• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:11
CEST 01:11
KST 08:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play2Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon65.0.16 Hotfix (June 30) - Balance + Bug Fixes11Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) Grayware Tech Services: Professional Help for Cryp ByuL, and the Limitations of Standard Play
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ProGamer Paychecks Story ASL 22 Proposed Map Pool BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5374 users

Titanfall game - Page 39

Forum Index > General Games
Post a Reply
Prev 1 37 38 39 40 41 Next All
Lobotomist
Profile Joined May 2010
United States1541 Posts
May 19 2014 21:50 GMT
#761
I have been absolutely loving this game! Discovered a couple good video series that talk about strategy here;
Loadouts:
http://youtu.be/MX1ggV_lkI8

Parkour/routes:
http://youtu.be/v_xWv4t9TjI

Also, playing the Variety Pack game mode that puts you through all the modes is great,I would highly recommend it. Keeps the game fresh, emphasizes customizing your loadouts more than playing a single mode.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
udgnim
Profile Blog Joined April 2009
United States8024 Posts
May 20 2014 02:32 GMT
#762
anyone play PC Titanfall on a controller?

I'm pretty sure I know how to identify a controller user because when they ADS the auto aim kicks in and helps center the reticle on the target
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
karazax
Profile Joined May 2010
United States3737 Posts
May 20 2014 19:53 GMT
#763
So apparently Respawn has removed the ability to play both Capture the Flag and Pilot Hunter modes on PC, except through the Variety option (which picks your mode at random) or Private Match beta (which pretty much requires that you have eleven friends all waiting to play with you).

Yesterday we removed CTF and Pilot Hunter as separate playlists in the PC version of Titanfall [...] CTF and Pilot Hunter have not been widely used modes on the PC version. Players trying to access these modes had overlong wait times to find other users and it was making for a poor experience. We want to make sure that not only is there compelling content in the playlists we offer, but that the experience of joining a match works well. We’re tracking what playlists players are choosing, and we’re going to continue to look at unpopular playlists and add new ones on both platforms.

[...] We will still rotate Pilot Hunter and CTF in for future playlists as well as adding new riffs on game types that Respawn is currently working on. Our goal is to have a wide variety of playlists that are popular and changing. That said, we will not remove modes from Private Matches, so there will always be the option to select them for competitive and personal play. Thanks for your understanding as we try to make Titanfall a better experience for everyone.


Some how removing a mode all together is better than having to wait 5 minutes to get in that mode.

http://www.rockpapershotgun.com/2014/05/20/titanfall-removes-game-modes/
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2014-05-23 05:30:10
May 23 2014 05:29 GMT
#764
Aim loadout I'm fooling around with, but I find it actually quite good:

G2A4 Rifle
Wingman (the Wingman is more like the primary though)
Charge Rifle

Stim (Radar for hardpoint often)
Satchels
Run'n'gun kit
Dead man trigger

The theory and play: The G2A4 and Wingman have great synergy because 1 wingman shot + 1 rifle shot is a kill, and also because they do similar things but cover different ranges, wingman covers the close range and rifle covers the longer stuff. Since the wingman can straight up win fights vs. primaries, why not use it to bring superior mobility to cover that weakness of the rifle.

Basically most of the time I have the wingman out like it's my primary, especially since it has max movespeed and g2a4 has a slow movespeed, and then add run'n'gun (up close it doesn't affect accuracy that badly even) to make the wingman a fully mobile close range weapon. Of course, it has a low magazine, so the rifle is there to back you up, and if you landed 1 wingman shot on a target but then go dry (somewhat common) or they go behind cover (even more common), you just need to pop them with 1 rifle shot. And you can switch to the rifle any time you want to control outdoor space or go rooftop to rooftop.

And then satchels are self-explanatory, but even more, sometimes the situation just isn't letting you hit accurate shots so you need that fallback.
Yeah, well, you know, that's just like, your opinion man
Lobotomist
Profile Joined May 2010
United States1541 Posts
May 27 2014 20:52 GMT
#765
Does anyone know how health regen works? The description for stim says that it provides increased health regeneration, which leads me to believe there's at least some base regen, but I'm not sure how much, whether it's out of combat only, goes up to max health or what.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
May 27 2014 22:52 GMT
#766
Reddit topic says it shortens the time interval that health begins to regenerate by half. The rate is unchanged.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2014-05-28 06:40:11
May 28 2014 06:39 GMT
#767
Are they ever gonna nerf satchels or what?

The game is like monkeys jumping around throwing their explosive satchel poop at each other.
Yeah, well, you know, that's just like, your opinion man
FromShouri
Profile Blog Joined April 2012
United States862 Posts
May 28 2014 07:19 GMT
#768
On May 20 2014 11:32 udgnim wrote:
anyone play PC Titanfall on a controller?

I'm pretty sure I know how to identify a controller user because when they ADS the auto aim kicks in and helps center the reticle on the target


I don't but it should be pretty easy to setup especially if they ported the inputs. Probably as simple as getting your controller of choice to function as 360 to the PC. (I use a PS3 controller for my gamepads on PC when Im playing old console games using Motionjoy and setting it as a xbox 360 controller through the motionjoy settings.) I would be very interested to see if autoaim kicks in on PC when a user changes the config to his controller.
Limited Edition, lets do some simple addition, $50 for a T-Shirt is just some ignorant bitch shit.
digmouse
Profile Blog Joined November 2010
China6331 Posts
May 28 2014 07:24 GMT
#769
I play with a controller, to be fair on certain weapons controller can feel like cheating, especially the semi-auto one, namely shotgun, G2A4 and Hemlok, the aim assist is hard so you don't need a lot of effort to keep tracking moving targets, in close range the controller suffers from slow turn speed though.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
May 28 2014 08:12 GMT
#770
The game is like monkeys jumping around throwing their explosive satchel poop at each other.


Is this on PC or console? I've found the occasional satchel spammer on PC, but most people seem to rely on CAR, carbine and smart pistol. Satchels come into play mostly in the hardpoint mode where people booby trap points with them.

It might have something to do with satchels being more forgiving than normal guns on console.
Poisonous Sheep counter Hydras
FromShouri
Profile Blog Joined April 2012
United States862 Posts
May 28 2014 08:26 GMT
#771
On May 28 2014 17:12 Thereisnosaurus wrote:
Show nested quote +
The game is like monkeys jumping around throwing their explosive satchel poop at each other.


Is this on PC or console? I've found the occasional satchel spammer on PC, but most people seem to rely on CAR, carbine and smart pistol. Satchels come into play mostly in the hardpoint mode where people booby trap points with them.

It might have something to do with satchels being more forgiving than normal guns on console.


I haven't played as recently, but during my time in beta/my 70 hour run at release, I loved using satchels. Throw them in someone's general direction and explode them before they even touch the ground. It's like a controlled cooking without the need to hold it for a few seconds.
Limited Edition, lets do some simple addition, $50 for a T-Shirt is just some ignorant bitch shit.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2014-05-28 16:14:17
May 28 2014 16:12 GMT
#772
On May 28 2014 16:19 FromShouri wrote:
Show nested quote +
On May 20 2014 11:32 udgnim wrote:
anyone play PC Titanfall on a controller?

I'm pretty sure I know how to identify a controller user because when they ADS the auto aim kicks in and helps center the reticle on the target


I don't but it should be pretty easy to setup especially if they ported the inputs. Probably as simple as getting your controller of choice to function as 360 to the PC. (I use a PS3 controller for my gamepads on PC when Im playing old console games using Motionjoy and setting it as a xbox 360 controller through the motionjoy settings.) I would be very interested to see if autoaim kicks in on PC when a user changes the config to his controller.


realized I could use the controller in training mode

I was wrong about the below but controller users are very apparent when they turn in a Titan

I'm pretty sure I know how to identify a controller user because when they ADS the auto aim kicks in and helps center the reticle on the target


when just strafing back and forth and not doing anything with the view stick, aim assist kicks in and makes it sticky / slower to get off the target

can switch between controller & mouse & k/b pretty seamlessly

another thing, I think using the controller on its lowest sensitivity is still higher than the mouse sensitivity I play TF at
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
urasyupi2
Profile Joined August 2011
United States810 Posts
May 28 2014 16:20 GMT
#773
On May 28 2014 17:12 Thereisnosaurus wrote:
Show nested quote +
The game is like monkeys jumping around throwing their explosive satchel poop at each other.


Is this on PC or console? I've found the occasional satchel spammer on PC, but most people seem to rely on CAR, carbine and smart pistol. Satchels come into play mostly in the hardpoint mode where people booby trap points with them.

It might have something to do with satchels being more forgiving than normal guns on console.

Don't forget turrets. And doors. And random hallways.
hemeh
Lobotomist
Profile Joined May 2010
United States1541 Posts
May 28 2014 23:06 GMT
#774
Satchels are pretty ridiculous, damage wise. I've been using them with dead man's hand on hardpoint. Instant vengeance is so satisfying, though I'm not sure it's strictly better than radar pulse.

Do people use the Atlas much? Since unlocking the other two I haven't really used it, but it seems like there could be good uses for the mid range chassis.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
May 28 2014 23:39 GMT
#775
On May 29 2014 08:06 Lobotomist wrote:
Satchels are pretty ridiculous, damage wise. I've been using them with dead man's hand on hardpoint. Instant vengeance is so satisfying, though I'm not sure it's strictly better than radar pulse.

Do people use the Atlas much? Since unlocking the other two I haven't really used it, but it seems like there could be good uses for the mid range chassis.


Atlas is probably most powerful just because it's damage-centric and doesn't sacrifice speed majorly like the Ogre does. Stryder is fun, but it's a glass cannon that will get shredded if your opponent knows how to aim well.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
urasyupi2
Profile Joined August 2011
United States810 Posts
May 29 2014 00:00 GMT
#776
Also most people have been running Atlas (that I know of) since you have to beat the campaign to unlock the other frames and campaign lobbys take about 3 decades per mission.
hemeh
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2014-05-29 02:25:32
May 29 2014 02:23 GMT
#777
On May 28 2014 17:12 Thereisnosaurus wrote:
Show nested quote +
The game is like monkeys jumping around throwing their explosive satchel poop at each other.


Is this on PC or console? I've found the occasional satchel spammer on PC, but most people seem to rely on CAR, carbine and smart pistol. Satchels come into play mostly in the hardpoint mode where people booby trap points with them.

It might have something to do with satchels being more forgiving than normal guns on console.


PC. I know it's not only satchels, but it seems like satchel use is heavily correlated with success, almost all the time I have trouble with a team it's when they are using satchels more than the average.

One guy I keep running into in games, his name is ILoveFutanari, it seems like he's gotten 20-40 pilot kills every game I've seen him in vs. noobs and decent guys at G8/9/10 alike, and the way he plays is with a shotgun, but just throwing a satchel at everything that's outside of direct shotgun range (and he acts like a troll while doing it), but he's pretty much one of the top 3 most effective players I've run into yet at dominating a game.

Feels like the only way to beat good satchel players is either stay far away or throw a better satchel first.
Yeah, well, you know, that's just like, your opinion man
imJealous
Profile Joined July 2010
United States1382 Posts
June 05 2014 07:36 GMT
#778
CTF is back! I actually quit playing for a few weeks when they took it away, apparently they brought it back a week later with looser match making restrictions to help the match finding compensate for the smaller player base.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
June 07 2014 05:29 GMT
#779
Everyone seems to whine about team balance based on skill levels, but that's not my gripe. It's that like 80% of the games I seem to play now have uneven numbers, and for some reason they think it's ok to have games start as 6v3 or 5v3 or whatever. The entire night I've been on a quest to get in a game that wasn't numerically lopsided.

Then the last game it was 4v4 CTF for almost all the game, and it was 2-2 then in the last 2 minutes a fifth player added to the other team and they won 3-2, and I was like, fuck that shit, I'm out. I always liked how in quake if a joining player makes teams unbalanced it would make them sit out until a counterpart joined for the other team. Why don't other games do that?
Yeah, well, you know, that's just like, your opinion man
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
June 07 2014 13:51 GMT
#780
On June 07 2014 14:29 ZapRoffo wrote:
Everyone seems to whine about team balance based on skill levels, but that's not my gripe. It's that like 80% of the games I seem to play now have uneven numbers, and for some reason they think it's ok to have games start as 6v3 or 5v3 or whatever. The entire night I've been on a quest to get in a game that wasn't numerically lopsided.

Then the last game it was 4v4 CTF for almost all the game, and it was 2-2 then in the last 2 minutes a fifth player added to the other team and they won 3-2, and I was like, fuck that shit, I'm out. I always liked how in quake if a joining player makes teams unbalanced it would make them sit out until a counterpart joined for the other team. Why don't other games do that?


Why, indeed. If that's been known about since Quake, I don't see why it wouldn't be implemented more often. My guess is it prevents joining players from instantly getting into the fight.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Prev 1 37 38 39 40 41 Next All
Please log in or register to reply.
Live Events Refresh
Bombastic Starleague
20:00
GosuLeague Ro16 - Swiss
ZZZero.O105
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft153
ViBE124
Temp0 52
StarCraft: Brood War
Artosis 536
ZZZero.O 105
sSak 29
Purpose 13
Bale 7
Dota 2
capcasts103
Super Smash Bros
AZ_Axe144
Other Games
summit1g8317
Grubby3181
shahzam799
C9.Mang0421
UpATreeSC78
JuggernautJason22
ToD0
Organizations
Other Games
gamesdonequick497
Dota 2
PGL Dota 2 - Main Stream290
Other Games
BasetradeTV243
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 112
• musti20045 42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie814
• Scarra531
• Shiphtur339
Upcoming Events
PiGosaur Cup
49m
Kung Fu Cup
11h 49m
Replay Cast
1d
CrankTV Team League
1d 11h
Bombastic Starleague
1d 20h
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
Replay Cast
4 days
[ Show More ]
HomeStory Cup
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-29
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.