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Please be advised:

We will be closing this General thread in 24 hours. It will remain searchable.

After that we will require new threads to discuss topics.

Questions should go in the stickied Q&A thread, screenshots and PotG will go in the PotG sticky, QQ/Rage/Complaints should go in the QQ/Rage thread. If you want to talk about maps or strategies open a new thread.

Any comments or concerns will be logged please forward them to ZeromuS. This new forum is still fluid so we will try this out. General TL rules will still apply to new threads.
Emnjay808
Profile Blog Joined September 2011
United States10656 Posts
April 22 2016 01:46 GMT
#3101
Junkrat so freaking fun. I used to think I would never play him cause I thought he was stupid, buy his mechanics are actually so fun.
Skol
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 22 2016 01:50 GMT
#3102
On April 22 2016 05:50 deth2munkies wrote:
Stopwatch is only the fairest if you start with the assumption the map is imbalanced. It seems like they want to try to balance the map rather than accept that the map is imbalanced and use stopwatch to mark skill.

A noble effort, much more difficult than the alternative, and arguably futile.

No even if it is totally possible to attack/defend on each map purely based on skill, stop watch is still the better way.
If a team wins on both sides nothing changes. If both teams win one side stopwatch is simply more accurate though.
There is no logical explanation why it should be a draw when one team came WAY closer to winning both sides.
Time (and distance) is simply a part of payload, it's only natural that it would be part of the method to figure out who wins a match.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2016-04-22 01:52:41
April 22 2016 01:52 GMT
#3103
This guy describes the last week of my life perfectly:

http://us.battle.net/forums/en/overwatch/topic/20743494301
My very first experience with Overwatch was during the first closed beta weekend event.

...

Honestly, it might have been the most fun I've ever had playing a game, ever. I was absolutely shocked at how amazing the game felt and played. I would estimate that we put in over 35 hours of game time during that event. We just could not put the game down.

Then it was taken from me and I honestly didn't know what to do with myself. Every other game felt boring in comparison and I found myself reading up on every single piece of Overwatch information I could get my hands on. In a word, it was kind of pathetic.
good vibes only
Emnjay808
Profile Blog Joined September 2011
United States10656 Posts
Last Edited: 2016-04-22 06:52:58
April 22 2016 06:52 GMT
#3104


Ended up watching this whole thing. Blizzard had to change it up than doing their usual IP every game. And Overwatch happened beautifully. One of the very very few games that I look forward to playing when Im away from home.
Skol
malcram
Profile Joined November 2010
2752 Posts
Last Edited: 2016-04-22 07:17:02
April 22 2016 07:16 GMT
#3105
can't wait for the day when they do a Titan Declassified. telling us everything about Titan. i believe we are kinda seeing snippets of it through the animated shorts though.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 22 2016 12:44 GMT
#3106
On April 22 2016 10:50 The_Red_Viper wrote:
Show nested quote +
On April 22 2016 05:50 deth2munkies wrote:
Stopwatch is only the fairest if you start with the assumption the map is imbalanced. It seems like they want to try to balance the map rather than accept that the map is imbalanced and use stopwatch to mark skill.

A noble effort, much more difficult than the alternative, and arguably futile.

No even if it is totally possible to attack/defend on each map purely based on skill, stop watch is still the better way.
If a team wins on both sides nothing changes. If both teams win one side stopwatch is simply more accurate though.
There is no logical explanation why it should be a draw when one team came WAY closer to winning both sides.
Time (and distance) is simply a part of payload, it's only natural that it would be part of the method to figure out who wins a match.


If the map is perfectly balanced, and the more skilled team always wins regardless of what side they're on, then sudden death is just as skill testing without penalizing slower strategies/team comps (i.e. not mobility based compositions) that are overly favored in stopwatch.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 22 2016 12:58 GMT
#3107
Well considering that koth is complete garbage...
Slower strategies are always worse in payload though, that's how the gamemode works, nothing to do with stopwatch.
Payload already favors fast executes, especially considering how overwatch works as a game (hero switches, fast respawns, etc)

This in built time factor in payload already makes the decision to completely ignore time/distance to decide who wins more than weird.
As i said before it is absurd that it's a draw when one team won the map easily and the other was in overtime on every check point. (or even worse one was close to winning the attack, the other didn't even get to the first checkpoint)
It's simply bs that these scenarios are a draw, why? Because the whole concept of payload already paints time/distance as a deciding factor which is why blizzard's reasoning is bad.
Nothing new though, blizzard does weird decisions all the time these days, just for the sake of it it seems like
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2016-04-22 13:00:28
April 22 2016 13:00 GMT
#3108
The thing is, I could see a slower wombo comp built around stuff like Hanzo/Zarya ult and the like being very good, but much slower than the double tracer, lucio, 76, Winston comp.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2016-04-22 13:19:13
April 22 2016 13:14 GMT
#3109
Seems like Blizzard doesn't want stopwatch because of what comes with it. Like stall comps that are just supposed to slowly lose. And we know we have many heroes in the game right now that would be perfect for this.
They want ranked to be a progression. So if you play alot you get heroic no matter what, unless you are not trying I guess. Once you hit heroic you basically play a real ranked mode when it is implemented.
So weird Blizzard ranking system all over, but it seems to keep more people interested that way.

But right now Sudden Death system is a horrible experience. You play 2 meaningless matches and then decide the winner with 1 control point. I think they need to give points for checkpoints reached atleast. I can see 12 people deciding to just skip to Sudden Death when the game is out for a while, as you lose less points and end up there anyway.

Or game modes that don't allow draws. For example a payload pushing that goes in both directions and after some time the team wins that pushed it more to the opponents side. with the spawn being a certain distance towards the payload.

Anyway their ranked needs work and they are aware of that. But they want to try to find something that is better then Stopwatch. So GL to them.


Also Tracer comps are so yesterday after the recent patch. Lucio's speed Aura is still too good though. Wish they would nerf that so Lucio could go back to is unpacifist cqc lifestyle.
Gorsameth
Profile Joined April 2010
Netherlands21698 Posts
April 22 2016 13:31 GMT
#3110
On April 22 2016 22:14 FeyFey wrote:
Seems like Blizzard doesn't want stopwatch because of what comes with it. Like stall comps that are just supposed to slowly lose. And we know we have many heroes in the game right now that would be perfect for this.
They want ranked to be a progression. So if you play alot you get heroic no matter what, unless you are not trying I guess. Once you hit heroic you basically play a real ranked mode when it is implemented.
So weird Blizzard ranking system all over, but it seems to keep more people interested that way.

But right now Sudden Death system is a horrible experience. You play 2 meaningless matches and then decide the winner with 1 control point. I think they need to give points for checkpoints reached atleast. I can see 12 people deciding to just skip to Sudden Death when the game is out for a while, as you lose less points and end up there anyway.

Or game modes that don't allow draws. For example a payload pushing that goes in both directions and after some time the team wins that pushed it more to the opponents side. with the spawn being a certain distance towards the payload.

Anyway their ranked needs work and they are aware of that. But they want to try to find something that is better then Stopwatch. So GL to them.


Also Tracer comps are so yesterday after the recent patch. Lucio's speed Aura is still too good though. Wish they would nerf that so Lucio could go back to is unpacifist cqc lifestyle.

A tug of war style mode would indeed be nice tho you run into potential issues if both sides of the map are not identical.

Overall for competitive play in the style of overwatch it is probably best to not have an attacker/defender at all
It ignores such insignificant forces as time, entropy, and death
salle
Profile Blog Joined August 2010
Sweden5554 Posts
Last Edited: 2016-04-22 14:03:33
April 22 2016 14:02 GMT
#3111
This video about titan is great. Did really wanna hear more about what they had planned, why it failed, and why Overwatch was what they cobbled together from the scraps of the titan development.
Administrator"Ambitious but rubbish!" - Jeremy Clarkson
lestye
Profile Blog Joined August 2010
United States4163 Posts
April 22 2016 18:04 GMT
#3112
On April 22 2016 23:02 salle wrote:
This video about titan is great. Did really wanna hear more about what they had planned, why it failed, and why Overwatch was what they cobbled together from the scraps of the titan development.

I have to imagine that they want to use those ideas for something, or maybe they're kinda afraid that by bringing attention to Titan, they take away the spotlight from Overwatch. I can't blame them but at the same time I'm sooo curious of what they were even trying to do.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
malcram
Profile Joined November 2010
2752 Posts
April 22 2016 18:25 GMT
#3113
On April 23 2016 03:04 lestye wrote:
Show nested quote +
On April 22 2016 23:02 salle wrote:
This video about titan is great. Did really wanna hear more about what they had planned, why it failed, and why Overwatch was what they cobbled together from the scraps of the titan development.

I have to imagine that they want to use those ideas for something, or maybe they're kinda afraid that by bringing attention to Titan, they take away the spotlight from Overwatch. I can't blame them but at the same time I'm sooo curious of what they were even trying to do.


i'm assuming the animated shorts are a hint into the world of Titan.

Tracer, as mentioned, was a huge part of it. Maybe she's like the Jaina of Titan. Main protaganist etc.

Maybe it's some sort of I, Robot / Matrix thing where robots are sentient and want to leave a peaceful life together with humans (as seen in the widowmaker short). There are opposing camps and there are wars because of that, that's most likely the factions. Anti-Robot and Pro-Robots lol...

What if the method to brainwash widowmaker was a program originally for robots. so we have the pro-robot camp wanting to "free" the enslaved. Baddies found a way to use the program as a mindcontrol tool, and widowmaker was a successful experiment.

haha, i'm rambling. maybe part 2 and 3 of the video will tell us a little bit more about the original ideas/stories in titan
JimmyJRaynor
Profile Blog Joined April 2010
Canada16711 Posts
April 23 2016 01:23 GMT
#3114
Part 2 Of that Overwatch Series...



Part 1 was rather maudlin.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 23 2016 20:30 GMT
#3115
I kind of want an avid CS fan write the Overwatch review for IGN. Just so I can make more fun of IGN.
Hider
Profile Blog Joined May 2010
Denmark9389 Posts
April 23 2016 21:14 GMT
#3116
On April 24 2016 05:30 FeyFey wrote:
I kind of want an avid CS fan write the Overwatch review for IGN. Just so I can make more fun of IGN.


The CS:GO "expert" of IGN is someone who recommends that you manage spray by targetting the opponents feet.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 23 2016 23:14 GMT
#3117
On April 24 2016 06:14 Hider wrote:
Show nested quote +
On April 24 2016 05:30 FeyFey wrote:
I kind of want an avid CS fan write the Overwatch review for IGN. Just so I can make more fun of IGN.


The CS:GO "expert" of IGN is someone who recommends that you manage spray by targetting the opponents feet.


Benefit of the massive doubt, if you're spraying long enough with an AK, sure, that works, but you don't START aiming at their feet.

And also never spray with an AK for that long.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16711 Posts
Last Edited: 2016-04-24 03:13:16
April 24 2016 02:39 GMT
#3118
here is part 3.


Gearbox took a bit of a shot at Overwatch at PAX East
talking about some Overwatch COSPlayer playing Battleborn or something.

Tracer pose explanation in part 3. Her new pose still has her ass sticking out.

each character can only have a certain level of sexualized content. otherwise this game is about sex and not about shooting people... just say it Kaplan.... rather than dancing around the issue.

when i play Overwatch i'm there to shoot and kill things and i'm not there for T&A. If i want to pay for that i'll turn off my PC ; i'll stop playing Overwatch ; i'll head to the local lap dancing dive tavern.

if Blizz removes every ass pose i could care less.. the game is called Overwatch not Liesure Suit Larry 3.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
malcram
Profile Joined November 2010
2752 Posts
April 24 2016 04:24 GMT
#3119
in part 3 of the gamespot vid, the narrator says Russian Sniper as they showed Widowmaker
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
April 24 2016 05:12 GMT
#3120
On April 24 2016 13:24 malcram wrote:
in part 3 of the gamespot vid, the narrator says Russian Sniper as they showed Widowmaker


In fairness, my Russian friend also thought Widowmaker was Russian. Those two accents must be hard to distinguish for some people. Personally I only noticed she was French when I heard her "c'est la vie" respawn line.
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