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On April 20 2016 23:41 JimmyJRaynor wrote: according to Plansix i'm supposed to copy and paste them and not merely provide a link. why don't you two guys debate this in PM and keep me out of it.
Uh, I wasn't attacking you or anything. No need to be so defensive.
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On April 20 2016 23:45 Seuss wrote:Show nested quote +On April 20 2016 23:41 JimmyJRaynor wrote: according to Plansix i'm supposed to copy and paste them and not merely provide a link. why don't you two guys debate this in PM and keep me out of it. Uh, I wasn't attacking you or anything. No need to be so defensive. no defense here. i'd rather discuss Overwatch.
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Man this forum gets confrontational and fast. Happened to me yesterday too. Say something, people lose their minds.
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So all the stuff (skins, rewards, levels, etc) from closed beta will be wiped before release - have they said anything about Open Beta skins and stuff?
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are they going to wipe it all and start fresh when the open beta begins? and then wipe it again when the full release starts?
i hope Blizzard eventually offers this game to console players for $40 via direct download with no box. from a console perspective this really feels like a $40 game.
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On April 21 2016 00:29 JimmyJRaynor wrote: are they going to wipe it all and start fresh when the open beta begins? and then wipe it again when the full release starts?
i hope Blizzard eventually offers this game to console players for $40 via direct download with no box. from a console perspective this really feels like a $40 game. The console players really do get less for their money
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On April 21 2016 02:01 Djzapz wrote:Show nested quote +On April 21 2016 00:29 JimmyJRaynor wrote: are they going to wipe it all and start fresh when the open beta begins? and then wipe it again when the full release starts?
i hope Blizzard eventually offers this game to console players for $40 via direct download with no box. from a console perspective this really feels like a $40 game. The console players really do get less for their money  There is no game worth buying for console that gets ur money back in entertainment. (;
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It should be noted that console OW players get all the free updates that PC players are getting, and they get the Origins edition benefits as well, they just don't have the options of purchasing the bare bones game. I don't see how it has any less content or promise of content than something like Titanfall.
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Most PC game purchases are significantly cheaper than the console version. The player who wants to play their shooters on a console generally isn't even considering the PC as an alternative option. They either prefer playing on a console themselves, or have a group of friends who only play console.
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On April 21 2016 05:00 deth2munkies wrote: It should be noted that console OW players get all the free updates that PC players are getting, and they get the Origins edition benefits as well, they just don't have the options of purchasing the bare bones game. I don't see how it has any less content or promise of content than something like Titanfall.
true, however, i wouldn't be looking to match the new low content bar EA set with TItanfall though. i'm happy to spend $40 on the game. i hope they create some PvE DLC content similar to what Battleborn has so they can take more money off of me and my little gang of crappy players.
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So basicly saying : we plan to do things almost the same as we have done with HotS and Hearthstone except tweaking things a bit.
Personally I didnt find leavers / AFKers big issue in the stress test weekend, had like 2 games where someone left or afked (apart from the last 20s when u died and had no chance to get back to point in time).
Only problem im seeing in the ranked seasons are for the "good" players who dont play that much, u use most of ur playing time grinding through ranks and when u finally reach ur level of gameplay, season is about to end. This shouldnt be that big of an issue when game actually launches but later on when people get tired with the game and actually play other games aswell and not only Overwatch, u use ur whole month stomping through ranks.
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One of the major reasons we decided to go with the sudden death tie break format instead of game length (aka "Stopwatch") was that to keep the objective for a map simple and clear: win the map. Use of a game length tie break and the various proposed variants on it add a second objective on top of that to break ties: win the map fast. Especially in the early days of Overwatch's competitive metagame, I'd rather not encourage players to change their team comps and playstyles around that second objective. To make a point, we could also use a different secondary criteria to break ties that would be just as technically fair as game length: total player deaths. That would be horrible, though. We don't want to incentivize players to NOT make aggressive plays because they're worrying about dying, nor do we want players chasing kills and ignoring the objective. Game length isn't as bad as THAT, but it could make some heroes more preferred than others, or in a worst case lead to "stall" comps used by defenders who know that they don't need to stop the attackers, just simply delay them. All that being said, we're actively looking to see if we can make improvements to our current format to address the feedback we've been getting. The dialogue has been great. See the objective "win the map" would be a good one if it was 50:50 balance of winning/losing the map. Which is why a second "objective" is needed. It makes no sense that it's a draw when one team simply does a lot better than the other (while both teams don't win the map) Let's say one team doesn't even get the payload because they don't conquer the first objective, the other team almost "wins the map". It is very clear which team did better in this case but right now it's a draw. That's completely ridiculous. Blizzard being stubborn is nothing new though, even when it is incredibly obvious that the current system is bad.
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Only experience I have with stopwatch was from back in the day when I played RTCW: Enemy Territory(class-based team game) it was 6vs6 as well. There were definitely some matches where it got boring, but watching pros play was amazing. Those seconds ticking down and every moment counting was so hype. Worth saying the game was purely objectiive based, do A-B-C from start to finish(almost always it was in order -barring a few interesting strats).
Each 'stage' of the map having its own tactics made the game even more fun. Some people would focus heavily on defending a certain point and letting the enemy progress through other points, a great dynamic between time & overall strategy developed because of the stopwatch.
Stopwatch seems the fairest, Idk why they wouldn't use it.
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On April 22 2016 01:58 Andre wrote: Only experience I have with stopwatch was from back in the day when I played RTCW: Enemy Territory(class-based team game) it was 6vs6 as well. There were definitely some matches where it got boring, but watching pros play was amazing. Those seconds ticking down and every moment counting was so hype. Worth saying the game was purely objectiive based, do A-B-C from start to finish(almost always it was in order -barring a few interesting strats).
Each 'stage' of the map having its own tactics made the game even more fun. Some people would focus heavily on defending a certain point and letting the enemy progress through other points, a great dynamic between time & overall strategy developed because of the stopwatch.
Stopwatch seems the fairest, Idk why they wouldn't use it.
Just want to second this, as i have mentioned many times in this thread how much of a RTCW:ET fanboy i am xD
One of the reason's were as you said, stopwatch seems the best mode for a shooter like this. It was crazy just how intense it was watching the pros play it.
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Heh, great to see another ET fan. That game was amazing back in the day.
Braundorf had so many hype moments, due to stopwatch. DYNAMITE PLANTED!!
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Stopwatch is only the fairest if you start with the assumption the map is imbalanced. It seems like they want to try to balance the map rather than accept that the map is imbalanced and use stopwatch to mark skill.
A noble effort, much more difficult than the alternative, and arguably futile.
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I am super excited for this. Saw some beta footage, and have just been waiting and biting my nails.
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