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Grey Goo - new RTS from original C&C devs - Page 62

Forum Index > General Games
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TelecoM
Profile Blog Joined January 2010
United States10710 Posts
July 05 2015 00:51 GMT
#1221
Hows it going now any updates? Haven't heard anything in awhile :-p
AKA: TelecoM[WHITE] Protoss fighting
flipstar
Profile Joined January 2011
226 Posts
July 05 2015 01:26 GMT
#1222
[image loading]

i think that says it all. Guess I'll cross fingers for Act of Aggression. Would be nice with another RTS that's, well, not Starcraft. Preferably something a bit slower with less terrible terrible damage, but not borderline turnbasedstrategy like Grey Goo (soooooo slow)
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
July 05 2015 03:23 GMT
#1223
On July 05 2015 09:51 GGzerG wrote:
Hows it going now any updates? Haven't heard anything in awhile :-p

Seems to have stabilized in the 100-400 range weekly. Essentially went from "near death" to "small playerbase."

At this point, it's a fun game but I'd rather play Brood War than go through the effort of laddering in GG.
History will sooner or later sweep the European Union away without mercy.
HewTheTitan
Profile Joined February 2015
Canada331 Posts
July 11 2015 00:48 GMT
#1224
This world we live in.

Huk streaming 2v2 Grey Goo while BikeRush goes from plat to near-GM in half a year.
HewTheTitan
Profile Joined February 2015
Canada331 Posts
July 11 2015 00:59 GMT
#1225
On March 04 2015 23:08 Cyro wrote:
Show nested quote +
Optimizations

• AI processing is now distributed among multiple cores to improve performance in scenarios where there are multiple AI. This change invalidates prior save files
• Forward renderer implemented making a 25% reduction in draw calls when Advanced Renderer is disabled
• Shadow and water shader LODs implemented, reducing draw calls another 25% when shader detail is set to low
• Moved the regeneration of navigation meshes to a background thread to avoid stalling the game logic thread in certain situations


Well, i'm somewhat impressed, that should make a dent. All of those are EXTREMELY important and those are huge draw call reductions. Having only 50-65% as many draw calls as well as change #1 and #4 could easily make the game feel like it has 2x as much performance, but i'l have to play and see

tl;dr disable Advanced Renderer and set Shader Detail to low if you care about performance. No matter what system you have.

Some guy said the menu didn't stutter any more, it still stutters like crazy, easily visible on 60hz screen. While averaging 115fps, 15% of frames slower than 60fps in my benchmark. It might be way less obvious than before if you're on 60hz, but it's still really messed up

ok got some data, played a 1v1 vs ai

FPS overall through 20 minutes:
[image loading]


---

FPS at start of game:
[image loading]

^Even though the general trend seems to be at ~170fps, there are a lot of faster and much slower frames. Dragging the camera is laggy right from the start of 1v1 vs AI on the best systems available

---

FPS later in the game with supply cap for me, hardly any supply for him:
[image loading]

---

Overall:
[image loading]

Tried to take some screenshots but failed and no replays >__>

Haswell i7 @4.5ghz, dual channel 2200c9 RAM. Max load on single gtx980 @1080p was about 25-30%.

I'm guessing several things:

1; animation tied to tick rate of the game

2; tick rate approx (probably exactly) 20hz (starcraft 2's is 16hz, about 22hz on Faster game speed)

3; ticks take longer for CPU in this game engine than in SC2. The huge delays on the "there was just a game tick" frames are much worse and the whole game response (such as if you're dragging the camera somewhere) will completely stop for the ~25ms that the tick is being processed for.

Due to this problem, you're basically playing the whole game with your input being handled at 40fps. It's weird and bad on 60hz, but a complete deal breaker if you want to play at higher than 40fps. That actually gets worse with more units, ticks take longer.

Usually RTS games will have a tick rate and that delay before handling your input, but you will be able to visually give the commands and do stuff like drag the camera unhindered. In starcraft 2, and much worse in grey goo, you can't do that. Since my #1 priority in an RTS/FPS game is clean input and gameplay (i really don't care what it looks like) this is literally just game breaking for me and i probably won't play, i doubt they will fix it.


Selfish question Cyro: can you explain the solution to this tick rate problem to me? I'm a software engineering student, it hasn't come up but I'd like to start understanding things like this. I googled tick rate but couldn't find anything specific along these lines
TelecoM
Profile Blog Joined January 2010
United States10710 Posts
August 01 2015 22:42 GMT
#1226
Anything from GG lately? lol
AKA: TelecoM[WHITE] Protoss fighting
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 26 2015 08:33 GMT
#1227


Interesting. Seems they want people to come back and play GG just before AoA is about to release.
lestye
Profile Blog Joined August 2010
United States4208 Posts
August 26 2015 13:53 GMT
#1228
https://twitter.com/greygoogame/status/636302202290638848 75k tournament
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-08-26 14:02:56
August 26 2015 14:02 GMT
#1229
So you just post the same thing as I few hours later lol?!

And you post it wrong. it is not a 75k tournament but a Tournament Series and total prize pool is 75k $ where part is in prizes.
Technique
Profile Joined March 2010
Netherlands1542 Posts
August 26 2015 14:09 GMT
#1230
Cool.
But I wonder what countries will be allowed to play in it...
If you think you're good, you suck. If you think you suck, you're getting better.
TelecoM
Profile Blog Joined January 2010
United States10710 Posts
August 26 2015 15:19 GMT
#1231
Hmm.... I am kinda interested in this cash GG tournament...
AKA: TelecoM[WHITE] Protoss fighting
lestye
Profile Blog Joined August 2010
United States4208 Posts
August 26 2015 17:37 GMT
#1232
On August 26 2015 23:02 -Archangel- wrote:
So you just post the same thing as I few hours later lol?!

And you post it wrong. it is not a 75k tournament but a Tournament Series and total prize pool is 75k $ where part is in prizes.

I didn't and don't see a link on your post :-<
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
JimmyJRaynor
Profile Blog Joined April 2010
Canada17486 Posts
Last Edited: 2015-08-26 18:38:56
August 26 2015 18:30 GMT
#1233
putting together a $75K Tournament Series brings to mind my favourite mech engineer saying ... "you can't push on a rope"

24 hour peak player level --- 82 player.

50 players now.

as Carole King would sing...

its too late baby....

"...its too late baby. .something inside has died.. and i can't hide and i just can't fake it..."

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TMG26
Profile Joined July 2012
Portugal2017 Posts
August 27 2015 16:26 GMT
#1234
Is there a GG vs Act of Aggression review anywhere?
Supporter of the situational Blink Dagger on Storm.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17486 Posts
August 27 2015 16:45 GMT
#1235
Eugen Systems has a proven track record with games like RUSE and Wargame:European Escalation. Petroglyph does a lot of talking about how their guys made C&C. When you take a careful look at Petroglyph's claims you'll discover that most of the C&C developers moved over to EA when EA acquired Westwood.

because Eugen Systems >> Petroglyph I'd have to say AoA >> GG.

a great guy to ask about which game is better is one of the head admin guys at GameReplays.org , his name is -NetPut

http://www.gamereplays.org/community/index.php?showtopic=967512

i don't agree with all of his "predictions" about the future of these games.. but his knowledge of the current state of these games is very high.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
August 27 2015 16:51 GMT
#1236
Petroglyph has always made decent games with terrible marketing and weak QC in bug fixing. Not a good combo.
History will sooner or later sweep the European Union away without mercy.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17486 Posts
Last Edited: 2015-08-27 18:33:24
August 27 2015 18:32 GMT
#1237
well, the word directly from -Netput himself is
AoA >>> GG

i basically subscribe to that viewpoint because of -Netput's past track record and his in depth knowledge of both games.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
August 28 2015 03:02 GMT
#1238
Well, it's a phenomenal game for $30, but a real ripoff at $50 like Petroglyph insists on selling it for, at the cost of having almost no games sold for the past two months.

I think all games have a price that they're worth, and selling it for more than that is a road to disaster (one of the reasons I didn't buy any SC2 expansions for example). C&C The First Decade was wonderful at $20, would never have paid $50 for it. This game is priced at $50, and for that it is a definite ripoff, but at $30 it would be great.
History will sooner or later sweep the European Union away without mercy.
TelecoM
Profile Blog Joined January 2010
United States10710 Posts
August 28 2015 03:07 GMT
#1239
Hmm yea, way too late for this Tournament. At this rate it will be Bikerush vs himself ? =P
AKA: TelecoM[WHITE] Protoss fighting
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
Last Edited: 2015-08-28 03:13:46
August 28 2015 03:13 GMT
#1240
I'm not really as worried about who will play in the tournament as about who will be there to watch it .
History will sooner or later sweep the European Union away without mercy.
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