|
Why don't people like MMVIII? I found Day of the Destroyer to be quite fun. Also, for people who can't seem to get into VII-VIII - I have just one word for you: Arcomage. Nothing is the same after that 
And to end all the HoMM discussion earlier here. Speaking from the perspective of a person who played the series religiously from its first installment: - HoMM IV wasn't all that bad, as long as you disabled creep randomly walking around and no one picked Chaos it was fun and fairly balanced multi-player game. It brought some fresh ideas which made it distinct from its predecessors (skill system, hero taking part in fights, caravans etc.). The campaign was pretty enjoyable too. - HoMM V is really good as long as you don't use the expansion where they introduced alternate choice of unit upgrades (which isn't a choice at all). It features really nice graphics, gameplay almost exactly as the lauded I-III and is overall nice. The campaign is pretty boring but otherwise it's a good game. - HoMM VI has some cool concepts (turning towns into your own, buying units from all towns in just one of them, town portals being actual buildings instead of spells) but otherwise is full of bugs and too far removed from the original background/usual races etc. to be really considered a part of it. Pity, it had potential but it was wasted. - HoMM I-III are the classics that set the bar for everything else. I isn't really played that much, it's just a predecessor that lay the foundations for all the others. II is by far the best iteration of the game for me. III is fine as long as you don't get too many expansions with it, which (in my opinion) break the game. Stuff like WoG is just ridiculous.
|
I'm somewhere in the second act and the game started to crash alot, I'm trying to figure out what causes it but aside from the game loading something and failing I can't really tell the reason. Temperatures are okay and there's no real change in the frequency even if I put low graphics, so it's probably not related to them either.
|
On January 24 2014 21:57 Butcherski wrote: So i went into the naga lighthouse, got to lvl 3 killed 5 mobs there and now im left with no supllies, 2 ppl unconcious and no potions :/
Only way to restock is manually going back to town right ? And if i do that will all the mobs respawn ?
They don't respawn as far as I know, have you completed Den of thieves yet? I think it's easier than Lighthouse.
|
Den is easier than Lighthouse, and I think you can even get to lvl5 before that if you do the other sidequests first (smuggler quest in the spider nest, flowers to the shrine, monsters compendium, etc.)
Den doesn't have any really difficult fights (one with 3 mobs including one elite and one with the final boss), just be sure to have full supplies before entering. Not sure how the final fight goes if you have the quest to find Luke active?
|
On January 24 2014 21:57 Manit0u wrote:Why don't people like MMVIII? I found Day of the Destroyer to be quite fun. Also, for people who can't seem to get into VII-VIII - I have just one word for you: Arcomage. Nothing is the same after that  And to end all the HoMM discussion earlier here. Speaking from the perspective of a person who played the series religiously from its first installment: - HoMM IV wasn't all that bad, as long as you disabled creep randomly walking around and no one picked Chaos it was fun and fairly balanced multi-player game. It brought some fresh ideas which made it distinct from its predecessors (skill system, hero taking part in fights, caravans etc.). The campaign was pretty enjoyable too. - HoMM V is really good as long as you don't use the expansion where they introduced alternate choice of unit upgrades (which isn't a choice at all). It features really nice graphics, gameplay almost exactly as the lauded I-III and is overall nice. The campaign is pretty boring but otherwise it's a good game. - HoMM VI has some cool concepts (turning towns into your own, buying units from all towns in just one of them, town portals being actual buildings instead of spells) but otherwise is full of bugs and too far removed from the original background/usual races etc. to be really considered a part of it. Pity, it had potential but it was wasted. - HoMM I-III are the classics that set the bar for everything else. I isn't really played that much, it's just a predecessor that lay the foundations for all the others. II is by far the best iteration of the game for me. III is fine as long as you don't get too many expansions with it, which (in my opinion) break the game. Stuff like WoG is just ridiculous. For me M&M7 and 8 are as good as M&M6, and why wouldn't they, it's the same game with better graphics and a different story (and arcomage). MM7 had a goodstory with you inheriting a castle (that you could visit in full and had gobelin in it at first :D) then you became nobles, then you had to choose between light and dark basically (well very late in the game), with advanced classes like the lich for dark. MM8, same game with another story, still good. I know that these games made me a caveman, like BG2 and there's not a lot of games like this in history.
|
On January 25 2014 01:06 Oshuy wrote: Den is easier than Lighthouse, and I think you can even get to lvl5 before that if you do the other sidequests first (smuggler quest in the spider nest, flowers to the shrine, monsters compendium, etc.)
Den doesn't have any really difficult fights (one with 3 mobs including one elite and one with the final boss), just be sure to have full supplies before entering. Not sure how the final fight goes if you have the quest to find Luke active? You can easily get to level5 before the nagahouse by just clearing the map outside the first town (without doing any other thing like the den), I know I was, but stil l died in the lighthouse to an elite =)
|
I hope I'm not the only one who has to step on every tile on the map at least once just to highlight it -.-
|
|
I'm gonna give it a go. Looks like a fun time.
|
There's somme problems I noticed, like your equipment is either good or broken, so you go in town, restock, can't repair because your equipment isn't broken, go in a dungeon, first fight boom equipment broken >< In previous M&M you could repair (you even had a repair skill to do it yourself) to top your equipment durability.
|
How do you use melee characters in this game? No matter how much I invest into perception and weapon skills they miss all the time or get blocked. My crusader and bladedancer do nothing the whole fight except cast a few spells (lol) while my mage and druid have to do all the work.
|
If they have an armor skill, every medium/heavy armor gives a lot of "% to hit" penalty and to negate the penalty you have to level up the armor skill, I had the same problem. (you can check on every armor an "-x to attack value" and the armor skill "every level negate the attack value penalty by 1" (or 2 for heavy armor skill) But still now my warrior hits a lot more but misses a good amount too.
But the most misses are against armored/shield warrior types opponents, when you fight mages type or animals/monsters you hit easily.
|
Are you leveling up Perception on your melee characters or do you think that armor skill is enough and points are better spent into vitality/might?
|
I'm doing 2 might 1 perception 1 vitality per level more or less, but seems destiny or whatever the strange stat is called is also useful. The endurance skill at grandmaster level is enough HP anyway in the end (well it was in previous M&M) game so pick whatever vitality you need right now but nothing more. Most of the time your tank surviving alone is useless anyway, unless he can rez/heal the party if the team fall he'll fall too, just later. I'm finally in act 2, had a lot of crashes to the desktop Also had the bug where the dialog to go to act 2 is grayed, I found the fix tho, some lines to edit in an xml file.
|
Looks like i'll be waiting for this one, with all the bugs / crashes / issues with it At least ive still got M&M7 on my PC D:
|
Don't know about the stability issues as I've only played like 15 minutes, but I feel they really nailed the core mechanics. It looks very promising for now.
|
mysterious crypt puzzle = i give up
|
On January 25 2014 19:04 Talin wrote: Don't know about the stability issues as I've only played like 15 minutes, but I feel they really nailed the core mechanics. It looks very promising for now. Seems so yeah, it's the M&M1-5 mechanics tho, I would have prefered M&M6-8, but it'll do =) The game is good, it has some flaws, but I'm still addicted and play it whenever I'm home. I'm a little afraid about some stuff like balance, but wait and see.
|
On January 25 2014 19:21 musai wrote: mysterious crypt puzzle = i give up What level are oyu ? I tried the myserious crypt but died quickly
|
Yeah i grew up on MM7+8, wish they had gone with that build really, who knows if this one does well enough XI could be eh? I will get it soon as im pretty excited but i'll wait for patches to fix the crashes / bugs before i dive in. Just purchased MM6 that i never played to tide me over for a few weeks since im craving it and powering through MM7 as we speak D:
|
|
|
|