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[wow] Warlords of Draenor - Page 372

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Add yourself to the player list
EquilasH
Profile Joined April 2009
Denmark2142 Posts
December 30 2014 17:05 GMT
#7421
Oh and you can add me to the player list if you want to.

Equilash#2465
Ravencrest - EU
Alliance
Main Warrior and Hunter
wat
Gorsameth
Profile Joined April 2010
Netherlands22490 Posts
December 30 2014 17:20 GMT
#7422
On December 31 2014 01:58 Squat wrote:
Show nested quote +
So you are going to create content that a very large potion of the WoW population will not run? Namely 2/3h with a pug?

I have seen that before.

With that reasoning we might just as well do away with Mythic altogether, considering how few people run it. Hell, not too many people do HC either. There is nothing wrong with having content outside the coordinates of mainstream gameplay. As long as it's not needed for character progress, why the heck not. I don't give a shit about pet battles, but I recognise the value of the system for those that do.

What do you think takes more time, art&design or numbers?
The very reason we have multiple difficulties of a single dungeon/raid over just having different dungeons/raids with varying difficulty is because the effort to change and rebalance some numbers is much lower then it is to design and create a new location.

BRD was terrible. 99% of the groups who went there only ever did about 1/3 of the instance. Playing through the entirety of vanilla I killed the last boss (emperor whatshitface) once. No one ever went there because it was to much time and effort.
It was either a run through the arena to the tavern or it went the other side and went strait for the 7 dwarfs after which it would end.

Its fine you liked the design, your one of the few and you will (fortunately) never see its like in WoW again.
It ignores such insignificant forces as time, entropy, and death
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2014-12-30 17:33:08
December 30 2014 17:31 GMT
#7423
On December 31 2014 01:59 Kipsate wrote:
Except Highmaul has HC, Normal , LFR and Mythic mode, meaning there is content for everyone inherently where everything can view and experience the same thing.

So unless you want raids to become 5 man dungeons its not going to work that way.


BRD was split into runs by the players themselves ranging from 15-30 minutes to an hour or more. Not everything has to be handheld like it is nowadays. BRD and vanilla/older expansions had many problems that could have been easily solved (Respawning trash for instance.) but there was so much more good than bad.

Honestly at the end of the day it comes down to people wanting a gaming experience vs those who want their time and effort completely optimized for gaining gear and upgrades. Clearly blizzard and the masses (and you) favor the latter approach of optimized grinding over enjoying the game for what it should be - a fun experience and i guess thats completely fine but i and others would much rather have back our wasteful, amazing fun.

Its pointless arguing semantics anyway, some liked it, some didnt. Theres a whole load of shit i hate about modern / old WoW but whats the point, the game is what it is.

- I dont understand why so many of you are being so cuntish about this discussion though lol, Wow at all the aggressive shittiness.
Useless wet fish.
Gorsameth
Profile Joined April 2010
Netherlands22490 Posts
December 30 2014 17:39 GMT
#7424
On December 31 2014 02:31 Capped wrote:
Show nested quote +
On December 31 2014 01:59 Kipsate wrote:
Except Highmaul has HC, Normal , LFR and Mythic mode, meaning there is content for everyone inherently where everything can view and experience the same thing.

So unless you want raids to become 5 man dungeons its not going to work that way.


BRD was split into runs by the players themselves ranging from 15-30 minutes to an hour or more. Not everything has to be handheld like it is nowadays. BRD and vanilla/older expansions had many problems that could have been easily solved (Respawning trash for instance.) but there was so much more good than bad.

Honestly at the end of the day it comes down to people wanting a gaming experience vs those who want their time and effort completely optimized for gaining gear and upgrades. Clearly blizzard and the masses (and you) favor the latter approach of optimized grinding over enjoying the game for what it should be - a fun experience and i guess thats completely fine but i and others would much rather have back our wasteful, amazing fun.

Its pointless arguing semantics anyway, some liked it, some didnt. Theres a whole load of shit i hate about modern / old WoW but whats the point, the game is what it is.

- I dont understand why so many of you are being so cuntish about this discussion though lol, Wow at all the aggressive shittiness.

because every 5 minutes someone makes a post/thread about how expansion X was the best ever and we should go back to that model.
And without fail their arguments are terrible.

It ignores such insignificant forces as time, entropy, and death
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
December 30 2014 17:39 GMT
#7425
I would probably enjoy it too but I am also a very small percentile, it seems odd to want to spend and allocate resources for a very small group of people if it alternatively can be used for content that everyone can enjoy.

Also I am not so sure how I am being aggressive in this but if so I apologise.
WriterXiao8~~
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
December 30 2014 17:46 GMT
#7426
To be fair, apexis is a much worse mechanic than what we've had in the past (badges/valor) to get decent pre raid gear that's a step up from hcs. That said, it's such a small deal with cm's, lfr and all the raid difficulties that i don't think most complaints about content are justified.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gorsameth
Profile Joined April 2010
Netherlands22490 Posts
December 30 2014 17:50 GMT
#7427
On December 31 2014 02:46 Teoita wrote:
To be fair, apexis is a much worse mechanic than what we've had in the past (badges/valor) to get decent pre raid gear that's a step up from hcs. That said, it's such a small deal with cm's, lfr and all the raid difficulties that i don't think most complaints about content are justified.

God I hope they are not going to add item upgrades to Apexis. I hated the weekly valor grind after the first month. I donno wanne do that stuff every single day for the rest of the expansion
It ignores such insignificant forces as time, entropy, and death
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
December 30 2014 17:54 GMT
#7428
On December 31 2014 02:50 Gorsameth wrote:
Show nested quote +
On December 31 2014 02:46 Teoita wrote:
To be fair, apexis is a much worse mechanic than what we've had in the past (badges/valor) to get decent pre raid gear that's a step up from hcs. That said, it's such a small deal with cm's, lfr and all the raid difficulties that i don't think most complaints about content are justified.

God I hope they are not going to add item upgrades to Apexis. I hated the weekly valor grind after the first month. I donno wanne do that stuff every single day for the rest of the expansion

Don't worry i'm like 90% sure you'll at least be able to use the looking for premade group feature to avoid doing any sort of apexis grind.

Its more than likely Taanan will have some huge quest hub (One would hope) to get gear.
DCRed
Profile Joined May 2011
Finland435 Posts
December 30 2014 17:57 GMT
#7429
On December 31 2014 01:48 Drazerk wrote:
Show nested quote +
On December 31 2014 01:18 Kipsate wrote:
CoP dotweaving is hate love relationship, you mess up quite easily since there are so many fights where you have to move but is quite fun of a rotation compared to other classes.

We fucking suck on cleave/multitarget though, our dots hit like wet noodles.


I have a friend who just pretty much refuses to attack other targets because its just a dps loss for him. Need a buff to halo / cascade / divine star to kinda make aoe worth while again I think.


You can tell your friend he's got some learning to do if attacking more than one target makes his dps lower. SP is very good at the moment, the only fight in Highmaul where we don't deliver 100% is tectus, everything else you can compete for the top spots. And it'll be pretty much like this in BRF too, the 4set is insane coupled with AS.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
December 30 2014 17:59 GMT
#7430
On December 31 2014 02:50 Gorsameth wrote:
Show nested quote +
On December 31 2014 02:46 Teoita wrote:
To be fair, apexis is a much worse mechanic than what we've had in the past (badges/valor) to get decent pre raid gear that's a step up from hcs. That said, it's such a small deal with cm's, lfr and all the raid difficulties that i don't think most complaints about content are justified.

God I hope they are not going to add item upgrades to Apexis. I hated the weekly valor grind after the first month. I donno wanne do that stuff every single day for the rest of the expansion


There's no way they bring back item upgrades. It's probably the single dumbest feature ever introduced in WoW.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gorsameth
Profile Joined April 2010
Netherlands22490 Posts
December 30 2014 18:07 GMT
#7431
On December 31 2014 02:59 Teoita wrote:
Show nested quote +
On December 31 2014 02:50 Gorsameth wrote:
On December 31 2014 02:46 Teoita wrote:
To be fair, apexis is a much worse mechanic than what we've had in the past (badges/valor) to get decent pre raid gear that's a step up from hcs. That said, it's such a small deal with cm's, lfr and all the raid difficulties that i don't think most complaints about content are justified.

God I hope they are not going to add item upgrades to Apexis. I hated the weekly valor grind after the first month. I donno wanne do that stuff every single day for the rest of the expansion


There's no way they bring back item upgrades. It's probably the single dumbest feature ever introduced in WoW.

Im holding out hope since it gos against their "use an item as soon as it drops" but they are going to probably add some way to make raids easier over time other then a simple % nerf
It ignores such insignificant forces as time, entropy, and death
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
December 30 2014 18:09 GMT
#7432
A growing % buff like in ICC is probably the least dumb way of doing it tbh
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
KingDime
Profile Blog Joined September 2010
Canada750 Posts
December 30 2014 18:36 GMT
#7433
On December 31 2014 01:56 EquilasH wrote:
I know I'm a bit late to the party but my favourite raids were (Haven't played Highmaul; didn't play in MoP and in TBC I didn't progress very far compared to Vanilla and Wotlk):

1. Karazhan (not that surpising)
2. Ulduar
3. Zul'Gurub
4. Ruins of Ahn'Qiraj (aq20 was awesome but aq40 was never very appealing to me)
5. Naxxramas (never played Vanilla Naxx)
6. Gruul's Lair
7. Molten Core
8. Zul'Aman
9. Trial of the Crusader (I actually enjoyed this raid a lot. I can see why a lot of people despise it though).
10. Onyxia (Vanilla version)


youll have to give highmaul a shot, its really damn good imo.
Doom Guy
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
December 30 2014 19:11 GMT
#7434
Highmaul is average, its not good but its not bad, the highlight is definitely the last boss as I find that to be a significant step above the others both in difficulty and design. For a first raid its oke, although Kargath is extremely dissapointing as a Warlord of Draenor.
WriterXiao8~~
Nimix
Profile Joined October 2011
France1809 Posts
December 30 2014 19:17 GMT
#7435
By the way if anyone wants to add me to talk about stuff, I'm playing mage casually at the moment but used to be pretty decent in PvE (I think we were the second or third guild to kill 10m Sinestra in France, and I used to do well in DPS rankings with several classes), I'd love to talk about the game or whatever if you feel like it :
Nimix #2514
Horde, Archimonde, EU - FR
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
December 30 2014 19:37 GMT
#7436
On December 31 2014 04:11 Kipsate wrote:
Highmaul is average, its not good but its not bad, the highlight is definitely the last boss as I find that to be a significant step above the others both in difficulty and design. For a first raid its oke, although Kargath is extremely dissapointing as a Warlord of Draenor.

Yeah kargath was extremely disappointing even on mythic. Should have been a much later boss :/
Squat
Profile Joined September 2013
Sweden7978 Posts
December 30 2014 20:15 GMT
#7437
On December 31 2014 02:39 Gorsameth wrote:
Show nested quote +
On December 31 2014 02:31 Capped wrote:
On December 31 2014 01:59 Kipsate wrote:
Except Highmaul has HC, Normal , LFR and Mythic mode, meaning there is content for everyone inherently where everything can view and experience the same thing.

So unless you want raids to become 5 man dungeons its not going to work that way.


BRD was split into runs by the players themselves ranging from 15-30 minutes to an hour or more. Not everything has to be handheld like it is nowadays. BRD and vanilla/older expansions had many problems that could have been easily solved (Respawning trash for instance.) but there was so much more good than bad.

Honestly at the end of the day it comes down to people wanting a gaming experience vs those who want their time and effort completely optimized for gaining gear and upgrades. Clearly blizzard and the masses (and you) favor the latter approach of optimized grinding over enjoying the game for what it should be - a fun experience and i guess thats completely fine but i and others would much rather have back our wasteful, amazing fun.

Its pointless arguing semantics anyway, some liked it, some didnt. Theres a whole load of shit i hate about modern / old WoW but whats the point, the game is what it is.

- I dont understand why so many of you are being so cuntish about this discussion though lol, Wow at all the aggressive shittiness.

because every 5 minutes someone makes a post/thread about how expansion X was the best ever and we should go back to that model.
And without fail their arguments are terrible.

That is no reason to act like a condescending prick. Get over yourself. You're being a complete ass over what is essentially just a subjective discussion about taste. I'm completely open to other views on the game, you're just being spiteful and rude whenever someone disagrees with you.
"Digital. They have digital. What is digital?" - Donald J Trump
KingDime
Profile Blog Joined September 2010
Canada750 Posts
December 30 2014 21:26 GMT
#7438
On December 31 2014 04:11 Kipsate wrote:
Highmaul is average, its not good but its not bad, the highlight is definitely the last boss as I find that to be a significant step above the others both in difficulty and design. For a first raid its oke, although Kargath is extremely dissapointing as a Warlord of Draenor.


maybe its partially because of how long ive been away from wow. during the kargath fight i spent more time focusing on the sounds of the gladiatorial arena than on kargath. the setting of the fight got me hyped up for raiding again but ya i had a similar feeling with nerzhul and orgrim doomhammer that they were killed off too quickly.

Doom Guy
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
December 30 2014 22:02 GMT
#7439
On December 31 2014 06:26 KingDime wrote:
Show nested quote +
On December 31 2014 04:11 Kipsate wrote:
Highmaul is average, its not good but its not bad, the highlight is definitely the last boss as I find that to be a significant step above the others both in difficulty and design. For a first raid its oke, although Kargath is extremely dissapointing as a Warlord of Draenor.


maybe its partially because of how long ive been away from wow. during the kargath fight i spent more time focusing on the sounds of the gladiatorial arena than on kargath. the setting of the fight got me hyped up for raiding again but ya i had a similar feeling with nerzhul and orgrim doomhammer that they were killed off too quickly.



Like Terrongor I am very much expecting the origins of Death Knight / Lich King to come up at some point in regards to Nerzhul. Orgrim just went out waaaaaay too quickly.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
December 30 2014 22:12 GMT
#7440
i just got my core hound, that was the worst 3 hours of my life
11/5/14 CATACLYSM | The South West's worst Falco main
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