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to be honest not many are playing class-based shooters anymore. there's still around 50k or so playing TF2. kind of makes me wonder if they're working on a TF3 any time soon. i'm now interested in what the playerbase was like back in the cs 1.5 WON network days, just for comparison.
if anything can be learned though, it's that if a game like CS:GO can have such a turnaround from when it was first released, so can any other big-production shooter. overwatch seems like a great game. haven't watched competitive.
i also have many friends who only play Heroes of the Storm for a moba. for them there is no alternative. there's certainly something to be said about our generation of 20-somethings and easy to play games. however, i can never see the competition in that game to be nearly as large as valve's majors or the international.
Isn't COD a class based shooter too? The classes aren't as different from each other as in TF2/OW but there's the whole sniper/assault/mechanic. I haven't touched one ever btw, just could tell from watching some streams a few months ago.
The good thing about Overwatch is, that it doesn't really fit in an exact category. I don't really like the comparison to TF2, imo it feels nothing like TF2. I think Overwatch is its own genre of fps, because it feels like no other shooter out there and will definitely find an audience of its own.
So whats the deal with me having Overwatch Beta in the account management but i cant play the game? I havent had closed beta access but i had the stress test weekend access. Is the account management somehow fucked up so i dont really have the beta access anymore or is there some sort or maintenance going im unaware of?
Closed beta ends April 25th. Kaplan :"i hope you've seen and felt how much we've integrated your feedback into the game" "you've had a lot of brilliant ideas, tactical insight design feedback..." "the sheer amount you guys played facilitated getting information that was beyond anecdotal"
"fewer radical game changes over the next few weeks because we're busy stabilizing the network infrastructure"
Blizzard continues to push the "we always listen to the community; we accept and integrate feedback" narrative. I think they are doing so because it is true and its kind of funny watching self anointed important players rage when their ideas are not used.
Jeff Kaplan is a good designer guy and i hope he makes a giant pile of money after all the work he has done on the game.
Dota has an automated system for punishing AFK players and leavers. Player based reporting should be limited to in game conduct to avoid the report spam problem for the slightest perceived offense. And I hope that they shoot for action on reports as quickly as possible. I know Riot isn’t loved for their balance, but they built their system to provide a ruling within 10 minutes and it lead to a massive drop is reports because of that. Faster feedback, better games.
Jeff kaplan may be a good guy, but he's not a good designer guy. Overwatch is not a well designed game, it's a well polished game. Blizzard's design teams continue to lack. Overwatch waffles between trying to be a casual game and a competitive game, and kind of falls flat on its face for both. It forces 6v6 queued matchmaking for casual players which is a terrible design choice (larger player servers with drop-in, drop-out play would attract more players). Competitively, blizzard trying to make nearly every hero capable really drags it down. Competitive players don't want to play chars like winston or symmetra. They are braindead and anybody that plays them is easily replaceable by any other comp players. The DPS heroes are where all the impact lies, and usually only 2-3 people are playing them in a match. On top of that, the game modes are incredibly simplistic and don't promote strategic play at all, and the design has basically forced all future game modes to be some sort of "team fight over this one point." Modes like ctf were not considered when designing the core of the game so they are problematic at best to implement.
This isn't even getting into the lack of a variety of mechanical skills (outside of tracer, only basic aim is really tested at all), the fact that there is only one niche (team fighting), and how these interact to create a narrow set of balanced heroes while the other heroes are discarded as worthless. Or how they've consistently failed to create a good matchmaking system. If the matchmaking problems persist past launch like in HOTS, when are we finally going to realize that perhaps it's the game design itself that facilitates bad matchmaking? When you create an obfuscated rock-paper-scissors design in terms of hard countering hero compositions and mix in the fact that in practice very few people switch characters often, of course many games will be stomps. Finally, the entire ranked system is a grindy joke.
its blizzard game tho got super hyped and advertised that kind of "success" was expected, games still pretty dead bottom of twitch loses to Smite a game with 100x less resources, i have 100+ people on friendliest a lot of them played hots first weeks after release nobody does anymore, game becomes boring after a while, its too simplified and put too much emphasis on team aspect t presumably so casuals dont feel bad when they fall behind but nobody wants to relay on random soloQ people to win a game it gets frustrating fast, i feel overwatch is the same.
I've got no hope for blizzard making good decisions after release either they proved time and time again they dont listen to pro players, patch history/decisions in all of their modern games is a joke, theres plenty of heroes of storm changes/reworks which make 0 sense, hots ladder is terrible yet it took them months too add it same with bans they keep making promises but never deliver or its so delayed people are long gone/dont care
Yawn, Twitch viewers and anecdotal evidence used as a metric for success and self affirmation that game person does not like is a failure. Its like everyone is pulling their talking points from the same place, as is always on the internet.
On April 19 2016 23:32 Plansix wrote: Yawn, Twitch viewers and anecdotal evidence used as a metric for success and self affirmation that game person does not like is a failure. Its like everyone is pulling their talking points from the same place, as is always on the internet.
People did the same for HotS and the game did turn out to be disastrously bad and boring... and it's now basically irrelevant, like one other Blizzard title that is meant to be competitive.
The game isn't out yet. Shut the fuck up and wait and see. Seriously, you've been spending pages bitching about how the game is shit with all sorts of speculative arguments that don't make any sense.
On April 20 2016 00:37 deth2munkies wrote: The game isn't out yet. Shut the fuck up and wait and see. Seriously, you've been spending pages bitching about how the game is shit with all sorts of speculative arguments that don't make any sense.
On April 19 2016 23:32 Plansix wrote: Yawn, Twitch viewers and anecdotal evidence used as a metric for success and self affirmation that game person does not like is a failure. Its like everyone is pulling their talking points from the same place, as is always on the internet.
People did the same for HotS and the game did turn out to be disastrously bad and boring... and it's now basically irrelevant, like one other Blizzard title that is meant to be competitive.
Insert *Yeah, well, you know, that is just like your opinion man.jpg*
The endless online argument that revolves around games being failures based on a metric created by poster claiming the game is a failure.
On April 19 2016 23:32 Plansix wrote: Yawn, Twitch viewers and anecdotal evidence used as a metric for success and self affirmation that game person does not like is a failure. Its like everyone is pulling their talking points from the same place, as is always on the internet.
People did the same for HotS and the game did turn out to be disastrously bad and boring... and it's now basically irrelevant, like one other Blizzard title that is meant to be competitive.
Insert *Yeah, well, you know, that is just like your opinion man.jpg*
The endless online argument that revolves around games being failures based on a metric created by poster claiming the game is a failure.
People speculate and stuff like that. Then shitters show up and they bring up that people who speculate may be wrong.
No shit. I could've said that too. That's a very safe position to take. Maybe yes, maybe no. Now I'm the most boring person ever, do I deserve a medal for pretending to be the voice of reason?
NOBODY KNOWS, SHUT UP EVERYONE. The future is a secret. Shhh!
I really think Blizz was dreaming of going head to head with Dota 2 and LoL with Heroes so in terms of popularity it does look like a failure. I'd still bet on Overwatch being a success rather than a failure although I do agree some of the design decisions are puzzling.