• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:12
CEST 11:12
KST 18:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers14Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed ASL21 General Discussion Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/ [TOOL] Starcraft Chat Translator
Tourneys
[ASL21] Ro16 Group C [ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Best Vape & Smoke Shop in Rendon, Mansfield Area US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1340 users

Warcraft III: The Frozen Throne - Page 238

Forum Index > General Games
Post a Reply
Prev 1 236 237 238 239 240 244 Next
CicadaSC
Profile Joined January 2018
United States1905 Posts
Last Edited: 2024-11-17 07:18:42
November 17 2024 07:04 GMT
#4741
On November 17 2024 15:30 Excalibur_Z wrote:
Show nested quote +
On November 17 2024 15:16 CicadaSC wrote:
If anyone can help me with HUMAN Tech Progression i am a bit lost after riflemen, footman and 2 hero stage. i heard u go priests but arent they useless until t3 inner fire? I made a couple and it felt like they did literally nothing. Do i need to research something at t2 for them to be good?


Feels like you just need some basic resources to find a build and explain why it's good. WC3 Gym is great for that, and their Discord is designed for mentorship. Grubby also has beginner-oriented builds and strategies both posted in his Discord (in #wc3-builds) as well as his main Youtube channel.

Short answer is Priest healing is very good as it keeps the Human army downtime low, particularly paired with Brilliance Aura to fuel their mana regen. Priest Dispel is immensely useful and is arguably a main reason you get Priests in the first place. It has a decent AoE, removes buffs and debuffs, and deals 200 damage to summons. Inner Fire is of course nice to have if you go Castle, but doing so is a big commitment that will only be affordable if you have a strong economy.

mana regen for my heroes you mean with priest brilliance? Just trying to make sure i understand. Also what is a good human counter to flying bat things?
Remember that we all come from a place of passion!!
Topin
Profile Blog Joined December 2010
Peru10112 Posts
November 17 2024 14:15 GMT
#4742
On November 17 2024 16:04 CicadaSC wrote:
Show nested quote +
On November 17 2024 15:30 Excalibur_Z wrote:
On November 17 2024 15:16 CicadaSC wrote:
If anyone can help me with HUMAN Tech Progression i am a bit lost after riflemen, footman and 2 hero stage. i heard u go priests but arent they useless until t3 inner fire? I made a couple and it felt like they did literally nothing. Do i need to research something at t2 for them to be good?


Feels like you just need some basic resources to find a build and explain why it's good. WC3 Gym is great for that, and their Discord is designed for mentorship. Grubby also has beginner-oriented builds and strategies both posted in his Discord (in #wc3-builds) as well as his main Youtube channel.

Short answer is Priest healing is very good as it keeps the Human army downtime low, particularly paired with Brilliance Aura to fuel their mana regen. Priest Dispel is immensely useful and is arguably a main reason you get Priests in the first place. It has a decent AoE, removes buffs and debuffs, and deals 200 damage to summons. Inner Fire is of course nice to have if you go Castle, but doing so is a big commitment that will only be affordable if you have a strong economy.

mana regen for my heroes you mean with priest brilliance? Just trying to make sure i understand. Also what is a good human counter to flying bat things?

Brilliance Aura is an archmage (mage hero) skill that regens mana faster for all friendly units. thats why AM is played 1st in most of the games
i would define my style between a mix of ByuN, Maru and MKP
WombaT
Profile Blog Joined May 2010
Northern Ireland26667 Posts
November 17 2024 16:17 GMT
#4743
On November 17 2024 16:04 CicadaSC wrote:
Show nested quote +
On November 17 2024 15:30 Excalibur_Z wrote:
On November 17 2024 15:16 CicadaSC wrote:
If anyone can help me with HUMAN Tech Progression i am a bit lost after riflemen, footman and 2 hero stage. i heard u go priests but arent they useless until t3 inner fire? I made a couple and it felt like they did literally nothing. Do i need to research something at t2 for them to be good?


Feels like you just need some basic resources to find a build and explain why it's good. WC3 Gym is great for that, and their Discord is designed for mentorship. Grubby also has beginner-oriented builds and strategies both posted in his Discord (in #wc3-builds) as well as his main Youtube channel.

Short answer is Priest healing is very good as it keeps the Human army downtime low, particularly paired with Brilliance Aura to fuel their mana regen. Priest Dispel is immensely useful and is arguably a main reason you get Priests in the first place. It has a decent AoE, removes buffs and debuffs, and deals 200 damage to summons. Inner Fire is of course nice to have if you go Castle, but doing so is a big commitment that will only be affordable if you have a strong economy.

mana regen for my heroes you mean with priest brilliance? Just trying to make sure i understand. Also what is a good human counter to flying bat things?

Human’s basic gameplan in most matchups is fast expand. Militia + Archmage summons + the ability to fast build help get those spots creeped and an expo up.

Much more so IMO than SC, mana sustain becomes really important in WC3. You’ll be out of energy a lot more on your casters and heroes, especially if you’re skirmishing a lot. Whereas in SC2 you’ve often got games with initial harass into a few big engagements.

So Archmage’s brilliance aura synergises very well with a comp like rifle/caster + footies or whatever. Healing from Priests and Sorc’s slow are super potent, and Brilliance lets you keep it up for longer.

For me it’s a less stressful game than the SCs, but there is a lot to learn too! It’s definitely worth checking out damage and armour types as well. Rifles absolutely shred huntresses for example as they’ve bonus damage, but less so grunts say, even though they’re somewhat similar in role and stuff like that isn’t always immediately obvious

Incidentally other thread dwellers where’s the best place to find just written guides for basic openers and builds? I like video content for more in-depth guides but sometimes I just wanna add a few builds to my note folder.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Excalibur_Z
Profile Joined October 2002
United States12243 Posts
November 17 2024 16:24 GMT
#4744
On November 18 2024 01:17 WombaT wrote:
Show nested quote +
On November 17 2024 16:04 CicadaSC wrote:
On November 17 2024 15:30 Excalibur_Z wrote:
On November 17 2024 15:16 CicadaSC wrote:
If anyone can help me with HUMAN Tech Progression i am a bit lost after riflemen, footman and 2 hero stage. i heard u go priests but arent they useless until t3 inner fire? I made a couple and it felt like they did literally nothing. Do i need to research something at t2 for them to be good?


Feels like you just need some basic resources to find a build and explain why it's good. WC3 Gym is great for that, and their Discord is designed for mentorship. Grubby also has beginner-oriented builds and strategies both posted in his Discord (in #wc3-builds) as well as his main Youtube channel.

Short answer is Priest healing is very good as it keeps the Human army downtime low, particularly paired with Brilliance Aura to fuel their mana regen. Priest Dispel is immensely useful and is arguably a main reason you get Priests in the first place. It has a decent AoE, removes buffs and debuffs, and deals 200 damage to summons. Inner Fire is of course nice to have if you go Castle, but doing so is a big commitment that will only be affordable if you have a strong economy.

mana regen for my heroes you mean with priest brilliance? Just trying to make sure i understand. Also what is a good human counter to flying bat things?

Human’s basic gameplan in most matchups is fast expand. Militia + Archmage summons + the ability to fast build help get those spots creeped and an expo up.

Much more so IMO than SC, mana sustain becomes really important in WC3. You’ll be out of energy a lot more on your casters and heroes, especially if you’re skirmishing a lot. Whereas in SC2 you’ve often got games with initial harass into a few big engagements.

So Archmage’s brilliance aura synergises very well with a comp like rifle/caster + footies or whatever. Healing from Priests and Sorc’s slow are super potent, and Brilliance lets you keep it up for longer.

For me it’s a less stressful game than the SCs, but there is a lot to learn too! It’s definitely worth checking out damage and armour types as well. Rifles absolutely shred huntresses for example as they’ve bonus damage, but less so grunts say, even though they’re somewhat similar in role and stuff like that isn’t always immediately obvious

Incidentally other thread dwellers where’s the best place to find just written guides for basic openers and builds? I like video content for more in-depth guides but sometimes I just wanna add a few builds to my note folder.



Same answers: WC3 Gym website and Grubby's discord (#wc3-builds pinned messages).
Moderator
Excalibur_Z
Profile Joined October 2002
United States12243 Posts
November 17 2024 16:31 GMT
#4745
On November 17 2024 16:04 CicadaSC wrote:
Show nested quote +
On November 17 2024 15:30 Excalibur_Z wrote:
On November 17 2024 15:16 CicadaSC wrote:
If anyone can help me with HUMAN Tech Progression i am a bit lost after riflemen, footman and 2 hero stage. i heard u go priests but arent they useless until t3 inner fire? I made a couple and it felt like they did literally nothing. Do i need to research something at t2 for them to be good?


Feels like you just need some basic resources to find a build and explain why it's good. WC3 Gym is great for that, and their Discord is designed for mentorship. Grubby also has beginner-oriented builds and strategies both posted in his Discord (in #wc3-builds) as well as his main Youtube channel.

Short answer is Priest healing is very good as it keeps the Human army downtime low, particularly paired with Brilliance Aura to fuel their mana regen. Priest Dispel is immensely useful and is arguably a main reason you get Priests in the first place. It has a decent AoE, removes buffs and debuffs, and deals 200 damage to summons. Inner Fire is of course nice to have if you go Castle, but doing so is a big commitment that will only be affordable if you have a strong economy.

mana regen for my heroes you mean with priest brilliance? Just trying to make sure i understand. Also what is a good human counter to flying bat things?


Human counters to Batriders. Bats have an antiair suicide attack like Scourge, but in a small AoE. Counters include Flying Machines (they're 1 food and you can mass a lot of them, so just keep them spread out. The Batrider is cost effective if it takes out 2 Flying Machines) and Gryphons with max armor upgrade + Devotion Aura + Inner Fire, which heavily reduces the physical damage of the explosion and which you can heal quickly with Holy Light.
Moderator
WombaT
Profile Blog Joined May 2010
Northern Ireland26667 Posts
Last Edited: 2024-11-18 00:15:15
November 18 2024 00:14 GMT
#4746
On November 18 2024 01:24 Excalibur_Z wrote:
Show nested quote +
On November 18 2024 01:17 WombaT wrote:
On November 17 2024 16:04 CicadaSC wrote:
On November 17 2024 15:30 Excalibur_Z wrote:
On November 17 2024 15:16 CicadaSC wrote:
If anyone can help me with HUMAN Tech Progression i am a bit lost after riflemen, footman and 2 hero stage. i heard u go priests but arent they useless until t3 inner fire? I made a couple and it felt like they did literally nothing. Do i need to research something at t2 for them to be good?


Feels like you just need some basic resources to find a build and explain why it's good. WC3 Gym is great for that, and their Discord is designed for mentorship. Grubby also has beginner-oriented builds and strategies both posted in his Discord (in #wc3-builds) as well as his main Youtube channel.

Short answer is Priest healing is very good as it keeps the Human army downtime low, particularly paired with Brilliance Aura to fuel their mana regen. Priest Dispel is immensely useful and is arguably a main reason you get Priests in the first place. It has a decent AoE, removes buffs and debuffs, and deals 200 damage to summons. Inner Fire is of course nice to have if you go Castle, but doing so is a big commitment that will only be affordable if you have a strong economy.

mana regen for my heroes you mean with priest brilliance? Just trying to make sure i understand. Also what is a good human counter to flying bat things?

Human’s basic gameplan in most matchups is fast expand. Militia + Archmage summons + the ability to fast build help get those spots creeped and an expo up.

Much more so IMO than SC, mana sustain becomes really important in WC3. You’ll be out of energy a lot more on your casters and heroes, especially if you’re skirmishing a lot. Whereas in SC2 you’ve often got games with initial harass into a few big engagements.

So Archmage’s brilliance aura synergises very well with a comp like rifle/caster + footies or whatever. Healing from Priests and Sorc’s slow are super potent, and Brilliance lets you keep it up for longer.

For me it’s a less stressful game than the SCs, but there is a lot to learn too! It’s definitely worth checking out damage and armour types as well. Rifles absolutely shred huntresses for example as they’ve bonus damage, but less so grunts say, even though they’re somewhat similar in role and stuff like that isn’t always immediately obvious

Incidentally other thread dwellers where’s the best place to find just written guides for basic openers and builds? I like video content for more in-depth guides but sometimes I just wanna add a few builds to my note folder.



Same answers: WC3 Gym website and Grubby's discord (#wc3-builds pinned messages).

Oops, missed those tips first times around, my bad. Well at this stage I need to at least hit one gym! I’d initially thought WC3 Gym was just a YouTube channel but I’m finding good stuff in the website already, my thanks.

Aside from remembering old builds, one thing I am finding a bit trickier are upgrades.

Maybe it’s just familiarity but I find various SC2 approaches quite simple. 2/2 is a big power spike playing Terrran and a big focus on timings. +1 Zealots kill lings in one less hit, +2 banes one shot workers. As Toss attack ups are what you want in a range army you don’t want hit, but armour ups make Zealots ridiculous if you can manage to have a 2 upgrade lead.

I’m finding it a little trickier in WC3 to identify where those power spikes are, they feel a bit more nuanced or something.

There’s some that are somewhat easy enough to figure out. IIRC batriders do a set amount of physical damage when they’re suiciding, that doesn’t scale with attack ups. So if you can grab a bunch of air armour upgrades you can just straight up tank more batrider explosions

Overall it feels a little trickier to figure out how to prioritise certain ups, also I guess because heroes punch so hard when they scale sometimes the base army’s attributes aren’t quite as important
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Excalibur_Z
Profile Joined October 2002
United States12243 Posts
Last Edited: 2024-11-18 01:24:38
November 18 2024 01:21 GMT
#4747
On November 18 2024 09:14 WombaT wrote:
Show nested quote +
On November 18 2024 01:24 Excalibur_Z wrote:
On November 18 2024 01:17 WombaT wrote:
On November 17 2024 16:04 CicadaSC wrote:
On November 17 2024 15:30 Excalibur_Z wrote:
On November 17 2024 15:16 CicadaSC wrote:
If anyone can help me with HUMAN Tech Progression i am a bit lost after riflemen, footman and 2 hero stage. i heard u go priests but arent they useless until t3 inner fire? I made a couple and it felt like they did literally nothing. Do i need to research something at t2 for them to be good?


Feels like you just need some basic resources to find a build and explain why it's good. WC3 Gym is great for that, and their Discord is designed for mentorship. Grubby also has beginner-oriented builds and strategies both posted in his Discord (in #wc3-builds) as well as his main Youtube channel.

Short answer is Priest healing is very good as it keeps the Human army downtime low, particularly paired with Brilliance Aura to fuel their mana regen. Priest Dispel is immensely useful and is arguably a main reason you get Priests in the first place. It has a decent AoE, removes buffs and debuffs, and deals 200 damage to summons. Inner Fire is of course nice to have if you go Castle, but doing so is a big commitment that will only be affordable if you have a strong economy.

mana regen for my heroes you mean with priest brilliance? Just trying to make sure i understand. Also what is a good human counter to flying bat things?

Human’s basic gameplan in most matchups is fast expand. Militia + Archmage summons + the ability to fast build help get those spots creeped and an expo up.

Much more so IMO than SC, mana sustain becomes really important in WC3. You’ll be out of energy a lot more on your casters and heroes, especially if you’re skirmishing a lot. Whereas in SC2 you’ve often got games with initial harass into a few big engagements.

So Archmage’s brilliance aura synergises very well with a comp like rifle/caster + footies or whatever. Healing from Priests and Sorc’s slow are super potent, and Brilliance lets you keep it up for longer.

For me it’s a less stressful game than the SCs, but there is a lot to learn too! It’s definitely worth checking out damage and armour types as well. Rifles absolutely shred huntresses for example as they’ve bonus damage, but less so grunts say, even though they’re somewhat similar in role and stuff like that isn’t always immediately obvious

Incidentally other thread dwellers where’s the best place to find just written guides for basic openers and builds? I like video content for more in-depth guides but sometimes I just wanna add a few builds to my note folder.



Same answers: WC3 Gym website and Grubby's discord (#wc3-builds pinned messages).

Oops, missed those tips first times around, my bad. Well at this stage I need to at least hit one gym! I’d initially thought WC3 Gym was just a YouTube channel but I’m finding good stuff in the website already, my thanks.

Aside from remembering old builds, one thing I am finding a bit trickier are upgrades.

Maybe it’s just familiarity but I find various SC2 approaches quite simple. 2/2 is a big power spike playing Terrran and a big focus on timings. +1 Zealots kill lings in one less hit, +2 banes one shot workers. As Toss attack ups are what you want in a range army you don’t want hit, but armour ups make Zealots ridiculous if you can manage to have a 2 upgrade lead.

I’m finding it a little trickier in WC3 to identify where those power spikes are, they feel a bit more nuanced or something.

There’s some that are somewhat easy enough to figure out. IIRC batriders do a set amount of physical damage when they’re suiciding, that doesn’t scale with attack ups. So if you can grab a bunch of air armour upgrades you can just straight up tank more batrider explosions

Overall it feels a little trickier to figure out how to prioritise certain ups, also I guess because heroes punch so hard when they scale sometimes the base army’s attributes aren’t quite as important


Yeah there are basically three components which kind of eliminate the concept of "breakpoints" like you'd find in SC:
- Units have tons of health
- There are more damagetypes and armortypes
- Armor values mitigate damage according to a formula

Healing is a secondary one since it's much more prevalent than in SC. So yes, everything is more nuanced. Roughly speaking, each attack upgrade increases damage by 12.5%, and each armor upgrade increases physical effective health by 12%. In general, if you are going into an armortype interaction which is unfavorable (Headhunters being attacked by Ghouls), or if you have on-demand healing, armor upgrades are more useful than attack upgrades because each unit your enemy kills gives them XP.

e: But by no means is anything set in stone. Starbuck just beat ultra-dominant player Happy a few days ago by getting double Blacksmith so he could rush 3/3 for his Knights while Happy still had 1/0 Ghouls. People are still innovating with regard to upgrade prioritization even today.
Moderator
WombaT
Profile Blog Joined May 2010
Northern Ireland26667 Posts
November 18 2024 06:29 GMT
#4748
On November 18 2024 10:21 Excalibur_Z wrote:
Show nested quote +
On November 18 2024 09:14 WombaT wrote:
On November 18 2024 01:24 Excalibur_Z wrote:
On November 18 2024 01:17 WombaT wrote:
On November 17 2024 16:04 CicadaSC wrote:
On November 17 2024 15:30 Excalibur_Z wrote:
On November 17 2024 15:16 CicadaSC wrote:
If anyone can help me with HUMAN Tech Progression i am a bit lost after riflemen, footman and 2 hero stage. i heard u go priests but arent they useless until t3 inner fire? I made a couple and it felt like they did literally nothing. Do i need to research something at t2 for them to be good?


Feels like you just need some basic resources to find a build and explain why it's good. WC3 Gym is great for that, and their Discord is designed for mentorship. Grubby also has beginner-oriented builds and strategies both posted in his Discord (in #wc3-builds) as well as his main Youtube channel.

Short answer is Priest healing is very good as it keeps the Human army downtime low, particularly paired with Brilliance Aura to fuel their mana regen. Priest Dispel is immensely useful and is arguably a main reason you get Priests in the first place. It has a decent AoE, removes buffs and debuffs, and deals 200 damage to summons. Inner Fire is of course nice to have if you go Castle, but doing so is a big commitment that will only be affordable if you have a strong economy.

mana regen for my heroes you mean with priest brilliance? Just trying to make sure i understand. Also what is a good human counter to flying bat things?

Human’s basic gameplan in most matchups is fast expand. Militia + Archmage summons + the ability to fast build help get those spots creeped and an expo up.

Much more so IMO than SC, mana sustain becomes really important in WC3. You’ll be out of energy a lot more on your casters and heroes, especially if you’re skirmishing a lot. Whereas in SC2 you’ve often got games with initial harass into a few big engagements.

So Archmage’s brilliance aura synergises very well with a comp like rifle/caster + footies or whatever. Healing from Priests and Sorc’s slow are super potent, and Brilliance lets you keep it up for longer.

For me it’s a less stressful game than the SCs, but there is a lot to learn too! It’s definitely worth checking out damage and armour types as well. Rifles absolutely shred huntresses for example as they’ve bonus damage, but less so grunts say, even though they’re somewhat similar in role and stuff like that isn’t always immediately obvious

Incidentally other thread dwellers where’s the best place to find just written guides for basic openers and builds? I like video content for more in-depth guides but sometimes I just wanna add a few builds to my note folder.



Same answers: WC3 Gym website and Grubby's discord (#wc3-builds pinned messages).

Oops, missed those tips first times around, my bad. Well at this stage I need to at least hit one gym! I’d initially thought WC3 Gym was just a YouTube channel but I’m finding good stuff in the website already, my thanks.

Aside from remembering old builds, one thing I am finding a bit trickier are upgrades.

Maybe it’s just familiarity but I find various SC2 approaches quite simple. 2/2 is a big power spike playing Terrran and a big focus on timings. +1 Zealots kill lings in one less hit, +2 banes one shot workers. As Toss attack ups are what you want in a range army you don’t want hit, but armour ups make Zealots ridiculous if you can manage to have a 2 upgrade lead.

I’m finding it a little trickier in WC3 to identify where those power spikes are, they feel a bit more nuanced or something.

There’s some that are somewhat easy enough to figure out. IIRC batriders do a set amount of physical damage when they’re suiciding, that doesn’t scale with attack ups. So if you can grab a bunch of air armour upgrades you can just straight up tank more batrider explosions

Overall it feels a little trickier to figure out how to prioritise certain ups, also I guess because heroes punch so hard when they scale sometimes the base army’s attributes aren’t quite as important


Yeah there are basically three components which kind of eliminate the concept of "breakpoints" like you'd find in SC:
- Units have tons of health
- There are more damagetypes and armortypes
- Armor values mitigate damage according to a formula

Healing is a secondary one since it's much more prevalent than in SC. So yes, everything is more nuanced. Roughly speaking, each attack upgrade increases damage by 12.5%, and each armor upgrade increases physical effective health by 12%. In general, if you are going into an armortype interaction which is unfavorable (Headhunters being attacked by Ghouls), or if you have on-demand healing, armor upgrades are more useful than attack upgrades because each unit your enemy kills gives them XP.

e: But by no means is anything set in stone. Starbuck just beat ultra-dominant player Happy a few days ago by getting double Blacksmith so he could rush 3/3 for his Knights while Happy still had 1/0 Ghouls. People are still innovating with regard to upgrade prioritization even today.

Plus variable damage as well to a degree. Hey it’s very different from SC which is part of the fun but I imagine it’s a bit daunting for someone more familiar with that. I did play a ton of it back in the day and hit the ‘heady heights’ of getting ranked in 2v2 :p Surprised how much is coming back to me already actually!

Is there a way to fix the sounds? I have this thing where a few units have like 2 death sounds, one’s the old school one and the other is the new one. It seems it just randomly picks between them for a few units and it’s minorly irksome
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Excalibur_Z
Profile Joined October 2002
United States12243 Posts
November 18 2024 15:52 GMT
#4749
Oh. Duh. Yes. Random damage. Basically the staple of Warcraft lmao. The most obvious one!

The sounds, unfortunately, are linked with the Reforged slider. When you enable that main "Reforged" toggle in the Options menu, all audio automatically gets shifted to Reforged sounds, including those extra death sounds. So whether you're using Reforged graphics or Classic HD, you'll still have the new sound effects. At present there's no way to decouple them, but I know that's been requested (Grubby said this is the main reason he doesn't like using Classic HD graphics, which on their own are great).
Moderator
CicadaSC
Profile Joined January 2018
United States1905 Posts
November 19 2024 22:56 GMT
#4750
this game is such a breath of fresh air. a real quality rts, but at the same time, so different from any others ive played. It's got a lot more depth than it leads on and there is so much to figure out. It is perhaps the most build order / ability centric game ive played? SC2 builds and ability casting are crucial don't get me wrong, but to me it feels more like a mechanics fest. A nice FUN game.
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States1905 Posts
November 19 2024 22:57 GMT
#4751
what's with me and discovering good games so late.
Remember that we all come from a place of passion!!
WombaT
Profile Blog Joined May 2010
Northern Ireland26667 Posts
November 19 2024 23:30 GMT
#4752
On November 20 2024 07:56 CicadaSC wrote:
this game is such a breath of fresh air. a real quality rts, but at the same time, so different from any others ive played. It's got a lot more depth than it leads on and there is so much to figure out. It is perhaps the most build order / ability centric game ive played? SC2 builds and ability casting are crucial don't get me wrong, but to me it feels more like a mechanics fest. A nice FUN game.

Happy cake day!

Interesting from someone I’m assuming is pretty wholly new to it, I’d say WC3 is way less build dependent personally. They’re important of course, but I find it a bit more improvisational than SC2, past initial levels. I think a lot of how to do that is kinda hidden behind lack of knowledge to know how to pivot.

Ok so let’s say my general gameplan is to go DH into Panda or Naga in Nelf/Human, behind a reasonably fast tech, behind fast expo. Game 1 resembles most games where I’ve got a pretty even early game, so I just do that. Game 2 might be atypical where I stomp creeping, get some great items that suit, GH and I grab an unexpected hero kill.

It may become viable to just hard push a solo DH and be aggressive then. Only if you have a solo hero, you get bonus exp when you hit tier 2/3, so it can be possible to pivot from your original plan based on the early game and how it went. Slow down a bit and get a second hero or just push your momentum and go for a stacked Demon Hunter

Of course, one has to know about the solo hero tech tier bonus exp mechanic to be aware of this possibility, but it’s there. It’s kinda the whole basis of solo Warden styles, and it’s pretty cool. Indeed Warden may be the only hero in the game that is actively better as a solo build.

Upkeep is a really, really interesting mechanic too. An anti-snowball that I’m generally surprised more games haven’t experimented with

But there’s a load of little intricacies to be aware of, and it’s quite different from a lot of other games
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Harris1st
Profile Blog Joined May 2010
Germany7154 Posts
November 20 2024 08:56 GMT
#4753
Man you all talking about Warcraft makes me really want to play it again but I also really don't want to give Blizzard money. Stuck between a rock and a hard place here
Go Serral! GG EZ for Ence. Flashbang dance FTW
ghdfjfgegfd
Profile Joined November 2024
1 Post
Last Edited: 2024-11-20 09:23:44
November 20 2024 09:17 GMT
#4754
--- Nuked ---
htrgdfgfd
Profile Joined November 2024
2 Posts
November 20 2024 09:44 GMT
#4755
--- Nuked ---
M3t4PhYzX
Profile Joined March 2019
Poland4252 Posts
November 20 2024 15:31 GMT
#4756
Warcraft 3 should really be way more popular than it currently is. Especially the team game aspect. It's crazy good.
WombaT
Profile Blog Joined May 2010
Northern Ireland26667 Posts
November 20 2024 15:50 GMT
#4757
On November 20 2024 17:56 Harris1st wrote:
Man you all talking about Warcraft makes me really want to play it again but I also really don't want to give Blizzard money. Stuck between a rock and a hard place here

Way I justified it is I held off for years not being able to play my all-time favourite game, and I somewhat considered this as giving Microsoft my money given the recent impetus and it being consistent with what they’ve done with AoE games in recent years.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
zhrtehgdf
Profile Joined November 2024
2 Posts
November 20 2024 18:29 GMT
#4758
--- Nuked ---
WombaT
Profile Blog Joined May 2010
Northern Ireland26667 Posts
November 20 2024 18:31 GMT
#4759
On November 21 2024 03:29 zhrtehgdf wrote:
Show nested quote +
On November 21 2024 00:50 WombaT wrote:
On November 20 2024 17:56 Harris1st wrote:
Man you all talking about Warcraft makes me really want to play it again but I also really don't want to give Blizzard money. Stuck between a rock and a hard place here

Way I justified it is I held off for years not being able to play my all-time favourite game, and I somewhat considered this as giving Microsoft my money given the recent impetus and it being consistent with what they’ve done with AoE games in recent years.


What? Microsoft released Windows ME, Windows Vista. How could you ever support a company like that? What about Age of Empires 4?

I dont think you are trolling. You are actually serious

You never get bored of this eh?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
zhrtehgdf
Profile Joined November 2024
2 Posts
November 20 2024 18:40 GMT
#4760
--- Nuked ---
Prev 1 236 237 238 239 240 244 Next
Please log in or register to reply.
Live Events Refresh
Next event in 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Jaedong 917
BeSt 332
ToSsGirL 246
Pusan 236
Aegong 149
Stork 133
Dewaltoss 96
Leta 74
Backho 64
Sharp 60
[ Show more ]
910 47
JulyZerg 30
SilentControl 28
soO 27
yabsab 22
Terrorterran 7
zelot 3
Dota 2
XaKoH 214
NeuroSwarm115
XcaliburYe107
League of Legends
JimRising 491
KnowMe1
Counter-Strike
olofmeister2164
shoxiejesuss1192
allub200
Super Smash Bros
Mew2King136
Other Games
singsing1293
ceh9574
WinterStarcraft334
Happy240
crisheroes110
Livibee32
Trikslyr19
Organizations
Dota 2
PGL Dota 2 - Main Stream12340
Other Games
gamesdonequick644
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt779
• Jankos766
• TFBlade160
Upcoming Events
The PondCast
48m
KCM Race Survival
48m
WardiTV Map Contest Tou…
1h 48m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
5h 48m
CranKy Ducklings
14h 48m
Escore
1d
RSL Revival
1d 7h
Replay Cast
1d 14h
WardiTV Map Contest Tou…
2 days
Universe Titan Cup
2 days
Rogue vs Percival
[ Show More ]
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
Leta vs YSC
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.