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[wow] Warlords of Draenor - Page 397

Forum Index > General Games
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Add yourself to the player list
TomatoBisque
Profile Joined March 2013
United States6290 Posts
January 16 2015 13:08 GMT
#7921
On January 16 2015 21:44 Drazerk wrote:
Show nested quote +
On January 16 2015 21:40 Mikau wrote:
On January 16 2015 21:27 Drazerk wrote:
On January 16 2015 21:19 Nimix wrote:
On January 16 2015 20:56 Drazerk wrote:
On January 16 2015 20:41 TerranHwaiting wrote:
Tanks should fucking tank and do no damage at all like in Vanilla and TBC!

Hey remember when threat was actually important?

Fun times


Tanking Setthek daily with my alt warrior at the time for the Anzu runs was the most fun I've ever had tanking I think (aside maybe from Heroic Anub, which was a bit frustrating on the sides).


Yeah I remember tanking shattered halls and shitting myself that over the threat issues while trying to also stay alive at the same time.

Having to worry about 2 things > having to worry about 1 thing.

Dunno why tanks are even close to the top dps the 5% unpure tax should still exist right? Unless they thought that was a dumb mechanic as well?

That 5% tax is and was bullshit and isn't in the game anymore. You should be able to do competitive DPS as a hybrid as long as you are specced for DPS. Tanks doing too much damage is bullshit, but in an ideal world all DPS specs should be equal, whether they're mages or shadowpriests.


I liked the 5% tax simply because those classes are forced into longer queue timers and at the end of the day there is really only going to be 1 spec for them rather than 3 simply due to the numbers being slightly higher with one spec. Then again i've only ever played as a tank and a healer so maybe I just feel bad for them.

The thing is that as a pure DPS class you have 3 options (and all ranged, or all melee in the case of Rogue), so it's much more likely that at least one will be viable. Meanwhile classes with only one DPS spec like Paladin and Priest are at the mercy of the Blizz Balance Pendulum.
rip
Warri
Profile Joined May 2010
Germany3208 Posts
January 16 2015 13:14 GMT
#7922
On January 16 2015 21:40 Mikau wrote:
Show nested quote +
On January 16 2015 21:27 Drazerk wrote:
On January 16 2015 21:19 Nimix wrote:
On January 16 2015 20:56 Drazerk wrote:
On January 16 2015 20:41 TerranHwaiting wrote:
Tanks should fucking tank and do no damage at all like in Vanilla and TBC!

Hey remember when threat was actually important?

Fun times


Tanking Setthek daily with my alt warrior at the time for the Anzu runs was the most fun I've ever had tanking I think (aside maybe from Heroic Anub, which was a bit frustrating on the sides).


Yeah I remember tanking shattered halls and shitting myself that over the threat issues while trying to also stay alive at the same time.

Having to worry about 2 things > having to worry about 1 thing.

Dunno why tanks are even close to the top dps the 5% unpure tax should still exist right? Unless they thought that was a dumb mechanic as well?

That 5% tax is and was bullshit and isn't in the game anymore. You should be able to do competitive DPS as a hybrid as long as you are specced for DPS. Tanks doing too much damage is bullshit, but in an ideal world all DPS specs should be equal, whether they're mages or shadowpriests.

In an ideal world pure dps classes would have 3 specs to choose the optimal one from and adapt for each boss, resulting in higher dps, but also a higher skill requirement to master 3 or more different "rotations".
Hybrids should have other utility, not only switching to heal or tank. Honestly, there is almost never a case where you would want someone to switch to heal or tank if you could switch him for a main heal/tank that is on stand-by. Ive raided all through MoP as Shadow in a 25man hc(now mythic) raid and i think i only healed on a single boss, being Tsu Long during day phase as a holy dps/heal hybrid. Shadow and druids had this awesome utility during MoP but it got largely removed for draenor so i dont know where blizzard is taking this but i dont like it.
RvB
Profile Blog Joined December 2010
Netherlands6240 Posts
January 16 2015 14:20 GMT
#7923
Ashran is really silly =/. All horde does is events because we're losing main road anyway.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
January 16 2015 14:25 GMT
#7924
Why is it that horde loses more on Ashran? The map seems fairly symetrical and the amount of players allowed are limited, one should not have a significant amount of more people then the other one.

We win Ashran 99% of the time on Alliance but perhaps i'm just on the wrong server.
WriterXiao8~~
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
January 16 2015 14:40 GMT
#7925
Yeah, I've never lost Ashran either. But I don't mind :p
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2015-01-16 15:06:31
January 16 2015 15:03 GMT
#7926
On January 16 2015 23:20 RvB wrote:
Ashran is really silly =/. All horde does is events because we're losing main road anyway.

But events give you conquest points at a much faster rate than winning

Though I kinda wish instead of slower event spawning from one hotfix, you had twice the rate of spawning with half the amount earned (or less, since it really is too much imo). Lots of running around and scrambling might make it more fun.
I did 6k conquest points over a few days because it really was that fast.
crms
Profile Joined February 2010
United States11933 Posts
January 16 2015 15:28 GMT
#7927
On January 16 2015 20:56 Drazerk wrote:
Show nested quote +
On January 16 2015 20:41 TerranHwaiting wrote:
Tanks should fucking tank and do no damage at all like in Vanilla and TBC!

Hey remember when threat was actually important?

Fun times


Threat was one of the most disappointing things about my return to WoW (stopped after Sunwell). I came back for WoD and was my guilds MT (Prot Paladin) and the fact you basically hit any mob with any attack and it's impossible to rip aggro made tanking really underwhelming. Its' still fun to be the 'focus' of attention as a tank but they dumbed down the role so much that it went from a prestigious skillful position, to mouth breathing don't stand in shit and you're fine type of role.

I honestly don't know what they were thinking when they all but removed threat.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2015-01-16 15:31:51
January 16 2015 15:30 GMT
#7928
Sorry double, but does anyone know how conquest works? I haven't played Arena in 2 weeks so I was expecting my cap to increase (like my friends caps have) but mine is just stuck at 1900 for the last 2 weeks despite not playing any Arenas. Very weird and shitty since I'm losing out on conquest. ~_~

I really need to figure out how this conquest 'catch-up' mechanic works, should probably just google, lols.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2015-01-16 15:33:08
January 16 2015 15:32 GMT
#7929
Edit:misread it, I am not sure, may have to do with when you leveld ur char to 100.
WriterXiao8~~
Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
January 16 2015 15:36 GMT
#7930
On January 16 2015 23:25 Kipsate wrote:
Why is it that horde loses more on Ashran? The map seems fairly symetrical and the amount of players allowed are limited, one should not have a significant amount of more people then the other one.

We win Ashran 99% of the time on Alliance but perhaps i'm just on the wrong server.


Haven't done Ashran in a while (2-3 weeks), but my main priest (horde) usually had Horde winning. My other priest (dat 100 boost waste), who is alliance on a different server didn't have much problems winning Ashran either. Was very server dependent unless they changed something recently.

Also got my 3 stones quests, 690 ring here I come.
crms
Profile Joined February 2010
United States11933 Posts
January 16 2015 15:43 GMT
#7931
Oh quick rant, why do pve players suck at interrupting?

I'm still salty about a .6%, 1% and a picture perfect 19% (awesome raid cd's still up, healer mana really high, no brez down) mythic brackenspore wipes last night because decays went off. ~_~

last night was a very un-fun 4 hours lol.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
ThePhan2m
Profile Blog Joined September 2004
Norway2750 Posts
January 16 2015 16:31 GMT
#7932
On January 17 2015 00:43 crms wrote:
Oh quick rant, why do pve players suck at interrupting?

I'm still salty about a .6%, 1% and a picture perfect 19% (awesome raid cd's still up, healer mana really high, no brez down) mythic brackenspore wipes last night because decays went off. ~_~

last night was a very un-fun 4 hours lol.

Probably because interupts are unorganized, resulting in wasting cds all at the same time, most interupts are upto 30 sec cds. And not all interupts are the same. Range interupts like silence are weaker, because they cannot interupt all mobs
Gorsameth
Profile Joined April 2010
Netherlands21887 Posts
January 16 2015 16:33 GMT
#7933
On January 17 2015 01:31 ThePhan2m wrote:
Show nested quote +
On January 17 2015 00:43 crms wrote:
Oh quick rant, why do pve players suck at interrupting?

I'm still salty about a .6%, 1% and a picture perfect 19% (awesome raid cd's still up, healer mana really high, no brez down) mythic brackenspore wipes last night because decays went off. ~_~

last night was a very un-fun 4 hours lol.

Probably because interupts are unorganized, resulting in wasting cds all at the same time, most interupts are upto 30 sec cds. And not all interupts are the same. Range interupts like silence are weaker, because they cannot interupt all mobs

I would hope Mythic guilds are capable of setting up a simple 2 person interrupt rotation since that is all that is required for Bracken.
It ignores such insignificant forces as time, entropy, and death
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
January 16 2015 16:43 GMT
#7934
on china its a required to be on YY (similar to teamspeak) and theres always a 2 person interrupt rotation with 2 more backup just in case scenarios..usually dying to poor burning of the spread if anything
Stop procrastinating
Noocta
Profile Joined June 2010
France12578 Posts
January 16 2015 17:05 GMT
#7935
interupts in organized groups is never an issue, but when there's no planning to it, people just kick a cast with 5 otjhers people doing so, so you run out of interrupts.
And it's easy to fall into the " someone will kick this one, I'll kick the next one " and nobody kicks. too.
" I'm not gonna fight you. I'm gonna kick your ass ! "
KingDime
Profile Blog Joined September 2010
Canada750 Posts
January 16 2015 17:07 GMT
#7936
Is the decay cast physically faster on Mythic difficulty?

Also 1% wipe yesterday on M-Koragh, sucks when you have 1-2 people up at the end but they're
all caster DPS.
Doom Guy
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
January 16 2015 17:38 GMT
#7937
On January 17 2015 02:07 KingDime wrote:
Is the decay cast physically faster on Mythic difficulty?

Also 1% wipe yesterday on M-Koragh, sucks when you have 1-2 people up at the end but they're
all caster DPS.

Use those melee attacks yo
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
January 16 2015 17:43 GMT
#7938
Whack him with your sticks yo
Stop procrastinating
Nimix
Profile Joined October 2011
France1809 Posts
January 16 2015 17:53 GMT
#7939
Those multistrike double crits with staves sure would have done the trick dawg
Valenius
Profile Joined September 2010
United Kingdom1266 Posts
January 16 2015 17:57 GMT
#7940
On January 17 2015 02:07 KingDime wrote:
Is the decay cast physically faster on Mythic difficulty?

Also 1% wipe yesterday on M-Koragh, sucks when you have 1-2 people up at the end but they're
all caster DPS.


Yep. On Heroic he gains 10% per stack, Mythic he gains 15% per stack. A 2-man rotation with a backup is plenty for the interrupting though. We had issues with the interrupting once the add hit 7 stacks, but it was 9/10 times dead at 6 stacks.
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