From Turtle Rock Studios, creators of Left 4 Dead, comes Evolve, the next generation of multiplayer shooters where four Hunters face off against a single, player-controlled Monster in adrenaline-pumping 4v1 matches. Play as the Monster to use savage abilities and an animalistic sense to kill your human enemies, or choose one of four Hunter classes (Trapper, Support, Assault, and Medic) and team up to take down the beast on the planet Shear, where flora and fauna act as an adversary to man and monster alike. Level up to unlock new Hunter or Monster characters as well as upgrades, skins, and perks. Earn your infamy on the leaderboards and become the apex predator.
Looks cool. But as with almost any game that comes out these days..MP only right? God I must be getting old. I play to have fun, if I want to talk to people and shit I pick up the phone and arrange something.
On February 12 2014 07:04 KobraKay wrote: Looks cool. But as with almost any game that comes out these days..MP only right? God I must be getting old. I play to have fun, if I want to talk to people and shit I pick up the phone and arrange something.
Evolve Expected To Receive Graphical Parity For PC, PS4 & Xbox One In “Downplaying expectations of PC performance” news, it looks like the developers of upcoming game Evolve, created by Turtle Rock Studios (Left 4 Dead, Counter-strike: Condition Zero), will achieve graphical parity across the PC, PS4 and the Xbox One. This is according to an interview with Official Xbox Magazine US, in which they make some truly perplexing statements.
For once we’re in a position where PC and consoles are going have parity on how good they look, so that’s pretty good. I don’t know if I can say if there’s anything specific about Xbox One versus PS4 that is really going to stand out – they’re both good consoles and we expect the game’s going to be awesome on both of them.
They are still working on hitting that magical 1080p resolution and 60 FPS throughout each version of Evolve, however, but it is, “Too early to start making those sorts of promises.”
I say that these statements are perplexing because they just don’t make sense. Whether it is the PS4 or Xbox One; neither of them are nearly close to capable of reaching the graphic fidelity of a PC built when any of Sony, Microsoft or Nintendo’s recent consoles were released.
It shouldn’t even be necessary to remind readers that there massive differences in the capabilities of the consoles alone. The PS4, while still lagging behind against expensive PC’s, still greatly outshines its competition in terms of its GPU TFLOP/s and system memory (plus memory speed). Pretending that there are no differences between any of the consoles themselves, let alone between consoles and PC’s themselves, is disrespectful to the consumer’s intelligence.
This means that Evolve will look pretty much the same across all platforms for no reason other than to make somebody happy. Whether it is Microsoft, Sony, the publishers at 2K Games, or the development studio themselves; it sets up a circumstance in which the game’s fans on at least one of its released platforms are not going to be happy. Especially if their version would be capable of hitting 1080p and/or 60 FPS if it weren’t for graphical parity.
Evolve looks to be released on the PC, PS4 and Xbox One in Autumn this year.
More claims about having your game at 1080p and 60fps on a console, yeah we've heard that one before.
Evolve preview: We have a new co-op champion There's something in those trees... and it's monstrously good.
When the makers of Left 4 Dead say they've made a new multiplayer game, there are two ways to read it. On the one hand, whatever Turtle Rock studios do to avoid falling into the trap of reiterating the Xbox 360's hugely successful co-op zombie romp is immediately interesting - this isn't Left 4 Dead 3, this is something new.
But the second reading is more interesting: a new multiplayer game. Not just a new title, but a whole new spin on how we think about playing with others. Something as new and revolutionary as Left 4 Dead was when it ran screaming onto 360 and PC back in 2008, waving its arms, gurgling blood and flipping established multiplayer right onto its smug, complacent face. It's a massive claim. But is it one that the studio's new four-vs-one alien hunter can really deliver on?
Turtle Rock isn't entirely over its past flirtations with free-to-play for Evolve Evolve developers Turtle Rock looked at going down the free-to-play path under THQ in its early stages of development, but while its new publisher, 2K, believes it will "shine brightest as a triple A title," senior producer Mike Boccieri told Polygon at a press event in Sydney last week, it "never says never."
"That is not going to change down the track, well, we never say never about almost anything," he said "But that's not anything that we have in the immediate horizon." ...
Evolve: The Influence of Dota 2 and League of Legends Everything comes down to characters.
During IGN’s first hands-on with Turtle Rock’s Evolve, I couldn’t help but draw parallels to Dota 2, League of Legends, and other MOBA influences. Characters have unique skills, complex gameplay relationships with each other that breed different strategies, and distinct roles within pre-defined classes.
This is, of course, by design.
“We realized from Dota, when you see this character, you understand what that character is capable of,” said Chris Ashton, design director and co-founder at Turtle Rock. “There’s still a whole s**t-ton of player skill involved, but that’s a huge understanding.”
In the instance of the Medic class, there are numerous variants of the same general role. Some are assault, some are stealthy, but they’re always healing. “If you pick the one that’s stealthy, I know what you’re going to do, to some degree, and I know as a teammate how to play off of that,” Ashton explained. “That became huge in the characters. It meant, too, later on, if we want to add more characters, it’s a very nice package.”
This is the direct result of early design problems in the inventory, which caused players to become overwhelmed by the amount of equippable weapons and gear.
“Originally we had no classes, and we had only four characters, and you had just a massive array of weapons and equipment,” Ashton said. “Even if we have a progression system which unlocks one at a time, at the end of the day there’s still a lot of gear.”
The development team needed to build an innate sense of cooperative play into its characters to combat Evolve’s potentially problematic variety. “If you take a medgun then I need to know that, because I don’t want to take a medgun, I want to do something else,” Ashton said. “Players can’t back themselves into a corner.”
League of Legends and Dota 2 both present similar options. Each player's particular character has something that makes them vital to success. Evolve, more so than most MOBAs, makes it easier to guarantee everyone has the right tools, regardless of skill, that will benefit their team.
“If you can make a bad decision in our game, if you can lose before the game starts, we’ve made a mistake. That’s where the characters came from.”
On April 17 2014 05:57 rebuffering wrote: This game looks beast! Cant wait! I cant seem to find a release date tho, either im looking in the wrong place, or they haven't announced yet?
No specific date, but they say sometime in the fall of this year
Turtle Rock Studios' cooperative-competitive shooter Evolve will be released globally on Oct. 21 for PlayStation 4, Windows PC and Xbox One, publisher 2K Games announced today.
Evolve pits a team of four hunters, each with their own skills and specialties, against a giant, player-controlled monster in multiplayer mortal combat on a deadly alien world. The four-against-one game is in development at Turtle Rock, original creators of Left 4 Dead.
2K is offering a pre-order incentive for Evolve called the Monster Expansion Pack. It will include the Savage Goliath skin for one of the game's giant monsters, as well as a new monster character that will be released after Evolve ships in October.
For more on Evolve, read Polygon's hands-on impressions of the game's original four classes and the Goliath monster.
I had a terrible time playing Evolve, and now I can't wait to buy it
I had the worst experience playing Evolve at E3.
The game seems wonderful. The act of teaming up with three other people and jumping from your ship onto an alien planet and hunting what amounts to a Godzilla-style monster that's also player-controlled is amazing. The fact it's coming from the team that brought us Left 4 Dead gives me even more confidence that the final product will be a game that's enjoyable for the long term. It's a very impressive game visually.
But I didn't have fun playing it. This may have something to do with the fact that our medic was a complete muppet. He decided to pull aggro from some random wildlife on the planet, and was promptly killed. "Maybe stay with your team?" the PR person helpfully said.
"Can someone help the medic?" the same PR person asked in a tired voice later. "He's being eaten by a plant."
Anyways... looks somewhat interesting..am always looking for a game i can get my group of friends into, maybe will look more into this, has a cool concept.
Just got E-mail for this weekends Alpha test, Woot! Although they sent it to me 1 day late the bastards. Im going to check and see if im aloud to stream it.
Edit: Damn there is in NDA, so no streaming the game! Shit!
Ok well, fuck that, I understand its an Alpha test, i get that. But why the fuck is there writing all over screen as im playing! I thought it was just for menus/lobby, but then you get in the game, and there's writing across the whole screen that says your gamer name "rebuffering" for me, and "Alpha", its so incredibly distracting, to the point where i wont be playing this game until they fix that shit. Unbeleivable, ive been in many many beta/alpha tests, and yes there's always writing somewhere, but normally its like on the bottom left corner of the screen where it will say "Alpha" or "Beta", but this is just ridiculous.
On August 03 2014 07:13 rebuffering wrote: Ok well, fuck that, I understand its an Alpha test, i get that. But why the fuck is there writing all over screen as im playing! I thought it was just for menus/lobby, but then you get in the game, and there's writing across the whole screen that says your gamer name "rebuffering" for me, and "Alpha", its so incredibly distracting, to the point where i wont be playing this game until they fix that shit. Unbeleivable, ive been in many many beta/alpha tests, and yes there's always writing somewhere, but normally its like on the bottom left corner of the screen where it will say "Alpha" or "Beta", but this is just ridiculous.
Some developers do that for their alpha's/beta's during NDA's so it deters people from taking screenshots and posting them online. If people did then they'd be able to track them down and punish accordingly. Most recent game to do that I believe when it was in alpha/beta was Wildstar.
Anyways though, this just smells like a game thats going to try to shove as much DLC down your throat as possible.
On August 03 2014 07:13 rebuffering wrote: Ok well, fuck that, I understand its an Alpha test, i get that. But why the fuck is there writing all over screen as im playing! I thought it was just for menus/lobby, but then you get in the game, and there's writing across the whole screen that says your gamer name "rebuffering" for me, and "Alpha", its so incredibly distracting, to the point where i wont be playing this game until they fix that shit. Unbeleivable, ive been in many many beta/alpha tests, and yes there's always writing somewhere, but normally its like on the bottom left corner of the screen where it will say "Alpha" or "Beta", but this is just ridiculous.
Some developers do that for their alpha's/beta's during NDA's so it deters people from taking screenshots and posting them online. If people did then they'd be able to track them down and punish accordingly. Most recent game to do that I believe when it was in alpha/beta was Wildstar.
Anyways though, this just smells like a game thats going to try to shove as much DLC down your throat as possible.
Everyone that has bought the game will be able to play with anyone else who has bought any amount of DLC they wish to implement. The DLC looks to be probably new hunters, variations on hunter weapons, hunter skins, monsters, monster skins. Like a weird mix of Team Fortress, Counterstrike, Dota 2, LoL content creation rolled into one.
I think they will be releasing maps in DLC that will be able to be played by everyone, need to double check on that.
can anyone who has played it tell me why this game has any hype around it? i played it a bit yesterday (about 2 hours) and it just seems so generic. i couldnt find anything special about this game except maybe that it is played 4v1.
Having an issue with the game crashing on me. Was wondering if others were having any issues with it.
I've gone through all the normal things. Checked out the specs and I'm well over the recommended settings (770GeForce and 3.3GHz CPU). All my drivers are up to date as well. Even verified game cache to make sure. Haven't done a complete reinstall yet, but idk. I don't want to do it if I don't have to.
I've even turned down the resolution and change all graphical settings to low. I'm really at a loss now.
I turned the resolution really low and put all the settings on low, and i'm still getting massive stuttering (even though my framerate is really high.)
From what i've seen this looks like a modernised, wayyy stripped down, multiplayer only version of giants: Citizen kabuto.
For anyone in alpha does that feel like a fair comparison? That game was incredibly amazing, but a lot it came from the single player campaign's humour, and the depth of the multiplayer (basebuilding etc) both of which seem missing from this version~
I dont get this DLC mess. So as I buy the full game, I don't get access to its full set of hunters, which can as the meta evolves, be kind of "required". I can not fulfill a certain role as a hunter if I dont have the DLC, or I cant be this certain monster that is gonna wreck/cause-trouble-to this new set of composition of hunters? What kind of reputation does 2K have as a publisher? Why didn't they chose Valve for gods sake.
I'm just asking, I actually know too little, but I have this bad feeling this game will flop hard. I think with the right community and the way they talked it was built around modding, it could turn into something fantastic.
On February 08 2015 23:43 crappen wrote: I dont get this DLC mess. So as I buy the full game, I don't get access to its full set of hunters, which can as the meta evolves, be kind of "required". I can not fulfill a certain role as a hunter if I dont have the DLC, or I cant be this certain monster that is gonna wreck/cause-trouble-to this new set of composition of hunters? What kind of reputation does 2K have as a publisher? Why didn't they chose Valve for gods sake.
I'm just asking, I actually know too little, but I have this bad feeling this game will flop hard. I think with the right community and the way they talked it was built around modding, it could turn into something fantastic.
None of the DLC characters are available yet -- they are all still in development. No ETA for their release, either.
You have access to all non-cosmetic content that is currently finished by simply buying the base 60$ game. When the future characters are done you can make a judgement call at that time regarding if you want to purchase them or not. Or you can assume you will want them and buy them now if you want, but pre-ordering anything with no concrete information is really silly.
You can get a 25% discount buying thru greenmangaming.com . Still I'm not a fan of an all multiplayer competitive game where you pay more for more options out of the box.
Here is a summary of the different versions they are selling:
Evolve Monster Race Edition: Exclusive to PC. This gets you EVERYTHING: the base game, Season Pass, all the pre-order content, and most importantly a fifth monster to play. On top of that, there are two extra playable hunter characters and four monster skins that will be exclusive to the Monster Race Edition until March 13th. Evolve Digital Deluxe: Right now the Digital Deluxe is only available for the Xbox One and PC (with the PS4 planned for later). This version is essentially everything you’d expect to get in the base game and Season Pass, with a slight price break over buying each separately (as well as any pre-order content if you pre-order the Deluxe).
Evolve Standard Edition Pre-order Bonus: The Standard Edition of the game is available for PC, PS4, and Xbox One platforms. Pre-ordering gets you two pre-order bonuses – the “Savage Goliath” skin for the Goliath Monster, and the Behemoth as a playable monster. They make a decent pre-order value when you consider the Behemoth DLC will cost an extra $14.99 once the February 10th release date arrives.
Evolve Hunting Season Pass: The Season Pass will grant the buyer four new hunters when they come out in the spring of this year. If you pre-order the Season Pass, you’ll also get three exclusive “Magma monster skins” for the Goliath, Kraken, and Wraith monsters.
I really can't defend what 2K has done as a publisher, they have butchered this beautiful game by Turtle Rock. I think all the DLC backlash is justifiable, and maybe even correct. But at its core its still a fantastic game, and I am really excited to play it tonight and for many months to come. ^^
This is just like Watch Dogs - you need a fucking spreadsheet to know what you'll be getting in your edition. Disgusting. I'm gonna check around for the best price, but the words "best possible platform for DLC" is turning my blood into ice. It deserves all the bashing from big names like Jim Sterling and Totalbiscuit and AngryJoe, because selling DLC that is not even made yet is absolutely disgusting regardless whether the base game is good.
At that price I'm willing to try it. The only thing that should be missing is the 5th monster, which should be $15 if there are no sales or discounts later, 2 additional hunters, and some skins. It's not 100% clear that it's the digital deluxe version, but that is the only one that is regular price $79.99, the basic game is $59.99 and monster pc is $99.99
EDIT: As far as I can tell this is just the normal version of the game, not digital deluxe. No indications that the season pass is included, so the advertised retail price they are discounting from is misleading. Still not a bad deal, and it comes with the preorder DLC, but not a 46% discount like they advertise.
watched jp's stream. the game itself looks pretty cool. good movement and shooting mechanics from what little i saw.
THAT BEING SAID
the DLC practices and upfront cost make no sense to me. i have to convince a few friends to pony up the same amount of money, hope they stick with me through additional DLC, and just flake out on them if i want to solo queue as monster? so weird.
and for as many game modes as they're promising, it's kind of a shame they don't have a 4v4 game mode in case people just want to pewpewpew with friends.
so still a not buy because everything involved in playing the game outside the game itself is simply way too frustrating. full stop.
Similar opinion. Was hyped for it. Watched a ton of it at Pax Prime, was super excited along with a couple friends... read about the DLC and pricing and now not one of us plans on touching it.
Sends the wrong message to even purchase a game that comes with on-release DLC.
They made some terrible marketing moves with the different DLC versions at retail, but it is a good game. They should have just sold one version at lauch and sold all the extra DLC a few months from now and the complaints would have been minimal even if the effect was the same. Right now none of the versions above the basic actually gives you anything anyway, just promises to give it to you when it's ready for release. I don't blame anyone for boycotting the game for selling up to $40 worth of promised DLC at launch, but when it eventually goes on sale at a huge discount with all the DLC included on steam at some point in a game of the year edition or whatever, it is worth checking out.
On February 14 2015 01:33 karazax wrote: They made some terrible marketing moves with the different DLC versions at retail, but it is a good game. They should have just sold one version at lauch and sold all the extra DLC a few months from now and the complaints would have been minimal even if the effect was the same. Right now none of the versions above the basic actually gives you anything anyway, just promises to give it to you when it's ready for release. I don't blame anyone for boycotting the game for selling up to $40 worth of promised DLC at launch, but when it eventually goes on sale at a huge discount with all the DLC included on steam at some point in a game of the year edition or whatever, it is worth checking out.
The problem is, how many people will be playing this when it finally goes on sale ?
Me I was looking forward to Evolve and playing with a couple of friends. But the DLC crap is such a no go >.< . I am glad they put it out before release, that they will cut the game to bits and sell each bit at full price and not do it sneakily. It is not that bad :p . But yeah no pre orders, no day1 DLC games for me. Hope they do an Ubisoft and the complete game will be sold as a game of the year edition in 12 month.
I'm sorry but I don't see how anyone can purchase this game with the current games market.. On steam, you can get amazingly polished DLC free indie gems for like 5 dollars with hundreds of hours of gameplay, or you can pay $60 (or however much euro/sea/asian regions have to pay, generally 20 USD equiv more than domestic usa markets..) for a DLC selling platform for a lackluster game. I see people comparing Evolve to Titanfall a lot, except I don't remember Titanfall having a lot (if any) of DLC, it was just super content light.. But the fact of the matter is that Titanfall's mechanics were well done, the game was smart with its combination of quake-like movement, COD aiming, and mech utilization (not to mention its attempt to integrate moba mechanics to make the game different from from traditional TDM/domination shooters..). To this day I still think Titanfall has awesome ideas, and I think that Titanfall 2 will far eclipse COD/battlefield when it eventually comes out (given that it's a more fully packed game).
Evolve, however, isn't anything new, at all... They can try to spin it as a new asymmetric shooter, but when I played the beta it felt like a combination of a generic ass FPS with mediocre shooting mechanics with a warcraft 3 custom game style monster progression system.. That might sound strange, but this game is something I would expect from WC3's UMS scene (without the FPS element, just the tracking and leveling up etc). Now the thing is, on WC3 one this game would have been free, two it would have a lot more crazy ass mechanics that the devs either didn't include or are holding out on for DLC.. Nothing in Evolve makes me go "wow that was badass I would have never thought that would be in this kinda game," it's all generic safe skills that are aimed at not frustrating newer players (which there won't be any, because this game will be dead within the week). WC3 UMS could have done this game better 100%, not even factoring 80USD for the dlc platform and 150USD more for the whole package on day one.
If you want to play this game, just go buy warcraft three and play UMS, you'll get 100000% more out of WC3 in terms of variety, and hell you can probably even find evolve there too.
The DLC though... LOL... I can't believe people are even defending the devs.. what did they say? "We need to feed our families so we're going to accentuate revenue streams by creating additional avenues of funding?" I'm paraphrasing from reddit, but the fact that they're playing to the emotions of their consumers instead of you know, making a good game, should tell you to steer clear. If it was a good game, they wouldn't need to make excuses and qualify their BS dlc practices, they would have made the game 30USD and sold more copies on the merit of the game's awesome experience (ie natural selection 2 for 20USD, a much better game as well).
Who is reinforcing these practices? Like who in their right mind is like "yeah, i'll drop 80USD equiv on a shitty game that i'll play for 3 hours instead of an awesome indie on steam." The value per USD return is so out of wack, although if it works I will be very impressed by their marketing team.
On February 14 2015 01:33 karazax wrote: They made some terrible marketing moves with the different DLC versions at retail, but it is a good game. They should have just sold one version at lauch and sold all the extra DLC a few months from now and the complaints would have been minimal even if the effect was the same. Right now none of the versions above the basic actually gives you anything anyway, just promises to give it to you when it's ready for release. I don't blame anyone for boycotting the game for selling up to $40 worth of promised DLC at launch, but when it eventually goes on sale at a huge discount with all the DLC included on steam at some point in a game of the year edition or whatever, it is worth checking out.
Still, they probably made more profit by selling DLC in more expensive preorder packages, then they would have by waiting a few weeks (and face a massive backlash) or a few months (and have not enough people interested anymore) to release them.
But such decisions make simple purchases more complicated and less satisfying. An increasing number of buy-to-play games resemble free-to-play titles; they lack or restrict enough features to increasingly encourage consumers to buy additional content or in-game currency.
I agree with your point about waiting for inclusive editions at discounted prices. Now I try to stick to older, proven options that sell for much less online. It's great that many people preorder and/or buy games at release, which helps support developers more. Developers are the ones who suffer if consumers stop buying DLC and even games that have excess DLC. But to each his own.
I think they could have sold the basic game and the digital deluxe version with season pass included and had minimal backlash. The "free fourth monster" which is going to be available to download later, should be part of the basic package for everyone, not just pre-orders, and pre-orders should have just gotten some free skins. Do that and it would be just like virtually every shooter that comes out these days with DLC. The biggest problem I have with it is selling a "season pass" and then having a monster and 2 more heroes along with a bunch of bonus skins that isn't included with that "season pass", and selling all of that future DLC before the game is even released.
On February 13 2015 18:05 bluQ wrote: Or how it was called in my days: demo.
Do they even exist anymore these days? Well, gaming has certainly gone downhill since then (in my opinion).
I know firaxis does, but i don't know about many more. Some other companies let you play their game for free for 1 day or a weekend (firaxis aswell, but i had seen it on Origin too with Titanfall or Battlefield).
But yeah, between the pre-order bonus, the pre-order DLC (really? i thought i had seen it all with the pre-orders for alpha access).
And for what ? A company that actually has a publisher ? This is so retarded that even if the game was amazing i wouldn't buy it.
On February 14 2015 03:47 karazax wrote: I think they could have sold the basic game and the digital deluxe version with season pass included and had minimal backlash. The "free fourth monster" which is going to be available to download later, should be part of the basic package for everyone, not just pre-orders, and pre-orders should have just gotten some free skins. Do that and it would be just like virtually every shooter that comes out these days with DLC. The biggest problem I have with it is selling a "season pass" and then having a monster and 2 more heroes along with a bunch of bonus skins that isn't included with that "season pass", and selling all of that future DLC before the game is even released.
True. Things felt out of place when they restricted the fourth monster and made available a "monster race edition" with more content and a higher price than the digital deluxe version (not much of a "deluxe" in that case).
Publishers are so focused on the first few weeks of sales to the point that it's turning some people off. It's great for them that they don't have to wait to sell additional content - just sell everything under works while a game is hot. But yeah I agree that unfinished products being sold to consumers (not investors) feels unnatural and not quite right. It's like crowdfunding commercial projects.
It's not fun really. The tutorial I figured would be more in-depth to the modes you had to play, but it was really botched so when you start; you dont know what the fuck to do throughout.
I'd say it is. I enjoyed the thrill of the chase even after hunter teams got good enough I almost never won as monster.
Here’s how it’s going to work: We’re going to make Evolve free on PC as a Beta starting on July 7. This is going to allow us to hit our new server infrastructure really hard and we need your help testing.
Cool, they are jumping right on this.
“What about those who paid for Evolve? What about Season Passers?”
Anyone who owns classic Evolve will be given “Founder” status in the new free version, and all the content you already own comes with you to the new version. As long as we work on Evolve, we will show our appreciation for our committed fans and early adopters with gifts, rewards, and special access. Why? Because you believed like we did, and we will never forget that.
Kinda wonder about the details on this, though it sounds typical for games that made the switch to F2P.
We'll have to see what model they put in place to monetize the game, but I hope they allow base access to all the Hunters/Monsters. They already have a bit of a framework with how they started adding the "Alt" Hunters/Monsters (the reskinned and reworked characters, like Meteor Goliath and Blitz Markov). I'd also hope they bring out a new set of Monster/Hunters with the reluanch to F2P but that is probably a pipe dream.
Kinda wonder if the recent success of Dead by Daylight showed that there is still interest in the 4v1 style gameplay.
Yeah, what kind of model they go with is either going to be a deal maker or a deal breaker. If they want the game to be a success as a F2P game with lots of player coming to the game and staying is they can't do anything P2W. What I think they should do is create and sell new cosmetics, obviously. Also, they certainly cannot punish the F2P players. By that I mean, they can't make F2P players receive less points for progression or anything else like that. They certainly shouldn't follow a model like SWTOR, which greatly punishes F2P players.
I think they should do a shop though. Basically, follow LoL's model a bit. Have two currencies. The ingame currency that you earn from playing and you can use ingame points to unlock new hunters/monsters and the currency that you can only get from paying money which can be used to buy new skins or point boosters and etc. Basically, give the people who are F2P players the option. Also maybe a rotation of free hunters/monster(s) every week.
Just something that they can do but since it'll go back into beta and they will be listening to the community more, hopefully they come up with a model that works. I do wonder what they are going to do with the hunters/monsters for F2P people. Will they make it so you must pay real money in order to unlock or will they go the route I mentioned? Only time will tell.
It really seems okay at best. Maybe different monsters/class combinations make it more interesting but I already uninstalled after 13~ or so games played. Some free fun for a group of 4 or 5 though.