12-13 08:04:05
December 13 2006 04:17 GMT
#1
Instructions and links to getting owned on Quake1:
1. http://www.quake1dm.com/quake1.zip - this contains all the game files. Just use C:\quake
2. http://www.quake1dm.com/proquake/glpro350.zip - Install to quake folder. ProQuake is a client with advanced functionality and stops cheating.
3. http://www.quake1dm.com/proquake/qsecurity.dll - This works with PQ to allow you to connect to Cheat-Free servers.
4. http://download.yousendit.com/CA37087F4CB69E46 - This file goes in the ID1 folder. This is my config with all the tweaks. Just change it to suit your prefered movement/weapon setup.
5. http://www.quakeone.com/index.php?ind=downloads&op=view_file&file_id=166 - The ProQuake launcher allows you to easily launch replays in a window or run ProQuake.
6. http://www.quakeone.com/index.php?ind=servers - Use this page to find a server near you with people! (US and CAN players will want to play at quake.crmod.com(DM),rage.quakeone.com&chi.nailed.org(clan arena), quake.shmack.net(runequake).
7. READY TO PLAY? PQ Launcher -> Plain start -> hit "`" to bring down the console. Type "exec cfg.cfg" then "connect serverhere.com"
8. Get owned by my shaft and lick my rocks.

Even fatality(the most successful FPS player ever) has said it: Quake1 is the standard for FPS and where he learned the strategy of deathmatch.

I thought I would make an open challenge to anyone 1v1 q1 dm6.
Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered.
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
December 13 2006 04:44 GMT
#2
Wow, I haven't played Q1 since 1999 or so and yeah DM6 was the best. I don't even want to know how many hours a day we spent playing it on LAN back in the day.

And of course Action Quake, more fun than Counterstrike could ever be.

Good old days, I'm feeling nostalgic again
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
humblegar
Profile Blog Joined October 2004
Norway883 Posts
December 13 2006 05:24 GMT
#3
I don't think quakeworld players care about what fatality says :p

http://quakeworld.nu/ has lots of links and activity still I guess.

And the match above all matches: Clan 9 shows Tresh and Deathrow how quake/quakeworld is played: http://www.gotfrag.com/portal/story/30854/?spage=3.
Fallen
Profile Joined October 2005
Canada192 Posts
December 13 2006 05:45 GMT
#4
action quake owns all they tried to make a remake for unreal2005 but it wasnt all that good.. and barely had any poeple playing besides me and a few of the makers

I know poeple still plays actionquake2 but its such an hassle to run the game nowadays
oh hay
Sadir
Profile Blog Joined December 2005
Vatican City State1176 Posts
December 13 2006 05:50 GMT
#5
can you dl quake 1 legally by now?
I never played Quake 1, but played Quake 3 insted (awesome game), but I would really like to... =)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2006-12-13 06:01:32
December 13 2006 05:57 GMT
#6
Yea i've tried to DL it places and i always had problems understanding how to install it and/or run it. I know it runs from DOS. If anyone knows that would be great. Im pretty sure its legal to download like duke3d and those old games.

Quake 1 and 2 were dope for the multiplayer Co-Op of the mission mode.

Can these be played in this version?

What is proquake?
..and then I would, ya know, check em'. (Aka SpoR)
ChoboCop
Profile Joined July 2004
United States954 Posts
Last Edited: 2006-12-13 07:40:22
December 13 2006 07:39 GMT
#7
Okay here is the link for the game Quake1.
http://www.quake1dm.com/quake1.zip
Actually I'll just edit my 1st post with instructions.
Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered.
ChoboCop
Profile Joined July 2004
United States954 Posts
December 13 2006 08:05 GMT
#8
Bump now that instructions are done.
Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
December 13 2006 08:34 GMT
#9
I disagree, I always liked DM3. That was the one with the rocket launcher near the water right?
Moderator
ChoboCop
Profile Joined July 2004
United States954 Posts
December 13 2006 08:49 GMT
#10
Yup
Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 13 2006 08:55 GMT
#11
does Quake 1 has chainsaw? I will only play if it has chainsaw!!!
GRRR!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
December 13 2006 09:41 GMT
#12
no it has the axe.

and btw DM2 > DM6
ModeratorBlame yourself or God
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
December 13 2006 11:45 GMT
#13
Godly. I still play team fortress classic to this day.
I admire your commitment to being *very* oily
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
December 13 2006 12:25 GMT
#14
A little off topic, but what was the FPS that first introduced the mouse as a movement + aiming tool? As opposed to the Doom days when you used the four arrow keys for moving, alt plus left/right keys for strafing, and some other buttons for firing.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 13 2006 12:46 GMT
#15
it has Axe?
GOod enuf
I remember playing Quake 2 and BFG, when ur not firing it, looks like a huge chainsaw.
so I charged it up, and guess what? It sounded like a chainsaw...
So I charged it and rammed into a little footman expecting blood flying but I blew both of us up in little bits
xD GOod times.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Stormich
Profile Joined August 2003
Croatia336 Posts
December 13 2006 18:00 GMT
#16
i still play a bit of q1 and it rocks :D the only fps that comes close to it is q2, gameplay>graphics btw isn't blood run more fun than dm6?
hi
Jelly
Profile Blog Joined August 2006
United Kingdom137 Posts
December 13 2006 18:22 GMT
#17
Anyone fancy playing the game over hamachi?
Time is never wasted - When your wasted all the time.
Tezumai
Profile Joined September 2006
Sweden19 Posts
December 13 2006 19:38 GMT
#18
Quake2 is much better imho. You can strafejump higher then normal jumps and doublejump and such. So fun.
How can you thrust anyone that bleeds one week in the month without dying?
Lisk
Profile Blog Joined May 2006
Latvia376 Posts
December 13 2006 20:03 GMT
#19
CPMA > QW > *
I use(ed) ezquake o.O
http://en.wikipedia.org/wiki/EzQuake
http://ezquake.sourceforge.net/gallery/
Immer[Forever]
Profile Joined May 2003
Sweden278 Posts
December 13 2006 20:47 GMT
#20
how do I play this with bots?
yadayada
Profile Joined December 2006
Canada8 Posts
December 13 2006 23:51 GMT
#21
i think the omicron bots are quite good, if i remember from like 7 years ago... you ust add the -omicron tag in the shortcut properties...

once i get around to installing this sometime and get up to speed, ill take you up on this chobocop
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
December 14 2006 00:15 GMT
#22
I actually prefer Quake 1 co-op to Deathmatch though. Taking shortcuts through the levels attempting to mimic Quake Done Quick is a ton of fun, and since there's no friendly fire you can be reckless and carefree.
Moderator
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
Last Edited: 2006-12-14 00:29:45
December 14 2006 00:29 GMT
#23
This was one of the first fps I played when I was a kid I remember playing through the game co-op with a friend, and I was scared as hell;)
Enter a Uh
Leon-bw
Profile Joined November 2006
France44 Posts
December 14 2006 00:48 GMT
#24
On December 13 2006 21:25 Gandalf wrote:
A little off topic, but what was the FPS that first introduced the mouse as a movement + aiming tool? As opposed to the Doom days when you used the four arrow keys for moving, alt plus left/right keys for strafing, and some other buttons for firing.


Doom was played with mouse too

As for Quake2 having better jumping "tricks" i'll just say insane bunny in QW.
yadayada
Profile Joined December 2006
Canada8 Posts
December 15 2006 03:23 GMT
#25
chobocop

do you know what console command i can use to take off auto-aim?

i am using your config (aside from inverted mouse, and i use 'wasd' movement and f for impulse 6

it seems that when i fire a rocket at the ground (around the opponent ala. thresh), it re-centers my aim to fire the rocket directly at the players torso (center)... if he strafes he receives no damage whatsoever instead of splash dmg.

thanks
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
December 15 2006 05:30 GMT
#26
On December 15 2006 12:23 yadayada wrote:
chobocop

do you know what console command i can use to take off auto-aim?

i am using your config (aside from inverted mouse, and i use 'wasd' movement and f for impulse 6

it seems that when i fire a rocket at the ground (around the opponent ala. thresh), it re-centers my aim to fire the rocket directly at the players torso (center)... if he strafes he receives no damage whatsoever instead of splash dmg.

thanks


/sv_autoaim 1 I believe.
Moderator
msadc
Profile Joined February 2006
United States152 Posts
Last Edited: 2006-12-15 05:31:28
December 15 2006 05:31 GMT
#27
I'm confused on what to do after step 1. I extracted the QUAKE1 folder. But the files you mention in the next steps are already in the folder. They look like they're the same versions too.
stiffpinkie
Profile Joined October 2004
United States10 Posts
December 15 2006 05:54 GMT
#28
the command to turn off autoaim within qw is no_aim 1

no thread about quake 1 is complete without mention of dm4.

these days the movement of quake 1 is insane. surfing off rockets, bunnyhopping like madman.

if you're not one of these godly insane hardcore people who kept playing for the last 8 years, i'd love to duel you.
thelawenforcer
Profile Joined December 2006
4 Posts
December 15 2006 10:10 GMT
#29
warsow is pretty similar to QW

its a standalone game in its 2nd beta stage. check it out : www.warsow.net
spammerA
Profile Joined July 2006
China355 Posts
December 15 2006 10:39 GMT
#30
The problem with DM games is that, assuming you play it online, you are facing a number of players who really excel at these games even if it's a pub, for a variety of resasons. DM scene is declining but those who still play them are the elites left, they are in it for a much, much longer time especially for games like QW and CPM, those are the among the fastest games and you also need a decent settings that's not generated by Quake. I found myself not lasting very long just like in Starcraft as everything move so fast (I use really low sens, since I play CS and other popular slow-motion shooters too, I found DM game experiences aid quite a bit when you go back to those slow games.
lololol
Profile Joined February 2006
5198 Posts
December 15 2006 12:39 GMT
#31
I thought Quake 2 was...
"The edge" q2dm1
I'll call Nada.
HowitZer
Profile Joined February 2003
United States1610 Posts
December 15 2006 13:34 GMT
#32
I'm pretty sure original Doom only had keyboard support. When it came out for Windows 95 it had mouse support.
Human teleportation, molecular decimation, breakdown and reformation is inherently purging. It makes a man acute.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
December 15 2006 13:40 GMT
#33
On December 15 2006 22:34 HowitZer wrote:
I'm pretty sure original Doom only had keyboard support. When it came out for Windows 95 it had mouse support.


The DOS version had mouse support but the sensitivity was always extremely low, even on the highest setting. People had to rely on custom mouse drivers (which were eventually banned from tournaments) to achieve "normal" sensitivity.
Moderator
NewbSaibot
Profile Joined May 2004
3849 Posts
Last Edited: 2006-12-15 14:52:55
December 15 2006 14:05 GMT
#34
If anybody wants I put up a dedicated COOP server

71.204.247.154

Would anybody be interested in some serious oldschool action along the lines of doom2 dm/coop?
I went to the chippy last night and only orderd chips because I knew I could get fish from her bushy plate.
ChoboCop
Profile Joined July 2004
United States954 Posts
December 15 2006 14:55 GMT
#35
I WILL DEFINITELY PLAY OVER HAMACHI!
AIM: harshskills
Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered.
ChoboCop
Profile Joined July 2004
United States954 Posts
December 15 2006 14:59 GMT
#36
SV_autoaim 0 I believe, 1 or 2 give slightly different 'help' for players that have never used the mouse to aim before.

There is already a dedicated coop server. It's Coop.quakeone.com I believe. I will double check and edit if it's different.

He does make a point about how practicing on quake1 deathmatch can trememdously improve your skills in other games.

A few Clan Kapitol members are crosstraining quake1 with me to prepare for professional Q3 and Q4 tournaments.
Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered.
NewbSaibot
Profile Joined May 2004
3849 Posts
Last Edited: 2006-12-15 15:12:23
December 15 2006 15:03 GMT
#37
Dont need hamachi, there are several tcp/ip server based versions of doom available now.

Looks like that coop server (coop.runequake.com) is running custom maps and such. The one I set up is more or less as vanilla as it gets, and ready to go from level 1, to reminisce in the days when you first opened up that cd. Plus since it's us, we can do whatever we want with it.

Maybe even convert it back to deathmatch later and just play each other, since im sure we all blow nuts.
I went to the chippy last night and only orderd chips because I knew I could get fish from her bushy plate.
ChoboCop
Profile Joined July 2004
United States954 Posts
December 18 2006 14:56 GMT
#38
If anyone wants to play go to IRC network Gamesurge.net and #quake1
also, you can aim me at harshskills.
Thanks.
Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 02 2007 17:13 GMT
#39
On December 13 2006 13:17 ChoboCop wrote:

4. http://download.yousendit.com/CA37087F4CB69E46 - This file goes in the ID1 folder. This is my config with all the tweaks. Just change it to suit your prefered movement/weapon setup.


Can I get that link renewed?
..and then I would, ya know, check em'. (Aka SpoR)
chicken`
Profile Joined January 2004
Germany3478 Posts
January 02 2007 18:52 GMT
#40
hl1 multiplayer > all

that map with the nuclear bunker, oh yeah
jeremy clarkson = god
lololol
Profile Joined February 2006
5198 Posts
January 02 2007 19:39 GMT
#41
On January 03 2007 03:52 chicken` wrote:
hl1 multiplayer > all

that map with the nuclear bunker, oh yeah


I remember unleast 2 maps with a nuclear bunker
I'll call Nada.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 03 2007 06:02 GMT
#42
Something is wrong when i try to play the game the screen is like flashing between the startup quake loading screen and the actual game. it worked fine on the home computer, whats going on?
..and then I would, ya know, check em'. (Aka SpoR)
Polis
Profile Joined January 2005
Poland1292 Posts
Last Edited: 2007-01-04 04:30:19
January 04 2007 04:30 GMT
#43
I got monster lag everywhere. 1mb
ChoboCop
Profile Joined July 2004
United States954 Posts
January 04 2007 17:55 GMT
#44
By request I have re-uploaded my config file for quake1 NQ.
http://download.yousendit.com/44A67B987741CDAF
Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered.
Beamo
Profile Joined March 2003
France1279 Posts
January 04 2007 19:04 GMT
#45
On December 14 2006 09:48 Leon-bw wrote:
Show nested quote +
On December 13 2006 21:25 Gandalf wrote:
A little off topic, but what was the FPS that first introduced the mouse as a movement + aiming tool? As opposed to the Doom days when you used the four arrow keys for moving, alt plus left/right keys for strafing, and some other buttons for firing.


Doom was played with mouse too

As for Quake2 having better jumping "tricks" i'll just say insane bunny in QW.


In doom like in Duke Nukem 3D if someone was on higher or lower ground the gun would automaticly shoot in that direction so using the mouse was pointless.

1st FPS game where using the mouse became necessary was Marathon on Mac. 1st FPS to really be successfull using the mouse : Quake1
gravity
Profile Joined March 2004
Australia2041 Posts
January 04 2007 19:54 GMT
#46
On January 05 2007 04:04 Beamo wrote:
Show nested quote +
On December 14 2006 09:48 Leon-bw wrote:
On December 13 2006 21:25 Gandalf wrote:
A little off topic, but what was the FPS that first introduced the mouse as a movement + aiming tool? As opposed to the Doom days when you used the four arrow keys for moving, alt plus left/right keys for strafing, and some other buttons for firing.


Doom was played with mouse too

As for Quake2 having better jumping "tricks" i'll just say insane bunny in QW.


In doom like in Duke Nukem 3D if someone was on higher or lower ground the gun would automaticly shoot in that direction so using the mouse was pointless.

Not true, all good Doom players used the mouse (for example) because it allows you to turn (and hence aim) much quicker than with the keyboard.
Beamo
Profile Joined March 2003
France1279 Posts
January 04 2007 20:18 GMT
#47
On January 05 2007 04:54 gravity wrote:
Show nested quote +
On January 05 2007 04:04 Beamo wrote:
On December 14 2006 09:48 Leon-bw wrote:
On December 13 2006 21:25 Gandalf wrote:
A little off topic, but what was the FPS that first introduced the mouse as a movement + aiming tool? As opposed to the Doom days when you used the four arrow keys for moving, alt plus left/right keys for strafing, and some other buttons for firing.


Doom was played with mouse too

As for Quake2 having better jumping "tricks" i'll just say insane bunny in QW.


In doom like in Duke Nukem 3D if someone was on higher or lower ground the gun would automaticly shoot in that direction so using the mouse was pointless.

Not true, all good Doom players used the mouse (for example) because it allows you to turn (and hence aim) much quicker than with the keyboard.


True, I meant the vertical aim is pointless
humblegar
Profile Blog Joined October 2004
Norway883 Posts
Last Edited: 2007-01-04 21:41:26
January 04 2007 21:40 GMT
#48
On January 05 2007 05:18 Beamo wrote:
Show nested quote +
On January 05 2007 04:54 gravity wrote:
On January 05 2007 04:04 Beamo wrote:
On December 14 2006 09:48 Leon-bw wrote:
On December 13 2006 21:25 Gandalf wrote:
A little off topic, but what was the FPS that first introduced the mouse as a movement + aiming tool? As opposed to the Doom days when you used the four arrow keys for moving, alt plus left/right keys for strafing, and some other buttons for firing.


Doom was played with mouse too

As for Quake2 having better jumping "tricks" i'll just say insane bunny in QW.


In doom like in Duke Nukem 3D if someone was on higher or lower ground the gun would automaticly shoot in that direction so using the mouse was pointless.

Not true, all good Doom players used the mouse (for example) because it allows you to turn (and hence aim) much quicker than with the keyboard.


True, I meant the vertical aim is pointless


First of all, some of the best doom players did use the keyboard only, even a few of the best Q1 playes used keyboard only (for a while), although for most people it would be insane or simply impossible to compete in Q1 with keyboard only. Some of us (in Q1) moved forward with the right mouse button for a long time, and there were many other weird setups, even at a high level of play.

The comment on duke nukem and autoaim hits me as strange. At competitive levels, firing "in someone's direction" is about as specific as attack-moving in bw. How do you hit someone exiting your room through a small window for instance (if you are so late you cannot hit him directly)? The answer, obviously, is that you manually target one of the edges next to him with splash damage. Try that with vertical autoaim. Even a person just standing on a ledge above you is hard to hit with autoaim. And Duke Nukem had plenty of vertical movement and splash damage.

I don't think "keyboard only" survived any further than Q1 though, maybe a little while into quakeworld. I still don't understand how they managed to play that well without a mouse, but I know it required a lot of tuning of your config files (even more than for the rest of us).
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-01-05 01:31:20
January 05 2007 01:29 GMT
#49
We used to play Quake 1, Duke3d, Mechwarrior, Shadow warrior, with straight keyboard, you had to master the alt strafe. You used your left hand to shoot with control, swim, jump, duck, and strafe and you used your right hand on the arrow keys for movement, If needed you had to push the page up/down for looking vertically. It wasn't so bad when you had auto aiming and homing for games like Duke Nukem.

I remember the good old days of Duke Lan with like 10 of my friends, you had to run around spamming A and Z for jump and duck because it kinda messed up the auto aiming.
..and then I would, ya know, check em'. (Aka SpoR)
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
January 05 2007 06:19 GMT
#50
I played duke 3d on lan 2days ago... It's still fun. I cant come up with any fps that is as interactive as duke or the other build based games. I'm sure there are some but I just havent found them...
Personally I have waaayyy more problems playing duke than Q1, like aiming in pure gunfights ect.
I have the best fucking lawyers in the country including the man they call the Malmis.
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