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United Kingdom20318 Posts
On January 20 2015 03:34 Shikyo wrote:Show nested quote +On January 19 2015 18:45 Drazerk wrote:On January 19 2015 17:07 Shikyo wrote: Highmaul is current content until 6.2.
BRF is supposed to not be a step up in tiers. However due to the increase in item levels and the fact that loot farming BRF will give wrists / boots of mythic quality (Not to mention BoE necks from bosses). then doing mythic highmaul will be much easier due to the extra loot so for all intents and purposes it may as well be the ICC faction leader nerf for highmaul which kinda undermines any real victory in downing bosses. This is also not including the 3 highmaul mythic quality crafted items you can have and the legendary ring upgrade so that is 7/16 pieces of loot to make highmaul mythic easier before you have to kill mythic bosses. That's not how it works, the raids were supposed to be released at the same time and that's how it would have been in every past expansion as far as I know. They are simultaneous content. As far as I know, you are -supposed- to beat both of them one difficulty layer at a time, until you get to mythic highmaul -> mythic BRF. If 10 ilvls of gear changes something significantly, their design team has failed.
Gear-wise it's:
HM LFR
HM normal / BRF LFR
BRF normal / HM hc
BRF HC = HM Mythic
BRF Mythic
iirc. And the gap is actually more like 20 ilvls in some places, which in this game means doing like 1.3x as much damage and is actually hugely significant
@Teo when did they take out combustion = guaranteed next crit? Wasn't there also a function on it for "increases crit strike chance by flat +10% (like 25%, 35%, 45%) until you crit, then resets to 0%"? I kinda hate what they did to it around cata time. Maybe i don't remember the effects perfectly but it was fun, as was huge pyro crits before they made it a more standard spell to be throwing around with kinda crap damage relative to 6 second cast time
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Italy12246 Posts
No idea where you got those numbers from. HM LFR: 640 BRF LFR: 650 HM normal: 655 BRF Normal: 665 HM Hc: 670 BRF Hc: 680 HM Mythic: 685 BRF Mythic: 685
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Pandemona
Charlie Sheens House51493 Posts
But forget item level. BFR normal > Mythic Highmaul due to Tier set bonuses.
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United Kingdom20318 Posts
You're going from gear rewards instead of the gear that you're supposed to have to beat it. Also BRF mythic is 695
i'm not sure where i read it from (probably mmo champ quoting a blizzard dude), but i heard some values like needing 630 or 635 to queue for bfr lfr, with normal being designed for ~650 (highmaul normal was designed for 630 and it really shows; highmaul normal and heroic were difficult when you are 10ilvls below their requirements, but complete faceroll when you're 10-20 ilvls above)
Stuff will be easier though. A 665 crafted item used to cost like 120-200k on my server pre-highmaul. Now a ~675 will cost under 80k or so unless they make the cost disproportionately big for the next 10 ilvls, with your literal best in slot stats. The 665's are ALREADY better than highmaul mythic gear in many slots - so three 675's wherever you want them with your two best secondary's should make it easy to do normal and heroic BRF.
To back up my tier list above: Foundry LFR has ilvl 655 sets with basic set bonuses.
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Italy12246 Posts
@Teo when did they take out combustion = guaranteed next crit? Wasn't there also a function on it for "increases crit strike chance by flat +10% (like 25%, 35%, 45%) until you crit, then resets to 0%"? I kinda hate what they did to it around cata time. Maybe i don't remember the effects perfectly but it was fun, as was huge pyro crits before they made it a more standard spell to be throwing around with kinda crap damage relative to 6 second cast time
Cata if i remember correctly. Old combustion is built into fire spec and is active all the time now though: http://www.wowhead.com/spell=157642/enhanced-pyrotechnics
I prefer the current design of the spell itself because it's kind of nice that your dps cooldown doesn't get worse as gear gets better. Fire's only design issue (which gets solved by 4t17 atm) is that it's super RNG dependant with crit; i'd much prefer if it was reworked to like a mastery based spec, and instant pyros were generated more smoothly.
BFR normal > Mythic Highmaul due to Tier set bonuses.
Sure but that's only 4 slots, and set bonuses>>>item level has pretty much always been the case anyway.
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Pandemona
Charlie Sheens House51493 Posts
They are also releasing upgrades for crafted gear again to make it go up another 10 ilvls. So max 3/3 is 665 now? Will be 675 in 6.1
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Italy12246 Posts
3/3 max is 670 as they havent fixed tooltips, should be 685 once it's released. It shows as 680 on PTR though.
edit: also, i'm not sure where you are getting this The 665's are ALREADY better than highmaul mythic gear in many slots from, but it certainly isn't the case barring trinkets.
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United Kingdom20318 Posts
Nice that it's built in, couldn't they just have buffed that early expansion? Fire late WOTLK with like 30-40% crit was kinda ridiculous, i do remember forgetting to invis after mirror images a couple times and suddenly having like 1.3x tank threat after some crazy starts :D
edit: also, i'm not sure where you are getting this The 665's are ALREADY better than highmaul mythic gear in many slots from, but it certainly isn't the case barring trinkets.
I looked at all of the best in slot gear for Unholy before and made a list to determine which crafted items to get first. Because of the very poor itemization (some gear being stuff like haste versatility for example, with no replacement) the BiS did include more than a few items that were not from mythic
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Pandemona
Charlie Sheens House51493 Posts
Oh right nice, still it good for Sandsman pouch for us Teo until we get better if there is. Not checked loot tables much yet for BRF
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Italy12246 Posts
I had many fun LK pulls as fire with all those zombies up yes.
They did buff that, it went from 5% per stack to 10%. Ignite scales very differently from what it used to though, pyro generation works differently, spellpower coefficients are different etc etc so it's not that easy. Fire is in a good spot atm though.
BRF loot tables have sick fire gear, including trinkets, but upgraded Sandmans is competitive with them before Mythic gear.
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United Kingdom20318 Posts
They did buff that, it went from 5% per stack to 10%.
sweet
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Italy12246 Posts
I looked at all of the best in slot gear for Unholy before and made a list to determine which crafted items to get first. Because of the very poor itemization (some gear being stuff like haste versatility for example, with no replacement) the BiS did include more than a few items that were not from mythic
Did you weight the benefit from the extra strength correctly? LOTS of people screw that up.
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Netherlands45349 Posts
Its going from 670 to 680 I believe, not 685. Its going to be the equivalent of HC BRF gear. However BRF gear has a lot better secondary stat combinations overall, on top of this Item sets will be coming into play. i'm upgrading my trinket and my bracers though, it only costs like 30 savage blood each to go 670-680.
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Italy12246 Posts
Ugh 30 more, i really need to get a fucking barn...
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Netherlands45349 Posts
If you happen to have an alchemist and haven't slacked on Alchemy you can transmute Savage blood net patch, barn on alts is also considerably more attractive atm due to the new trapping system and the ability to group. However it still takes a fuckton of time so eh, have to weigh how much it is worth. I got 21 work orders complete and 2 blood once and 21 workorders and 9 blood ;;.
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Italy12246 Posts
Can you do the alch thing even with just a building, or do you actually need alch?
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Netherlands45349 Posts
Its a recipe that you have to buy but presumably you can just use the level 3 building for it like the other professions.
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Italy12246 Posts
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What do you guys think we should prepare for till patch? Capping resources, since scavenger nerf.
also for earning gold? fishing will obviously be worth more. Already see people changing to alchemy, which makes prices go up on herbs.
Obviously, there is still some time till patch will come.
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On January 21 2015 00:05 ThePhan2m wrote: What do you guys think we should prepare for till patch? Capping resources, since scavenger nerf.
also for earning gold? fishing will obviously be worth more. Already see people changing to alchemy, which makes prices go up on herbs.
Obviously, there is still some time till patch will come.
Alchemy changes are coming? What exactly? I have like trillion herbs in my bank catching dust.
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