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NGC Controllers - Page 2

Forum Index > General Games
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Prev 1 2 All
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
May 14 2014 22:50 GMT
#21
I mean I guess it could be a result of throwing it against the wall, but especially in the first two images, the marking looks almost identical, like it was crafted into the controller as a mod in itself.

Good question to ask Ken/KDJ next time he gets interviewed... :D
Please PM me with any songs you like that you think I haven't heard before!
synapse
Profile Blog Joined January 2009
China13814 Posts
May 14 2014 23:55 GMT
#22
probably a result of fast falling and shield dropping all the time ;P
:)
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
May 15 2014 06:43 GMT
#23
Guy owns a 3rd person game and plays a lot.

Just me (a scrub) switching to more smash has me removing the whole thing.

When I played mostly Windwaker and my 4 Zeldagames pack, it looked like one of those but orange.

You hold up almost exclusively with rapid minor adjustments- it wears, that gets uncomfortable, you unconsciously tear it eventually

Or when you are better at smash you use up more? FEH
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Athos
Profile Blog Joined February 2008
United States2484 Posts
May 15 2014 13:37 GMT
#24
I definitely understand now what Smashers mean now by having to wear in a controller. I bought two White Gamecube controllers from Amazon a month ago and have used both of them with varying amounts. The one I like (and have been using more) feels like I can click the R button easier than the other one. I tried waveshining with both of them, and I can do it much more consistently on that one than the less used one. The downside to that is the control stick makes a squeaky noise when I dash-dance sometimes. Additionally, the Z button is a bit less sensitive from all the rapid z-aerials I throw out. Do you guys think I could fix these problems by simply opening the controller up and cleaning it up, or will I have to replace the springs?
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
May 15 2014 16:21 GMT
#25
Look at what this guy said on the previous page - http://www.teamliquid.net/forum/viewpost.php?post_id=21290613

or if you have an old purple/black controller you can switch out the backside like Zoler said.
Graphics
DanceSC
Profile Blog Joined March 2008
United States751 Posts
May 16 2014 03:08 GMT
#26
I am currently substituting an x-box controller through dolphin for now. My major problem is that it is very directional sensitive (it is hard for me to maintain looking the same direction) and also it is impossible for me to low jump. Is there a fix for this? Or do I have to hold off till the NGC controller comes in?
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Reuental
Profile Joined July 2009
United States457 Posts
Last Edited: 2014-05-16 08:45:01
May 16 2014 08:44 GMT
#27
Try modifying the deadzone for the control stick. I just loaded up melee for the first time on dolphin to test the xbox controller and was instantly able to shorthop, you are using the buttons for jumping correct?
I'm a Crab made of men.
Kadano
Profile Joined May 2014
Austria10 Posts
May 19 2014 02:26 GMT
#28
@OP: Standard routine is buying a new one. Used ones from local listings for ~12$ or 10€ can be fine too, but it’s a bit of a gamble. I bought 6 of my controllers from local listing and they all work well, but very technical things like Fox’s dash away → reverse short hop double laser don’t work as flawless as on new white controllers. So unless you play Fox, used ones will probably be enough.

Repairing is possible and kind of permanent, if you pay attention to what you are doing. I wrote a guide on this (and other technical things) here: http://smashboards.com/threads/technical-knowledge-compilation-gamecubes-controllers-tvs-recording.335040/

On May 15 2014 22:37 Athos wrote:
I definitely understand now what Smashers mean now by having to wear in a controller. I bought two White Gamecube controllers from Amazon a month ago and have used both of them with varying amounts. The one I like (and have been using more) feels like I can click the R button easier than the other one. I tried waveshining with both of them, and I can do it much more consistently on that one than the less used one. The downside to that is the control stick makes a squeaky noise when I dash-dance sometimes. Additionally, the Z button is a bit less sensitive from all the rapid z-aerials I throw out. Do you guys think I could fix these problems by simply opening the controller up and cleaning it up, or will I have to replace the springs?

You can decrease shoulder button tightness by taking the rubber plates out and perforating them with a scissor or knife at multiple spots. I did this two times and the result was perfect on both of them. Just like the very weakest shoulder buttons you can find on Gamecube controllers.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
May 19 2014 04:45 GMT
#29
On May 16 2014 17:44 Reuental wrote:
Try modifying the deadzone for the control stick. I just loaded up melee for the first time on dolphin to test the xbox controller and was instantly able to shorthop, you are using the buttons for jumping correct?

I use X to hop (b on xbox). How do I modify the deadzone?
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
Last Edited: 2014-05-19 15:03:17
May 19 2014 15:02 GMT
#30
Options > GC Pad settings

http://i.imgur.com/4jxFev4.png

edit the deadzone values until it works better

Youre probably pressing the button too long if youre not shorthopping. Might be the xbox controller, not sure.
Graphics
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
May 22 2014 04:06 GMT
#31
The Dream is Real
CUTE MAKES RIGHT
JohnChoi
Profile Blog Joined December 2007
1773 Posts
May 22 2014 07:59 GMT
#32
On May 22 2014 13:06 Dark_Chill wrote:
The Dream is Real

so its essentially like the mayflash wiimote to gc controller just without the adapter in between?
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
May 22 2014 18:33 GMT
#33
Ya, seems like it. Though I think the most important aspect to this is that they may be going more towards melee style play which was best with the gc.
CUTE MAKES RIGHT
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2014-05-23 22:06:10
May 23 2014 21:51 GMT
#34
On May 22 2014 13:06 Dark_Chill wrote:
The Dream is Real

Eh did you click the links because this doesn't look too appealing
http://nintendoenthusiast.com/news/pdp-partners-nintendo-release-gamecube-controller-inspired-pad-wii-u-time-smash-bros/
I mean it's still going to use bluetooth though wiimote so might as well use wii u pro controller. "wired" is a bit silly to say when it's wired to a bluetooth transmitter.

Straight up data by wire USB would be much more interesting. Assuming a higher pooling rate than the bluetooth, not sure what the Wii U bluetooth modulation demodulation is, i'd assume same as wii as it uses the same controller.

I know the 360 wired was 125hz polling rate wired so 8ms and it's wireless(non bluetooth) was 10-12ms, so wired was clearly better. That was removed with the xbox one where they pushed the wireless down to 6-8ms. I have no clue what the wii and wii U are at. Granted even for games that do 60fps (16.6ms between frames) that's a frame time well above 8ms. But wired is about reliability as well.

[image loading]

I never liked that kind of control layout anyways, doesn't look at all like GC controller just looks like a typical "fightpad", it doesn't even have notches for 8 way movement, it's just a smooth circle. So i don't get where this GC inspired controller got any inspiration from GC.
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
May 23 2014 22:03 GMT
#35
Lol that reminds me of

[image loading]
Graphics
JohnChoi
Profile Blog Joined December 2007
1773 Posts
May 23 2014 22:28 GMT
#36
On May 24 2014 06:51 semantics wrote:
Show nested quote +
On May 22 2014 13:06 Dark_Chill wrote:
The Dream is Real

Eh did you click the links because this doesn't look too appealing
http://nintendoenthusiast.com/news/pdp-partners-nintendo-release-gamecube-controller-inspired-pad-wii-u-time-smash-bros/
I mean it's still going to use bluetooth though wiimote so might as well use wii u pro controller. "wired" is a bit silly to say when it's wired to a bluetooth transmitter.

Straight up data by wire USB would be much more interesting. Assuming a higher pooling rate than the bluetooth, not sure what the Wii U bluetooth modulation demodulation is, i'd assume same as wii as it uses the same controller.

I know the 360 wired was 125hz polling rate wired so 8ms and it's wireless(non bluetooth) was 10-12ms, so wired was clearly better. That was removed with the xbox one where they pushed the wireless down to 6-8ms. I have no clue what the wii and wii U are at. Granted even for games that do 60fps (16.6ms between frames) that's a frame time well above 8ms. But wired is about reliability as well.

[image loading]

I never liked that kind of control layout anyways, doesn't look at all like GC controller just looks like a typical "fightpad", it doesn't even have notches for 8 way movement, it's just a smooth circle. So i don't get where this GC inspired controller got any inspiration from GC.

im sure the controller they develop will look more like GC controller. im using the GC into mayflash into the wiimote to play PM atm and it works pretty well. Maybe there is some delay (2~3ms according to raphnet but not sure on mayflash im gonna assume they are similar though) but its unnoticeable :S
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
May 24 2014 05:18 GMT
#37
I did not in fact, click the link in my link...
CUTE MAKES RIGHT
Frolossus
Profile Joined February 2010
United States4779 Posts
May 24 2014 15:06 GMT
#38
won't there be some sort of issue with the control sticks?
i thought the reason nintendo stopped selling first party GC controllers was due to a copyright law on their control sticks
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