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General Discussion - Page 155

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Please be advised:

We will be closing this General thread in 24 hours. It will remain searchable.

After that we will require new threads to discuss topics.

Questions should go in the stickied Q&A thread, screenshots and PotG will go in the PotG sticky, QQ/Rage/Complaints should go in the QQ/Rage thread. If you want to talk about maps or strategies open a new thread.

Any comments or concerns will be logged please forward them to ZeromuS. This new forum is still fluid so we will try this out. General TL rules will still apply to new threads.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2016-04-20 14:46:02
April 20 2016 14:45 GMT
#3081
On April 20 2016 23:41 JimmyJRaynor wrote:
according to Plansix i'm supposed to copy and paste them and not merely provide a link. why don't you two guys debate this in PM and keep me out of it.



Uh, I wasn't attacking you or anything. No need to be so defensive.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
JimmyJRaynor
Profile Blog Joined April 2010
Canada16711 Posts
Last Edited: 2016-04-20 15:06:39
April 20 2016 15:06 GMT
#3082
On April 20 2016 23:45 Seuss wrote:
Show nested quote +
On April 20 2016 23:41 JimmyJRaynor wrote:
according to Plansix i'm supposed to copy and paste them and not merely provide a link. why don't you two guys debate this in PM and keep me out of it.

Uh, I wasn't attacking you or anything. No need to be so defensive.

no defense here.
i'd rather discuss Overwatch.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
April 20 2016 15:10 GMT
#3083
Man this forum gets confrontational and fast. Happened to me yesterday too. Say something, people lose their minds.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
JimmyJRaynor
Profile Blog Joined April 2010
Canada16711 Posts
Last Edited: 2016-04-20 15:19:16
April 20 2016 15:16 GMT
#3084
regarding Portrait frame changes i was wondering how far you could level and found this

http://www.overpwn.com/news/152-tracers-over-the-shoulder-pose-removal-drama-all

level 1890
i bet you can level beyond that its just that your portrait frame won't change. i guess if a million guys hit 1890 they'll make more borders.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Requizen
Profile Blog Joined March 2011
United States33802 Posts
April 20 2016 15:22 GMT
#3085
So all the stuff (skins, rewards, levels, etc) from closed beta will be wiped before release - have they said anything about Open Beta skins and stuff?
It's your boy Guzma!
JimmyJRaynor
Profile Blog Joined April 2010
Canada16711 Posts
Last Edited: 2016-04-20 15:46:31
April 20 2016 15:29 GMT
#3086
are they going to wipe it all and start fresh when the open beta begins?
and then wipe it again when the full release starts?

i hope Blizzard eventually offers this game to console players for $40 via direct download with no box. from a console perspective this really feels like a $40 game.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
April 20 2016 17:01 GMT
#3087
On April 21 2016 00:29 JimmyJRaynor wrote:
are they going to wipe it all and start fresh when the open beta begins?
and then wipe it again when the full release starts?

i hope Blizzard eventually offers this game to console players for $40 via direct download with no box. from a console perspective this really feels like a $40 game.

The console players really do get less for their money
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Velzi
Profile Joined June 2012
Finland659 Posts
April 20 2016 17:18 GMT
#3088
On April 21 2016 02:01 Djzapz wrote:
Show nested quote +
On April 21 2016 00:29 JimmyJRaynor wrote:
are they going to wipe it all and start fresh when the open beta begins?
and then wipe it again when the full release starts?

i hope Blizzard eventually offers this game to console players for $40 via direct download with no box. from a console perspective this really feels like a $40 game.

The console players really do get less for their money

There is no game worth buying for console that gets ur money back in entertainment. (;
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 20 2016 20:00 GMT
#3089
It should be noted that console OW players get all the free updates that PC players are getting, and they get the Origins edition benefits as well, they just don't have the options of purchasing the bare bones game. I don't see how it has any less content or promise of content than something like Titanfall.
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-04-20 20:18:10
April 20 2016 20:17 GMT
#3090
Most PC game purchases are significantly cheaper than the console version. The player who wants to play their shooters on a console generally isn't even considering the PC as an alternative option. They either prefer playing on a console themselves, or have a group of friends who only play console.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16711 Posts
Last Edited: 2016-04-20 20:53:04
April 20 2016 20:27 GMT
#3091
On April 21 2016 05:00 deth2munkies wrote:
It should be noted that console OW players get all the free updates that PC players are getting, and they get the Origins edition benefits as well, they just don't have the options of purchasing the bare bones game. I don't see how it has any less content or promise of content than something like Titanfall.


true, however, i wouldn't be looking to match the new low content bar EA set with TItanfall though.
i'm happy to spend $40 on the game. i hope they create some PvE DLC content similar to what Battleborn has so they can take more money off of me and my little gang of crappy players.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
JimmyJRaynor
Profile Blog Joined April 2010
Canada16711 Posts
Last Edited: 2016-04-21 13:32:09
April 21 2016 13:30 GMT
#3092
Lengthy forum post by an Overwatch designer

http://us.battle.net/forums/en/overwatch/topic/20743504195#post-5

its his reply to the topic "Ranked right now has massive problems"
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Velzi
Profile Joined June 2012
Finland659 Posts
April 21 2016 13:41 GMT
#3093
So basicly saying : we plan to do things almost the same as we have done with HotS and Hearthstone except tweaking things a bit.

Personally I didnt find leavers / AFKers big issue in the stress test weekend, had like 2 games where someone left or afked (apart from the last 20s when u died and had no chance to get back to point in time).

Only problem im seeing in the ranked seasons are for the "good" players who dont play that much, u use most of ur playing time grinding through ranks and when u finally reach ur level of gameplay, season is about to end. This shouldnt be that big of an issue when game actually launches but later on when people get tired with the game and actually play other games aswell and not only Overwatch, u use ur whole month stomping through ranks.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 21 2016 16:17 GMT
#3094
One of the major reasons we decided to go with the sudden death tie break format instead of game length (aka "Stopwatch") was that to keep the objective for a map simple and clear: win the map. Use of a game length tie break and the various proposed variants on it add a second objective on top of that to break ties: win the map fast. Especially in the early days of Overwatch's competitive metagame, I'd rather not encourage players to change their team comps and playstyles around that second objective. To make a point, we could also use a different secondary criteria to break ties that would be just as technically fair as game length: total player deaths. That would be horrible, though. We don't want to incentivize players to NOT make aggressive plays because they're worrying about dying, nor do we want players chasing kills and ignoring the objective. Game length isn't as bad as THAT, but it could make some heroes more preferred than others, or in a worst case lead to "stall" comps used by defenders who know that they don't need to stop the attackers, just simply delay them. All that being said, we're actively looking to see if we can make improvements to our current format to address the feedback we've been getting. The dialogue has been great.



See the objective "win the map" would be a good one if it was 50:50 balance of winning/losing the map.
Which is why a second "objective" is needed. It makes no sense that it's a draw when one team simply does a lot better than the other (while both teams don't win the map)
Let's say one team doesn't even get the payload because they don't conquer the first objective, the other team almost "wins the map". It is very clear which team did better in this case but right now it's a draw. That's completely ridiculous.

Blizzard being stubborn is nothing new though, even when it is incredibly obvious that the current system is bad.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2016-04-21 16:59:51
April 21 2016 16:58 GMT
#3095
Only experience I have with stopwatch was from back in the day when I played RTCW: Enemy Territory(class-based team game) it was 6vs6 as well. There were definitely some matches where it got boring, but watching pros play was amazing. Those seconds ticking down and every moment counting was so hype. Worth saying the game was purely objectiive based, do A-B-C from start to finish(almost always it was in order -barring a few interesting strats).

Each 'stage' of the map having its own tactics made the game even more fun. Some people would focus heavily on defending a certain point and letting the enemy progress through other points, a great dynamic between time & overall strategy developed because of the stopwatch.

Stopwatch seems the fairest, Idk why they wouldn't use it.
You must gather your party before venturing forth.
Reaps
Profile Joined June 2012
United Kingdom1280 Posts
April 21 2016 17:04 GMT
#3096
On April 22 2016 01:58 Andre wrote:
Only experience I have with stopwatch was from back in the day when I played RTCW: Enemy Territory(class-based team game) it was 6vs6 as well. There were definitely some matches where it got boring, but watching pros play was amazing. Those seconds ticking down and every moment counting was so hype. Worth saying the game was purely objectiive based, do A-B-C from start to finish(almost always it was in order -barring a few interesting strats).

Each 'stage' of the map having its own tactics made the game even more fun. Some people would focus heavily on defending a certain point and letting the enemy progress through other points, a great dynamic between time & overall strategy developed because of the stopwatch.

Stopwatch seems the fairest, Idk why they wouldn't use it.



Just want to second this, as i have mentioned many times in this thread how much of a RTCW:ET fanboy i am xD

One of the reason's were as you said, stopwatch seems the best mode for a shooter like this. It was crazy just how intense it was watching the pros play it.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
April 21 2016 17:05 GMT
#3097
Heh, great to see another ET fan. That game was amazing back in the day.

Braundorf had so many hype moments, due to stopwatch. DYNAMITE PLANTED!!
You must gather your party before venturing forth.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 21 2016 20:50 GMT
#3098
Stopwatch is only the fairest if you start with the assumption the map is imbalanced. It seems like they want to try to balance the map rather than accept that the map is imbalanced and use stopwatch to mark skill.

A noble effort, much more difficult than the alternative, and arguably futile.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16711 Posts
April 22 2016 00:19 GMT
#3099
ATVI earning their pay with amazing marketing initiatives...

https://winoverwatch.tacobell.com/
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
JohnnyDavids13
Profile Joined April 2016
4 Posts
April 22 2016 01:39 GMT
#3100
I am super excited for this. Saw some beta footage, and have just been waiting and biting my nails.
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