Might & Magic X - Legacy - Page 2
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Tilorn91
Serbia218 Posts
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AnomalySC2
United States2073 Posts
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-Dustin-
United States718 Posts
Most people talk about MM7... I tried that and couldn't get into it could anyone with experience playing through 4-6 and 7 tell me if I should bother retrying 7? That opening quest of finding stuff was sooo damn boring... | ||
xDaunt
United States17988 Posts
On August 28 2013 22:27 -Dustin- wrote: I'm really hopeful that they don't fuck this up. I've played through MM6 two or three times. Recently been playing Swords of Xeen and World of Xeen. Huge fan of the games. Most people talk about MM7... I tried that and couldn't get into it could anyone with experience playing through 4-6 and 7 tell me if I should bother retrying 7? That opening quest of finding stuff was sooo damn boring... It's been a really long time, but I recall 7 being an improved version of 6. If you like 6, then play 7. The Xeen games are still the best by far. | ||
-Archangel-
Croatia7457 Posts
On August 28 2013 21:58 Tilorn91 wrote: Sorry for being completely ignorant here, but I haven't played any games in the might n magic series, only heroes 3. From what I saw on youtube, the gameplay is similar to Legends of Grimrock? I hope it's gonna be good since I like the genre. It is better then Legend of Grimrock by far. | ||
Ziggitz
United States340 Posts
Creatures will frequently get stuck and not act on their turns when either you move too far away from their origin tile or randomly when casting gust on them. NPC's give their dialogues on the wrong side of doors. It is possible for the game to get stuck where if you attempt to load a previous save, exit to the menu or move to another area the game will just reload to the exact same state. Spell scrolls won't work at all. A dozen more related to item durability, repairing equipment, shopkeepers not restocking or trades working, buying of supplies etc. This game is being rushed and it is held together with duct tape and rubber bands and will likely still be a buggy POS on release and for a long time after. It's shame because if it weren't a bug ridden mess the stuff I have seen I quite like. | ||
-Archangel-
Croatia7457 Posts
Early Access it not a full game that you get before others. It is a bug ridden mess that is for people that want to help test and guide finishing of the game. That is like watching a movie that does not have all scenes in and some scenes don't have CGI but only green screens behind actors. Oh and half the sound is not yet in or synced correctly. | ||
PandaCore
Germany553 Posts
On August 30 2013 17:50 Ziggitz wrote: The sheer volume and nature of absurd bugs I've come across give me little hope for this game. I understand that it's an alpha and that bugs are to be expected, but this reeks of shoddy programming and a horrible model on the backend. I'm amazed the game can even compile. Creatures will frequently get stuck and not act on their turns when either you move too far away from their origin tile or randomly when casting gust on them. NPC's give their dialogues on the wrong side of doors. It is possible for the game to get stuck where if you attempt to load a previous save, exit to the menu or move to another area the game will just reload to the exact same state. Spell scrolls won't work at all. A dozen more related to item durability, repairing equipment, shopkeepers not restocking or trades working, buying of supplies etc. This game is being rushed and it is held together with duct tape and rubber bands and will likely still be a buggy POS on release and for a long time after. It's shame because if it weren't a bug ridden mess the stuff I have seen I quite like. There was an open dev chat a few days ago, where you could ask developers in a live chat. Most of the bugs you mentioned were adressed and were said to be fixed in the final release version. Of course that doesn't mean that there won't be new ones. Spell scrolls work, but you need to put them into the hotbar of a characters and then click them from there. I'd rather use them from the inventory as well though. Here's the chatlog with all the questions that were answered http://pastebin.com/HT0nuagf | ||
Talin
Montenegro10532 Posts
On August 28 2013 22:27 -Dustin- wrote: I'm really hopeful that they don't fuck this up. I've played through MM6 two or three times. Recently been playing Swords of Xeen and World of Xeen. Huge fan of the games. Most people talk about MM7... I tried that and couldn't get into it could anyone with experience playing through 4-6 and 7 tell me if I should bother retrying 7? That opening quest of finding stuff was sooo damn boring... If MM6 was your favorite (judging by the number of playthroughs), then I don't really see what's not to like in 7. It's the most similar game to 6 in the entire series. | ||
NeonFlare
Finland1307 Posts
I was a bit suprised since there really weren't any indications that it would be released any time soon, no advertising or anything. After playing for few hours I can say its massive improvement over the initial early access version(s), with way smoother tile movement, enemy speed, pacing, gold gain/costs, mana costs/spell efficiency, allowing bow classes to shoot in melee with penalty and so on. I might edit/add stuff to the initial post after playing more. | ||
PandaCore
Germany553 Posts
Download is almost finished | ||
MrCon
France29748 Posts
M&M9 was a failure, so when I bought this I was skeptical, but so far I'm enjoying it. Even tho it's back to the pre MM6 movements (you move "cell by cell" like on a chess board, even when not in combat, while in M&M6-8 it was like a fps out of combat then cell by cell, turn based in combat), I prefered the M&M6-8 way. Also you don't choose if you want real time or turn based anymore, it's auto-turn based as soon as combat hit, which is a big nerf to bows and crossbows. The game system looks the same as before, you buy skills and level them up and with enough level ups you have to find a trainer to unlock powerful bonuses until you're master and you have to do a quest to become grandmaster. Any class can learn any skill but can't get to expert/master/grandmaster. I haven't found anyone who teaches skill yet tho, so I'm a little scared that you can't. In previous M&M you could lear nskills anywhere, the bartender would give you bartering, stuff like that but nothing yet TT I've only done the first dungeon and started (and game over'ed) the 2nd one, the game is really hard (I play in hard tho :o) which is nice. I don't know much yet, seems really an old might and magic updated, which is good enough for me =p | ||
NeonFlare
Finland1307 Posts
I've soon finished the first act which was in early access, most places are the same but enemies have been changed a lot, as example Militia is no longer another faceless cannon fodder but a reasonable danger since they can get lucky and chain stun your party members. Celestial Armor has been my go-to spell in most fights, the absorb is pretty amazing even though big fights and bosses eat it away in seconds. | ||
MrCon
France29748 Posts
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NeonFlare
Finland1307 Posts
Been playing more might oriented team this time around since I mostly ran casters in 6-8, my imagination was pretty poor so the team is 3x Bladedancer (The Beef, some good grandmasteries can 1 point bows and dump their whole manapool on regeneration) 1x Freemage (Utility, since I wasn't sure what spells each element contain, some more melee oriented option might have been better). I've been chopping through the lesser enemies with ease, though I think my hit values are bit low (might be the medium armor eating at it with 1 point) or the enemies have more reasonable stats than in early access. | ||
MrCon
France29748 Posts
I have one freelancer (not very good, perhaps at a higher level) and 3 casters, the fire experts casters are the most useful. I'm playing in hard tho, and it's hard. | ||
PandaCore
Germany553 Posts
Tried to make a varied party for my first go Human Crusader Orc Barbarian Dwarf Scout Elven Druid Not many damage spells apart from the druid, which might bite me later. The first thing I did, as I did in all the old games as well, was to give everyone a ranged weapon. | ||
Oshuy
Netherlands529 Posts
I managed those fights by having the melee defending and buffering the attacks, dealing damage with just initial range attacks and then spells. | ||
ujonecro
United Kingdom846 Posts
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Butcherski
Poland446 Posts
Only way to restock is manually going back to town right ? And if i do that will all the mobs respawn ? | ||
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