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Guardians of Atlas - Page 36

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Development ended, game appears to be dead.
https://forums.artillery.com/discussion/911/end-of-development
-Jinro
Railgan
Profile Joined August 2010
Switzerland1509 Posts
August 26 2016 13:17 GMT
#701
How big is the game in terms of File Size?
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
_Spartak_
Profile Joined October 2013
Turkey460 Posts
August 26 2016 13:36 GMT
#702
On August 26 2016 22:17 Railgan wrote:
How big is the game in terms of File Size?

Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
August 26 2016 13:40 GMT
#703
On August 26 2016 17:25 -Archangel- wrote:
Show nested quote +
On August 26 2016 07:01 KeksX wrote:
On August 26 2016 06:57 Grumbels wrote:
On August 26 2016 05:09 KeksX wrote:
Are you seriously saying that Counter-Strike and DotA2 share the same "target audience"? Or implying that control schemes and perspectives aren't vastly important for the feel of a game?

I get that genres can be misleading, but they are a necessary evil. Especially if the alternative is to throw DotA and Counter-Strike into the same pot.

Atlas will probably be more MOBA than traditional RTS by peoples' standards, but it will also not play like your typical MOBA.

No offense, but duh, of course they have almost exactly the same target audience. It is like feigning amazement at an overlap in fanbase of thrash and power metal, because of the supposed myriad distinctions metal fans can discover between those genres. Pls dont blind yourself by putting too much faith in genre distinctions. Dota, cs, lol, overwatch, they are all variations on the same game. Wow, one is third person and the other first person, such difference, much diversity.


Are you trolling? I'm honestly not sure.

I think he was... or he smoked too much pot before coming to the forum.

I don't want to derail this thread, but since both of you bothered to insult me for making an argument I'll elaborate on my point.

First of all, it is quite rare for people to have very specific tastes where they might only enjoy one specific sub-genre. On Team Liquid it might be common to wistfully hope for a true successor to Brood War, but to a large extent that is nostalgia for their childhood and doesn't reflect on their ability to like a variety of different games in different genres. There is something like an FPS fan or an RTS fan, but those are very rough distinctions and are hardly meaningful.

Second, minor differences between games in a competitive market can lead to their approaching seemingly different audiences, like how DotA and League are said to be "nothing alike" because one is slightly more colorful and streamlined and has noticeably different game dynamics. You have some people going so far as to state that both really belong to a different genre, one being a MOBA and the other an ARTS (with Heroes being a Hero Brawler I guess), much like how here at TL one often finds people that say that BW and SC2 are nothing alike. I've heard fans from the Total Annihilation community say that Starcraft can not honestly be called an RTS game because of its fast pace and tactical approach to gameplay. Nevertheless any outsider will find these distinctions ridiculous.

And there are other ways of dividing players into different groups, you have different consoles so that two similar games for disparate platforms can be said to target different audiences despite the distinction between XBOX and PlayStation fans being relatively arbitrary. Control schemes are a way of dividing players, so that a single-player focused FPS is a more accessible experience for Counterstrike players despite the fact they come from multiplayer gaming.

And within games you can find this divide, in SC2 you have more casual game modes like the campaign or the arcade which must target a different audience than the dedicated player grinding the ladder every day. Or take Half Life / Counterstrike as an example.

And as an individual you can nevertheless like many different things and sometimes be in the mood for a variety of genres or gameplay experiences.

So how does one define target audience? Is it based on age, gender, culture, intelligence, interests, experience, free time? However you define it, I think that any fair definition will have to include DotA and Counterstrike as sharing very similar target audiences.

Think about it: both of these are competitive, online multiplayer games maintained by Valve. Both have gameplay revolving around team-based combat focused on special objectives in some sort of arena. Both are very popular e-sports games, with the same organisations often participating in both games. You're here on Team Liquid which has had teams in both scenes, and has forums dedicated to both DotA and CS:GO. Both are primarily played by the same group of competitively minded young men.

And the same argument can be extended towards at least Overwatch and League of Legends, which again are so similar when it comes to these points. I think the audience for Starcraft 2 is often older and the type of gameplay and the control scheme is sufficiently challenging to create more distance, but still there is a lot of overlap.

And when it comes to genres, you can decide that since MOBA's can be traced bak to Dune II that they must fall within the broader RTS genre, but I think it's really quite arbitrary to attach any significance to what really is historical coincidence..

I'll give you two games which have completely different target audiences: Bejeweled and Counterstrike. One is a casual game for mobile phone users playable by people of all genders and ages, the other is a hardcore competitive game primarily played by adolescents who like war imagery. To act like games like CS:GO and DotA are so vastly different that you have to mock and insult me for noting the strong similarities really shows that you haven't taken a step back to evaluate these games from a less subjective level.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 26 2016 13:49 GMT
#704
The debate of casual vs hardcore/superior gamer is a debate that only happens among people who want to play the game they like as more challenging than the other games. It isn’t a debate that happens among developers or designers, only fans.

Somewhere out in the world there is a player trying to convince someone that Smite is game with the highest skill cap and Dota 2 is for casuals who can’t deal with 3D games. Because Causal Gamer is defined as: “Everyone who is into games that I believe are more accessible than the game I play”
I have the Honor to be your Obedient Servant, P.6
TL+ Member
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-08-26 14:29:49
August 26 2016 14:27 GMT
#705
@Grumbels:

You're not being mocked. It was a serious question since you made a bold statement with little basis which usually indicates a troll or sarcasm.
You were the one that insulted me via PM - thanks for that btw - and is now complaining about being the victim. Congrats!

But anyway, let's act as if you didn't write that PM. Put it in Spoilers and that will be my last post about that.

+ Show Spoiler +

You're making a very broad statement: "DotA2 and CS:GO players like competitive environments, therefore the two games must share the same audience". You can definitely say that to an extent, but only until you actually meet player preferences.


There is something like an FPS fan or an RTS fan, but those are very rough distinctions and are hardly meaningful.


Citation needed. Why do FPS players repeatedly buy FPS games? Why do RTS fans continue to look for their "revival of the RTS"?

The second paragraph is nothing I disagree with. DotA2 and LoL are variations on the same genre, same as BW and SC2. You can make more "hardcore" differentiations if you put foci points on macro/micro, but in a broader sense they're the same.

That does not go for SC2<->LoL or LoL<->CS:GO however, at all. Those 3 are vastly different games with different reasons to be played, different skillsets needed and different playertypes attracted. The fact that one is a (primarily) 1v1 game and the others are teamgames already changes so much in "target audience".

Control schemes are a way of dividing players, so that a single-player focused FPS is a more accessible experience for Counterstrike players despite the fact they come from multiplayer gaming.


No idea what you want to say here. Obviously if you're used to certain control schemes, having that control scheme in your memory makes a game more accessible. That doesn't mean you'll like the game though.

So how does one define target audience? Is it based on age, gender, culture, intelligence, interests, experience, free time? However you define it, I think that any fair definition will have to include DotA and Counterstrike as sharing very similar target audiences.


Similar - as in: "Both target audiences are relatively more competitive than other audiences". Yes, definitely.
Similar - as in: "Both target audiences consist of the same players because they are more competitive than other audiences". No. There are still many differences between DotA and Counter-Strike that lead to having "similar" audiences, but not the same one.

You're here on Team Liquid which has had teams in both scenes, and has forums dedicated to both DotA and CS:GO. Both are primarily played by the same group of competitively minded young men.


Again: The groups are similar, but not necessarily the same. Here on Teamliquid you have multiple reasons why the scenes are intermingled such as community feel and "peer pressure"; but going from a "top-down RPG-lite brawler", or however you want to describe any DotA-esque game, to a fast-paced tactical FPS is still quite a leap to be made.

And the same argument can be extended towards at least Overwatch and League of Legends, which again are so similar when it comes to these points. I think the audience for Starcraft 2 is often older and the type of gameplay and the control scheme is sufficiently challenging to create more distance, but still there is a lot of overlap.


I can agree to an extent here, but only for one reason: All of the games mentioned have been, in one way or another, big gaming events and hypes. These games have been hyped so much to a point where people not even into the genre have tried out the game, even though the very "original" of that game was available before (Overwatch -> TF2, LoL -> DotA). But polish, marketing and hype have elevated these games and made them huge success, naturally "sharing audiences" with other games due to sheer size.

But thats not necessarily the *target audience*.

I'll give you two games which have completely different target audiences: Bejeweled and Counterstrike. One is a casual game for mobile phone users playable by people of all genders and ages, the other is a hardcore competitive game primarily played by adolescents who like war imagery. To act like games like CS:GO and DotA are so vastly different that you have to mock and insult me for noting the strong similarities really shows that you haven't taken a step back to evaluate these games from a less subjective level.


The fact that you boil Counter-Strike down to "competitive game played by adolescents who like war imagery" tells a tale about your understanding of video games.
There are more differences between games, other than "competitive" and "casual" - you know that, right?

Anyway. This is it for me. Continue to talk down to others, I won't have it.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2016-08-26 14:35:58
August 26 2016 14:33 GMT
#706
I can't get a key!

On August 26 2016 20:29 _Spartak_ wrote:
You can now create your Artillery account:

https://forums.artillery.com/

It was previously only open to playtesters. You can reserve your username and read some interesting dev posts on the forums while waiting for the launch.



Where do I create an account to get a key? :/ When I click get a key, I go to artillery.com
maru lover forever
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
August 26 2016 14:35 GMT
#707
On August 26 2016 23:33 Incognoto wrote:
I can't get a key!


Website still says 1 1/2 hours until start: https://guardiansofatlas.com/
JimmyJRaynor
Profile Blog Joined April 2010
Canada17925 Posts
Last Edited: 2016-08-26 14:48:43
August 26 2016 14:40 GMT
#708
On August 26 2016 17:28 -Archangel- wrote:
Show nested quote +
On August 26 2016 08:37 -NegativeZero- wrote:
On August 26 2016 02:53 -Archangel- wrote:
On August 26 2016 02:30 The_Red_Viper wrote:
I still don't understand why people say this looks more like a moba than an rts. Do you guys even know what a moba is?
Just because it has towers (strong defenders advantage) and a hero unit doesn't mean it's a moba.
It surely has moba design in it, which hopefully makes it more approachable for the masses though.

MOBA is a subgenre of RTS. Starcraft, C&C and similar games are in classic RTS subgenre, that is the one with resource collecting and base building.

So while this game is a RTS, it is way more MOBA like than classic RTS like.

MOBA is barely related to RTS at all - RTS is essentially defined by managing both army and infrastructure, MOBAs involve neither of these. if anything MOBAs are more like fast paced RPGs.

on an unrelated note, if this game still only has 1 map i might boycott it purely on principle

RTS = real time strategy
A lot of games fall into this. In the meantime RTT also appeared (Real Time Tactics) but that is just a subgenre of RTS.

Managing both army and infrastructure (through collecting resources) is usually called classic RTS because that was the 95% of RTS that existed before. Today there are all kinds of RTS games and MOBAs are a part of it (it did come out of WC3 using RTS engine and mechanics). And modern MOBAs are still using RTS based engine.

Games like Overwatch are not MOBA, they are same category as Team Fortress and similar games.


not a single F2P RTS has been commercially viable. F2P is the prime business model for a MOBA. RTS and MOBA are so different the revenue models don't work across genres.

from the consumer and game player perspective MOBAs and RTS games are barely related. i pretty much agree with everything NegativeWhatshisface posted on the matter.

your enthusiasm is bemusing sir ... but please give it up.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Railgan
Profile Joined August 2010
Switzerland1509 Posts
August 26 2016 14:51 GMT
#709
On August 26 2016 23:40 JimmyJRaynor wrote:
Show nested quote +
On August 26 2016 17:28 -Archangel- wrote:
On August 26 2016 08:37 -NegativeZero- wrote:
On August 26 2016 02:53 -Archangel- wrote:
On August 26 2016 02:30 The_Red_Viper wrote:
I still don't understand why people say this looks more like a moba than an rts. Do you guys even know what a moba is?
Just because it has towers (strong defenders advantage) and a hero unit doesn't mean it's a moba.
It surely has moba design in it, which hopefully makes it more approachable for the masses though.

MOBA is a subgenre of RTS. Starcraft, C&C and similar games are in classic RTS subgenre, that is the one with resource collecting and base building.

So while this game is a RTS, it is way more MOBA like than classic RTS like.

MOBA is barely related to RTS at all - RTS is essentially defined by managing both army and infrastructure, MOBAs involve neither of these. if anything MOBAs are more like fast paced RPGs.

on an unrelated note, if this game still only has 1 map i might boycott it purely on principle

RTS = real time strategy
A lot of games fall into this. In the meantime RTT also appeared (Real Time Tactics) but that is just a subgenre of RTS.

Managing both army and infrastructure (through collecting resources) is usually called classic RTS because that was the 95% of RTS that existed before. Today there are all kinds of RTS games and MOBAs are a part of it (it did come out of WC3 using RTS engine and mechanics). And modern MOBAs are still using RTS based engine.

Games like Overwatch are not MOBA, they are same category as Team Fortress and similar games.


not a single F2P RTS has been commercially viable. F2P is the prime business model for a MOBA

from the consumer and game player perspective MOBAs and RTS games are barely related. i pretty much agree with everything NegativeWhatshisface posted on the matter.

your enthusiasm is bemusing sir ... but please give it up.


If a game is fun to play / watch it will attract players / streamers. If the consumers like what they see they will want to support it.

Whether you buy Loot Boxes in Overwatch, Mission Packs in Starcraft, Skins in LoL. A good game with smart developers will be able to bring money in.

The question is not if the business model is viable, the question is if the game is fun.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
JimmyJRaynor
Profile Blog Joined April 2010
Canada17925 Posts
August 26 2016 15:19 GMT
#710
gee, where have i heard about fun factor being the main thing before?

http://www.teamliquid.net/forum/games/429683-artillerys-project-atlas?page=34#672
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 26 2016 15:30 GMT
#711
On August 26 2016 23:35 KeksX wrote:
Show nested quote +
On August 26 2016 23:33 Incognoto wrote:
I can't get a key!


Website still says 1 1/2 hours until start: https://guardiansofatlas.com/

I am confused, people said you can create an account now but you need a key for that, what?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
_Spartak_
Profile Joined October 2013
Turkey460 Posts
August 26 2016 15:32 GMT
#712
Account creation was open for everyone for a short time but now it went back to being invite only. I think it wasn't supposed to be opened before the open alpha was launched.
_Spartak_
Profile Joined October 2013
Turkey460 Posts
August 26 2016 15:40 GMT
#713
Client is up for downloading!!

https://guardiansofatlas.com/download
Klowney
Profile Joined March 2011
Sweden277 Posts
August 26 2016 15:48 GMT
#714
Looks like you have to buy units, doesn't seem that great in an rts.
_Spartak_
Profile Joined October 2013
Turkey460 Posts
August 26 2016 15:50 GMT
#715
The way they designed the game/factions, I don't think it will be more problematic then buying/unlocking heroes in MOBAs.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2016-08-26 15:52:24
August 26 2016 15:50 GMT
#716
This alpha/beta is open, right? I can wait till I get home to create an account?

Edit: as long as there is a robust set of neutral units, I don’t see it as any more of a problem than a Moba. Or table top army builder game like Warmachine. Really, this game is a lot like warmachine, except no giant robots.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 26 2016 15:51 GMT
#717
I despise unlocking gameplay elements, meh
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 26 2016 15:53 GMT
#718
On August 27 2016 00:51 The_Red_Viper wrote:
I despise unlocking gameplay elements, meh

Developers despise going bankrupt and box sales of a multiplayer only game are rough market.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
_Spartak_
Profile Joined October 2013
Turkey460 Posts
Last Edited: 2016-08-26 15:57:36
August 26 2016 15:56 GMT
#719
Box sales are not only a rough market but a model of free to play + micro transactions is usually better for multiplayer games. It means there will be more players and developers have an incentive to keep adding content, preventing the game from becoming stale. I think this was one of the main problems for SC2 against LoL and DotA 2.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 26 2016 15:59 GMT
#720
On August 27 2016 00:53 Plansix wrote:
Show nested quote +
On August 27 2016 00:51 The_Red_Viper wrote:
I despise unlocking gameplay elements, meh

Developers despise going bankrupt and box sales of a multiplayer only game are rough market.

It's not as binary though, locking gameplay elements is.
Huge letdown already tbh
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
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