Guardians of Atlas - Page 36
Forum Index > General Games |
Development ended, game appears to be dead. https://forums.artillery.com/discussion/911/end-of-development -Jinro | ||
Railgan
Switzerland1507 Posts
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_Spartak_
Turkey394 Posts
On August 26 2016 22:17 Railgan wrote: How big is the game in terms of File Size? | ||
Grumbels
Netherlands7028 Posts
On August 26 2016 17:25 -Archangel- wrote: I think he was... or he smoked too much pot before coming to the forum. I don't want to derail this thread, but since both of you bothered to insult me for making an argument I'll elaborate on my point. First of all, it is quite rare for people to have very specific tastes where they might only enjoy one specific sub-genre. On Team Liquid it might be common to wistfully hope for a true successor to Brood War, but to a large extent that is nostalgia for their childhood and doesn't reflect on their ability to like a variety of different games in different genres. There is something like an FPS fan or an RTS fan, but those are very rough distinctions and are hardly meaningful. Second, minor differences between games in a competitive market can lead to their approaching seemingly different audiences, like how DotA and League are said to be "nothing alike" because one is slightly more colorful and streamlined and has noticeably different game dynamics. You have some people going so far as to state that both really belong to a different genre, one being a MOBA and the other an ARTS (with Heroes being a Hero Brawler I guess), much like how here at TL one often finds people that say that BW and SC2 are nothing alike. I've heard fans from the Total Annihilation community say that Starcraft can not honestly be called an RTS game because of its fast pace and tactical approach to gameplay. Nevertheless any outsider will find these distinctions ridiculous. And there are other ways of dividing players into different groups, you have different consoles so that two similar games for disparate platforms can be said to target different audiences despite the distinction between XBOX and PlayStation fans being relatively arbitrary. Control schemes are a way of dividing players, so that a single-player focused FPS is a more accessible experience for Counterstrike players despite the fact they come from multiplayer gaming. And within games you can find this divide, in SC2 you have more casual game modes like the campaign or the arcade which must target a different audience than the dedicated player grinding the ladder every day. Or take Half Life / Counterstrike as an example. And as an individual you can nevertheless like many different things and sometimes be in the mood for a variety of genres or gameplay experiences. So how does one define target audience? Is it based on age, gender, culture, intelligence, interests, experience, free time? However you define it, I think that any fair definition will have to include DotA and Counterstrike as sharing very similar target audiences. Think about it: both of these are competitive, online multiplayer games maintained by Valve. Both have gameplay revolving around team-based combat focused on special objectives in some sort of arena. Both are very popular e-sports games, with the same organisations often participating in both games. You're here on Team Liquid which has had teams in both scenes, and has forums dedicated to both DotA and CS:GO. Both are primarily played by the same group of competitively minded young men. And the same argument can be extended towards at least Overwatch and League of Legends, which again are so similar when it comes to these points. I think the audience for Starcraft 2 is often older and the type of gameplay and the control scheme is sufficiently challenging to create more distance, but still there is a lot of overlap. And when it comes to genres, you can decide that since MOBA's can be traced bak to Dune II that they must fall within the broader RTS genre, but I think it's really quite arbitrary to attach any significance to what really is historical coincidence.. I'll give you two games which have completely different target audiences: Bejeweled and Counterstrike. One is a casual game for mobile phone users playable by people of all genders and ages, the other is a hardcore competitive game primarily played by adolescents who like war imagery. To act like games like CS:GO and DotA are so vastly different that you have to mock and insult me for noting the strong similarities really shows that you haven't taken a step back to evaluate these games from a less subjective level. | ||
Plansix
United States60190 Posts
Somewhere out in the world there is a player trying to convince someone that Smite is game with the highest skill cap and Dota 2 is for casuals who can’t deal with 3D games. Because Causal Gamer is defined as: “Everyone who is into games that I believe are more accessible than the game I play” | ||
KeksX
Germany3634 Posts
You're not being mocked. It was a serious question since you made a bold statement with little basis which usually indicates a troll or sarcasm. You were the one that insulted me via PM - thanks for that btw - and is now complaining about being the victim. Congrats! But anyway, let's act as if you didn't write that PM. Put it in Spoilers and that will be my last post about that. + Show Spoiler + You're making a very broad statement: "DotA2 and CS:GO players like competitive environments, therefore the two games must share the same audience". You can definitely say that to an extent, but only until you actually meet player preferences. There is something like an FPS fan or an RTS fan, but those are very rough distinctions and are hardly meaningful. Citation needed. Why do FPS players repeatedly buy FPS games? Why do RTS fans continue to look for their "revival of the RTS"? The second paragraph is nothing I disagree with. DotA2 and LoL are variations on the same genre, same as BW and SC2. You can make more "hardcore" differentiations if you put foci points on macro/micro, but in a broader sense they're the same. That does not go for SC2<->LoL or LoL<->CS:GO however, at all. Those 3 are vastly different games with different reasons to be played, different skillsets needed and different playertypes attracted. The fact that one is a (primarily) 1v1 game and the others are teamgames already changes so much in "target audience". Control schemes are a way of dividing players, so that a single-player focused FPS is a more accessible experience for Counterstrike players despite the fact they come from multiplayer gaming. No idea what you want to say here. Obviously if you're used to certain control schemes, having that control scheme in your memory makes a game more accessible. That doesn't mean you'll like the game though. So how does one define target audience? Is it based on age, gender, culture, intelligence, interests, experience, free time? However you define it, I think that any fair definition will have to include DotA and Counterstrike as sharing very similar target audiences. Similar - as in: "Both target audiences are relatively more competitive than other audiences". Yes, definitely. Similar - as in: "Both target audiences consist of the same players because they are more competitive than other audiences". No. There are still many differences between DotA and Counter-Strike that lead to having "similar" audiences, but not the same one. You're here on Team Liquid which has had teams in both scenes, and has forums dedicated to both DotA and CS:GO. Both are primarily played by the same group of competitively minded young men. Again: The groups are similar, but not necessarily the same. Here on Teamliquid you have multiple reasons why the scenes are intermingled such as community feel and "peer pressure"; but going from a "top-down RPG-lite brawler", or however you want to describe any DotA-esque game, to a fast-paced tactical FPS is still quite a leap to be made. And the same argument can be extended towards at least Overwatch and League of Legends, which again are so similar when it comes to these points. I think the audience for Starcraft 2 is often older and the type of gameplay and the control scheme is sufficiently challenging to create more distance, but still there is a lot of overlap. I can agree to an extent here, but only for one reason: All of the games mentioned have been, in one way or another, big gaming events and hypes. These games have been hyped so much to a point where people not even into the genre have tried out the game, even though the very "original" of that game was available before (Overwatch -> TF2, LoL -> DotA). But polish, marketing and hype have elevated these games and made them huge success, naturally "sharing audiences" with other games due to sheer size. But thats not necessarily the *target audience*. I'll give you two games which have completely different target audiences: Bejeweled and Counterstrike. One is a casual game for mobile phone users playable by people of all genders and ages, the other is a hardcore competitive game primarily played by adolescents who like war imagery. To act like games like CS:GO and DotA are so vastly different that you have to mock and insult me for noting the strong similarities really shows that you haven't taken a step back to evaluate these games from a less subjective level. The fact that you boil Counter-Strike down to "competitive game played by adolescents who like war imagery" tells a tale about your understanding of video games. There are more differences between games, other than "competitive" and "casual" - you know that, right? Anyway. This is it for me. Continue to talk down to others, I won't have it. | ||
Incognoto
France10239 Posts
On August 26 2016 20:29 _Spartak_ wrote: You can now create your Artillery account: https://forums.artillery.com/ It was previously only open to playtesters. You can reserve your username and read some interesting dev posts on the forums while waiting for the launch. Where do I create an account to get a key? :/ When I click get a key, I go to artillery.com | ||
KeksX
Germany3634 Posts
On August 26 2016 23:33 Incognoto wrote: I can't get a key! Website still says 1 1/2 hours until start: https://guardiansofatlas.com/ | ||
JimmyJRaynor
Canada16595 Posts
On August 26 2016 17:28 -Archangel- wrote: RTS = real time strategy A lot of games fall into this. In the meantime RTT also appeared (Real Time Tactics) but that is just a subgenre of RTS. Managing both army and infrastructure (through collecting resources) is usually called classic RTS because that was the 95% of RTS that existed before. Today there are all kinds of RTS games and MOBAs are a part of it (it did come out of WC3 using RTS engine and mechanics). And modern MOBAs are still using RTS based engine. Games like Overwatch are not MOBA, they are same category as Team Fortress and similar games. not a single F2P RTS has been commercially viable. F2P is the prime business model for a MOBA. RTS and MOBA are so different the revenue models don't work across genres. from the consumer and game player perspective MOBAs and RTS games are barely related. i pretty much agree with everything NegativeWhatshisface posted on the matter. your enthusiasm is bemusing sir ... but please give it up. | ||
Railgan
Switzerland1507 Posts
On August 26 2016 23:40 JimmyJRaynor wrote: not a single F2P RTS has been commercially viable. F2P is the prime business model for a MOBA from the consumer and game player perspective MOBAs and RTS games are barely related. i pretty much agree with everything NegativeWhatshisface posted on the matter. your enthusiasm is bemusing sir ... but please give it up. If a game is fun to play / watch it will attract players / streamers. If the consumers like what they see they will want to support it. Whether you buy Loot Boxes in Overwatch, Mission Packs in Starcraft, Skins in LoL. A good game with smart developers will be able to bring money in. The question is not if the business model is viable, the question is if the game is fun. | ||
JimmyJRaynor
Canada16595 Posts
http://www.teamliquid.net/forum/games/429683-artillerys-project-atlas?page=34#672 | ||
The_Red_Viper
19533 Posts
On August 26 2016 23:35 KeksX wrote: Website still says 1 1/2 hours until start: https://guardiansofatlas.com/ I am confused, people said you can create an account now but you need a key for that, what? | ||
_Spartak_
Turkey394 Posts
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_Spartak_
Turkey394 Posts
https://guardiansofatlas.com/download | ||
Klowney
Sweden277 Posts
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_Spartak_
Turkey394 Posts
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Plansix
United States60190 Posts
Edit: as long as there is a robust set of neutral units, I don’t see it as any more of a problem than a Moba. Or table top army builder game like Warmachine. Really, this game is a lot like warmachine, except no giant robots. | ||
The_Red_Viper
19533 Posts
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Plansix
United States60190 Posts
On August 27 2016 00:51 The_Red_Viper wrote: I despise unlocking gameplay elements, meh Developers despise going bankrupt and box sales of a multiplayer only game are rough market. | ||
_Spartak_
Turkey394 Posts
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The_Red_Viper
19533 Posts
On August 27 2016 00:53 Plansix wrote: Developers despise going bankrupt and box sales of a multiplayer only game are rough market. It's not as binary though, locking gameplay elements is. Huge letdown already tbh | ||
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