• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:50
CEST 21:50
KST 04:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202534Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder BW General Discussion Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 700 users

Warcraft III: The Frozen Throne - Page 239

Forum Index > General Games
Post a Reply
Prev 1 237 238 239 240 241 244 Next
WombaT
Profile Blog Joined May 2010
Northern Ireland25322 Posts
November 20 2024 18:57 GMT
#4761
On November 21 2024 03:40 zhrtehgdf wrote:
Show nested quote +
On November 21 2024 03:31 WombaT wrote:
On November 21 2024 03:29 zhrtehgdf wrote:
On November 21 2024 00:50 WombaT wrote:
On November 20 2024 17:56 Harris1st wrote:
Man you all talking about Warcraft makes me really want to play it again but I also really don't want to give Blizzard money. Stuck between a rock and a hard place here

Way I justified it is I held off for years not being able to play my all-time favourite game, and I somewhat considered this as giving Microsoft my money given the recent impetus and it being consistent with what they’ve done with AoE games in recent years.


What? Microsoft released Windows ME, Windows Vista. How could you ever support a company like that? What about Age of Empires 4?

I dont think you are trolling. You are actually serious

You never get bored of this eh?

Are you any reasonable? Be honest

Blizzard released a fucking shitshow of a remaster, so bad that I didn’t buy it despite WC3 being my favourite game ever.

Microsoft’s gaming division has done a good job with their RTS properties in recent years, Game Pass is a great product that’s given me and kiddo many a fun gaming memory at a good price.

Since the acquisition Reforged got a decent overhaul, it got another hot fix literally just today that’s decent. Stuff Blizzard didn’t get done in years previously.

Reforged launched without a ladder! For fuck’s sake get off Blizzard’s dick already

It’s still not 100% what I’d see in an ideal world, it’s a good enough product I’ll buy it.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Slydie
Profile Joined August 2013
1919 Posts
November 20 2024 19:04 GMT
#4762
Upkeep is a really, really interesting mechanic too. An anti-snowball that I’m generally surprised more games haven’t experimented with


Really? Getting taxed for good macro is not the definition of "fun" for most RTS fans.
Buff the siegetank
WombaT
Profile Blog Joined May 2010
Northern Ireland25322 Posts
Last Edited: 2024-11-20 19:22:49
November 20 2024 19:20 GMT
#4763
On November 21 2024 04:04 Slydie wrote:
Show nested quote +
Upkeep is a really, really interesting mechanic too. An anti-snowball that I’m generally surprised more games haven’t experimented with


Really? Getting taxed for good macro is not the definition of "fun" for most RTS fans.

‘Good macro’ is often just mashing buttons through some familiar builds and learned patterns of production. WC3 is just generally less macro heavy anyway.

A supply cap also penalises people with good macro, just to point that out.

Upkeep creates some interesting problems, and some risk and rewards, and is something of an anti-snowball mechanic.

- Can I skimp and stay no upkeep, bank money and stick that surplus in items and upgrades?
- Do I hit a low upkeep timing if I sense my opponent is deliberately keeping their supply in low upkeep?
- Do I go 2 base and in low upkeep, where the second base income bonus outweighs the tax versus 1 base no upkeep?
- Do I try to build a super army and turtle, which potentially allows my opponent to bank a big eco advantage, but I may end up with an unkillable army?

Amongst other calculations.

Call me crazy but in a strategy game I think upkeep really does introduce some interesting questions and there isn’t always an optimal one size fits all solution either. In most other RTS games I’ve played more = better and that’s also fine, but I think it’s a genuinely strategically and tactically interesting idea
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
Last Edited: 2024-11-20 23:33:09
November 20 2024 23:20 GMT
#4764
On November 20 2024 17:56 Harris1st wrote:
Man you all talking about Warcraft makes me really want to play it again but I also really don't want to give Blizzard money. Stuck between a rock and a hard place here


Then don't. Register your old RoC CD-Key on https://account.battle.net/games#classic-game-accounts and download the client at https://us.battle.net/support/en/article/256212 so you can play for free. You'll still have to update to the 30gb Reforged client, and of course you won't have access to the HD stuff, but it costs nothing.

On November 21 2024 04:20 WombaT wrote:
Show nested quote +
On November 21 2024 04:04 Slydie wrote:
Upkeep is a really, really interesting mechanic too. An anti-snowball that I’m generally surprised more games haven’t experimented with


Really? Getting taxed for good macro is not the definition of "fun" for most RTS fans.

‘Good macro’ is often just mashing buttons through some familiar builds and learned patterns of production. WC3 is just generally less macro heavy anyway.

A supply cap also penalises people with good macro, just to point that out.

Upkeep creates some interesting problems, and some risk and rewards, and is something of an anti-snowball mechanic.

- Can I skimp and stay no upkeep, bank money and stick that surplus in items and upgrades?
- Do I hit a low upkeep timing if I sense my opponent is deliberately keeping their supply in low upkeep?
- Do I go 2 base and in low upkeep, where the second base income bonus outweighs the tax versus 1 base no upkeep?
- Do I try to build a super army and turtle, which potentially allows my opponent to bank a big eco advantage, but I may end up with an unkillable army?

Amongst other calculations.

Call me crazy but in a strategy game I think upkeep really does introduce some interesting questions and there isn’t always an optimal one size fits all solution either. In most other RTS games I’ve played more = better and that’s also fine, but I think it’s a genuinely strategically and tactically interesting idea


Yeah this is well said. I also used to think, coming from BW, that upkeep was a stupid mechanic, particularly because I was aware that it was designed around limiting army size for PC performance reasons. But after learning more about high level War3, I discovered the (perhaps unintentional?) genius nuance behind it. In BW, your economy is based around how many workers you build, so the differentiator is a combination of greed, optimal node assignment, and multitasking. In War3, everyone's income is identical, which means the differentiator comes in the form of a mechanic called upkeep. Going into a new upkeep tier puts pressure on you to act: whether that means winning outright or capturing an expansion, because otherwise you're sacrificing 30% or 60% of your total gold income for nothing, which puts your opponent in an economically advantageous situation. So it really comes down to optimizing your decisions and pushing your limits. Very unique and fascinating aspect of the game.
Moderator
WombaT
Profile Blog Joined May 2010
Northern Ireland25322 Posts
November 21 2024 01:11 GMT
#4765
On November 21 2024 08:20 Excalibur_Z wrote:
Show nested quote +
On November 20 2024 17:56 Harris1st wrote:
Man you all talking about Warcraft makes me really want to play it again but I also really don't want to give Blizzard money. Stuck between a rock and a hard place here


Then don't. Register your old RoC CD-Key on https://account.battle.net/games#classic-game-accounts and download the client at https://us.battle.net/support/en/article/256212 so you can play for free. You'll still have to update to the 30gb Reforged client, and of course you won't have access to the HD stuff, but it costs nothing.

Show nested quote +
On November 21 2024 04:20 WombaT wrote:
On November 21 2024 04:04 Slydie wrote:
Upkeep is a really, really interesting mechanic too. An anti-snowball that I’m generally surprised more games haven’t experimented with


Really? Getting taxed for good macro is not the definition of "fun" for most RTS fans.

‘Good macro’ is often just mashing buttons through some familiar builds and learned patterns of production. WC3 is just generally less macro heavy anyway.

A supply cap also penalises people with good macro, just to point that out.

Upkeep creates some interesting problems, and some risk and rewards, and is something of an anti-snowball mechanic.

- Can I skimp and stay no upkeep, bank money and stick that surplus in items and upgrades?
- Do I hit a low upkeep timing if I sense my opponent is deliberately keeping their supply in low upkeep?
- Do I go 2 base and in low upkeep, where the second base income bonus outweighs the tax versus 1 base no upkeep?
- Do I try to build a super army and turtle, which potentially allows my opponent to bank a big eco advantage, but I may end up with an unkillable army?

Amongst other calculations.

Call me crazy but in a strategy game I think upkeep really does introduce some interesting questions and there isn’t always an optimal one size fits all solution either. In most other RTS games I’ve played more = better and that’s also fine, but I think it’s a genuinely strategically and tactically interesting idea


Yeah this is well said. I also used to think, coming from BW, that upkeep was a stupid mechanic, particularly because I was aware that it was designed around limiting army size for PC performance reasons. But after learning more about high level War3, I discovered the (perhaps unintentional?) genius nuance behind it. In BW, your economy is based around how many workers you build, so the differentiator is a combination of greed, optimal node assignment, and multitasking. In War3, everyone's income is identical, which means the differentiator comes in the form of a mechanic called upkeep. Going into a new upkeep tier puts pressure on you to act: whether that means winning outright or capturing an expansion, because otherwise you're sacrificing 30% or 60% of your total gold income for nothing, which puts your opponent in an economically advantageous situation. So it really comes down to optimizing your decisions and pushing your limits. Very unique and fascinating aspect of the game.

Interesting, I’d never heard that it was partly for performance reasons before.

Like Brood War before I’m unsure how much of WC3 was absolute intentional genius and how much was just very good + lightning in a bottle and they got a bit lucky too.

Brood War could have turned out to be completely broken when folks really pushed what was possible and created 300+ APM monsters that the game was never remotely designed for, but it still worked out OK.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
CicadaSC
Profile Joined January 2018
United States1712 Posts
November 21 2024 03:18 GMT
#4766
New player questions:

Regarding the complexities of the Human Faction-

Why is it that you want spell breakers targeting Heroes during fights? Are there situations where u would want to target something else instead? Do you need upgrades for spellbreakers, if so which ones?
Remember that we all come from a place of passion!!
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
Last Edited: 2024-11-21 04:11:10
November 21 2024 04:06 GMT
#4767
On November 21 2024 10:11 WombaT wrote:
Show nested quote +
On November 21 2024 08:20 Excalibur_Z wrote:
On November 20 2024 17:56 Harris1st wrote:
Man you all talking about Warcraft makes me really want to play it again but I also really don't want to give Blizzard money. Stuck between a rock and a hard place here


Then don't. Register your old RoC CD-Key on https://account.battle.net/games#classic-game-accounts and download the client at https://us.battle.net/support/en/article/256212 so you can play for free. You'll still have to update to the 30gb Reforged client, and of course you won't have access to the HD stuff, but it costs nothing.

On November 21 2024 04:20 WombaT wrote:
On November 21 2024 04:04 Slydie wrote:
Upkeep is a really, really interesting mechanic too. An anti-snowball that I’m generally surprised more games haven’t experimented with


Really? Getting taxed for good macro is not the definition of "fun" for most RTS fans.

‘Good macro’ is often just mashing buttons through some familiar builds and learned patterns of production. WC3 is just generally less macro heavy anyway.

A supply cap also penalises people with good macro, just to point that out.

Upkeep creates some interesting problems, and some risk and rewards, and is something of an anti-snowball mechanic.

- Can I skimp and stay no upkeep, bank money and stick that surplus in items and upgrades?
- Do I hit a low upkeep timing if I sense my opponent is deliberately keeping their supply in low upkeep?
- Do I go 2 base and in low upkeep, where the second base income bonus outweighs the tax versus 1 base no upkeep?
- Do I try to build a super army and turtle, which potentially allows my opponent to bank a big eco advantage, but I may end up with an unkillable army?

Amongst other calculations.

Call me crazy but in a strategy game I think upkeep really does introduce some interesting questions and there isn’t always an optimal one size fits all solution either. In most other RTS games I’ve played more = better and that’s also fine, but I think it’s a genuinely strategically and tactically interesting idea


Yeah this is well said. I also used to think, coming from BW, that upkeep was a stupid mechanic, particularly because I was aware that it was designed around limiting army size for PC performance reasons. But after learning more about high level War3, I discovered the (perhaps unintentional?) genius nuance behind it. In BW, your economy is based around how many workers you build, so the differentiator is a combination of greed, optimal node assignment, and multitasking. In War3, everyone's income is identical, which means the differentiator comes in the form of a mechanic called upkeep. Going into a new upkeep tier puts pressure on you to act: whether that means winning outright or capturing an expansion, because otherwise you're sacrificing 30% or 60% of your total gold income for nothing, which puts your opponent in an economically advantageous situation. So it really comes down to optimizing your decisions and pushing your limits. Very unique and fascinating aspect of the game.

Interesting, I’d never heard that it was partly for performance reasons before.

Like Brood War before I’m unsure how much of WC3 was absolute intentional genius and how much was just very good + lightning in a bottle and they got a bit lucky too.

Brood War could have turned out to be completely broken when folks really pushed what was possible and created 300+ APM monsters that the game was never remotely designed for, but it still worked out OK.


In my opinion what's really notable about both Starcraft and Warcraft 3 is that the base games were considered good but a bit unpolished and imbalanced, and were really defined by their expansions. Brood War and Frozen Throne really crystalized that the designers knew they had tapped into something where the core concept had promise but certain details needed refinement. In Brood War this was mostly "make every new unit counter Mutalisks" lmao, but in TFT it was racial shops, new heroes and units per race, neutral heroes, more item types, more creeps and mercenaries to really add massive depth and more permutations to a game that embraced the concept of mastering chaos.

On November 21 2024 12:18 CicadaSC wrote:
New player questions:

Regarding the complexities of the Human Faction-

Why is it that you want spell breakers targeting Heroes during fights? Are there situations where u would want to target something else instead? Do you need upgrades for spellbreakers, if so which ones?


Spellbreakers have the Feedback passive that burns 4 mana per hit against heroes. Mana is a precious resource that does not regenerate quickly, so this can delay enemy heroes from casting spells for potentially a significant amount of time. I can't speculate whether they should always target heroes or not, but the mana burn passive alone would put them to better use than against most normal, non-caster units.
Moderator
CicadaSC
Profile Joined January 2018
United States1712 Posts
Last Edited: 2024-11-21 05:06:35
November 21 2024 05:06 GMT
#4768
thanks for the helpful response! didnt know that. and do i need upgrades for the spell breakers? if so which ones?
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States1712 Posts
Last Edited: 2024-11-21 05:39:27
November 21 2024 05:39 GMT
#4769
question: what are the signs an orc is going Taurens without actually seeing the taurens on the field. Like what is the tech or building? I keep going gryphons to counter it too late and getting rolled over lol
Remember that we all come from a place of passion!!
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
Last Edited: 2024-11-21 05:50:02
November 21 2024 05:39 GMT
#4770
On November 21 2024 14:06 CicadaSC wrote:
thanks for the helpful response! didnt know that. and do i need upgrades for the spell breakers? if so which ones?


I think the Control Magic upgrade at Tier 3 is pretty situational. I've seen it mostly used against Orc when they get rank 3 Feral Spirits (because the damage is significant and it's an invisible scout) as well as versus Witch Doctors (especially for stealing Healing Wards for minimal mana cost at a significant range). Damage upgrades for Spellbreakers are not very important because their value isn't in their damage, it's in their ability to drain mana and prevent the enemy from winning the buff/debuff war, and armor upgrades they'll probably get incidentally if you're going for Knights.

On November 21 2024 14:39 CicadaSC wrote:
question: what are the signs an orc is going Taurens without actually seeing the taurens on the field. Like what is the tech or building? I keep going gryphons to counter it too late and getting rolled over lol


Tauren require a Fortress and a Tauren Totem. The Totem is often okay to get on its own at Tier 2 if there's a need for Spirit Link and AoE dispel from Spirit Walkers, so that alone may not indicate Tauren. And a Fortress alone could just mean higher upgrades, Kodo Drums,.or Berserkers. But Tauren are quite expensive and often you'll want a number of them (and likely Spirit Walker Master training to resurrect them) to surprise the enemy, so you'll want to keep an eye on how many expansions the Orc has to see if they can support mass Tauren, and potentially confirm either with Mechanical Critters, Invis scouts, Goblin Laboratory Reveal, or just base pressure.
Moderator
Slydie
Profile Joined August 2013
1919 Posts
November 21 2024 13:31 GMT
#4771
On November 21 2024 08:20 Excalibur_Z wrote:
Show nested quote +
On November 20 2024 17:56 Harris1st wrote:
Man you all talking about Warcraft makes me really want to play it again but I also really don't want to give Blizzard money. Stuck between a rock and a hard place here


Then don't. Register your old RoC CD-Key on https://account.battle.net/games#classic-game-accounts and download the client at https://us.battle.net/support/en/article/256212 so you can play for free. You'll still have to update to the 30gb Reforged client, and of course you won't have access to the HD stuff, but it costs nothing.

Show nested quote +
On November 21 2024 04:20 WombaT wrote:
On November 21 2024 04:04 Slydie wrote:
Upkeep is a really, really interesting mechanic too. An anti-snowball that I’m generally surprised more games haven’t experimented with


Really? Getting taxed for good macro is not the definition of "fun" for most RTS fans.

‘Good macro’ is often just mashing buttons through some familiar builds and learned patterns of production. WC3 is just generally less macro heavy anyway.

A supply cap also penalises people with good macro, just to point that out.

Upkeep creates some interesting problems, and some risk and rewards, and is something of an anti-snowball mechanic.

- Can I skimp and stay no upkeep, bank money and stick that surplus in items and upgrades?
- Do I hit a low upkeep timing if I sense my opponent is deliberately keeping their supply in low upkeep?
- Do I go 2 base and in low upkeep, where the second base income bonus outweighs the tax versus 1 base no upkeep?
- Do I try to build a super army and turtle, which potentially allows my opponent to bank a big eco advantage, but I may end up with an unkillable army?

Amongst other calculations.

Call me crazy but in a strategy game I think upkeep really does introduce some interesting questions and there isn’t always an optimal one size fits all solution either. In most other RTS games I’ve played more = better and that’s also fine, but I think it’s a genuinely strategically and tactically interesting idea


Yeah this is well said. I also used to think, coming from BW, that upkeep was a stupid mechanic, particularly because I was aware that it was designed around limiting army size for PC performance reasons. But after learning more about high level War3, I discovered the (perhaps unintentional?) genius nuance behind it. In BW, your economy is based around how many workers you build, so the differentiator is a combination of greed, optimal node assignment, and multitasking. In War3, everyone's income is identical, which means the differentiator comes in the form of a mechanic called upkeep. Going into a new upkeep tier puts pressure on you to act: whether that means winning outright or capturing an expansion, because otherwise you're sacrificing 30% or 60% of your total gold income for nothing, which puts your opponent in an economically advantageous situation. So it really comes down to optimizing your decisions and pushing your limits. Very unique and fascinating aspect of the game.


The original question was why not more RTS games have experimented with upkeep mechanics, and I think the answer is pretty obvious.

This is a WC3 thread for people who do like the game, so I don't expect too much support, but for me, it is a frustrating complication of the "army-economy-tech" triangle. The risk/rewards of expanding and teching up are pretty similar.

I thought the upkeep in WC3 was necessary to avoid big armies in a game built around heroes.
Buff the siegetank
WombaT
Profile Blog Joined May 2010
Northern Ireland25322 Posts
November 21 2024 14:16 GMT
#4772
On November 21 2024 13:06 Excalibur_Z wrote:
Show nested quote +
On November 21 2024 10:11 WombaT wrote:
On November 21 2024 08:20 Excalibur_Z wrote:
On November 20 2024 17:56 Harris1st wrote:
Man you all talking about Warcraft makes me really want to play it again but I also really don't want to give Blizzard money. Stuck between a rock and a hard place here


Then don't. Register your old RoC CD-Key on https://account.battle.net/games#classic-game-accounts and download the client at https://us.battle.net/support/en/article/256212 so you can play for free. You'll still have to update to the 30gb Reforged client, and of course you won't have access to the HD stuff, but it costs nothing.

On November 21 2024 04:20 WombaT wrote:
On November 21 2024 04:04 Slydie wrote:
Upkeep is a really, really interesting mechanic too. An anti-snowball that I’m generally surprised more games haven’t experimented with


Really? Getting taxed for good macro is not the definition of "fun" for most RTS fans.

‘Good macro’ is often just mashing buttons through some familiar builds and learned patterns of production. WC3 is just generally less macro heavy anyway.

A supply cap also penalises people with good macro, just to point that out.

Upkeep creates some interesting problems, and some risk and rewards, and is something of an anti-snowball mechanic.

- Can I skimp and stay no upkeep, bank money and stick that surplus in items and upgrades?
- Do I hit a low upkeep timing if I sense my opponent is deliberately keeping their supply in low upkeep?
- Do I go 2 base and in low upkeep, where the second base income bonus outweighs the tax versus 1 base no upkeep?
- Do I try to build a super army and turtle, which potentially allows my opponent to bank a big eco advantage, but I may end up with an unkillable army?

Amongst other calculations.

Call me crazy but in a strategy game I think upkeep really does introduce some interesting questions and there isn’t always an optimal one size fits all solution either. In most other RTS games I’ve played more = better and that’s also fine, but I think it’s a genuinely strategically and tactically interesting idea


Yeah this is well said. I also used to think, coming from BW, that upkeep was a stupid mechanic, particularly because I was aware that it was designed around limiting army size for PC performance reasons. But after learning more about high level War3, I discovered the (perhaps unintentional?) genius nuance behind it. In BW, your economy is based around how many workers you build, so the differentiator is a combination of greed, optimal node assignment, and multitasking. In War3, everyone's income is identical, which means the differentiator comes in the form of a mechanic called upkeep. Going into a new upkeep tier puts pressure on you to act: whether that means winning outright or capturing an expansion, because otherwise you're sacrificing 30% or 60% of your total gold income for nothing, which puts your opponent in an economically advantageous situation. So it really comes down to optimizing your decisions and pushing your limits. Very unique and fascinating aspect of the game.

Interesting, I’d never heard that it was partly for performance reasons before.

Like Brood War before I’m unsure how much of WC3 was absolute intentional genius and how much was just very good + lightning in a bottle and they got a bit lucky too.

Brood War could have turned out to be completely broken when folks really pushed what was possible and created 300+ APM monsters that the game was never remotely designed for, but it still worked out OK.


In my opinion what's really notable about both Starcraft and Warcraft 3 is that the base games were considered good but a bit unpolished and imbalanced, and were really defined by their expansions. Brood War and Frozen Throne really crystalized that the designers knew they had tapped into something where the core concept had promise but certain details needed refinement. In Brood War this was mostly "make every new unit counter Mutalisks" lmao, but in TFT it was racial shops, new heroes and units per race, neutral heroes, more item types, more creeps and mercenaries to really add massive depth and more permutations to a game that embraced the concept of mastering chaos.

Show nested quote +
On November 21 2024 12:18 CicadaSC wrote:
New player questions:

Regarding the complexities of the Human Faction-

Why is it that you want spell breakers targeting Heroes during fights? Are there situations where u would want to target something else instead? Do you need upgrades for spellbreakers, if so which ones?


Spellbreakers have the Feedback passive that burns 4 mana per hit against heroes. Mana is a precious resource that does not regenerate quickly, so this can delay enemy heroes from casting spells for potentially a significant amount of time. I can't speculate whether they should always target heroes or not, but the mana burn passive alone would put them to better use than against most normal, non-caster units.

Yeah versus the base game I think Frozen Throne is the better expansion, probably the best expansion pack I can think of ever.

Changing it so you couldn’t creep heroes past level 5 made the game a lot more dynamic too.

Most else they added either solved problems, or gave interesting options without inadvertently creating new ones.

Changing some damage types and interactions was huge as well. Hunts became way less massable when they became more vulnerable to piercing, outright mass caster stopped being viable when they lost a lot of combat effectiveness etc
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland25322 Posts
November 21 2024 15:40 GMT
#4773
On November 21 2024 22:31 Slydie wrote:
Show nested quote +
On November 21 2024 08:20 Excalibur_Z wrote:
On November 20 2024 17:56 Harris1st wrote:
Man you all talking about Warcraft makes me really want to play it again but I also really don't want to give Blizzard money. Stuck between a rock and a hard place here


Then don't. Register your old RoC CD-Key on https://account.battle.net/games#classic-game-accounts and download the client at https://us.battle.net/support/en/article/256212 so you can play for free. You'll still have to update to the 30gb Reforged client, and of course you won't have access to the HD stuff, but it costs nothing.

On November 21 2024 04:20 WombaT wrote:
On November 21 2024 04:04 Slydie wrote:
Upkeep is a really, really interesting mechanic too. An anti-snowball that I’m generally surprised more games haven’t experimented with


Really? Getting taxed for good macro is not the definition of "fun" for most RTS fans.

‘Good macro’ is often just mashing buttons through some familiar builds and learned patterns of production. WC3 is just generally less macro heavy anyway.

A supply cap also penalises people with good macro, just to point that out.

Upkeep creates some interesting problems, and some risk and rewards, and is something of an anti-snowball mechanic.

- Can I skimp and stay no upkeep, bank money and stick that surplus in items and upgrades?
- Do I hit a low upkeep timing if I sense my opponent is deliberately keeping their supply in low upkeep?
- Do I go 2 base and in low upkeep, where the second base income bonus outweighs the tax versus 1 base no upkeep?
- Do I try to build a super army and turtle, which potentially allows my opponent to bank a big eco advantage, but I may end up with an unkillable army?

Amongst other calculations.

Call me crazy but in a strategy game I think upkeep really does introduce some interesting questions and there isn’t always an optimal one size fits all solution either. In most other RTS games I’ve played more = better and that’s also fine, but I think it’s a genuinely strategically and tactically interesting idea


Yeah this is well said. I also used to think, coming from BW, that upkeep was a stupid mechanic, particularly because I was aware that it was designed around limiting army size for PC performance reasons. But after learning more about high level War3, I discovered the (perhaps unintentional?) genius nuance behind it. In BW, your economy is based around how many workers you build, so the differentiator is a combination of greed, optimal node assignment, and multitasking. In War3, everyone's income is identical, which means the differentiator comes in the form of a mechanic called upkeep. Going into a new upkeep tier puts pressure on you to act: whether that means winning outright or capturing an expansion, because otherwise you're sacrificing 30% or 60% of your total gold income for nothing, which puts your opponent in an economically advantageous situation. So it really comes down to optimizing your decisions and pushing your limits. Very unique and fascinating aspect of the game.


The original question was why not more RTS games have experimented with upkeep mechanics, and I think the answer is pretty obvious.

This is a WC3 thread for people who do like the game, so I don't expect too much support, but for me, it is a frustrating complication of the "army-economy-tech" triangle. The risk/rewards of expanding and teching up are pretty similar.

I thought the upkeep in WC3 was necessary to avoid big armies in a game built around heroes.

Nah I think they’re fair points. I don’t think it would port well to say, SC2 but then that game is built in a different way.

WC3 suits it partly for smaller armies to begin with, so less mental calculus. Also it’s not hard eco focused either. 1 base is pretty damn viable, even if many metas do revolve around 2 base fast expo. 3 base is just worse in general, you lose too much standing army for the income to really compensate, indeed some maps don’t even have a third for each player. Plus heroes are a thing, they’re incredibly supply efficient even at level 1 and they scale up too.

I do like it as an anti-snowball mechanic though, something I think many RTS games do struggle with. Strong defender’s advantage of various kinds is one that can help, but equally it’s just something you have innately in some implementations. You don’t really have to think about it much, whereas how you approach upkeep is more conscious.

Equally it does add some complexity and isn’t always the most intuitive either. You’ve really got to memorise supply counts so your comp is right on an upkeep threshold, otherwise you’ve supply you’re not using, or you accidentally jump up to the next tier.

So definitely there are negatives as well, but I still think it’s an interesting and underused mechanic more generally.

Some more general questions for thread:
- Can you remap idle worker button, or heroes? Or anything on the F keys indeed?
- Can you remap your item hotkeys?
- Is there a way to reverse mouse scroll direction?
- Can you remap control groups?

These are quite minor things for me, somehow most of the muscle memory is still there after 15 years, I would like to fully replicate my SC setup for ease of switching though.

I got quite used to mouse scrolling, I think it’s outright better when you’re used to it, but screen scrolling works ok too. I have to screen scroll anytime I load Brood War because mouse scroll seems completely broken sensitivity wise, whereas in WC3 the sensitivity is good but it’s in the wrong direction.

- How do you guys hotkey things? I know this is somewhat personal but I might pick up some good tips!

Watching Grubby and a few others it seems they group everything together and only split them into rough roles once armies get a bit bigger. I was trying to split by role immediately but it seems to make it a little harder to micro? Like 1a2a3a4a is something I can do but introduces more chance of a misclick.

Cheers!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
November 21 2024 16:18 GMT
#4774
On November 22 2024 00:40 WombaT wrote:
Some more general questions for thread:
- Can you remap idle worker button, or heroes? Or anything on the F keys indeed?
- Can you remap your item hotkeys?
- Is there a way to reverse mouse scroll direction?
- Can you remap control groups?


Remapping item hotkeys and the idle worker button is not possible in-game, which means you have to use an Autohotkey-based solution (there are a couple of these, and one is bundled inside the W3Champions client). That said, if you use Grid hotkeys, items are automatically remapped to TYGHBN, and that's what I'm trying to adjust to now. It's very convenient, but it's weird hitting V instead of Escape to cancel something, and R-clicking to attack-move.

By "mouse scroll" I assume you're referring to the "world grip" style map movement where you hold middle mouse and drag? I don't think there's a way to change that either.

Remapping control groups... to keys besides the numbers? No. Control group management is the same as BW, where Ctrl defines a group, Shift adds to it, and if you want to remove something from a group you Shift-deselect it and Ctrl to redefine the remaining units.
Moderator
Moonerz
Profile Joined March 2014
United States445 Posts
November 21 2024 16:58 GMT
#4775
I was thinking about giving the remaster a chance now that it seems to be in a better place. Just annoyed since I can't find my roc cd key my tft key is just worthless lol and ofc thats the one I was able to locate.
WGT-Baal
Profile Blog Joined June 2008
France3366 Posts
November 21 2024 17:10 GMT
#4776
On November 21 2024 08:20 Excalibur_Z wrote:
Show nested quote +
On November 20 2024 17:56 Harris1st wrote:
Man you all talking about Warcraft makes me really want to play it again but I also really don't want to give Blizzard money. Stuck between a rock and a hard place here


Then don't. Register your old RoC CD-Key on https://account.battle.net/games#classic-game-accounts and download the client at https://us.battle.net/support/en/article/256212 so you can play for free. You'll still have to update to the 30gb Reforged client, and of course you won't have access to the HD stuff, but it costs nothing.

Show nested quote +
On November 21 2024 04:20 WombaT wrote:
On November 21 2024 04:04 Slydie wrote:
Upkeep is a really, really interesting mechanic too. An anti-snowball that I’m generally surprised more games haven’t experimented with


Really? Getting taxed for good macro is not the definition of "fun" for most RTS fans.

‘Good macro’ is often just mashing buttons through some familiar builds and learned patterns of production. WC3 is just generally less macro heavy anyway.

A supply cap also penalises people with good macro, just to point that out.

Upkeep creates some interesting problems, and some risk and rewards, and is something of an anti-snowball mechanic.

- Can I skimp and stay no upkeep, bank money and stick that surplus in items and upgrades?
- Do I hit a low upkeep timing if I sense my opponent is deliberately keeping their supply in low upkeep?
- Do I go 2 base and in low upkeep, where the second base income bonus outweighs the tax versus 1 base no upkeep?
- Do I try to build a super army and turtle, which potentially allows my opponent to bank a big eco advantage, but I may end up with an unkillable army?

Amongst other calculations.

Call me crazy but in a strategy game I think upkeep really does introduce some interesting questions and there isn’t always an optimal one size fits all solution either. In most other RTS games I’ve played more = better and that’s also fine, but I think it’s a genuinely strategically and tactically interesting idea


Yeah this is well said. I also used to think, coming from BW, that upkeep was a stupid mechanic, particularly because I was aware that it was designed around limiting army size for PC performance reasons. But after learning more about high level War3, I discovered the (perhaps unintentional?) genius nuance behind it. In BW, your economy is based around how many workers you build, so the differentiator is a combination of greed, optimal node assignment, and multitasking. In War3, everyone's income is identical, which means the differentiator comes in the form of a mechanic called upkeep. Going into a new upkeep tier puts pressure on you to act: whether that means winning outright or capturing an expansion, because otherwise you're sacrificing 30% or 60% of your total gold income for nothing, which puts your opponent in an economically advantageous situation. So it really comes down to optimizing your decisions and pushing your limits. Very unique and fascinating aspect of the game.


I didn't know you could register the old key! I still have the cd and boxes somewhere at my parents'. Thanks for posting that!
Horang2 fan
WombaT
Profile Blog Joined May 2010
Northern Ireland25322 Posts
November 21 2024 17:27 GMT
#4777
On November 22 2024 01:58 Moonerz wrote:
I was thinking about giving the remaster a chance now that it seems to be in a better place. Just annoyed since I can't find my roc cd key my tft key is just worthless lol and ofc thats the one I was able to locate.

I had my key on my alt SC2 acc (from the days before F2P so I wanted an off race one) and that got hacked

From a browse it seems plenty are selling unsealed RoC copied for sub 15 dollars on EBay so it shouldn’t be too hard to go that route if you fancy it
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
CicadaSC
Profile Joined January 2018
United States1712 Posts
November 22 2024 02:19 GMT
#4778
On November 22 2024 01:58 Moonerz wrote:
I was thinking about giving the remaster a chance now that it seems to be in a better place. Just annoyed since I can't find my roc cd key my tft key is just worthless lol and ofc thats the one I was able to locate.

i like it a lot, there are many people critical, and some are even delusional making bold claims the promotional artwork was made by AI, then someone who actually works with ai comes out and says it is 100% not ai and everyones just like... whoops. people invent narratives it seems like at this point the wc3 community cant celebrate the good things, they have their pitchforks out. Grubby i will say however, seems to have a somewhat positive outlook on the 2.0 update which makes me feel like i'm not crazy.
Remember that we all come from a place of passion!!
WombaT
Profile Blog Joined May 2010
Northern Ireland25322 Posts
November 22 2024 02:42 GMT
#4779
On November 22 2024 11:19 CicadaSC wrote:
Show nested quote +
On November 22 2024 01:58 Moonerz wrote:
I was thinking about giving the remaster a chance now that it seems to be in a better place. Just annoyed since I can't find my roc cd key my tft key is just worthless lol and ofc thats the one I was able to locate.

i like it a lot, there are many people critical, and some are even delusional making bold claims the promotional artwork was made by AI, then someone who actually works with ai comes out and says it is 100% not ai and everyones just like... whoops. people invent narratives it seems like at this point the wc3 community cant celebrate the good things, they have their pitchforks out. Grubby i will say however, seems to have a somewhat positive outlook on the 2.0 update which makes me feel like i'm not crazy.

Grubby’s take was more ‘it might be AI upscaling for all the icons possibly, but who cares?’ and I’m somewhat inclined to agree. I’m absolute not a fan of the plagiarism machine that is generative AI, but this seems to be a legit use case

Granted I’m talking in-game stuff versus promo material

lol look I think in an ideal world it looks like some of the promo material don’t get me wrong.

But I think we’re long past the point it was a genuinely shit remaster, into acceptable territory with recent work. I still don’t think it fully does justice to the masterpiece that is WC3, but it’s pretty solid at this point
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
CicadaSC
Profile Joined January 2018
United States1712 Posts
November 22 2024 04:01 GMT
#4780
does anything beat pala + bloodmage + rifle + priest in the midgame? wow!
Remember that we all come from a place of passion!!
Prev 1 237 238 239 240 241 244 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 212
SteadfastSC 122
JuggernautJason82
BRAT_OK 75
ProTech34
MindelVK 19
StarCraft: Brood War
Mini 509
ggaemo 229
firebathero 193
Zeus 68
Mong 47
Dota 2
qojqva3813
LuMiX1
League of Legends
Grubby3163
Reynor64
Counter-Strike
fl0m5265
ScreaM2099
sgares528
flusha195
Heroes of the Storm
Liquid`Hasu554
Khaldor445
Other Games
Beastyqt748
Dendi491
Trikslyr62
QueenE59
Sick33
Organizations
Other Games
gamesdonequick1855
StarCraft 2
WardiTV1179
Other Games
BasetradeTV21
StarCraft 2
angryscii 14
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH180
• printf 45
• tFFMrPink 24
• davetesta13
• iHatsuTV 10
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 23
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV452
Other Games
• imaqtpie1293
• Shiphtur246
Upcoming Events
Sparkling Tuna Cup
14h 10m
BSL20 Non-Korean Champi…
18h 10m
Bonyth vs TBD
WardiTV European League
20h 10m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
1d 15h
OSC
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
6 days
[ Show More ]
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.