Good question to ask Ken/KDJ next time he gets interviewed... :D
NGC Controllers - Page 2
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hp.Shell
United States2527 Posts
Good question to ask Ken/KDJ next time he gets interviewed... :D | ||
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synapse
China13814 Posts
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Alakaslam
United States17336 Posts
Just me (a scrub) switching to more smash has me removing the whole thing. When I played mostly Windwaker and my 4 Zeldagames pack, it looked like one of those but orange. You hold up almost exclusively with rapid minor adjustments- it wears, that gets uncomfortable, you unconsciously tear it eventually Or when you are better at smash you use up more? FEH | ||
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Athos
United States2484 Posts
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Xeofreestyler
Belgium6774 Posts
or if you have an old purple/black controller you can switch out the backside like Zoler said. | ||
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DanceSC
United States751 Posts
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Reuental
United States457 Posts
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Kadano
Austria10 Posts
Repairing is possible and kind of permanent, if you pay attention to what you are doing. I wrote a guide on this (and other technical things) here: http://smashboards.com/threads/technical-knowledge-compilation-gamecubes-controllers-tvs-recording.335040/ On May 15 2014 22:37 Athos wrote: I definitely understand now what Smashers mean now by having to wear in a controller. I bought two White Gamecube controllers from Amazon a month ago and have used both of them with varying amounts. The one I like (and have been using more) feels like I can click the R button easier than the other one. I tried waveshining with both of them, and I can do it much more consistently on that one than the less used one. The downside to that is the control stick makes a squeaky noise when I dash-dance sometimes. Additionally, the Z button is a bit less sensitive from all the rapid z-aerials I throw out. Do you guys think I could fix these problems by simply opening the controller up and cleaning it up, or will I have to replace the springs? You can decrease shoulder button tightness by taking the rubber plates out and perforating them with a scissor or knife at multiple spots. I did this two times and the result was perfect on both of them. Just like the very weakest shoulder buttons you can find on Gamecube controllers. | ||
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DanceSC
United States751 Posts
On May 16 2014 17:44 Reuental wrote: Try modifying the deadzone for the control stick. I just loaded up melee for the first time on dolphin to test the xbox controller and was instantly able to shorthop, you are using the buttons for jumping correct? I use X to hop (b on xbox). How do I modify the deadzone? | ||
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Xeofreestyler
Belgium6774 Posts
http://i.imgur.com/4jxFev4.png edit the deadzone values until it works better Youre probably pressing the button too long if youre not shorthopping. Might be the xbox controller, not sure. | ||
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Dark_Chill
Canada3353 Posts
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JohnChoi
1773 Posts
so its essentially like the mayflash wiimote to gc controller just without the adapter in between? | ||
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Dark_Chill
Canada3353 Posts
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semantics
10040 Posts
Eh did you click the links because this doesn't look too appealing http://nintendoenthusiast.com/news/pdp-partners-nintendo-release-gamecube-controller-inspired-pad-wii-u-time-smash-bros/ I mean it's still going to use bluetooth though wiimote so might as well use wii u pro controller. "wired" is a bit silly to say when it's wired to a bluetooth transmitter. Straight up data by wire USB would be much more interesting. Assuming a higher pooling rate than the bluetooth, not sure what the Wii U bluetooth modulation demodulation is, i'd assume same as wii as it uses the same controller. I know the 360 wired was 125hz polling rate wired so 8ms and it's wireless(non bluetooth) was 10-12ms, so wired was clearly better. That was removed with the xbox one where they pushed the wireless down to 6-8ms. I have no clue what the wii and wii U are at. Granted even for games that do 60fps (16.6ms between frames) that's a frame time well above 8ms. But wired is about reliability as well. ![]() I never liked that kind of control layout anyways, doesn't look at all like GC controller just looks like a typical "fightpad", it doesn't even have notches for 8 way movement, it's just a smooth circle. So i don't get where this GC inspired controller got any inspiration from GC. | ||
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Xeofreestyler
Belgium6774 Posts
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JohnChoi
1773 Posts
On May 24 2014 06:51 semantics wrote: Eh did you click the links because this doesn't look too appealing http://nintendoenthusiast.com/news/pdp-partners-nintendo-release-gamecube-controller-inspired-pad-wii-u-time-smash-bros/ I mean it's still going to use bluetooth though wiimote so might as well use wii u pro controller. "wired" is a bit silly to say when it's wired to a bluetooth transmitter. Straight up data by wire USB would be much more interesting. Assuming a higher pooling rate than the bluetooth, not sure what the Wii U bluetooth modulation demodulation is, i'd assume same as wii as it uses the same controller. I know the 360 wired was 125hz polling rate wired so 8ms and it's wireless(non bluetooth) was 10-12ms, so wired was clearly better. That was removed with the xbox one where they pushed the wireless down to 6-8ms. I have no clue what the wii and wii U are at. Granted even for games that do 60fps (16.6ms between frames) that's a frame time well above 8ms. But wired is about reliability as well. ![]() I never liked that kind of control layout anyways, doesn't look at all like GC controller just looks like a typical "fightpad", it doesn't even have notches for 8 way movement, it's just a smooth circle. So i don't get where this GC inspired controller got any inspiration from GC. im sure the controller they develop will look more like GC controller. im using the GC into mayflash into the wiimote to play PM atm and it works pretty well. Maybe there is some delay (2~3ms according to raphnet but not sure on mayflash im gonna assume they are similar though) but its unnoticeable :S | ||
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Dark_Chill
Canada3353 Posts
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Frolossus
United States4779 Posts
i thought the reason nintendo stopped selling first party GC controllers was due to a copyright law on their control sticks | ||
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![[image loading]](http://i.imgur.com/zVjbDu6.jpg)
![[image loading]](http://upload.wikimedia.org/wikipedia/commons/a/a0/Sega_Saturn_Controller_-_Type_2.png)