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![[image loading]](http://i.imgur.com/Y4gywAX.jpg)
So, it took them some 11 years to get back to the main M&M series and unfortunately it seems like the game isn't linked to previous ones but expands the universe present in Heroes V and VI which isn't as interesting in my opinion but then again, I think the previous games gave more depth to the setting behind the earlier heroes games so it might not be a bad one at all. They also went with the grid based style of the early games, which I expected to be pain in the ass in comparison to the more free movement of VI and onwards, but it works suprisingly well.
Oldstuff: + Show Spoiler +Current build of the early access contains the first part (out of 4) of the story, 4 out of 12 classes and has a big chunk of nasty inconviniences and some straight out bugs, such as stores not really restocking (some of my characters still lack even basic armor from slots and running out of potions is pain especially for casters), the night/day cycle is VERY fast (you can't walk around whole town before it gets dark), weapons breaking seemingly random and very often without options to repair them on the field (somehow my ranger broke his dagger while shooting with bow) and probably decent amount of others I forgot.
I really hope the Open Dev thing they push with this will make them patch it fast since it is still reasonably fun but struggles hard with initial major problems. In its current state it's hard to suggest it to most players, though getting M&M VI free on top of it was pretty nice.
Newstuff: Game has been out for couple of days by now and first impressions and comparisons to early access have been made. I'd say it has seen major improvement in most areas over the early access version with notable changes being such as: smoother movement between tiles, scalable and generally faster enemy movement, item/identification/spell etc. prices and slightly more powerful casters. There are few nitpickings though such as them scaling the early cave cyclop & buddies way harder while apparently leaving the loot the same it was in early access (compared to difficulty, pretty bad stuff). and I guess you could say that moving some of the expert trainers to next town, which makes it way slower to push certain skills further in the game in comparison to some others.
Overall I'd say the game has pretty much met at least my expectations for it and surpassed them in some of the forementioned, there has been a big downer with the amount of bugs past the first act that was included in early access though. Reports of being unable to progress to few different reasons (I think they have workarounds by now though? Not sure.) and probably the biggest one that I personally encountered, the constant crashing which is most likely due very bad optimization of some areas beyond the first act (very likely, since people with way better computers encountering slowdowns in those places and me trying most things imaginable to fix it from temperatures to drivers to reinstall to memory etc.). I just hope they can push out hotfix or the first patch at reasonable pace to remedy the worst issues, since the game is fun and all.
Google doc Trainer List
Lord Kilburn's Quest: + Show Spoiler +tirya bay navea the eye menthil irisus malyn shadow woods wyslin jungle
Quest reward is Relic Shield
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I was planning to get the early access but I'm not sure how long the first part of the story is... and waiting for a few more bug patches.
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These games were sooooo damn huge. I remember playing MM7 literally every day for a year and still only getting like half way through it. I had no idea they were going back to this style, is it too late to get this early access thing?
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Ubisoft has received my last dollar. See the HOMM6 thread on these boards, also read thru this, will rapidly destroy any misplaced confidence that you may have in this crap developer that has essentially murdered one of the best franchises of gaming history.
/end thread
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On August 26 2013 10:21 Maxyim wrote:Ubisoft has received my last dollar. See the HOMM6 thread on these boards, also read thru this, will rapidly destroy any misplaced confidence that you may have in this crap developer that has essentially murdered one of the best franchises of gaming history. /end thread
Hey, to someone who considered it dead when they started doing this "Heroes" of Might and Magic shit in the first place, I'll be glad to play another -actual- might and magic game again.
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On August 26 2013 10:35 Staboteur wrote:Show nested quote +On August 26 2013 10:21 Maxyim wrote:Ubisoft has received my last dollar. See the HOMM6 thread on these boards, also read thru this, will rapidly destroy any misplaced confidence that you may have in this crap developer that has essentially murdered one of the best franchises of gaming history. /end thread Hey, to someone who considered it dead when they started doing this "Heroes" of Might and Magic shit in the first place, I'll be glad to play another -actual- might and magic game again.
No, you really won't be glad. I see that you decided to shoot from the hip instead of doing the research that I recommended. Kindly take a closer look at the link above and then tell me how much fun you will expect to have playing the bug-ridden dumbed-down piece of garbage that Ubisoft has a proven track record of producing. At least you will get yearly patches (that create more bugs) and $40 DLC to milk your wallet. Have fun mang.
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There is no decent public for a game like this made by a major studio. Only hipsters and old gamers are going to buy it and both of them won't like the reboot because it won't correspond to their fantasmed vision of what the old MM games were. There was a similar dungeon crawling one last year by an indie company but I can't remember the name.
@Maxyim : You are either a troll or oblivious to the disaster that HoMM IV was. Either way, take a chill pill.
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Apparently I'm alone in my judgement, but the old school M&M: World of Xeen was one of the most epic games of all time. I can applaud their desire to rebuild that level personally. The newer M&M games were somewhat disappointing, but I personally loved the grid style.
I will still withhold my cash though, as I hear there are many problems yet to be worked through.
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On August 26 2013 22:18 Obsidian wrote: Apparently I'm alone in my judgement, but the old school M&M: World of Xeen was one of the most epic games of all time. I can applaud their desire to rebuild that level personally. The newer M&M games were somewhat disappointing, but I personally loved the grid style.
I will still withhold my cash though, as I hear there are many problems yet to be worked through.
You are note alone in your judgement I think that i had more fun with M&M3, but M&M 4/5 were far better
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Well, some of the stuff from OpenDev blog sound promising like this one. Discovered decent chunk of homages while playing, but waiting for the first patch to play more. If they manage to pull it in timely manner and actually listen to feedback I'd be impressed.
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On August 26 2013 21:54 Otolia wrote: There is no decent public for a game like this made by a major studio. Only hipsters and old gamers are going to buy it and both of them won't like the reboot because it won't correspond to their fantasmed vision of what the old MM games were. There was a similar dungeon crawling one last year by an indie company but I can't remember the name.
@Maxyim : You are either a troll or oblivious to the disaster that HoMM IV was. Either way, take a chill pill. There was Legend of Grimrock last year which sold extremely well. Actually it is mentioned as one of the reasons why this game is being financed. Also Legend of Grimrock 2 is in development.
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Well after watching some youtube vids I'm not so impressed. It looks like they're really trying to streamline things for the Skyrim generation. I'll withhold judgement until the full product is actually released, I really hope they do this way.
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On August 26 2013 21:54 Otolia wrote: @Maxyim : You are either a troll or oblivious to the disaster that HoMM IV was. Either way, take a chill pill.
Sup bro, I think that you may be getting your facts misaligned. HoMM IV was solid, just not as strong as its predecessors. The proverbial shit hit the fan with the dumbed-down-by-Ubi 3D generation (V, VI).
My overall point remains that Ubisoft is not capable of producing a game that does not have endless bugs that only multiply with patches. They view the franchise as a cash cow, and will continue milking it with mediocre games and DLC as long as you people keep buying.
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On August 27 2013 06:35 Maxyim wrote:Show nested quote +On August 26 2013 21:54 Otolia wrote: @Maxyim : You are either a troll or oblivious to the disaster that HoMM IV was. Either way, take a chill pill. Sup bro, I think that you may be getting your facts misaligned. HoMM IV was solid, just not as strong as its predecessors. The proverbial shit hit the fan with the dumbed-down-by-Ubi 3D generation (V, VI). My overall point remains that Ubisoft is not capable of producing a game that does not have endless bugs that only multiply with patches. They view the franchise as a cash cow, and will continue milking it with mediocre games and DLC as long as you people keep buying.
I'm laughing at you having played those (imo) shit HoMM games and then criticizing "you people" such as me for possibly buying a game from the "franchise" again for the first time in... oh god, 10 years?
I've played HoMM games in passing at friends' houses. I appreciate that people like them, but they represent nothing of the M&M of my childhood. While I can respect reviews that might warn potential consumers that the game is trash, you come across as a kid who's mad because he spent 30 bucks on a game he didn't actually like, and is now out to cut into Ubisoft's sales so those jackasses know not to MESS WITH MAXYIM.
Basically, I ignored your opinion the second it came across as biased. Thanks though <3
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I gave up trying to play HoMM6. I still get crashes everywhere, even with all the addons and latest patches and whatnot. Happily I wasn't dumb enough to buy the game before looking at reviews, so I haven't lost any money :p
I love Might&Magic to death. I still have the boxes from VI, VII, VIII sitting in my bookcase, as well as Heroes1-4. I won't be holding my breath for this one though. Not even for the free versions of it. It'll probably turn out to be a waste of a download. Sad as that may be, it is what it is at this point, with this company and their outsourcing to weird dev studios that can't even manage to deliver a functional game.
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On August 27 2013 06:35 Maxyim wrote:Show nested quote +On August 26 2013 21:54 Otolia wrote: @Maxyim : You are either a troll or oblivious to the disaster that HoMM IV was. Either way, take a chill pill. Sup bro, I think that you may be getting your facts misaligned. HoMM IV was solid, just not as strong as its predecessors. The proverbial shit hit the fan with the dumbed-down-by-Ubi 3D generation (V, VI). My overall point remains that Ubisoft is not capable of producing a game that does not have endless bugs that only multiply with patches. They view the franchise as a cash cow, and will continue milking it with mediocre games and DLC as long as you people keep buying.
HOMM IV was pretty bad. The story/universe was still interesting and inviting even though the gameplay took some steps back. Overall I think it's a wash or only slightly better than 5. The soundtrack was also very nice.
HOMM V had the opposite problem. Good/okay gameplay, but just abysmally stupid story/world, and for a turn based strategy rpg game where the campaign is the main focus this is a pretty bad combo to have.
HOMM VI just sucked in both respects, was super dumbed down, and was retardedly buggy to boot. It really didn't have any redeeming feature like its 2 declining predecessors.
For a Might and Magic game, setting/lore is going to be really fucking important and UBI will surely drop the ball on this.
I think the golden era of HOMM II-III and MM 3-7 is over, fellas. This franchise is bad now and it really doesn't look like MM X will resurrect it. I guess we'll find out when it actually launched though, a guy can hope.
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On August 28 2013 10:36 Staboteur wrote:Show nested quote +On August 27 2013 06:35 Maxyim wrote:On August 26 2013 21:54 Otolia wrote: @Maxyim : You are either a troll or oblivious to the disaster that HoMM IV was. Either way, take a chill pill. Sup bro, I think that you may be getting your facts misaligned. HoMM IV was solid, just not as strong as its predecessors. The proverbial shit hit the fan with the dumbed-down-by-Ubi 3D generation (V, VI). My overall point remains that Ubisoft is not capable of producing a game that does not have endless bugs that only multiply with patches. They view the franchise as a cash cow, and will continue milking it with mediocre games and DLC as long as you people keep buying. I'm laughing at you having played those (imo) shit HoMM games and then criticizing "you people" such as me for possibly buying a game from the "franchise" again for the first time in... oh god, 10 years? I've played HoMM games in passing at friends' houses. I appreciate that people like them, but they represent nothing of the M&M of my childhood. While I can respect reviews that might warn potential consumers that the game is trash, you come across as a kid who's mad because he spent 30 bucks on a game he didn't actually like, and is now out to cut into Ubisoft's sales so those jackasses know not to MESS WITH MAXYIM. Basically, I ignored your opinion the second it came across as biased. Thanks though <3
Right, that's exactly how that went. The Internet is fortunate to have talented sleuths like you to get to to bottom of things. Please by all means throw your money at Ubisoft, I am sure that MMX will be a world first exception to the clause "history repeats itself." Enjoy.
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I don't even know how much say Ubisoft has in this one, as with most games they're simply the publisher.
The game is actually developed by Limbic Entertainment, who also took part in the development of HoMM6. Not sure to what degree though. Apart from that their resumee doesn't look to impressive though.
Having sunk quite a lot of hours into MM4 and MM5 as a kid, I still took a look at the Early Access of MMX-Legacy. So to add something to the actual topic of the thread, instead the annoying quarrel going on:
Graphically it's nice, but not too impressive. Backgrounds could use a bit of work.
The gameplay is very similar to the old games, even though to today's standards the system seems very outdated. I still think it's nice, that they stuck to the grid based movement sytem, just for nostalgia reasons.
Some core mechanics have changed, such as learning new skills for your characters. In the old games you had to visit the respective trainer to learn new skills. Now you can just put a skill point in there any time. You still have to go to trainers to master skills though.
Not very unexpected for an early access version, I've encountered quite a few bugs and annoyances already, though nothing game breaking (yet).
Some examples are - Character portraits/status effects not updating, fixed by save/reload. - Enemies don't appear to be where they are indicated (they move in the minimap but not in the actual world), this happened twice - Once got stuck, because it was the enemies turn and they just didn't move, fixed bei reloading - If you click skills in the hotbar, only the slightest mouse movement may result in pulling the skill off the hotbar (pretty annoying) - The in-fight voice acting can get pretty annoying, especially if the same lines get repeated in a matter of seconds (Great, now they're shooting at us.... Great, now they're shooting at us... ) - Repairing equipment/buying supplies costs the same every time, no matter how much equip is broken/supplies are left - Currently no indicators on the minimap, so you have to memorize where specific shops are located (seems to be a bug) - Sometimes skills are still highlighted as usable, even though you don't meet the requirements to actually use them anymore (i.e. out of mana) - Equipment breaks too regularly for my taste
If they fix all the bugs and give it some more overall polish, I still think it will be an interesting game for MM-fans. I wouldn't really recommend it to newcomers though. It's no AAA title for sure though.
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It is still in Alpha. Of course they will fix bugs and implement everything.
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Recent update: seems like the site is down/broken/being update, I'll try to post the link if they get it up and running, mostly had to do with the initial bugfixes and feedback.
Now if they only get the patch rolling it should be in playable state.
Regarding heroes, I don't see why they didn't keep milking the series with the more iconic creatures and setting, but tried to take it onwards while mostly managing to backpedal. V and VI had some good ideas, but the absurd amount of bugs and mediocre setting accompanied by horrible storytelling and voice acting were big turnoffs. Even though it's unlikely, I hope this one manages to salvage the series.
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Sorry for being completely ignorant here, but I haven't played any games in the might n magic series, only heroes 3. From what I saw on youtube, the gameplay is similar to Legends of Grimrock? I hope it's gonna be good since I like the genre.
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I think there is a great game hidden away behind all the bugs/lack of features. Luckily this is just an alpha, so there is still plenty of time for the devs to polish it up.
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I'm really hopeful that they don't fuck this up. I've played through MM6 two or three times. Recently been playing Swords of Xeen and World of Xeen. Huge fan of the games.
Most people talk about MM7... I tried that and couldn't get into it could anyone with experience playing through 4-6 and 7 tell me if I should bother retrying 7?
That opening quest of finding stuff was sooo damn boring...
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On August 28 2013 22:27 -Dustin- wrote: I'm really hopeful that they don't fuck this up. I've played through MM6 two or three times. Recently been playing Swords of Xeen and World of Xeen. Huge fan of the games.
Most people talk about MM7... I tried that and couldn't get into it could anyone with experience playing through 4-6 and 7 tell me if I should bother retrying 7?
That opening quest of finding stuff was sooo damn boring... It's been a really long time, but I recall 7 being an improved version of 6. If you like 6, then play 7. The Xeen games are still the best by far.
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On August 28 2013 21:58 Tilorn91 wrote: Sorry for being completely ignorant here, but I haven't played any games in the might n magic series, only heroes 3. From what I saw on youtube, the gameplay is similar to Legends of Grimrock? I hope it's gonna be good since I like the genre. It is better then Legend of Grimrock by far.
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The sheer volume and nature of absurd bugs I've come across give me little hope for this game. I understand that it's an alpha and that bugs are to be expected, but this reeks of shoddy programming and a horrible model on the backend. I'm amazed the game can even compile.
Creatures will frequently get stuck and not act on their turns when either you move too far away from their origin tile or randomly when casting gust on them. NPC's give their dialogues on the wrong side of doors. It is possible for the game to get stuck where if you attempt to load a previous save, exit to the menu or move to another area the game will just reload to the exact same state. Spell scrolls won't work at all. A dozen more related to item durability, repairing equipment, shopkeepers not restocking or trades working, buying of supplies etc.
This game is being rushed and it is held together with duct tape and rubber bands and will likely still be a buggy POS on release and for a long time after. It's shame because if it weren't a bug ridden mess the stuff I have seen I quite like.
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I guess people don't understand the point of Alpha. If you are that sensitive to bugs why did you buy Early Access? Early Access it not a full game that you get before others. It is a bug ridden mess that is for people that want to help test and guide finishing of the game. That is like watching a movie that does not have all scenes in and some scenes don't have CGI but only green screens behind actors. Oh and half the sound is not yet in or synced correctly.
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On August 30 2013 17:50 Ziggitz wrote: The sheer volume and nature of absurd bugs I've come across give me little hope for this game. I understand that it's an alpha and that bugs are to be expected, but this reeks of shoddy programming and a horrible model on the backend. I'm amazed the game can even compile.
Creatures will frequently get stuck and not act on their turns when either you move too far away from their origin tile or randomly when casting gust on them. NPC's give their dialogues on the wrong side of doors. It is possible for the game to get stuck where if you attempt to load a previous save, exit to the menu or move to another area the game will just reload to the exact same state. Spell scrolls won't work at all. A dozen more related to item durability, repairing equipment, shopkeepers not restocking or trades working, buying of supplies etc.
This game is being rushed and it is held together with duct tape and rubber bands and will likely still be a buggy POS on release and for a long time after. It's shame because if it weren't a bug ridden mess the stuff I have seen I quite like. There was an open dev chat a few days ago, where you could ask developers in a live chat.
Most of the bugs you mentioned were adressed and were said to be fixed in the final release version. Of course that doesn't mean that there won't be new ones.
Spell scrolls work, but you need to put them into the hotbar of a characters and then click them from there. I'd rather use them from the inventory as well though.
Here's the chatlog with all the questions that were answered http://pastebin.com/HT0nuagf
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On August 28 2013 22:27 -Dustin- wrote: I'm really hopeful that they don't fuck this up. I've played through MM6 two or three times. Recently been playing Swords of Xeen and World of Xeen. Huge fan of the games.
Most people talk about MM7... I tried that and couldn't get into it could anyone with experience playing through 4-6 and 7 tell me if I should bother retrying 7?
That opening quest of finding stuff was sooo damn boring...
If MM6 was your favorite (judging by the number of playthroughs), then I don't really see what's not to like in 7. It's the most similar game to 6 in the entire series.
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Just a heads up to any of the folks that were interested in the game, it's out. I was a bit suprised since there really weren't any indications that it would be released any time soon, no advertising or anything.
After playing for few hours I can say its massive improvement over the initial early access version(s), with way smoother tile movement, enemy speed, pacing, gold gain/costs, mana costs/spell efficiency, allowing bow classes to shoot in melee with penalty and so on.
I might edit/add stuff to the initial post after playing more.
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Played the early access and I'm quite curious how the final product turned out. Download is almost finished
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I'm a might and magic fan, I still play heroes 3 regularely and I played all M&M from the 5th (and by played I mean finished with most quests done, thousands of hours !). M&M9 was a failure, so when I bought this I was skeptical, but so far I'm enjoying it. Even tho it's back to the pre MM6 movements (you move "cell by cell" like on a chess board, even when not in combat, while in M&M6-8 it was like a fps out of combat then cell by cell, turn based in combat), I prefered the M&M6-8 way. Also you don't choose if you want real time or turn based anymore, it's auto-turn based as soon as combat hit, which is a big nerf to bows and crossbows. The game system looks the same as before, you buy skills and level them up and with enough level ups you have to find a trainer to unlock powerful bonuses until you're master and you have to do a quest to become grandmaster. Any class can learn any skill but can't get to expert/master/grandmaster. I haven't found anyone who teaches skill yet tho, so I'm a little scared that you can't. In previous M&M you could lear nskills anywhere, the bartender would give you bartering, stuff like that but nothing yet TT
I've only done the first dungeon and started (and game over'ed) the 2nd one, the game is really hard (I play in hard tho :o) which is nice. I don't know much yet, seems really an old might and magic updated, which is good enough for me =p
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There's only expert and onwards trainers, you get the skills simply by putting a point in them which is a bit strange. I've soon finished the first act which was in early access, most places are the same but enemies have been changed a lot, as example Militia is no longer another faceless cannon fodder but a reasonable danger since they can get lucky and chain stun your party members.
Celestial Armor has been my go-to spell in most fights, the absorb is pretty amazing even though big fights and bosses eat it away in seconds.
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Same, celestial armor and fireballs, but mana is always low. Fireballs hit for 50-75 while my air or earth spells hit for 15.
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I've had the game crash a few times when transitioning zones, might be memory leak or my old PC just can't handle all the alt tabbing and whatnot.
Been playing more might oriented team this time around since I mostly ran casters in 6-8, my imagination was pretty poor so the team is 3x Bladedancer (The Beef, some good grandmasteries can 1 point bows and dump their whole manapool on regeneration) 1x Freemage (Utility, since I wasn't sure what spells each element contain, some more melee oriented option might have been better). I've been chopping through the lesser enemies with ease, though I think my hit values are bit low (might be the medium armor eating at it with 1 point) or the enemies have more reasonable stats than in early access.
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Had my first crash entering the naga tower. I have one freelancer (not very good, perhaps at a higher level) and 3 casters, the fire experts casters are the most useful. I'm playing in hard tho, and it's hard.
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Game plays a lot better than the last time I played. Didn't play through the whole early access so I don't fatigue myself though. Didn't have any crashes so far, just a sound bug where fight sounds would stop to play and the fight music was on constantly.
Tried to make a varied party for my first go Human Crusader Orc Barbarian Dwarf Scout Elven Druid
Not many damage spells apart from the druid, which might bite me later. The first thing I did, as I did in all the old games as well, was to give everyone a ranged weapon.
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Main issue when lacking magic damage in this release version is the boss capacity that gives him an extra attack for each block/dodge he makes. If 2 dualwielders miss, the boss replies next turn with 3+4=7 attacks focused on a single target, and you've got one unconscious.
I managed those fights by having the melee defending and buffering the attacks, dealing damage with just initial range attacks and then spells.
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I run Dwarf Defender, Human Freemage, Orc Shaman and Human Crusader. I have a lot of fun so far even though its nowhere near MM6. Still there arent many games like this out there. My Shaman is the weakest but hopefully she gets better. I am pretty happy i went for crusader and not bladedancer as last character or else i would be in so much trouble without celestial armor.
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So i went into the naga lighthouse, got to lvl 3 killed 5 mobs there and now im left with no supllies, 2 ppl unconcious and no potions :/
Only way to restock is manually going back to town right ? And if i do that will all the mobs respawn ?
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Why don't people like MMVIII? I found Day of the Destroyer to be quite fun. Also, for people who can't seem to get into VII-VIII - I have just one word for you: Arcomage. Nothing is the same after that 
And to end all the HoMM discussion earlier here. Speaking from the perspective of a person who played the series religiously from its first installment: - HoMM IV wasn't all that bad, as long as you disabled creep randomly walking around and no one picked Chaos it was fun and fairly balanced multi-player game. It brought some fresh ideas which made it distinct from its predecessors (skill system, hero taking part in fights, caravans etc.). The campaign was pretty enjoyable too. - HoMM V is really good as long as you don't use the expansion where they introduced alternate choice of unit upgrades (which isn't a choice at all). It features really nice graphics, gameplay almost exactly as the lauded I-III and is overall nice. The campaign is pretty boring but otherwise it's a good game. - HoMM VI has some cool concepts (turning towns into your own, buying units from all towns in just one of them, town portals being actual buildings instead of spells) but otherwise is full of bugs and too far removed from the original background/usual races etc. to be really considered a part of it. Pity, it had potential but it was wasted. - HoMM I-III are the classics that set the bar for everything else. I isn't really played that much, it's just a predecessor that lay the foundations for all the others. II is by far the best iteration of the game for me. III is fine as long as you don't get too many expansions with it, which (in my opinion) break the game. Stuff like WoG is just ridiculous.
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I'm somewhere in the second act and the game started to crash alot, I'm trying to figure out what causes it but aside from the game loading something and failing I can't really tell the reason. Temperatures are okay and there's no real change in the frequency even if I put low graphics, so it's probably not related to them either.
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On January 24 2014 21:57 Butcherski wrote: So i went into the naga lighthouse, got to lvl 3 killed 5 mobs there and now im left with no supllies, 2 ppl unconcious and no potions :/
Only way to restock is manually going back to town right ? And if i do that will all the mobs respawn ?
They don't respawn as far as I know, have you completed Den of thieves yet? I think it's easier than Lighthouse.
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Den is easier than Lighthouse, and I think you can even get to lvl5 before that if you do the other sidequests first (smuggler quest in the spider nest, flowers to the shrine, monsters compendium, etc.)
Den doesn't have any really difficult fights (one with 3 mobs including one elite and one with the final boss), just be sure to have full supplies before entering. Not sure how the final fight goes if you have the quest to find Luke active?
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On January 24 2014 21:57 Manit0u wrote:Why don't people like MMVIII? I found Day of the Destroyer to be quite fun. Also, for people who can't seem to get into VII-VIII - I have just one word for you: Arcomage. Nothing is the same after that  And to end all the HoMM discussion earlier here. Speaking from the perspective of a person who played the series religiously from its first installment: - HoMM IV wasn't all that bad, as long as you disabled creep randomly walking around and no one picked Chaos it was fun and fairly balanced multi-player game. It brought some fresh ideas which made it distinct from its predecessors (skill system, hero taking part in fights, caravans etc.). The campaign was pretty enjoyable too. - HoMM V is really good as long as you don't use the expansion where they introduced alternate choice of unit upgrades (which isn't a choice at all). It features really nice graphics, gameplay almost exactly as the lauded I-III and is overall nice. The campaign is pretty boring but otherwise it's a good game. - HoMM VI has some cool concepts (turning towns into your own, buying units from all towns in just one of them, town portals being actual buildings instead of spells) but otherwise is full of bugs and too far removed from the original background/usual races etc. to be really considered a part of it. Pity, it had potential but it was wasted. - HoMM I-III are the classics that set the bar for everything else. I isn't really played that much, it's just a predecessor that lay the foundations for all the others. II is by far the best iteration of the game for me. III is fine as long as you don't get too many expansions with it, which (in my opinion) break the game. Stuff like WoG is just ridiculous. For me M&M7 and 8 are as good as M&M6, and why wouldn't they, it's the same game with better graphics and a different story (and arcomage). MM7 had a goodstory with you inheriting a castle (that you could visit in full and had gobelin in it at first :D) then you became nobles, then you had to choose between light and dark basically (well very late in the game), with advanced classes like the lich for dark. MM8, same game with another story, still good. I know that these games made me a caveman, like BG2 and there's not a lot of games like this in history.
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On January 25 2014 01:06 Oshuy wrote: Den is easier than Lighthouse, and I think you can even get to lvl5 before that if you do the other sidequests first (smuggler quest in the spider nest, flowers to the shrine, monsters compendium, etc.)
Den doesn't have any really difficult fights (one with 3 mobs including one elite and one with the final boss), just be sure to have full supplies before entering. Not sure how the final fight goes if you have the quest to find Luke active? You can easily get to level5 before the nagahouse by just clearing the map outside the first town (without doing any other thing like the den), I know I was, but stil l died in the lighthouse to an elite =)
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I hope I'm not the only one who has to step on every tile on the map at least once just to highlight it -.-
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I'm gonna give it a go. Looks like a fun time.
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There's somme problems I noticed, like your equipment is either good or broken, so you go in town, restock, can't repair because your equipment isn't broken, go in a dungeon, first fight boom equipment broken >< In previous M&M you could repair (you even had a repair skill to do it yourself) to top your equipment durability.
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How do you use melee characters in this game? No matter how much I invest into perception and weapon skills they miss all the time or get blocked. My crusader and bladedancer do nothing the whole fight except cast a few spells (lol) while my mage and druid have to do all the work.
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If they have an armor skill, every medium/heavy armor gives a lot of "% to hit" penalty and to negate the penalty you have to level up the armor skill, I had the same problem. (you can check on every armor an "-x to attack value" and the armor skill "every level negate the attack value penalty by 1" (or 2 for heavy armor skill) But still now my warrior hits a lot more but misses a good amount too.
But the most misses are against armored/shield warrior types opponents, when you fight mages type or animals/monsters you hit easily.
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Are you leveling up Perception on your melee characters or do you think that armor skill is enough and points are better spent into vitality/might?
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I'm doing 2 might 1 perception 1 vitality per level more or less, but seems destiny or whatever the strange stat is called is also useful. The endurance skill at grandmaster level is enough HP anyway in the end (well it was in previous M&M) game so pick whatever vitality you need right now but nothing more. Most of the time your tank surviving alone is useless anyway, unless he can rez/heal the party if the team fall he'll fall too, just later. I'm finally in act 2, had a lot of crashes to the desktop Also had the bug where the dialog to go to act 2 is grayed, I found the fix tho, some lines to edit in an xml file.
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Looks like i'll be waiting for this one, with all the bugs / crashes / issues with it At least ive still got M&M7 on my PC D:
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Don't know about the stability issues as I've only played like 15 minutes, but I feel they really nailed the core mechanics. It looks very promising for now.
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mysterious crypt puzzle = i give up
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On January 25 2014 19:04 Talin wrote: Don't know about the stability issues as I've only played like 15 minutes, but I feel they really nailed the core mechanics. It looks very promising for now. Seems so yeah, it's the M&M1-5 mechanics tho, I would have prefered M&M6-8, but it'll do =) The game is good, it has some flaws, but I'm still addicted and play it whenever I'm home. I'm a little afraid about some stuff like balance, but wait and see.
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On January 25 2014 19:21 musai wrote: mysterious crypt puzzle = i give up What level are oyu ? I tried the myserious crypt but died quickly
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Yeah i grew up on MM7+8, wish they had gone with that build really, who knows if this one does well enough XI could be eh? I will get it soon as im pretty excited but i'll wait for patches to fix the crashes / bugs before i dive in. Just purchased MM6 that i never played to tide me over for a few weeks since im craving it and powering through MM7 as we speak D:
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Crashed again arghhhh. On the other hand I dropped a phat loot, I spoiler because I'm not sure it existed in previous M&M (not a big spoil tho, just a loot quality)
+ Show Spoiler +an item of "epic" quality who can level up with experience !
And I crashed again...ffs it's becoming unplayable.
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On January 25 2014 18:25 MrCon wrote:I'm finally in act 2, had a lot of crashes to the desktop  Also had the bug where the dialog to go to act 2 is grayed, I found the fix tho, some lines to edit in an xml file.
That greyed dialog is from a character on top of the castle? Because i have it grey too and i am not too sure where to go now. Shadow dragon, ruins and cyclop kick my ass. Bridge is closed, ships dont sail too. I have plenty of quests but i think there is nothing left around Sorpgial for me to do now. Thing is those crashes keep me for diving too deep into the game. And also getting DayZ in the same day.
I also got an item like you mentioned, nice shoes for my mage.
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On January 25 2014 20:48 ujonecro wrote:Show nested quote +On January 25 2014 18:25 MrCon wrote:I'm finally in act 2, had a lot of crashes to the desktop  Also had the bug where the dialog to go to act 2 is grayed, I found the fix tho, some lines to edit in an xml file. That greyed dialog is from a character on top of the castle? Because i have it grey too and i am not too sure where to go now. Shadow dragon, ruins and cyclop kick my ass. Bridge is closed, ships dont sail too. I have plenty of quests but i think there is nothing left around Sorpgial for me to do now. Thing is those crashes keep me for diving too deep into the game. And also getting DayZ in the same day. I also got an item like you mentioned, nice shoes for my mage. Han you got such an item in act 1, a drop so, mine was a quest reward you will certainly get too, lucky you. Who did drop it ? The lighthouse boss ? (seems his drops are random)
Yes this dialog. Open in a text editor StreamingAssets/Dialog/LevDialog.xml Search and delete this (it appears 4 times, delete all 4) condition xsi:type="PrivilegeUnlockedCondition" privilegeID="1001" failState="DISABLED"
Also it's possible that you can use the horse house in Sorpigal right now to go to the next town.
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Thank you very much!
I got it from the mysterious crypt. Still they leveled up only once so far (+14 evasion-not bad). From the boss and fancy chests I only get crossbows and bows which are totaly worthless to me.
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Hoo, I didn't do the crypt, time to try it =) For me, I still have the default sword for my main warrior (or close to it, like I found a 16-22 sword to replace my 15-20). In the 2nd town they sell beautiful swords, 12k gold tho, and i'm always broke :D
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I am super broke, I can barely afford to rest in an inn now. But I splashed 3k on some perma potions and training/spells are expensive too. I just checked those stables, apparently he is still to afraid of bandits. So gonna do it your way. And i need to go through that castle again, i already remember it i could go with my eyes closed :/
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I found those boots, than you
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Ok, where are the saves ? I had a bug when I couldn't move or click the door in front of me, I just quit and now my saves are all named "unknown tile" and I can't load anything  Ok 3 saves got corrupted, they're in programdata/orbit and corrpted can be recognized because they're 0 octet or very small like 300 octets, you delete those and it works again, that scare.
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Oh wow you dodged a bullet there. Gonna be careful about that. This game could use a lot more polishing, considering the fact that its all scripted. Well i just finished the elemental forge and when i finally find that mysticism expert trainer my group should be pretty good. I have like a zilion quests and a guy named edwin who gives me extra xp so gonna do everything with him in group first.
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I've been struggling with the crashes too, have opened ticket and dropped a thread that I keep updating at the forums. Seems like really hard optimization problem since I can play the game up to end of elemental forge with 0 problems while everything beyond it is generally 4-7 minutes of Uplay tracked time to crash, sometimes when I get to dungeon I can play a bit more.
Crypt Puzzle is something to rush when you start since the relic levels up, I just brute forced the puzzle first time and it didn't take long, but should probably learn it for later playthroughs. As an aftertought, I should have picked runepriest for my mage instead of freemage, since he can mow down monsters easier early on with just melee and is more tanky and still has access to strong schools of magic. I'd probably miss my Identify and Whispering Shadows (though I'm blind and even with it on walk past some secrets).
Game is fun aside from technical problems.
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I keep on casting whispering shadows like a madman and also try to be careful and look and i havent found anything yet. Everything si either obvious without it or i dont know. Aside from few buttons on the ground i havent seen anything highlighted.
Have you guys seen any endurance and mysticism experts i really want those upgraded and there are no damn teachers.
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United States12235 Posts
It's been interesting to read through this thread and collect everyone's impressions. I played through M&M3: Isles of Terra a couple of times, but completed M&M4/5: World of Xeen about 8 times. That game is just that good. I cheesed as much of the game as I could as often as I could. In M&M3 it was being able to double-shoot spells or arrows before the enemy moved a tile if you were fast enough at clicking. In Xeen it was strafing behind a wall or opening a door/gate, then shooting an arrow/spell, then closing the door/gate or strafing behind a wall before the enemy could move.
When I worked at EA they had a resource center where you could borrow from their huge collection of games or movies. I borrowed M&M6 and M&M7 to try them out but I could never get into them. The graphics looked worse to me (primitive 3D) and the three-dimensional free roaming/turning felt weird so I never played more than a few minutes. After deleting these games I eventually went back and played through Xeen a couple more times. The amount of Star Trek references in Xeen were far too many to count and the puzzles, while not very difficult, had charm and were interesting.
I'm gonna do some extra research and check out some gameplay videos of M&MX because it sounds pretty fun.
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On January 26 2014 01:45 ujonecro wrote: I keep on casting whispering shadows like a madman and also try to be careful and look and i havent found anything yet. Everything si either obvious without it or i dont know. Aside from few buttons on the ground i havent seen anything highlighted.
Have you guys seen any endurance and mysticism experts i really want those upgraded and there are no damn teachers. They're in the next town. There are 3 secrets (that I found, perhaps more) in the den of thieves.
Excalibur : haha I did that in M&M6-8 too, there was so much cheese those games are awesome you're missing a lot.
I just took my first point in dark magic, and suddenly the game is a lot easier lol, the default dark spell (auto dodge the next attack), every single solo big mob that was anoying is now a breeze, like dragon, minautors, cyclops...
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On January 26 2014 01:45 ujonecro wrote: I keep on casting whispering shadows like a madman and also try to be careful and look and i havent found anything yet. Everything si either obvious without it or i dont know. Aside from few buttons on the ground i havent seen anything highlighted.
Have you guys seen any endurance and mysticism experts i really want those upgraded and there are no damn teachers.
I think both of those teachers are in the second town, most expert teachers that aren't at first are at it. I've only noticed very few secrets in dungeons by pretty much straight up walking at the with whispering shadows on, I don't think there's that many of them, usually there's something like one extra chest with decent goods at every dungeon from what I've found.
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On January 26 2014 02:10 MrCon wrote:Show nested quote +On January 26 2014 01:45 ujonecro wrote: I keep on casting whispering shadows like a madman and also try to be careful and look and i havent found anything yet. Everything si either obvious without it or i dont know. Aside from few buttons on the ground i havent seen anything highlighted.
Have you guys seen any endurance and mysticism experts i really want those upgraded and there are no damn teachers. They're in the next town. There are 3 secrets (that I found, perhaps more) in the den of thieves. Excalibur : haha I did that in M&M6-8 too, there was so much cheese those games are awesome you're missing a lot. I just took my first point in dark magic, and suddenly the game is a lot easier lol, the default dark spell (auto dodge the next attack), every single solo big mob that was anoying is now a breeze, like dragon, minautors, cyclops...
Nevermind about those teachers there were in last two houses i havent checked. Happens when you get dropped out of game instead of quitting it. Anyways where is this programdata/orbit you spoke about earlier. I just left Seahaven and randomly went through some bushes to a door when my game crashed but this time i have no saves to go back to. I hope i havent lost it all since the game is a lot of fun but i dont understand how they get away with publishing games like this. Hell they even had an early acces.
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On January 26 2014 01:24 NeonFlare wrote: I've been struggling with the crashes too, have opened ticket and dropped a thread that I keep updating at the forums. Seems like really hard optimization problem since I can play the game up to end of elemental forge with 0 problems while everything beyond it is generally 4-7 minutes of Uplay tracked time to crash, sometimes when I get to dungeon I can play a bit more.
I was playing in windowed, tried full screen and haven't crashed since, too early to tell but if you're playing windowed too perhaps we have a lead !
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On January 26 2014 02:32 ujonecro wrote:Show nested quote +On January 26 2014 02:10 MrCon wrote:On January 26 2014 01:45 ujonecro wrote: I keep on casting whispering shadows like a madman and also try to be careful and look and i havent found anything yet. Everything si either obvious without it or i dont know. Aside from few buttons on the ground i havent seen anything highlighted.
Have you guys seen any endurance and mysticism experts i really want those upgraded and there are no damn teachers. They're in the next town. There are 3 secrets (that I found, perhaps more) in the den of thieves. Excalibur : haha I did that in M&M6-8 too, there was so much cheese those games are awesome you're missing a lot. I just took my first point in dark magic, and suddenly the game is a lot easier lol, the default dark spell (auto dodge the next attack), every single solo big mob that was anoying is now a breeze, like dragon, minautors, cyclops... Nevermind about those teachers there were in last two houses i havent checked. Happens when you get dropped out of game instead of quitting it. Anyways where is this programdata/orbit you spoke about earlier. I just left Seahaven and randomly went through some bushes to a door when my game crashed but this time i have no saves to go back to. I hope i havent lost it all since the game is a lot of fun but i dont understand how they get away with publishing games like this. Hell they even had an early acces. Well c:/programdata/orbit
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I play fullscreen. I don really alt tab when i play. Well I was just testing the game before buying it, because I read about early acces and had a lot of worries so I dont play through steam that means no programdata in c. The folder in my documents contains only some pictures.
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On January 26 2014 03:02 ujonecro wrote: I play fullscreen. I don really alt tab when i play. Well I was just testing the game before buying it, because I read about early acces and had a lot of worries so I dont play through steam that means no programdata in c. The folder in my documents contains only some pictures. That's normal, it means your saves are somewhere else in the steam folder or something. Now that I think about it the programdata folder is "hidden", search for it (windows search shows hidden folder right ?) or http://www.bleepingcomputer.com/tutorials/show-hidden-files-in-windows-7/
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On January 26 2014 01:46 Excalibur_Z wrote: It's been interesting to read through this thread and collect everyone's impressions. I played through M&M3: Isles of Terra a couple of times, but completed M&M4/5: World of Xeen about 8 times. That game is just that good. I cheesed as much of the game as I could as often as I could. In M&M3 it was being able to double-shoot spells or arrows before the enemy moved a tile if you were fast enough at clicking. In Xeen it was strafing behind a wall or opening a door/gate, then shooting an arrow/spell, then closing the door/gate or strafing behind a wall before the enemy could move.
When I worked at EA they had a resource center where you could borrow from their huge collection of games or movies. I borrowed M&M6 and M&M7 to try them out but I could never get into them. The graphics looked worse to me (primitive 3D) and the three-dimensional free roaming/turning felt weird so I never played more than a few minutes. After deleting these games I eventually went back and played through Xeen a couple more times. The amount of Star Trek references in Xeen were far too many to count and the puzzles, while not very difficult, had charm and were interesting.
I'm gonna do some extra research and check out some gameplay videos of M&MX because it sounds pretty fun. While World of Xeen is my favorite (hell, I use Xeen as a username for games), MM6 is definitely worth getting into. The engine is different, obviously, but getting used to that is universal to any game. 6 keeps the trend of sci-fi and Star Trek references going even while starting a new storyline.
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On January 26 2014 03:09 MrCon wrote:Show nested quote +On January 26 2014 03:02 ujonecro wrote: I play fullscreen. I don really alt tab when i play. Well I was just testing the game before buying it, because I read about early acces and had a lot of worries so I dont play through steam that means no programdata in c. The folder in my documents contains only some pictures. That's normal, it means your saves are somewhere else in the steam folder or something. Now that I think about it the programdata folder is "hidden", search for it (windows search shows hidden folder right ?) or http://www.bleepingcomputer.com/tutorials/show-hidden-files-in-windows-7/
Thanks again, it worked. Unfortunately it happened again after maybe 15minutes. Getting really tired of this game. Forums seemed quite empy altough some people were already reporting things i have encountered.
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Hmm,, i wonder why the game suddenly started lagging like crazy,,
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On January 26 2014 06:48 Dfgj wrote:Show nested quote +On January 26 2014 01:46 Excalibur_Z wrote: It's been interesting to read through this thread and collect everyone's impressions. I played through M&M3: Isles of Terra a couple of times, but completed M&M4/5: World of Xeen about 8 times. That game is just that good. I cheesed as much of the game as I could as often as I could. In M&M3 it was being able to double-shoot spells or arrows before the enemy moved a tile if you were fast enough at clicking. In Xeen it was strafing behind a wall or opening a door/gate, then shooting an arrow/spell, then closing the door/gate or strafing behind a wall before the enemy could move.
When I worked at EA they had a resource center where you could borrow from their huge collection of games or movies. I borrowed M&M6 and M&M7 to try them out but I could never get into them. The graphics looked worse to me (primitive 3D) and the three-dimensional free roaming/turning felt weird so I never played more than a few minutes. After deleting these games I eventually went back and played through Xeen a couple more times. The amount of Star Trek references in Xeen were far too many to count and the puzzles, while not very difficult, had charm and were interesting.
I'm gonna do some extra research and check out some gameplay videos of M&MX because it sounds pretty fun. While World of Xeen is my favorite (hell, I use Xeen as a username for games), MM6 is definitely worth getting into. The engine is different, obviously, but getting used to that is universal to any game. 6 keeps the trend of sci-fi and Star Trek references going even while starting a new storyline. Well I understand that at first a full 3D M&M looks less, how to say it, "subtil". If you played the MM cell games you'd think the game is less polished. But actually it's not, the maps are full of things that you can discover with jump/water walk/fly and even if ranged skills are abusable, they don't break the game until you're actually powerful enough for it to not matter. And in dungeon it doesn't work anyway (but in some you can abuse the terrian or doors or whatever, but it's a constant of the whole MM anyway :o) It's 3DO and New World computing who developped MM6-8, like Heroes 3, in short, geniuses =p
On January 26 2014 08:54 ujonecro wrote:Show nested quote +On January 26 2014 03:09 MrCon wrote:On January 26 2014 03:02 ujonecro wrote: I play fullscreen. I don really alt tab when i play. Well I was just testing the game before buying it, because I read about early acces and had a lot of worries so I dont play through steam that means no programdata in c. The folder in my documents contains only some pictures. That's normal, it means your saves are somewhere else in the steam folder or something. Now that I think about it the programdata folder is "hidden", search for it (windows search shows hidden folder right ?) or http://www.bleepingcomputer.com/tutorials/show-hidden-files-in-windows-7/ Thanks again, it worked. Unfortunately it happened again after maybe 15minutes. Getting really tired of this game. Forums seemed quite empy altough some people were already reporting things i have encountered. Yeah, basically chapter 1 works perfectly, but this was the early access chapter, it was beta tested by thousands. When you arrive in chapter 2, things start to deteriorate for a lot of people it seems. (another post just above about this it seems, on my system when it starts to lag I crash)
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Did anyone else spot this cool little Retro Pixelation checkbox in the options menu?
I thought it was just a silly gimmick for the first few minutes, but now I can't make myself go back to normal rendering. It looks so freaking awesome!
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game seems buggy, first I couldn't ride the gryphon after the castle, then I couldn't get across the bridge to the second town.
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Updated the initial post, I should probably add the trainer list links and whatnot at some point.
Still no changes with the crashing, I haven't got much options left for fixing aside from cleaning the dust out of my machine (unlikely changes anything as temperatures don't really rise that much) and waiting for hotfix/patch.
It's pretty silly, I started another party to play it our bit differently and the contrast between the well working act 1 and constantly crashing 2 is huge.
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On January 26 2014 22:20 musai wrote: game seems buggy, first I couldn't ride the gryphon after the castle, then I couldn't get across the bridge to the second town. Did you find a fix for the bridge ? My bridge is still closed, so I have to use a horse for 166po each time ><
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I didn't, I just use the horse too...
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not touching anything from the company that created uplay and homm 6, not even to pirate the damn thing
if you are surprised about gamebreaking bugs and experiencing general frustration with actually getting the game to work at all, you've not done your homework
it's a damn shame too, I still own the boxes from mm6-8 and played the homm series to death, up until homm5 (mostly homm2-3, obviously )
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20+ hours in I've completed Act I and II, I'm taking my time and explore every corner of the map. I've encountered a few minor bugs (mostly sound glitching), but not a single crash so far and nothing game breaking.
I enjoy the game a great deal, but I was pretty obsessive with the previous titles, especially 4 and 5.
Found a few legendary items and after initial worries that my party might be not quite optimal, they do really well now.
Also I have the same problem that I always have with these games... I'm stingy and a money hoarder. I'm sitting on over 100k gold and hardly ever buy anything apart from rations and the occassional potion. I could buy better equipment for some slots, but I always hold off because I think I'll find something later anyways.
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Well I just cant play longer then 15 min straight around Seaheaven or I randomly lose my saves so thats it for me. I really doubt any group is gonna release a patch for the crack and I am certainly not gonna pay for this. Altough I had a lot of fun and game has a lot of potential. If only companies would release games that are finished i would be so happy.
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Well contrary to almost all the people in this thread, I haven't had any crashes yet. I'm in the minority on that apparently. I'm well into Act II and that bridge is still closed, which is REALLY annoying.
I am loving it though. A few artifacts (bought some with UPlay points I had because I beat some of the AC games a while back and those points are useless so whatever) are pretty fun, but I'm not digging the two handed stuff. I did find those Sandals someone was mentioning and my wizard has been having a great time with them.
The game definitely has that low budget feel, but I really don't mind. The frame rate diving in some parts of the open world is the worst part by far. I wish that part was optimized a bit better.
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I agree, despite the flaws, it's a good game if it works for you. For me I have to play in windowed mode with the save folder opened, to delete 2 corrupted saves the game makes everytime it does an autosave or I do a normal save >< If I don't do this, the next time the game wants to save/load it'll find those 2 corrupt save files and every save gets corrupted for some reason. Problem is that combined with crashes (the game only crashes on the worls map or in town, never in dungeons) makes the game really hard as I have to save every minute more or less so I have to do what I mentioned non stop TT
And despite all of that, I keep playing and I enjoy it. It's not as good as previous M&M but it's a good RPG, better than most other RPG on the market imo.
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Yeah, I guess I'm in the super minority. My bridge works and my saves work, the only gripe I have is the sometimes awful performance outdoors.
I had to edit a config file to get 16:10 resolutions to work though, the game wouldn't let me select my monitor's native 1680x1050.
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No crash so far here (just finished Act III). A few bugs from annoying to funny, some likely linked to a corrupted save: - door to castle portmeyron would not open at one point, had to go the long way through the lost city just to get to the griffin - one part of lost city lvl3 had respawned and map was no longer marked explored (no treasure respawn though) - one bug where I ported back to the city after a fight and I was flagged as aggroed when I came back out (took me 15min to run around and find the mobs, got to them weakened and feebleminded) - portrait of the first caracter disappeared after an identify. Could still be used, just not displayed. When portrait popped back, all the floating combat log that was buffered got through
One bug that I shamelessly exploited: trying to open a secret is counted as a turn action, but turn-based spells such as buffs are not decremented. If there is an earth-based heal over time (or elder druid nurture), it heals after each attempt, allowing "spam until opened".
Edit: Having fun playing though. Not a bad RPG overall.
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Kyrgyz Republic1462 Posts
Played for about an hour, carefully optimistic so far. The turn-based grid combat works really well for me - I totally hated the real-time grid combat in Grimrock.
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As I said, it's a good game. I'm mostly criticizing it because I was a huge fan of previous M&M on which I spent way more than a thousand hours, but the game is still better than most current RPGs, if you do'nt have any technical problem you'll enjoy it for sure.
The budget problem is not seen in the average praphics imo but in the lack of a real liberty, basically even if you can go to different zones there is more or less always just one zone you can do at your level, so the game is very linear really. Reading some reports of people having ifnished it, adventurer mode is very easy (some people never died, I don't know how it's possible in warrior unless you know the game enough to never go where you're not supposed to go) and you always have tons of cash.
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I've died like a million times, probably because I don't know where I'm going lol.
Although you can say the story is linear there are monsters that if you make a wrong turn you're dead.
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Im really uninterested if its that linear. The whole magic of M&M in my childhood was just exploring these weird places and getting the loots, then running from some badass dragon i happen to come across, then somehow killing necromancers and getting more loots. Then eventually i'll do some quests. Shit im playing 7 atm and ive not done anything past harmondale castle in terms of quests with probably 15+ hours.
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It has a set path you have to follow in a way, but I don't find it too linear. It has a main story line that you follow, but you still can explore the world and do other quests. After a while you're free to go almost anywhere you want, but will sometimes find blocked paths because you're missing some prerequisites.
I think I've done a lot of stuff out of the intended order, because I often struggled through areas were I was clearly not meant to be, but could make do somehow. As a result I'm way to overleveled and geared for the main story right now.
Also I'm pleased with the play time you can sink into it. It's relatively lengthy, especially compared to today's standards. I doubt it has a lot of replay value though, since there's absolutely no random element to the game. Considering the relatively low price tag on the game that's alright though.
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There are lot of side quests where you can wander around in the locations you know, but there are also lots of gates to keep you on track. Since you cannot run from combat (once aggroed, you will have to fight to the death) and most paths are too narrow to sneak around mobs, you have to level up before trying to get to a zone. Furthermore, the cities are locked unless you have done the corresponding part of the main quest, so you cannot enter them earlier than intended.
What that also means is that you know while playing there is more to do in zones you have already cleared. You will have to go back to get a revenge on those ghosts, tackle that dragon or fly up that mountain. You know there is something to come up that path.
It's another way to keep the player interested, but will not get lost in hostile territory in this one.
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extremely dissatisfied with the ending
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On February 02 2014 00:11 musai wrote: extremely dissatisfied with the ending Why? Care to elaborate ?
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The last boss fight is the worst I've seen in any game.
+ Show Spoiler +You don't actually get to kill it but instead you click on some statue and it'll blow the last boss up for you
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