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Europa Universalis IV Succession + Multiplayer - Page 3

Forum Index > General Games
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Sermokala
Profile Blog Joined November 2010
United States14155 Posts
Last Edited: 2013-08-24 17:12:05
August 24 2013 17:11 GMT
#41
On August 25 2013 01:21 MoltkeWarding wrote:
Show nested quote +
On August 25 2013 00:12 Sermokala wrote:
On August 24 2013 10:35 mTwRINE wrote:
Ok not many staight sign ups, lets just go with: Whoever replys first may claim the newest spot after last AAR/Upload is done. This way we can just see if people wanna take over and the game has time to develop.

Download for 1450 Denmark game

Diplo first idea, hf whoever takes first then.

dibs

I'm gona take the next 20 years for this.

People voted for diplomatic idea and thats what I'll pick don't worry.


Was I not the one who claimed the next game? Or did I miss the morning rush?

Eh he said that first come first serve. I have the next save done if you want to take over now. just pm me your email and I'll send the save to you.

my next post will include my experiences.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-08-24 17:15:13
August 24 2013 17:13 GMT
#42
Usually for a succession game you first set an order of players before starting the game.
The 24H claim rule is only there for the next player to confirm he will play. If he doesn't respond, the organizer announce it goes to the next player which also has 24H to claim and then 72H to complete. It may sound like a slow process but that's usually what happen with these game, if you're in a hurry to play a lot just play solo.
You can also set a rule where if you miss X number of play, you are removed from the list (and use a waiting list if you have more players).

Also you should wait for at least 6players, confirm the list and have a discussion/poll to what country/settings are used before rushing in.

Just saying.
Either we are alone in the Universe or we are not. Both are equally terrifying.
MoltkeWarding
Profile Joined November 2003
5195 Posts
August 24 2013 17:13 GMT
#43
On August 25 2013 02:11 Sermokala wrote:
Show nested quote +
On August 25 2013 01:21 MoltkeWarding wrote:
On August 25 2013 00:12 Sermokala wrote:
On August 24 2013 10:35 mTwRINE wrote:
Ok not many staight sign ups, lets just go with: Whoever replys first may claim the newest spot after last AAR/Upload is done. This way we can just see if people wanna take over and the game has time to develop.

Download for 1450 Denmark game

Diplo first idea, hf whoever takes first then.

dibs

I'm gona take the next 20 years for this.

People voted for diplomatic idea and thats what I'll pick don't worry.


Was I not the one who claimed the next game? Or did I miss the morning rush?

Eh he said that first come first serve. I have the next save done if you want to take over now. just pm me your email and I'll send the save to you.

my next post will include my experiences.


Oh, very well. I do not know if e-mail will accomodate the size of a .eu4 save file, but let's try all the same.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
August 24 2013 17:27 GMT
#44
This coulda taken a few more notes from the EU3 succession threads.
Sermokala
Profile Blog Joined November 2010
United States14155 Posts
August 24 2013 17:51 GMT
#45
screenshots in spoilers

so here I am at the start

+ Show Spoiler +

[image loading]

Not much to do really. I increase the army to the force limits beacuse I have money to and then wait a bit while the hoilstein and sweden improve relations runs.

Until this happenes.
+ Show Spoiler +

[image loading]
[image loading]

which puts a big hamper on my ability to integrate the scandinavian powers. I decide that I want to get norway first but I still need two provinces to do it.
+ Show Spoiler +

[image loading]

So I enter into a coalition against the hansa and wait.... and wait. as it so happenes a few events go by and me wanting my admin points my presteige takes a huge hit and there isn't much happening for me to do for the rest of my time so I put things in order and wait for my coalition to trigger so I can get my provinces and control over the trade node.

but then nothing happens and I'm board and can't do anything so after farming an alliance with a HRE power in the area or two (austria doesn't like me taking HRE provinces). I decide that I'll have to be a little... creative with how I get those 2 provinces now.

enter the Livonia order.
+ Show Spoiler +

[image loading]

seeing them weak as they are and being allied to the hansa I plan on taking a province from hansa and a province from the good order (had a mission for osel anyway. I set to fabricating the claim and getting shit done otherwise (the 3 diplomats really helped out here. me having a navy vs the livs not having a navy I'm able to camp out the hansa pretty quick before preparing for my assault of the baltic mainland.

+ Show Spoiler +

[image loading]

Suddenly though they piss off norvogood and welp their entire army making the war less of a war and more of a scandinavian party.
+ Show Spoiler +

[image loading]

[image loading]

I spend the rest of my days putting down rebellions and whatnot looking around the world to see how its going.
+ Show Spoiler +

[image loading]

[image loading]


nothing too exciting but it had to be done and good luck to whoever gets to have fun dealing with the next steps on this game.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
MoltkeWarding
Profile Joined November 2003
5195 Posts
Last Edited: 2013-08-24 20:15:34
August 24 2013 20:11 GMT
#46
The main events occurring in the Kingdom of Denmark from A.D. 1470-1490:

-The integration of the Kingdom of Norway
-Danish Conquest of Lübeck and Mecklenburg, escalating into a general war with Denmark and Brandenburg on one side, and Pomerania, Austria, Trier, Cologne and the Palatinate on the other.

[image loading]

The war was terminated with the Danish occupation of Austria.

[image loading]

Denmark annexed Lübeck and Mecklenburg. Austria was released, but immediately invaded by her neighbours in her moment of weakness. The 1480s signaled Finis Austriae, decimating the Empire of the Emperor from which he might never recover.

Denmark participated in a short war between Lüneberg and Bremen, in which no gains were made.

In other terms, most gains were made in infrastructural development. At the beginning of 1490 Denmark is left with a sizable monthly revenue. Long-term worries: Border friction with England and Scotland. The conquest of Lübeck has made Denmark the target of a minor coalition, and the BB incurred will slow the integration of Sweden for a few years. In the long-run, France is becoming a major power in the west.

The state of Europe in 1490:

[image loading]

Save Game File: http://www.megafileupload.com/en/file/444300/Denmark1490-01-03-eu4.html
Yuljan
Profile Blog Joined March 2004
2196 Posts
August 26 2013 08:33 GMT
#47
So I guess this succesion game seems over? Should we start a new thread or does someone want to keep playing and steamroll till we meet france?
rezoacken
Profile Joined April 2010
Canada2719 Posts
August 26 2013 09:06 GMT
#48
Probably make another and wait for 6 to 8 players with confirmation. Polls for settings, ordered list etc

There's no point playing succession with less than 6 players or to be in a hurry to start a game, if not enough players then its too soon or not popular enough.

Or use one of the two thread to see t least how many people would be interested.
Either we are alone in the Universe or we are not. Both are equally terrifying.
mTwRINE
Profile Joined February 2006
Germany318 Posts
August 26 2013 12:19 GMT
#49
Yea my bad, was probably too soon. I thought the "without list and whoever replys can take over" part solves the lack of listed players.
With experienced players only Denmark is way too straight up too, as it seems.

With that being said, Im not sure how to figure out when a good time for a succession game is.
Nyvis
Profile Joined November 2012
France284 Posts
Last Edited: 2013-08-26 13:53:52
August 26 2013 13:53 GMT
#50
Denmark is way too easy yeah.
And we could talk mods too, I've been playing with this balance mod, and it's pretty good:
http://forum.paradoxplaza.com/forum/showthread.php?709822-MOD-From-Darkness-A-Balance-Improvement-Mod

(1399 start date!)
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-08-26 19:20:16
August 26 2013 19:15 GMT
#51
Most strongest changes I've read in the list:

Techs and points
-Changing rival cost 100 D instead of 10 D
-Westernization requires 6 tech lead instead of 8
-Inflation increase stability and tech cost

Trade
-Galley provide trade power
-Merchants are more efficient but collecting outside capital is worse.
-Mercantilism decrease trade steering.
-Better price for some exotic goods

Military
-Ships cost manpower
-Coring takes longer
-War exhaustion gives stronger malus

Ideas
-Many modifications, some nerfs, some buffs, many additional bonus to some ideas.
-A lot of buffs to espionage
-Ecuminism moved to innovative ideas (added 0.1 religious unity instead), added a missionary and papal influence in the finisher.
-Core reduction moved to Administrative (added 50% better relation and another 50% in the finisher)
-Many buffs to government benefits

Other
-1399 start date

Either we are alone in the Universe or we are not. Both are equally terrifying.
Nyvis
Profile Joined November 2012
France284 Posts
August 26 2013 19:30 GMT
#52
Also
- new advisors
- some advisors also add navy/military tradition
- rulers have traits (have fun killing your "insane" "idiot" king :D)
- culture change takes a lot longer (cost still isn't that high though).
rezoacken
Profile Joined April 2010
Canada2719 Posts
August 26 2013 19:45 GMT
#53
I like it so far, especially ideas. Admin ideas feel worth it now and since the discipline bonus are nerfed it doesn't feel that required to get offensive + quality.

I never changed culture due to the price and since he added a lot of -1 revolt risk I don't see the point.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Nyvis
Profile Joined November 2012
France284 Posts
August 26 2013 20:21 GMT
#54
Sometimes, you have no hope to get a culture accepted (you own all the provinces of it, cores on it and it doesn't trigger), so it may be useful.
Also, non-accepted cultures increase stability cost (1%/province). But yeah, not that interesting usually.
rezoacken
Profile Joined April 2010
Canada2719 Posts
August 26 2013 21:43 GMT
#55
Ok played a bit longer with it. Inflation reduction looks buggy, without anything I have a +0.1% inflation so I'm almost forced to get an master of mint just to get even.

I'm not a fan of the monarch stuff where you get bonus above 3 and malus below. I get where it comes from but it's already bad enough to have a 0 admin ruler, no need to also add -2% missionary -10% tax etc... I'll probably remove that, it makes too big swings in what you can do (bigger than vanilla I mean) between a shit ruler and a good one. Also coring seems too slow (maybe it depends on the ruler didn't check), I wouldn't mind if overextension was easier to manage but its pretty easy to go above 50% overextension and the malus are already annoying enough without the need to wait 20 years for coring.

So all in all, I like the rebalancing of ideas, governments and advisors. But some of the player castration mechanics, not so much.

And buildings still costin a lot of points on top of it all... meh.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Stolat
Profile Joined June 2010
Poland241 Posts
August 26 2013 22:22 GMT
#56
i played both succession games in EU 3 but i still haven't bought new version. Hope you gonna start something new next month or even later...
UF fight!
mouz.Wake
Profile Blog Joined August 2010
Sweden136 Posts
August 26 2013 23:11 GMT
#57
I'd be up for an MP game. Not a huge fan of succession games however.
FORMER StarCraft II Team Manager for mousesports || @I_am_Wake
Nyvis
Profile Joined November 2012
France284 Posts
August 26 2013 23:48 GMT
#58
On August 27 2013 06:43 rezoacken wrote:
Ok played a bit longer with it. Inflation reduction looks buggy, without anything I have a +0.1% inflation so I'm almost forced to get an master of mint just to get even.

I'm not a fan of the monarch stuff where you get bonus above 3 and malus below. I get where it comes from but it's already bad enough to have a 0 admin ruler, no need to also add -2% missionary -10% tax etc... I'll probably remove that, it makes too big swings in what you can do (bigger than vanilla I mean) between a shit ruler and a good one. Also coring seems too slow (maybe it depends on the ruler didn't check), I wouldn't mind if overextension was easier to manage but its pretty easy to go above 50% overextension and the malus are already annoying enough without the need to wait 20 years for coring.

So all in all, I like the rebalancing of ideas, governments and advisors. But some of the player castration mechanics, not so much.

And buildings still costin a lot of points on top of it all... meh.


Yeah, buildings are still useless.

And I always manage to kill my bad rulers in combat \o/ (and playing muslim nations right now, no problem with heirs :D).

For overextension, you have twice the limit with the mod. Coring is slow, and that's intended, but also cost less I believe.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-08-27 02:27:14
August 27 2013 02:23 GMT
#59
No its the same price as far as I can tell. I see that overextension is doubled though. Not sure what to think of it, you can take double the amount of province in a peace deal but have to deal longer with the overextension if you do so. Or take as much as in vanilla and deal with lower overextension for a longer time. Buildings are still a mystery to me, not sure if their bonuses are worth anything :/

Not sure if I'm gonna keep using it, I like some of it but dislike other stuff. I'll probably continue since I really like the improvements on ideas.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Nyvis
Profile Joined November 2012
France284 Posts
August 27 2013 11:06 GMT
#60
Another very big one I forgot to mention.
In vanilla, when steering trade, you increase the output, depending on the number of merchants doing it, it can reach up to roughly 50% increase per node travelled. The mod reduces the maximum increase to 10% to prevent trade income spiralling out of control. Pretty much needed when you look at the ridiculous trade income numbers people showed on the paradox forums.
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