I have been absolutely loving this game! Discovered a couple good video series that talk about strategy here; Loadouts: http://youtu.be/MX1ggV_lkI8
Parkour/routes: http://youtu.be/v_xWv4t9TjI
Also, playing the Variety Pack game mode that puts you through all the modes is great,I would highly recommend it. Keeps the game fresh, emphasizes customizing your loadouts more than playing a single mode.
So apparently Respawn has removed the ability to play both Capture the Flag and Pilot Hunter modes on PC, except through the Variety option (which picks your mode at random) or Private Match beta (which pretty much requires that you have eleven friends all waiting to play with you).
Yesterday we removed CTF and Pilot Hunter as separate playlists in the PC version of Titanfall [...] CTF and Pilot Hunter have not been widely used modes on the PC version. Players trying to access these modes had overlong wait times to find other users and it was making for a poor experience. We want to make sure that not only is there compelling content in the playlists we offer, but that the experience of joining a match works well. We’re tracking what playlists players are choosing, and we’re going to continue to look at unpopular playlists and add new ones on both platforms.
[...] We will still rotate Pilot Hunter and CTF in for future playlists as well as adding new riffs on game types that Respawn is currently working on. Our goal is to have a wide variety of playlists that are popular and changing. That said, we will not remove modes from Private Matches, so there will always be the option to select them for competitive and personal play. Thanks for your understanding as we try to make Titanfall a better experience for everyone.
Some how removing a mode all together is better than having to wait 5 minutes to get in that mode.
Aim loadout I'm fooling around with, but I find it actually quite good:
G2A4 Rifle Wingman (the Wingman is more like the primary though) Charge Rifle
Stim (Radar for hardpoint often) Satchels Run'n'gun kit Dead man trigger
The theory and play: The G2A4 and Wingman have great synergy because 1 wingman shot + 1 rifle shot is a kill, and also because they do similar things but cover different ranges, wingman covers the close range and rifle covers the longer stuff. Since the wingman can straight up win fights vs. primaries, why not use it to bring superior mobility to cover that weakness of the rifle.
Basically most of the time I have the wingman out like it's my primary, especially since it has max movespeed and g2a4 has a slow movespeed, and then add run'n'gun (up close it doesn't affect accuracy that badly even) to make the wingman a fully mobile close range weapon. Of course, it has a low magazine, so the rifle is there to back you up, and if you landed 1 wingman shot on a target but then go dry (somewhat common) or they go behind cover (even more common), you just need to pop them with 1 rifle shot. And you can switch to the rifle any time you want to control outdoor space or go rooftop to rooftop.
And then satchels are self-explanatory, but even more, sometimes the situation just isn't letting you hit accurate shots so you need that fallback.
Does anyone know how health regen works? The description for stim says that it provides increased health regeneration, which leads me to believe there's at least some base regen, but I'm not sure how much, whether it's out of combat only, goes up to max health or what.
On May 20 2014 11:32 udgnim wrote: anyone play PC Titanfall on a controller?
I'm pretty sure I know how to identify a controller user because when they ADS the auto aim kicks in and helps center the reticle on the target
I don't but it should be pretty easy to setup especially if they ported the inputs. Probably as simple as getting your controller of choice to function as 360 to the PC. (I use a PS3 controller for my gamepads on PC when Im playing old console games using Motionjoy and setting it as a xbox 360 controller through the motionjoy settings.) I would be very interested to see if autoaim kicks in on PC when a user changes the config to his controller.
I play with a controller, to be fair on certain weapons controller can feel like cheating, especially the semi-auto one, namely shotgun, G2A4 and Hemlok, the aim assist is hard so you don't need a lot of effort to keep tracking moving targets, in close range the controller suffers from slow turn speed though.
The game is like monkeys jumping around throwing their explosive satchel poop at each other.
Is this on PC or console? I've found the occasional satchel spammer on PC, but most people seem to rely on CAR, carbine and smart pistol. Satchels come into play mostly in the hardpoint mode where people booby trap points with them.
It might have something to do with satchels being more forgiving than normal guns on console.
The game is like monkeys jumping around throwing their explosive satchel poop at each other.
Is this on PC or console? I've found the occasional satchel spammer on PC, but most people seem to rely on CAR, carbine and smart pistol. Satchels come into play mostly in the hardpoint mode where people booby trap points with them.
It might have something to do with satchels being more forgiving than normal guns on console.
I haven't played as recently, but during my time in beta/my 70 hour run at release, I loved using satchels. Throw them in someone's general direction and explode them before they even touch the ground. It's like a controlled cooking without the need to hold it for a few seconds.
On May 20 2014 11:32 udgnim wrote: anyone play PC Titanfall on a controller?
I'm pretty sure I know how to identify a controller user because when they ADS the auto aim kicks in and helps center the reticle on the target
I don't but it should be pretty easy to setup especially if they ported the inputs. Probably as simple as getting your controller of choice to function as 360 to the PC. (I use a PS3 controller for my gamepads on PC when Im playing old console games using Motionjoy and setting it as a xbox 360 controller through the motionjoy settings.) I would be very interested to see if autoaim kicks in on PC when a user changes the config to his controller.
realized I could use the controller in training mode
I was wrong about the below but controller users are very apparent when they turn in a Titan
I'm pretty sure I know how to identify a controller user because when they ADS the auto aim kicks in and helps center the reticle on the target
when just strafing back and forth and not doing anything with the view stick, aim assist kicks in and makes it sticky / slower to get off the target
can switch between controller & mouse & k/b pretty seamlessly
another thing, I think using the controller on its lowest sensitivity is still higher than the mouse sensitivity I play TF at
The game is like monkeys jumping around throwing their explosive satchel poop at each other.
Is this on PC or console? I've found the occasional satchel spammer on PC, but most people seem to rely on CAR, carbine and smart pistol. Satchels come into play mostly in the hardpoint mode where people booby trap points with them.
It might have something to do with satchels being more forgiving than normal guns on console.
Don't forget turrets. And doors. And random hallways.
Satchels are pretty ridiculous, damage wise. I've been using them with dead man's hand on hardpoint. Instant vengeance is so satisfying, though I'm not sure it's strictly better than radar pulse.
Do people use the Atlas much? Since unlocking the other two I haven't really used it, but it seems like there could be good uses for the mid range chassis.
On May 29 2014 08:06 Lobotomist wrote: Satchels are pretty ridiculous, damage wise. I've been using them with dead man's hand on hardpoint. Instant vengeance is so satisfying, though I'm not sure it's strictly better than radar pulse.
Do people use the Atlas much? Since unlocking the other two I haven't really used it, but it seems like there could be good uses for the mid range chassis.
Atlas is probably most powerful just because it's damage-centric and doesn't sacrifice speed majorly like the Ogre does. Stryder is fun, but it's a glass cannon that will get shredded if your opponent knows how to aim well.
Also most people have been running Atlas (that I know of) since you have to beat the campaign to unlock the other frames and campaign lobbys take about 3 decades per mission.
The game is like monkeys jumping around throwing their explosive satchel poop at each other.
Is this on PC or console? I've found the occasional satchel spammer on PC, but most people seem to rely on CAR, carbine and smart pistol. Satchels come into play mostly in the hardpoint mode where people booby trap points with them.
It might have something to do with satchels being more forgiving than normal guns on console.
PC. I know it's not only satchels, but it seems like satchel use is heavily correlated with success, almost all the time I have trouble with a team it's when they are using satchels more than the average.
One guy I keep running into in games, his name is ILoveFutanari, it seems like he's gotten 20-40 pilot kills every game I've seen him in vs. noobs and decent guys at G8/9/10 alike, and the way he plays is with a shotgun, but just throwing a satchel at everything that's outside of direct shotgun range (and he acts like a troll while doing it), but he's pretty much one of the top 3 most effective players I've run into yet at dominating a game.
Feels like the only way to beat good satchel players is either stay far away or throw a better satchel first.
CTF is back! I actually quit playing for a few weeks when they took it away, apparently they brought it back a week later with looser match making restrictions to help the match finding compensate for the smaller player base.
Everyone seems to whine about team balance based on skill levels, but that's not my gripe. It's that like 80% of the games I seem to play now have uneven numbers, and for some reason they think it's ok to have games start as 6v3 or 5v3 or whatever. The entire night I've been on a quest to get in a game that wasn't numerically lopsided.
Then the last game it was 4v4 CTF for almost all the game, and it was 2-2 then in the last 2 minutes a fifth player added to the other team and they won 3-2, and I was like, fuck that shit, I'm out. I always liked how in quake if a joining player makes teams unbalanced it would make them sit out until a counterpart joined for the other team. Why don't other games do that?
On June 07 2014 14:29 ZapRoffo wrote: Everyone seems to whine about team balance based on skill levels, but that's not my gripe. It's that like 80% of the games I seem to play now have uneven numbers, and for some reason they think it's ok to have games start as 6v3 or 5v3 or whatever. The entire night I've been on a quest to get in a game that wasn't numerically lopsided.
Then the last game it was 4v4 CTF for almost all the game, and it was 2-2 then in the last 2 minutes a fifth player added to the other team and they won 3-2, and I was like, fuck that shit, I'm out. I always liked how in quake if a joining player makes teams unbalanced it would make them sit out until a counterpart joined for the other team. Why don't other games do that?
Why, indeed. If that's been known about since Quake, I don't see why it wouldn't be implemented more often. My guess is it prevents joining players from instantly getting into the fight.