Blackhand doesn't seems too long but it's still looking insane.
[wow] Warlords of Draenor - Page 444
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Noocta
France12578 Posts
Blackhand doesn't seems too long but it's still looking insane. | ||
Nisyax
Netherlands756 Posts
As for my guild? Cu in a million years at blackhand mythic... fucking insane. | ||
jeeeeohn
United States1343 Posts
For the first few days, I barely touched it. Then I discovered Deepholm (Cata questing zone) and got hooked all over again. I did about 100 quests in that region and leveled to 85. Pandaland was great--until Chen Stormstout showed up and I started farming turnips (for like, hours). I said "fuck this shit" and swam over to a different region, where I discovered the awesome insect civil-war quest chain. So I hit 90 and it was time to delve into WoD. Wow. Blizzard's quest design has only gotten better with each expansion; basically power-leveling through two expansions and having played since 2007ish I'm pretty confident in that assessment. That dark portal event was even better than BC's dark portal event: seeing that Draenai Paladin pop wings and take on a Gronn single-handedly and turning around to see an Orc holding a burning Alliance flag really brought back memories of WC3. While I'm still sticking to my opinion that WoW's social aspect is completely gone now (as in you don't form a party within a zone and head to a dungeon type social interaction), the quest design is just off the chain, and it makes me want to experience more of the story. So yeah, it's great. | ||
Cyro
United Kingdom20318 Posts
Yeah, I feel like guilds got enough of ultra long fights with Imperator to last a while lol That still makes me laugh, Imperator is still long but Wildstar has like three fights that are 15-20 minutes long with no combat resses :D + Show Spoiler + difficulty level is somewhere around mythic WoW, maybe a little below but there's much less of a talent pool to make a 20-40 man raid team from that boss did take like 7 months after launch to be killed (with a lot of good guilds trying to get there) but there was some stuff holding back that progress. Guild drama, balance, bugs etc. Still fun :D | ||
hootsushi
Germany3468 Posts
Also, Mar'gok is boring as hell. | ||
Noocta
France12578 Posts
On March 07 2015 11:06 Cyro wrote: That still makes me laugh, Imperator is still long but Wildstar has like three fights that are 15-20 minutes long with no combat resses :D + Show Spoiler + https://www.youtube.com/watch?v=ZoxhQjfTt_8 difficulty level is somewhere around mythic WoW, maybe a little below but there's much less of a talent pool to make a 20-40 man raid team from that boss did take like 7 months after launch to be killed (with a lot of good guilds trying to get there) but there was some stuff holding back that progress. Guild drama, balance, bugs etc. Still fun :D Yeah but Wildstar is a mess, they built something for the 0.1% of the 0.1% x_x Imperator should be the longest fight measure really. | ||
deth2munkies
United States4051 Posts
On March 07 2015 11:59 hootsushi wrote: I loved the Kael'thas fight back in TBC. But in all honesty, the fight was fucking awful. 10 minute dialogues between phases is possibly the worst design I've ever seen. I'd rather have intense 5-10 minute fights nowadays than the good ol' 20 minute encounters in vanilla and TBC. Also, Mar'gok is boring as hell. They served an important purpose back in the day. Healers were nowhere near as mana efficient as they are now, even with the mana regen cooldowns that no longer exist. Getting to stand there in combat (or in some cases IIRC, dropping out so you could drink while Kael talked) and regen mana was essential for the fight working. | ||
TomatoBisque
United States6290 Posts
On March 06 2015 18:05 digmouse wrote: Legendary quest spoiler, DO NOT CLICK IF YOU DON'T WANT TO BE SPOILED! + Show Spoiler + Gul'dan confronts Grommash, notify him his son's death (how Gul'dan and Grom know Garrosh's identity is unknown), ask him to drink blood, Grom refuses and get pinned down by Gul'dan's spell, Kilrogg drinks blood, Gul'dan seemingly gains control of the Iron Horde. + Show Spoiler + Gul'dan has a contact from the main universe, as evidenced from him knowing about Khadgar. Grom's tone seems more realization to me. | ||
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Teoita
Italy12246 Posts
On March 07 2015 05:23 Stancel wrote: It's Blizzard. In other news, Blackhand kill vid LOL rip dishes at the end | ||
Drazerk
United Kingdom31255 Posts
On March 07 2015 11:59 hootsushi wrote: I loved the Kael'thas fight back in TBC. But in all honesty, the fight was fucking awful. 10 minute dialogues between phases is possibly the worst design I've ever seen. I'd rather have intense 5-10 minute fights nowadays than the good ol' 20 minute encounters in vanilla and TBC. Also, Mar'gok is boring as hell. issue with margok isn't really the length but the fact the fight is exactly the same for 15 minutes none stop with no difference in tactics bar the add phase. Lich King was a 15 minute fight but each phase was pretty different so it worked amazingly. Hopefully Blizzard learns their lesson from him at any rate On March 07 2015 18:23 deth2munkies wrote: They served an important purpose back in the day. Healers were nowhere near as mana efficient as they are now, even with the mana regen cooldowns that no longer exist. Getting to stand there in combat (or in some cases IIRC, dropping out so you could drink while Kael talked) and regen mana was essential for the fight working. I dunno what healers you were looking at but as a shaman healer playing with 3 other shaman healers and 2 shadow priests back then I can't remember ever having mana issues just because of how potions worked back in TBC. Maybe other classes got screwed a bit mana wise but why would you take anything but a shaman back then ![]() | ||
Cyro
United Kingdom20318 Posts
issue with margok isn't really the length but the fact the fight is exactly the same for 15 minutes none stop with no difference in tactics bar the add phase. It's not the same at all, it has a bunch of phases where the abilities do vastly different things 100 - 85% = regular 6 abilities 85 - 55% = displacement modified abilities 55% = first transition w/ snake adds, mages after transition to 25% HP = fortified abilities 25% = second transition phase with snake adds, mages, reaver 25-0% = replication modified abilities it's a pretty well paced fight and all of the phases matter unless you are already confident with the fight and you overgear it | ||
Gorsameth
Netherlands21912 Posts
On March 07 2015 23:25 Cyro wrote: It's not the same at all, it has a bunch of phases where the abilities do vastly different things 100 - 85% = regular 6 abilities 85 - 55% = displacement modified abilities 55% = first transition w/ snake adds, mages after transition to 25% HP = displacement still 25% = second transition phase with snake adds, mages, reaver 25-0% = replication modified abilities it's a pretty well paced fight and all of the phases matter unless you are already confident with the fight and you overgear it after first transition is not displacement but fortitude until the 2nd transition normal > displacement > fortitude > replication | ||
Cyro
United Kingdom20318 Posts
the fight is exactly the same for 15 minutes that's just an insult to everyone doing raid content development and everyone who's actually done the fight in appropriate gear on heroic/mythic. (raid ~i640-i655 for hc, i guess 665-670 for mythic?) Once everyone knows everything it's not that hard, but that's always true. Being 20 ilvls over an encounter trivializes a lot of stuff in this game due to the crazy exponential gear scaling, but the original difficulty and depth is still there. | ||
ThaddeusK
United States233 Posts
On March 07 2015 23:27 Cyro wrote: yea just corrected that, i knew i was missing a phase :D that's just an insult to everyone doing raid content development and everyone who's actually done the fight in appropriate gear on heroic/mythic. (raid ~i640-i655 for hc, i guess 665-670 for mythic?) Once everyone knows everything it's not that hard, but that's always true. Being 20 ilvls over an encounter trivializes a lot of stuff in this game due to the crazy exponential gear scaling, but the original difficulty and depth is still there. I did the fight on heroic with appropriate gear and while exactly the same is an exaggeration, the different phases don't really change how you handle the mechanics enough to justify the long fight length. I think the fight would play just as well if it was re-scaled to be an 8min fight. | ||
Drazerk
United Kingdom31255 Posts
On March 07 2015 23:25 Cyro wrote: It's not the same at all, it has a bunch of phases where the abilities do vastly different things 100 - 85% = regular 6 abilities 85 - 55% = displacement modified abilities 55% = first transition w/ snake adds, mages after transition to 25% HP = fortified abilities 25% = second transition phase with snake adds, mages, reaver 25-0% = replication modified abilities it's a pretty well paced fight and all of the phases matter unless you are already confident with the fight and you overgear it Fortified abilities = higher dps and nothing more its basically the same as going from normal to heroic etc its not exactly a change in mechanics. Displacement doesn't do anything anyway as you still have to do the exact same things as phases 1-3 The transition phases are the only real change in the fight until phase 4 and even then thats just a tank / spank as ranged | ||
Cyro
United Kingdom20318 Posts
Fortified abilities = higher dps and nothing more its basically the same as going from normal to heroic etc its not exactly a change in mechanics. Fortified IIRC hugely increases the HP of the adds as well as makes arcane wrath take 3-4 more jumps before you can easily get rid of it. There are not a lot of DRASTIC mechanics changes, but there's a huge amount of minor variations. | ||
Drazerk
United Kingdom31255 Posts
On March 08 2015 00:34 Cyro wrote: Fortified IIRC hugely increases the HP of the adds as well as makes arcane wrath take 3-4 more jumps before you can easily get rid of it. There are not a lot of DRASTIC mechanics changes, but there's a huge amount of minor variations. Fair enough as a healer its very hard to notice any difference in the mechanics and after doing it 20 times I never want to see his face again not even for mythic | ||
hootsushi
Germany3468 Posts
On March 08 2015 00:40 Drazerk wrote: Fair enough as a healer its very hard to notice any difference in the mechanics and after doing it 20 times I never want to see his face again not even for mythic Pretty much this. | ||
KingDime
Canada750 Posts
I think I hate short fights more than long ones tbh. Tectus mythic was my least favorite experience out of warlords so far. | ||
Drazerk
United Kingdom31255 Posts
On March 08 2015 02:10 KingDime wrote: What!!! Mythic imp is super fun though! I think I hate short fights more than long ones tbh. Tectus mythic was my least favorite experience out of warlords so far. It really doesn't help that the loot isn't that great so it'd literally just be for the cutting edge achievement if I did go back and while mythic looks a lot better its still not great And tectus has issues with having your entire raid rely on one hunter which is never good ![]() Also Rise mountains | ||
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