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[wow] Warlords of Draenor - Page 416

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Add yourself to the player list
akatama
Profile Blog Joined July 2010
Romania982 Posts
February 09 2015 11:27 GMT
#8301
On February 09 2015 19:59 Pandemona wrote:
Yeah Blast Furnace was ok too, we did the non split way as well because the split way imo is silly.
So we all run left kill that side, all run right kill that side. Kill Elementals and primal things, into last phase and dont mess up.

We had a perfect phase 2 on the last pull of the night, everyone is excited about going into p3 and nuking it.... then a druid knocks back some adds out of the fight area and boss resets...
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
February 09 2015 11:29 GMT
#8302
Omg, ouch
Yeah that not good
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Duvon
Profile Joined October 2011
Sweden2360 Posts
Last Edited: 2015-02-09 14:42:28
February 09 2015 14:03 GMT
#8303
Just did Gruul and some more trash on normal, damage taken was actually quite OK. Though tanks should really be on voice com.
Also, looking at Blast furnace, wouldn't it become muuch simpler just with a 3rd tank, if you bring a large group...
Nothing is impossible, only some things for some people.
Alventenie
Profile Joined July 2007
United States2147 Posts
February 09 2015 15:22 GMT
#8304
On February 09 2015 14:34 TomatoBisque wrote:
Itemization is way less important than ilvl for most classes because primary attribute is worth like twice as much as secondary stats. There can be exceptions (like a warforged piece with your worst stats vs. a non-warforged with your best) but at 20 ilvls higher the sheer Agi or Str or Int gap will crush the worth of any secondaries in most cases.

In short: you probably outdps'd them because they were bad and you weren't.



Not entirely accurate. My secondary stat for combat is very important since almost 40% of my damage is from auto attacks. If I lack haste then I will not do enough damage, and it is very visible. I currently have 21% haste in my combat gear and if I upgrade pieces just because they have more agility on them but no haste I start to lose damage unless it is a big upgrade (like 20-25 ilevel increase). This can add up when another person has a lot of pieces just barely above mine with bad secondary stats as to why they can't do more dps.

I mean one of my bis slot items from BRF for combat is off Hanz & Franz. The mace (heroic version) they drop is better than some mythic items because it has haste/multistrike, even with it being 15 or 21 (better than 1 warforged mythic) ilevels lower.

While I can't speak for other classes since I don't play them a lot, secondary stats do mean quite a bit of dps depending on spec and a 10 ilevel upgrade without the correct secondary stats might not be worth it, even if you have better base stats. Once you get into the realm of 20+ ilevels I don't really worry as much about it if it has at least 1 good secondary stat on it though.
yookstah
Profile Joined October 2010
Australia655 Posts
February 09 2015 15:26 GMT
#8305
Blackhand heroic is p hard. Had about 12 attempts after clearing M highmaul and our best was 15%. Doing Phase 2 smoothly is key to getting this fight done.
"I'm saying that you are all the time aggressive. I say to you choose situations to be aggressive and not aggressive. I'm talking it" - Cooller
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
February 09 2015 15:32 GMT
#8306
Yeah its all about phase two. Be even funnier to see the added stuff on Mythic, my guess is an extra level, so you drop down for a 4th time. Or they might add in like Garrosh transition phases.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
February 09 2015 15:59 GMT
#8307
P2 just got a lot easier, they hotfixed it so that mines now remove the armor from the Seigemakers instead of only the throw.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
February 09 2015 16:16 GMT
#8308
Yeah i was wondering why i read a guide saying to kite the siegemakers over the mines. Even though they had a shield. Makes sense for that mechanic to happen. Blizzard have to be careful though, if they nerf bosses already, by the time everyone walks in with their 4 set bonuses, things just going to die mega fast.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Gorsameth
Profile Joined April 2010
Netherlands21904 Posts
February 09 2015 16:21 GMT
#8309
On February 10 2015 01:16 Pandemona wrote:
Yeah i was wondering why i read a guide saying to kite the siegemakers over the mines. Even though they had a shield. Makes sense for that mechanic to happen. Blizzard have to be careful though, if they nerf bosses already, by the time everyone walks in with their 4 set bonuses, things just going to die mega fast.

Some stuff is just not working as intended (like it would seem those mines, and other fights are just to difficult for the intended level. if a mythic clearing guild is having issues while largely over-gearing the fight already then it will be way to hard for its intended audience.
It ignores such insignificant forces as time, entropy, and death
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
February 09 2015 16:48 GMT
#8310
Well the mines give a debuff that says "Increases damage taken by X%" that didn't function at all if they had their armor. It makes sense that it actually works now. We downed him on normal before that change, but that phase was still a pain in the ass.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2015-02-09 16:53:03
February 09 2015 16:52 GMT
#8311
Well at least people can blissfully ignore the mark for death mechanic in p2 now

Its not that bad to heal through on normal as long as they don't get more than 2 stacks of the damn thing
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 09 2015 17:03 GMT
#8312
Oh so that's why the adds take extra damage, i thought it was just when they got hit by a few marks or something.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
yookstah
Profile Joined October 2010
Australia655 Posts
February 09 2015 17:18 GMT
#8313
On February 10 2015 01:52 Drazerk wrote:
Well at least people can blissfully ignore the mark for death mechanic in p2 now

Its not that bad to heal through on normal as long as they don't get more than 2 stacks of the damn thing


It is pretty painful on heroic I'll tell you that
"I'm saying that you are all the time aggressive. I say to you choose situations to be aggressive and not aggressive. I'm talking it" - Cooller
KingDime
Profile Blog Joined September 2010
Canada750 Posts
February 09 2015 17:31 GMT
#8314
On February 10 2015 00:26 yookstah wrote:
Blackhand heroic is p hard. Had about 12 attempts after clearing M highmaul and our best was 15%. Doing Phase 2 smoothly is key to getting this fight done.


Ya, we maxed out at 38% this week. Seemed like the stands damage just became overwhelming over time.
Doom Guy
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 09 2015 17:32 GMT
#8315
Yeah same happened to use, we got to 34% and we even used BL on that phase ;(
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
February 09 2015 17:35 GMT
#8316
Are you sending people up to kill them?
KingDime
Profile Blog Joined September 2010
Canada750 Posts
February 09 2015 17:40 GMT
#8317
We were sending up 3 melee and a healer I think, stopped sending boomkins because they could technically get marked for death going up in the stands.
Doom Guy
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2015-02-09 17:55:44
February 09 2015 17:47 GMT
#8318
Ya we were sending all our melee up, but they said that as soon as they cleared one set and jumped down another one spawned.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
February 09 2015 17:49 GMT
#8319
On February 10 2015 02:40 KingDime wrote:
We were sending up 3 melee and a healer I think, stopped sending boomkins because they could technically get marked for death going up in the stands.


They can, but Starfall being ridiculous outweighs the risk. A healer can keep them up long enough to jump back down.
TomatoBisque
Profile Joined March 2013
United States6290 Posts
February 09 2015 18:34 GMT
#8320
On February 10 2015 00:22 Alventenie wrote:
Show nested quote +
On February 09 2015 14:34 TomatoBisque wrote:
Itemization is way less important than ilvl for most classes because primary attribute is worth like twice as much as secondary stats. There can be exceptions (like a warforged piece with your worst stats vs. a non-warforged with your best) but at 20 ilvls higher the sheer Agi or Str or Int gap will crush the worth of any secondaries in most cases.

In short: you probably outdps'd them because they were bad and you weren't.



Not entirely accurate. My secondary stat for combat is very important since almost 40% of my damage is from auto attacks. If I lack haste then I will not do enough damage, and it is very visible. I currently have 21% haste in my combat gear and if I upgrade pieces just because they have more agility on them but no haste I start to lose damage unless it is a big upgrade (like 20-25 ilevel increase). This can add up when another person has a lot of pieces just barely above mine with bad secondary stats as to why they can't do more dps.

I mean one of my bis slot items from BRF for combat is off Hanz & Franz. The mace (heroic version) they drop is better than some mythic items because it has haste/multistrike, even with it being 15 or 21 (better than 1 warforged mythic) ilevels lower.

While I can't speak for other classes since I don't play them a lot, secondary stats do mean quite a bit of dps depending on spec and a 10 ilevel upgrade without the correct secondary stats might not be worth it, even if you have better base stats. Once you get into the realm of 20+ ilevels I don't really worry as much about it if it has at least 1 good secondary stat on it though.

I'm not sure what source you're using but most of the stat weights I can find have Haste only ~15% better than your lowest stat and worth less than half of Agility, which puts you pretty similar to Ret where at a 15 ilvl difference I'm taking the higher piece every time.

An example of this is having a 670 crafted head w/Haste + Multistrike vs. the 680 oregorger helm (Acidic Jaws) with Crit+Versatility. Crit+Vers are your worst stats but it's not by such a huge margin that you can give up the 21 Agi, because the delta between Haste and Versatility is only like 10% of a point of Agi, PLUS you get more secondaries for your higher ilvl.
rip
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