Grey Goo - new RTS from original C&C devs - Page 62
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TelecoM
United States10682 Posts
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flipstar
226 Posts
![]() i think that says it all. Guess I'll cross fingers for Act of Aggression. Would be nice with another RTS that's, well, not Starcraft. Preferably something a bit slower with less terrible terrible damage, but not borderline turnbasedstrategy like Grey Goo (soooooo slow) | ||
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LegalLord
United States13779 Posts
On July 05 2015 09:51 GGzerG wrote: Hows it going now any updates? Haven't heard anything in awhile :-p Seems to have stabilized in the 100-400 range weekly. Essentially went from "near death" to "small playerbase." At this point, it's a fun game but I'd rather play Brood War than go through the effort of laddering in GG. | ||
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HewTheTitan
Canada331 Posts
Huk streaming 2v2 Grey Goo while BikeRush goes from plat to near-GM in half a year. | ||
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HewTheTitan
Canada331 Posts
On March 04 2015 23:08 Cyro wrote: Well, i'm somewhat impressed, that should make a dent. All of those are EXTREMELY important and those are huge draw call reductions. Having only 50-65% as many draw calls as well as change #1 and #4 could easily make the game feel like it has 2x as much performance, but i'l have to play and see tl;dr disable Advanced Renderer and set Shader Detail to low if you care about performance. No matter what system you have. Some guy said the menu didn't stutter any more, it still stutters like crazy, easily visible on 60hz screen. While averaging 115fps, 15% of frames slower than 60fps in my benchmark. It might be way less obvious than before if you're on 60hz, but it's still really messed up ok got some data, played a 1v1 vs ai FPS overall through 20 minutes: ![]() --- FPS at start of game: ![]() ^Even though the general trend seems to be at ~170fps, there are a lot of faster and much slower frames. Dragging the camera is laggy right from the start of 1v1 vs AI on the best systems available --- FPS later in the game with supply cap for me, hardly any supply for him: ![]() --- Overall: ![]() Tried to take some screenshots but failed and no replays >__> Haswell i7 @4.5ghz, dual channel 2200c9 RAM. Max load on single gtx980 @1080p was about 25-30%. I'm guessing several things: 1; animation tied to tick rate of the game 2; tick rate approx (probably exactly) 20hz (starcraft 2's is 16hz, about 22hz on Faster game speed) 3; ticks take longer for CPU in this game engine than in SC2. The huge delays on the "there was just a game tick" frames are much worse and the whole game response (such as if you're dragging the camera somewhere) will completely stop for the ~25ms that the tick is being processed for. Due to this problem, you're basically playing the whole game with your input being handled at 40fps. It's weird and bad on 60hz, but a complete deal breaker if you want to play at higher than 40fps. That actually gets worse with more units, ticks take longer. Usually RTS games will have a tick rate and that delay before handling your input, but you will be able to visually give the commands and do stuff like drag the camera unhindered. In starcraft 2, and much worse in grey goo, you can't do that. Since my #1 priority in an RTS/FPS game is clean input and gameplay (i really don't care what it looks like) this is literally just game breaking for me and i probably won't play, i doubt they will fix it. Selfish question Cyro: can you explain the solution to this tick rate problem to me? I'm a software engineering student, it hasn't come up but I'd like to start understanding things like this. I googled tick rate but couldn't find anything specific along these lines ![]() | ||
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TelecoM
United States10682 Posts
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-Archangel-
Croatia7457 Posts
Interesting. Seems they want people to come back and play GG just before AoA is about to release. | ||
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lestye
United States4186 Posts
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-Archangel-
Croatia7457 Posts
And you post it wrong. it is not a 75k tournament but a Tournament Series and total prize pool is 75k $ where part is in prizes. | ||
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Technique
Netherlands1542 Posts
But I wonder what countries will be allowed to play in it... | ||
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TelecoM
United States10682 Posts
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lestye
United States4186 Posts
On August 26 2015 23:02 -Archangel- wrote: So you just post the same thing as I few hours later lol?! And you post it wrong. it is not a 75k tournament but a Tournament Series and total prize pool is 75k $ where part is in prizes. I didn't and don't see a link on your post :-< | ||
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JimmyJRaynor
Canada17026 Posts
24 hour peak player level --- 82 player. 50 players now. as Carole King would sing... its too late baby.... "...its too late baby. .something inside has died.. and i can't hide and i just can't fake it..." | ||
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TMG26
Portugal2017 Posts
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JimmyJRaynor
Canada17026 Posts
because Eugen Systems >> Petroglyph I'd have to say AoA >> GG. a great guy to ask about which game is better is one of the head admin guys at GameReplays.org , his name is -NetPut http://www.gamereplays.org/community/index.php?showtopic=967512 i don't agree with all of his "predictions" about the future of these games.. but his knowledge of the current state of these games is very high. | ||
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LegalLord
United States13779 Posts
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JimmyJRaynor
Canada17026 Posts
AoA >>> GG i basically subscribe to that viewpoint because of -Netput's past track record and his in depth knowledge of both games. | ||
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LegalLord
United States13779 Posts
I think all games have a price that they're worth, and selling it for more than that is a road to disaster (one of the reasons I didn't buy any SC2 expansions for example). C&C The First Decade was wonderful at $20, would never have paid $50 for it. This game is priced at $50, and for that it is a definite ripoff, but at $30 it would be great. | ||
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TelecoM
United States10682 Posts
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LegalLord
United States13779 Posts
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![[image loading]](http://i.imgur.com/PADx6JG.png)
Guess I'll cross fingers for Act of Aggression. Would be nice with another RTS that's, well, not Starcraft. Preferably something a bit slower with less terrible terrible damage, but not borderline turnbasedstrategy like Grey Goo (soooooo slow)![[image loading]](http://i.imgur.com/VeHa0Gi.png)
![[image loading]](http://i.imgur.com/OTRor5g.png)
![[image loading]](http://i.imgur.com/uPLQAXA.png)
![[image loading]](http://i.imgur.com/iN0KkID.png)
