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Scorch
Profile Blog Joined March 2008
Austria3371 Posts
November 21 2014 08:31 GMT
#521
Having access to content that influences gameplay, albeit only slightly, is still a mild form of Pay2Win. Paying gives you more playstyles and more strategic options than what non-paying players have. I don't agree with LoL's model either. Only Dota2's business model, where all paid content is purely cosmetic, is not Pay2Win.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4376 Posts
November 22 2014 14:11 GMT
#522
It actually looks really good, nice to see them bringing out a fresh franchise after 16 years of the same 3.
https://www.youtube.com/watch?v=e7PvoI6gvQs
sharky246
Profile Blog Joined November 2010
1197 Posts
November 22 2014 14:15 GMT
#523
On November 21 2014 17:31 Scorch wrote:
Having access to content that influences gameplay, albeit only slightly, is still a mild form of Pay2Win. Paying gives you more playstyles and more strategic options than what non-paying players have. I don't agree with LoL's model either. Only Dota2's business model, where all paid content is purely cosmetic, is not Pay2Win.

im pretty sure its the same with lol where cosmetic contents are paid by money.
On January 03 2011 13:14 IdrA wrote: being high on the ladder doesnt get you any closer to your goal. Avoiding practice to protect your rating is absurd. If you want to be good go play 40 games a day and stop thinking about becoming a pro.
FaCE_1
Profile Blog Joined December 2006
Canada6183 Posts
November 22 2014 16:56 GMT
#524
On November 22 2014 23:15 sharky246 wrote:
Show nested quote +
On November 21 2014 17:31 Scorch wrote:
Having access to content that influences gameplay, albeit only slightly, is still a mild form of Pay2Win. Paying gives you more playstyles and more strategic options than what non-paying players have. I don't agree with LoL's model either. Only Dota2's business model, where all paid content is purely cosmetic, is not Pay2Win.

im pretty sure its the same with lol where cosmetic contents are paid by money.

yes, it is .
n_n
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
November 25 2014 12:17 GMT
#525
On November 21 2014 09:34 BeMannerDuPenner wrote:
that people are complaining about a completly free game where certain styles have to be unlocked (after what, 8 years of free added content) or bought for a tiny amount is freakin insane. esp when business models like lol are widely accepted.


Speak for yourself. I PAID for that "completely free game" upon release and was totally happy with what was in it for what it cost me at launch. But I did not sign up for them adding microtransactions to add weapons that drastically change playstyles.

The simple fact is that having more options is always going to be better than having fewer options. Hence if you luck out you're in a better position than someone who doesn't.



@sharky246: You also have to pay to unlock characters in LoL. So basically, nothing like DOTA2 at all. In DOTA2 its purely cosmetic stuff. All gameplay options are open to everyone.


Really not optimistic that's the way they'll go with Overwatch. Not after what they've done with Heroes. But I guess we'll see.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2014-11-25 15:05:36
November 25 2014 15:00 GMT
#526
On November 25 2014 21:17 -Celestial- wrote:
Show nested quote +
On November 21 2014 09:34 BeMannerDuPenner wrote:
that people are complaining about a completly free game where certain styles have to be unlocked (after what, 8 years of free added content) or bought for a tiny amount is freakin insane. esp when business models like lol are widely accepted.


Speak for yourself. I PAID for that "completely free game" upon release and was totally happy with what was in it for what it cost me at launch. But I did not sign up for them adding microtransactions to add weapons that drastically change playstyles.

The simple fact is that having more options is always going to be better than having fewer options. Hence if you luck out you're in a better position than someone who doesn't.


i paid for tf2 about 5 weeks before it went f2p. so?

and as said all the weapons can easily be gotten ingame simply by playing the game(!) or bought with like 2$(!).

still we have years of support events and content for a game. if you come in after 8 years and then have to play a bit or pay a tiny amount to unlock evrything is unfair p2win milking then.. what


youre right that more options are better. but we are talking about playing the game for a month and getting evrything. not LoLs "grind 8000hours or pay 2000$" bullshitmodel.


but yeah i agree on the last part. i really dont trust blizzard to pick a reasonable business model. for overwatch.
life of lively to live to life of full life thx to shield battery
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 25 2014 15:40 GMT
#527
On November 25 2014 21:17 -Celestial- wrote:
Show nested quote +
On November 21 2014 09:34 BeMannerDuPenner wrote:
that people are complaining about a completly free game where certain styles have to be unlocked (after what, 8 years of free added content) or bought for a tiny amount is freakin insane. esp when business models like lol are widely accepted.


Really not optimistic that's the way they'll go with Overwatch. Not after what they've done with Heroes. But I guess we'll see.

What have they done with Heroes?
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
November 25 2014 16:01 GMT
#528
I'm super looking forward to this

I'm a huge TPS fan, especially ones with longer kill times. It's always been my game of choice as far as shooters go

It will be interesting to see an AAA version of it. I don't really care about the money aspect as long as it's not too parasitic
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
November 25 2014 17:04 GMT
#529
On November 26 2014 00:40 -Archangel- wrote:
Show nested quote +
On November 25 2014 21:17 -Celestial- wrote:
On November 21 2014 09:34 BeMannerDuPenner wrote:
that people are complaining about a completly free game where certain styles have to be unlocked (after what, 8 years of free added content) or bought for a tiny amount is freakin insane. esp when business models like lol are widely accepted.


Really not optimistic that's the way they'll go with Overwatch. Not after what they've done with Heroes. But I guess we'll see.

What have they done with Heroes?


By all accounts the in-game money cost of heroes in that game is prohibitively expensive, necessitating significant grinds (loads of people have been complaining about it). Coupled with the fact that heroes are also quite expensive with real money ($4 for a cheap one up to $10-11 for an expensive one according to a quick google search). Prices in USD.


For comparison the most expensive heroes in LoL are around $7 and there's only two of them. Now I fundamentally disagree with LoL's business model as it is. But everything I've seen of HotS looks like they've taken LoL and turned it up to eleven.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 25 2014 17:19 GMT
#530
How much is this significant grind? 10h for 1$? 20h? 30h?
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2014-11-25 17:38:37
November 25 2014 17:35 GMT
#531
From my reading its 30 gold per win, 20 per loss. Hero price tiers are 2000 gold, 5,500 gold and 10,000 gold.


So the maths...assuming 50% winrate that's about 25 gold on average per match. And something like 20 minutes per match from what I've seen. So in 10 hours you can get therefore get about 750 gold. Which is less than half of the cheapest hero available.

I think there are dailies for small boosts as well. So factoring that in you're talking between 20-30 hours for one cheap hero by my reckoning. And five times that for something more expensive. With around 35 heroes in the game at present and most at the upper tiers (I think there are four cheap ones?) that's a substantial amount of time.

Price point per dollar comes at about...$1.50 per ten hours pure from games? Something like that?



Far as I know there are quests that give you bigger boosts. But they're one-time payouts. Compare and contrast with LoL where a handful of games over a few hours can get you a cheap hero.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 25 2014 17:40 GMT
#532
You get gold for like levelling up and stuff so there's a bit of an infusion of gold when you first start playing but it tapers off as ur XP requirements get exponentially higher etc.

The system isn't designed to make new players pay up-front, it's designed to make players with time invested into the game have to pay to try other heroes or especially new heroes. Plus of course cosmetics but I couldn't care less about how they monetize cosmetics.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
xuanzue
Profile Joined October 2010
Colombia1747 Posts
November 25 2014 18:21 GMT
#533
On November 26 2014 02:35 -Celestial- wrote:
From my reading its 30 gold per win, 20 per loss. Hero price tiers are 2000 gold, 5,500 gold and 10,000 gold.


I gonna stick with TF2 then
Dominions 4: "Thrones of Ascension".
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 25 2014 18:23 GMT
#534
On November 26 2014 03:21 xuanzue wrote:
Show nested quote +
On November 26 2014 02:35 -Celestial- wrote:
From my reading its 30 gold per win, 20 per loss. Hero price tiers are 2000 gold, 5,500 gold and 10,000 gold.

I gonna stick with TF2 then

Keep in mind, we are describing the Heroes model here, not the Overwatch model (which hasn't been announced). So while there's no reason to believe that Blizzard will decide to stop gouging customers at any point in the near future, nothing is confirmed. The game will almost certainly be worth a try whenever it comes out (loooong time away obviously).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-11-25 18:47:06
November 25 2014 18:45 GMT
#535
On November 26 2014 02:35 -Celestial- wrote:
From my reading its 30 gold per win, 20 per loss. Hero price tiers are 2000 gold, 5,500 gold and 10,000 gold.


So the maths...assuming 50% winrate that's about 25 gold on average per match. And something like 20 minutes per match from what I've seen. So in 10 hours you can get therefore get about 750 gold. Which is less than half of the cheapest hero available.

I think there are dailies for small boosts as well. So factoring that in you're talking between 20-30 hours for one cheap hero by my reckoning. And five times that for something more expensive. With around 35 heroes in the game at present and most at the upper tiers (I think there are four cheap ones?) that's a substantial amount of time.

Price point per dollar comes at about...$1.50 per ten hours pure from games? Something like that?



Far as I know there are quests that give you bigger boosts. But they're one-time payouts. Compare and contrast with LoL where a handful of games over a few hours can get you a cheap hero.

Unless you only start with one hero this might not be bad. Especially if player skill is going to be worth more that hero abilities.

I spent hundreds of hours playing CS 1.6 and you had no classes there.
Sassback
Profile Joined September 2012
United States718 Posts
November 25 2014 19:26 GMT
#536
Anyone know the comp specs you need to play the beta? I signed up for the beta, but i'm doubtful my computer will be able to play it.
Every night I pray for TL to give me my SAD Boys flair, and every morning I wake up disappointed.
Wuster
Profile Joined May 2011
1974 Posts
November 25 2014 19:57 GMT
#537
On November 26 2014 03:45 -Archangel- wrote:
Show nested quote +
On November 26 2014 02:35 -Celestial- wrote:
From my reading its 30 gold per win, 20 per loss. Hero price tiers are 2000 gold, 5,500 gold and 10,000 gold.


So the maths...assuming 50% winrate that's about 25 gold on average per match. And something like 20 minutes per match from what I've seen. So in 10 hours you can get therefore get about 750 gold. Which is less than half of the cheapest hero available.

I think there are dailies for small boosts as well. So factoring that in you're talking between 20-30 hours for one cheap hero by my reckoning. And five times that for something more expensive. With around 35 heroes in the game at present and most at the upper tiers (I think there are four cheap ones?) that's a substantial amount of time.

Price point per dollar comes at about...$1.50 per ten hours pure from games? Something like that?



Far as I know there are quests that give you bigger boosts. But they're one-time payouts. Compare and contrast with LoL where a handful of games over a few hours can get you a cheap hero.

Unless you only start with one hero this might not be bad. Especially if player skill is going to be worth more that hero abilities.

I spent hundreds of hours playing CS 1.6 and you had no classes there.


There's also the weekly rotation of 5 (or is it 6) heroes you can play for free.

I'm actually not sure if you start with a free hero not (because you can always use the rotated free ones).
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 25 2014 23:15 GMT
#538
On November 26 2014 04:57 Wuster wrote:
Show nested quote +
On November 26 2014 03:45 -Archangel- wrote:
On November 26 2014 02:35 -Celestial- wrote:
From my reading its 30 gold per win, 20 per loss. Hero price tiers are 2000 gold, 5,500 gold and 10,000 gold.


So the maths...assuming 50% winrate that's about 25 gold on average per match. And something like 20 minutes per match from what I've seen. So in 10 hours you can get therefore get about 750 gold. Which is less than half of the cheapest hero available.

I think there are dailies for small boosts as well. So factoring that in you're talking between 20-30 hours for one cheap hero by my reckoning. And five times that for something more expensive. With around 35 heroes in the game at present and most at the upper tiers (I think there are four cheap ones?) that's a substantial amount of time.

Price point per dollar comes at about...$1.50 per ten hours pure from games? Something like that?



Far as I know there are quests that give you bigger boosts. But they're one-time payouts. Compare and contrast with LoL where a handful of games over a few hours can get you a cheap hero.

Unless you only start with one hero this might not be bad. Especially if player skill is going to be worth more that hero abilities.

I spent hundreds of hours playing CS 1.6 and you had no classes there.


There's also the weekly rotation of 5 (or is it 6) heroes you can play for free.

I'm actually not sure if you start with a free hero not (because you can always use the rotated free ones).


Five heroes, plus two additional ones that you unlock at player level 12 and 15 for seven total.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 26 2014 00:15 GMT
#539
HotS is already 150$ (more or less?) to buy all heroes, and it's not even past beta. I wonder how much it's gonna be for Overwatch and if they're gonna actually offer a fair deal to buy a full game.
Bora Pain minha porra!
ETisME
Profile Blog Joined April 2011
12632 Posts
November 26 2014 00:36 GMT
#540
On November 26 2014 04:26 Sassback wrote:
Anyone know the comp specs you need to play the beta? I signed up for the beta, but i'm doubtful my computer will be able to play it.

Blizzard games are generally not too demanding, I think the minimal spec for the lowest settings should be playable by mass
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
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