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On December 30 2014 05:49 Capped wrote:Just went inside karazhan for the first time. HOOOLY SHIT i never expected it to be so fucking huge. I got lost! WoW is so pisspoor in comparison to its older self  EDIT: This is quite ironic compared to the above posts lol.
Karazhan is quite glorious, and it's giganctic indeed. You rarely cleaned it in one night. But it gave it a sense of grandiose.
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On December 30 2014 05:55 Drazerk wrote:Show nested quote +On December 30 2014 05:51 Kipsate wrote: On the one hand yeah its nice but I really do not like clearing a lot of trash again. I like trash I also really hate LFG still existing. I miss having to find people in trade and actually going out in the world rather than instant TP.
You should play a private server with whatever's your favourite expansion then.
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United Kingdom31255 Posts
On December 30 2014 06:09 Fusilero wrote: What we need is more insta-kill snail trash just to wreck LFR's shit LFR barely exists anymore. I pugged 6/7 heroic this week which goes to show just how much of a joke highmaul is.
LFR = 25 dps seeing the sites Normal = new LFR Heroic = reason to use looking for premade feature Mythic = old heroic
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On December 30 2014 06:24 Drazerk wrote:Show nested quote +On December 30 2014 06:09 Fusilero wrote: What we need is more insta-kill snail trash just to wreck LFR's shit LFR barely exists anymore. I pugged 6/7 heroic this week which goes to show just how much of a joke highmaul is. LFR = 25 dps seeing the sites Normal = new LFR Heroic = reason to use looking for premade feature Mythic = old heroic
yeah, no shit. That's the design.
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United Kingdom31255 Posts
On December 30 2014 06:33 Crownlol wrote:Show nested quote +On December 30 2014 06:24 Drazerk wrote:On December 30 2014 06:09 Fusilero wrote: What we need is more insta-kill snail trash just to wreck LFR's shit LFR barely exists anymore. I pugged 6/7 heroic this week which goes to show just how much of a joke highmaul is. LFR = 25 dps seeing the sites Normal = new LFR Heroic = reason to use looking for premade feature Mythic = old heroic yeah, no shit. That's the design. TBH i bet if mythic was cross realm that would be possible to pug :p
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Italy12246 Posts
To be fair, i feel like they undertuned on purpose 5-6/7 bosses so that the pug people can "see the content" and all that bullshit while leaving the actual challenge for last
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On December 30 2014 06:24 Drazerk wrote:Show nested quote +On December 30 2014 06:09 Fusilero wrote: What we need is more insta-kill snail trash just to wreck LFR's shit LFR barely exists anymore. I pugged 6/7 heroic this week which goes to show just how much of a joke highmaul is. LFR = 25 dps seeing the sites Normal = new LFR Heroic = reason to use looking for premade feature Mythic = old heroic
It's not hard to pug heroic (aka normal) if you only pick people with xp and gear. Wasn't a problem before either.
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United Kingdom31255 Posts
On December 30 2014 06:44 Broodwurst wrote:Show nested quote +On December 30 2014 06:24 Drazerk wrote:On December 30 2014 06:09 Fusilero wrote: What we need is more insta-kill snail trash just to wreck LFR's shit LFR barely exists anymore. I pugged 6/7 heroic this week which goes to show just how much of a joke highmaul is. LFR = 25 dps seeing the sites Normal = new LFR Heroic = reason to use looking for premade feature Mythic = old heroic It's not hard to pug heroic (aka normal) if you only pick people with xp and gear. Wasn't a problem before either.
Back in TBC other than Kara it was nearly impossible until the later patches (Okay attunement played into it a little). In WOTLK you had some real issues pubbing some of the later bosses in Ulduar / ICC can't say anything for Cata and I know Flex was a thing back in MoP.
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I honestly don't think it's a big issue that Normal is relatively easy. There's 4 difficulties levels, thats' plenty for people to enjoy what they want.
I was never a pve player before, and I enjoy doing normal to gear up and do heroic for the challenge. If I didn't have normal before I probably would have never tried heroic.
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Netherlands45349 Posts
Can't really compare TBC to nowaydays since its a different design philosophy, Hard modes(what is now mythic) were only introduced around WOTLK, before that TK/BT was the hard/mythic mode and no 10 man modes existed(and pugging 25mans was eh). TOCG/ICC were puggable quite easily, heroic wasn't.
And I still don't understand why do you care? its the 1st raid(which is almost always significantly easier) and the ''hard'' mode is unpuggable, just like before. Plus its not like other people doing easy content affects you.
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United Kingdom31255 Posts
On December 30 2014 07:06 Kipsate wrote: Can't really compare TBC to nowaydays since its a different design philosophy, Hard modes(what is now mythic) were only introduced around WOTLK, before that TK/BT was the hard/mythic mode and no 10 man modes existed(and pugging 25mans was eh). TOCG/ICC were puggable quite easily, heroic wasn't.
And I still don't understand why do you care? its the 1st raid(which is almost always significantly easier) and the ''hard'' mode is unpuggable, just like before. Plus its not like other people doing easy content affects you.
I don't actually care about other people progressing its more the fact with nothing to do in draenor the only real thing to do is to pub Highmaul and I'm concerned i'm doing it too quickly and am getting bored as a result
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Italy12246 Posts
Then don't pug, find a guild and run mythic if you want to PvE
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+ Show Spoiler [bedtime] +So what are some favourite (or hate) game designs/mechanics from each expansion? I don't mean like "ulduar" "Kharazan" but "gameplay interactable hard-modes" or "grand architecture with lore". Vanilla: Different continents! (late patch) X-realm battlegrounds. yeeesh I don't like it. On decent pop. servers it worked quite well with realm-closed battlegrounds. It was really good having a connection to the people you met. I think I would have liked it better if it was only 2 realms. Added incentive to play the slightly lower-pop faction. TBC: Arena yay!. Dailys Nay! I have to admit, I think grinding is an ok concept, especially as you add competition. bots and unbalanced servers are meeh though. Dailys was probably the best path without rebuilding more of how the world works though. WotLK: Dual spec yay! The mentioned "gameplay interactable hard-modes" yay! Homogenization Nay! Cata: Healing yay! Despite being homogenized a lot, I liked it. Azeroth/Kalimdor zones Yay! Condensed talent trees Yay! Glyphs of Percentage Nay! Mists: Didn't play WoD: Not yet
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On December 30 2014 05:16 Rocket-Bear wrote:Show nested quote +On December 30 2014 01:04 Teoita wrote: We should totally go back to Vanilla. There was so much more content back then! And classes were way more complex too, it all took more skill tbh. Yeah dude I totally miss wasting 15min of my life flying from Orgrimmar to Silithus for AQ20 or Orgrimmar to Undericity to Kargath for MC BWL. I totally miss it being impossible for busy people to get good pvp gear even if you were really good. I totally miss travelling to northern barrens to sit in a 5min WSG queues into a premade 10man stack who are farming for Rank 14 and it's the only active WSG. I totally miss feeling super-talented oneshotting ppl with aimed shot and ashjerthul I totally miss having classes that only had 1 viable spec (sometimes not even 1 viable spec. rip druids, shit at everything) I totally miss wiping on a boss. Having some people release their spirits because they died too close to the boss and some getting ressed by soulstone and starting ressing ppl. Then the trash had respawned inbetween so the raid had to die another time so all could get together to clear the trash again for another attempt at a boss. I totally miss finally finding a group in trade chat. Travel across the world to UBRS and have some fucktard leave after the first boss so someone had to go all the way back again to search in trade. And if you didn't have a warlock you had to wait for them travelling all the way back again which usually lead to the group disbanding and you wasted a shitton of time. The only thing I miss is that Mana actually was meaningful for dps classes. But that was from vanilla -> WotLK Honestly, the thing that made Vanilla good was because literally the whole genre was pretty much new. Runescape, Tibia etc doesn't really compare. It was a whole new way of playing a game that made it exciting. It took me like 30 lvls before I knew what stats was good for a hunter. It doesn't matter how new and fresh a expansion will be, because it will never be new as Vanilla was. You had to figure out what a DoT did and why you shouldn't be spamming it etc. But saying classes were more complex and stuff is just false.
The main thing you missed was his sarcasm
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On December 30 2014 06:24 Drazerk wrote:Show nested quote +On December 30 2014 06:09 Fusilero wrote: What we need is more insta-kill snail trash just to wreck LFR's shit LFR barely exists anymore. I pugged 6/7 heroic this week which goes to show just how much of a joke highmaul is. LFR = 25 dps seeing the sites Normal = new LFR Heroic = reason to use looking for premade feature Mythic = old heroic From what I understand, Foundry is going to be a step up in difficulty, especially the later parts. I watched some vids of mythic Iron Maidens testing, that shit just looked obscene.
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United Kingdom14103 Posts
i swear to GOD if i try to use avianna's feather whilst on the mount im trying to train one more time im going to break something
also wtf i just tried to use lfg to do a random heroic then didnt get tp'd in?
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United States24708 Posts
Probably because you are on a stables mount. Need to manually teleport.
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United Kingdom14103 Posts
oh, i just left the party, i assumed it bugged.
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On December 30 2014 06:24 Drazerk wrote:Show nested quote +On December 30 2014 06:09 Fusilero wrote: What we need is more insta-kill snail trash just to wreck LFR's shit LFR barely exists anymore. I pugged 6/7 heroic this week which goes to show just how much of a joke highmaul is. LFR = 25 dps seeing the sites Normal = new LFR Heroic = reason to use looking for premade feature Mythic = old heroic
Course you can pug heroic highmaul now, most heroic groups are like 655-660. If we had the exact same LFG system for TBC/Wotlk im certain you could find groups that could do some ulduar/icc heroics as well. LFG system pugging can't really be compared to what you had to do in say TBC where it was server only. Even early raids like Gruul's lair were annoying as hell to pug on a server but with a LFG system it would be much easier since you can have a massive amount of potential players.
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On December 30 2014 11:51 KingDime wrote:Show nested quote +On December 30 2014 06:24 Drazerk wrote:On December 30 2014 06:09 Fusilero wrote: What we need is more insta-kill snail trash just to wreck LFR's shit LFR barely exists anymore. I pugged 6/7 heroic this week which goes to show just how much of a joke highmaul is. LFR = 25 dps seeing the sites Normal = new LFR Heroic = reason to use looking for premade feature Mythic = old heroic Course you can pug heroic highmaul now, most heroic groups are like 655-660. If we had the exact same LFG system for TBC/Wotlk im certain you could find groups that could do some ulduar/icc heroics as well. LFG system pugging can't really be compared to what you had to do in say TBC where it was server only. Even early raids like Gruul's lair were annoying as hell to pug on a server but with a LFG system it would be much easier since you can have a massive amount of potential players.
I'd like to watch an ulduar pug do heroic Mimiron or Yogg.
I guess that's only equivalent if people are pugging 7/7 though cause those were the hardest bosses.
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