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Check 2nd post for recent updates!
Planning, discussing and enjoying Europa Universalis IV on the next level! Both topics in one thread for now, dont wanna spam the forum with 3 threads.
General thread if you dont know what the game is about :
http://www.teamliquid.net/forum/viewmessage.php?topic_id=359510
Steamgroup for getting our community together.
Check 2nd post for recent updates!
Succession Game
We decide which country, settings and rules to play, then people get to play 20 years, upload the save and next one takes over.
For example there were really nice EU3 Games: TL Succession Game 1 (Sicily) TL Succession Game 2(Alsace)
Without further ado:
I wont pollspam here, lets just say normal difficulty, no bonuses and random lucky nations to spice up the world. If you prefer something else, state so and we discuss it. EU4 Vanilla for first game.
Main point to discuss:
Nation: Medium Nation to not blob instantly but have something to do the first 100 years? Thinking like Sweden, Venice, Poland, Burgundy, Naples, Denmark.
Ideas: Ideas are very important and shape the country, so the lucky person to unlock an idea should not decide the next 200 years on his own. My idea is to just vote for first idea after deciding on country and every next idea gets a vote before its about to happen, which should be doable with a few active players.
Responsibilities: Claim within 24h Playtime maximum 72h, if you dont finish your 20 years, just upload your last save Dont do bad stuff on purpose. Failure in no problem, throwing is. AAR would be nice, Screenshots give flavour but dont want to force it Upload Savegame PM the next in Line
Just state now if you want to take part and players will play in order of reply. Make absolutely clear that you want to play and be aware of the responsibilities. I'll create a list so everyone knows when his turn comes and if you are short on time for a week or something, just post to get moved down a spot or two. Discussion is open for a few days until we feel there is a consent
Mutliplayer
Maybe too early? Again Steamgroup. Depending on how many would be willing/determinated to play, we could discuss setting up a multiplayergame for 2 to maximum 4 hours a week on a given time/date. Would suggest minimum 4 players, 6 would be optimum I think. Not gonna spam the post now, but if there is enough feedback I would like to set something up.
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First Succession Game as Denmark
Interest in Multiplayer:
TL Name - Steamaccount
MoltkeWarding KtheZ Nyvis lagbbz - EitD
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Probably too early. I still haven't picked up the game (waiting for some kind of reduced and/or all-included package, dlcs are annoying).
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I'm definitely up for this, no real preference for nation since I haven't played most of them yet. I agree with using a middle sized one just not one that's too hard since some people are likely to be very inexperienced.
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how about a nation in the indian penisula? lots of early game brawling to go around and end game dealing with super high tech but super streched out euro powers.
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I would like to set up a multiplayer game as well, as I feel I have a fairly good intuition for the game as of now.
As for the continuation game, I vote for Muscovy.
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I'm interested. I'd rather play without lucky nations though, it's a pretty annoying concept.
As for nations, I would suggest one of my personal favourites, the Hansa. Another possibility would be playing a medium German power (Brandenburg, Saxony, Bavaria). Those offer a lot of possibility without being too big, and it's pretty hard to blob with them because you have a ton of neighbours getting aggressive expansion penalties on you (I played as the Hansa and tried to go for German unification a bit too aggressively, got a coalition of basically every minor neighbouring me + Brandenburg, them being allied with Poland AND Lithuania, died pretty quickly, so yeah, you have to be a bit careful).
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I'd be interested in MP. I joined the steam group!
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lets first narrow down what region we want our first game to be in then we'll talk about what country specificaly we want.
so scandinavia germany east europe and inia-asia is I think a good couple to chose from.
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Joined the group too, I'm also interested in multiplayers, never played EU like that, but could be fun!
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As for succesion: So far i played Korea, hard but doable, but extreme tech/monarchpointmalus so not really fast paced and western nations will stomp you 1700+. Sweden was really nice, has decent start with some income and several possibilities. Right now Brandenburg, HRE is tons of fun which i didnt expect, alliances and big wars 24/7 and smart diplo vassalisation/annexing for peaceful progress is so cool.
Ill notice every suggestion and narrow it down when we gathered a solid amount of posts so we can make a final vote.
Multiplayer feedback should include your prefered time/date/day + Steamacc. Ill update the second post for informations.
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poland as "medium" nation, yea uhm, they are kinda one of the strongest nations.
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I would also suggest using one of the balancing mods, which also grant the 1399 start date!
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Id join the sucession game. As a medium nation I would vote for Morocco. If the starting date is 1399 maybe the byzantine empire is an option.
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On August 18 2013 08:14 Yuljan wrote: Id join the sucession game. As a medium nation I would vote for Morocco. If the starting date is 1399 maybe the byzantine empire is an option.
If we put the more experienced players as the first ones, it's doable. May need a few reloads, though. But I'm not really fond of it. You always end up blobbing with it, because there is nothing else to do (no focus on trade since you are on the back end of the Mediterranean and would not really profit from trade outside of it, no colonisation prospects)... Once you survive the first years and stabilize, you can call it a win and start a new game, really.
Morocco could be interesting. It's in a good position to colonize, be it towards south America or by expanding to sub-Saharan America, while still having the need for westernization to stay competitive later in the game.
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Oman, got some nice special national ideas, good position for conquest, trade and colonization.
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I have never played MP in any EU game, how does the game speed work?
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Host decides the speed and everyone plays at that pace. Can change speed like in the SP
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I just bought the game and I would like very much to play. I joined the steam group, my nick is Mambo. I played EU3 and colonized Americas as Denmark once, that's about all my experience. I have, and am watching a lot of lets plays so I would guess I'm mid tier.
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Not sure for how many players we should wait to get things going, succession game maybe 10? Multiplayer should be 4 at least I think. There is no need to hurry, people are still figuring things out and balance patches/mods might improve the experience anyway in the near future.
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Sign me up for the succession game!
I'd classify myself as a D+
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On August 20 2013 07:30 mTwRINE wrote: Not sure for how many players we should wait to get things going, succession game maybe 10? Multiplayer should be 4 at least I think. There is no need to hurry, people are still figuring things out and balance patches/mods might improve the experience anyway in the near future.
There is already a good balance patch out
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Sweden6375 Posts
On August 20 2013 16:06 Nyvis wrote:Show nested quote +On August 20 2013 07:30 mTwRINE wrote: Not sure for how many players we should wait to get things going, succession game maybe 10? Multiplayer should be 4 at least I think. There is no need to hurry, people are still figuring things out and balance patches/mods might improve the experience anyway in the near future. There is already a good balance patch out  The patch was a performance hotfix, it didn't really touch the balance, I'm sure it will come soonish though.
I might want to join this game, but I'm still quite inexeperienced.. Add me as a reserve and PM me if it turns out you need more people and want me to join.
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if anyone wants to start up the sucession game I'm game for anything
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Signing up for succession.
Im currently playing as savoy and that was an interesting play since all the diplomacy you have to do with neighboring powers. Wouldn't mind trying venice out or denmark.
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Denmark or Sweden blobs out way too fast. The rest of the world doesn't seem to care about you, so you can usually unify Scandinavia very easily, and then do whatever you want.
I think you should look at small nations that have unique National Ideas. There are a few interesting picks.
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I started playing a couple of days ago, this is my first EU game. Needless to say I've been failing horribly with these first games I've played :D.
I'm interested in multi, my steam name is EitD
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We had a few people signing up for succession game, so I went forward and just made a game as Denmark, Vanilla, Random Lucky Nations, everything else normal.
Since the thread started quite a while ago, everyone posting from now on can claim a spot and will be playing in order of reply. Check out first post for related things. Ill create a vote for first national idea and upload the save Saturday 10:00 GMT (+00:00), so first one can start playing. If we hit like 10 votes for Idea I would upload faster, its just that first idea is very important, so I wanna be patient.
Fast summary: Claim spot, download save, play 20 years within timely manner, possibly post AAR with pictures, upload save and pm next person in line.
Now for the game:
![[image loading]](http://i.imgur.com/6QKSZiS.jpg)
Starting as Denmark, medium sized european country, so nothing fancy for starters. They start with +5% trade eff. and -10% ship cost, so their focus is roughly trade+naval, most notable national idea is +100% naval forcelimit as 5th idea and -33% naval maintenance as 4th.
![[image loading]](http://i.imgur.com/aOlXz4p.jpg)
Grabbing some tradeships while keeping a few transports just in case, we start to net roughly 5 ducats per turn with minimum land maintenance.
![[image loading]](http://i.imgur.com/b8EXSNa.jpg)
Played the first 6 years to 1450, so we have a clean number. Thinking about the situation, I took 2 advisors. We have spare money and already some temples so we dont need to stack tons of money before we hit the lvl 5 admin tech and a pretty weak ruler without heir. Prestige because we keep our personal unions with Sweden and Norway and Diplomatic Reputation because it increases our chance to inherit the PUs and increases our diploannexspeed for Holstein.
[/center]
Plans for near future would be: Diploannex Holstein and saving up Diplopoints for kickstarting national idea.
Which national idea first? I narrowed down to Naval, Trade and Diplomatic. Keep in mind that while naval is very strong, we already have +100% naval forcelimit incoming, but also -33% maintenance, so we probably can afford to get maximum forcelimit. Diplo is very handy with keeping/diploannexing our neighbours while maintaining strong infrastrcuture by saving admin points and finally trade would mean tons of gold in the future.
Poll: First National Idea as Denmark?Diplomatic Idea (4) 67% Trade Idea (2) 33% Naval Idea (0) 0% 6 total votes Your vote: First National Idea as Denmark? (Vote): Naval Idea (Vote): Trade Idea (Vote): Diplomatic Idea
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Sounds interesting. Im playing Brandenburg right now as well. Its pretty fun, lost count of how many times i had to lead war against all my neighbours^^. Early on i got carried by Lithuania though, which didnt consider me a rival and was in a personal union with Poland. That made thinks a little bit easier . After founding Prussia and becoming Germany 100 years later I know own most of the HRE. Dont want to get it all cause i want to reunite it by playing emperor 
Id like to play with Venice, didnt try them so far.
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Diplo if we still have the PUs when we pick it, should make inheriting really easy. If we inherit norway, we could go for exploration fast, since we'll get Iceland, it's fairly easy to grab Greenland, then colonize north America.
Naval is fairly good. You never have enough force limit.
If we want to wage war, we should do it early, while we still have sweden + norway as allies. Not sure if we could take on the Hansa right away, but that would knock out our largest competitor in Lübeck. And give us a hefty boost to trade power since their cities have massive bonuses.
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I will claim the next spot in the succession game, if no one has stepped up yet.
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Navy will allow us to never lose the danish coast as well control the roads into scandinavia apart from the russian threat (which we'll need to use the mountains to ward off). trade will allow us a lot of money and as the saying gows the snews of war is infinate money.
Diplo will allow us to snap up all of scandinavia pretty dam quick.
There are 2 major places we can take the danes as I see it. We can get involved with russian politics much like how british gets involed with french politics. this is much weaker mid game but solves the russian problem which is the biggest problem late game. We can go west and colonize north america (would have to take ireland from the british one day) and become a rageing naval and trade power.
I voted for trade beacuse we really don't have to worry much about other nations attention for a long long time if we don't fuck with the HRE. Takeing lubeck and going for the money route so we can afford the massive navy (that we have to rebuild every few diplo levels) and have 3 colonies running at all times.
Shit and I'll take the spot after the guy above me.
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On August 23 2013 08:48 Sermokala wrote: Navy will allow us to never lose the danish coast as well control the roads into scandinavia apart from the russian threat (which we'll need to use the mountains to ward off). trade will allow us a lot of money and as the saying gows the snews of war is infinate money.
Diplo will allow us to snap up all of scandinavia pretty dam quick.
There are 2 major places we can take the danes as I see it. We can get involved with russian politics much like how british gets involed with french politics. this is much weaker mid game but solves the russian problem which is the biggest problem late game. We can go west and colonize north america (would have to take ireland from the british one day) and become a rageing naval and trade power.
I voted for trade beacuse we really don't have to worry much about other nations attention for a long long time if we don't fuck with the HRE. Takeing lubeck and going for the money route so we can afford the massive navy (that we have to rebuild every few diplo levels) and have 3 colonies running at all times.
Shit and I'll take the spot after the guy above me.
You don't need Ireland for the colonisation, you will have Iceland from Norway
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On August 23 2013 16:18 Nyvis wrote:Show nested quote +On August 23 2013 08:48 Sermokala wrote: Navy will allow us to never lose the danish coast as well control the roads into scandinavia apart from the russian threat (which we'll need to use the mountains to ward off). trade will allow us a lot of money and as the saying gows the snews of war is infinate money.
Diplo will allow us to snap up all of scandinavia pretty dam quick.
There are 2 major places we can take the danes as I see it. We can get involved with russian politics much like how british gets involed with french politics. this is much weaker mid game but solves the russian problem which is the biggest problem late game. We can go west and colonize north america (would have to take ireland from the british one day) and become a rageing naval and trade power.
I voted for trade beacuse we really don't have to worry much about other nations attention for a long long time if we don't fuck with the HRE. Takeing lubeck and going for the money route so we can afford the massive navy (that we have to rebuild every few diplo levels) and have 3 colonies running at all times.
Shit and I'll take the spot after the guy above me. You don't need Ireland for the colonization, you will have Iceland from Norway 
You need Ireland so that you can have a larger navy then the british and keep them forever pinned into their homelands and not cause problems while you seize their american holdings. if there ever is a war and things go south the irish lands will bear the hammer blow and buy time for you to get your shit straight for a counter attack.
half of having colonies is being able to defend them. just look at portugal for example. their african holdings are just candy to eat up by 1700.
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Ok not many staight sign ups, lets just go with: Whoever replys first may claim the newest spot after last AAR/Upload is done. This way we can just see if people wanna take over and the game has time to develop.
Download for 1450 Denmark game
Diplo first idea, hf whoever takes first then.
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Id like to take part in the succesion game but denmark is way too boring. We need some new guys for the first 100 years to screw things up and make it interesting.
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Op watches whole thread saying no denmark / sweden. Goes with denmark.
Rofl
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On August 24 2013 10:35 mTwRINE wrote:Ok not many staight sign ups, lets just go with: Whoever replys first may claim the newest spot after last AAR/Upload is done. This way we can just see if people wanna take over and the game has time to develop. Download for 1450 Denmark gameDiplo first idea, hf whoever takes first then. dibs
I'm gona take the next 20 years for this.
People voted for diplomatic idea and thats what I'll pick don't worry.
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On August 25 2013 00:12 Sermokala wrote:Show nested quote +On August 24 2013 10:35 mTwRINE wrote:Ok not many staight sign ups, lets just go with: Whoever replys first may claim the newest spot after last AAR/Upload is done. This way we can just see if people wanna take over and the game has time to develop. Download for 1450 Denmark gameDiplo first idea, hf whoever takes first then. dibs I'm gona take the next 20 years for this. People voted for diplomatic idea and thats what I'll pick don't worry.
Was I not the one who claimed the next game? Or did I miss the morning rush?
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On August 25 2013 01:21 MoltkeWarding wrote:Show nested quote +On August 25 2013 00:12 Sermokala wrote:On August 24 2013 10:35 mTwRINE wrote:Ok not many staight sign ups, lets just go with: Whoever replys first may claim the newest spot after last AAR/Upload is done. This way we can just see if people wanna take over and the game has time to develop. Download for 1450 Denmark gameDiplo first idea, hf whoever takes first then. dibs I'm gona take the next 20 years for this. People voted for diplomatic idea and thats what I'll pick don't worry. Was I not the one who claimed the next game? Or did I miss the morning rush?
the op seems to ignore all posts but his own.
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On August 25 2013 01:21 MoltkeWarding wrote:Show nested quote +On August 25 2013 00:12 Sermokala wrote:On August 24 2013 10:35 mTwRINE wrote:Ok not many staight sign ups, lets just go with: Whoever replys first may claim the newest spot after last AAR/Upload is done. This way we can just see if people wanna take over and the game has time to develop. Download for 1450 Denmark gameDiplo first idea, hf whoever takes first then. dibs I'm gona take the next 20 years for this. People voted for diplomatic idea and thats what I'll pick don't worry. Was I not the one who claimed the next game? Or did I miss the morning rush? Eh he said that first come first serve. I have the next save done if you want to take over now. just pm me your email and I'll send the save to you.
my next post will include my experiences.
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Usually for a succession game you first set an order of players before starting the game. The 24H claim rule is only there for the next player to confirm he will play. If he doesn't respond, the organizer announce it goes to the next player which also has 24H to claim and then 72H to complete. It may sound like a slow process but that's usually what happen with these game, if you're in a hurry to play a lot just play solo. You can also set a rule where if you miss X number of play, you are removed from the list (and use a waiting list if you have more players).
Also you should wait for at least 6players, confirm the list and have a discussion/poll to what country/settings are used before rushing in.
Just saying.
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On August 25 2013 02:11 Sermokala wrote:Show nested quote +On August 25 2013 01:21 MoltkeWarding wrote:On August 25 2013 00:12 Sermokala wrote:On August 24 2013 10:35 mTwRINE wrote:Ok not many staight sign ups, lets just go with: Whoever replys first may claim the newest spot after last AAR/Upload is done. This way we can just see if people wanna take over and the game has time to develop. Download for 1450 Denmark gameDiplo first idea, hf whoever takes first then. dibs I'm gona take the next 20 years for this. People voted for diplomatic idea and thats what I'll pick don't worry. Was I not the one who claimed the next game? Or did I miss the morning rush? Eh he said that first come first serve. I have the next save done if you want to take over now. just pm me your email and I'll send the save to you. my next post will include my experiences.
Oh, very well. I do not know if e-mail will accomodate the size of a .eu4 save file, but let's try all the same.
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This coulda taken a few more notes from the EU3 succession threads.
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screenshots in spoilers
so here I am at the start
+ Show Spoiler + Not much to do really. I increase the army to the force limits beacuse I have money to and then wait a bit while the hoilstein and sweden improve relations runs.
Until this happenes. + Show Spoiler + which puts a big hamper on my ability to integrate the scandinavian powers. I decide that I want to get norway first but I still need two provinces to do it. + Show Spoiler + So I enter into a coalition against the hansa and wait.... and wait. as it so happenes a few events go by and me wanting my admin points my presteige takes a huge hit and there isn't much happening for me to do for the rest of my time so I put things in order and wait for my coalition to trigger so I can get my provinces and control over the trade node.
but then nothing happens and I'm board and can't do anything so after farming an alliance with a HRE power in the area or two (austria doesn't like me taking HRE provinces). I decide that I'll have to be a little... creative with how I get those 2 provinces now.
enter the Livonia order. + Show Spoiler + seeing them weak as they are and being allied to the hansa I plan on taking a province from hansa and a province from the good order (had a mission for osel anyway. I set to fabricating the claim and getting shit done otherwise (the 3 diplomats really helped out here. me having a navy vs the livs not having a navy I'm able to camp out the hansa pretty quick before preparing for my assault of the baltic mainland.
+ Show Spoiler + Suddenly though they piss off norvogood and welp their entire army making the war less of a war and more of a scandinavian party. + Show Spoiler + I spend the rest of my days putting down rebellions and whatnot looking around the world to see how its going. + Show Spoiler +
nothing too exciting but it had to be done and good luck to whoever gets to have fun dealing with the next steps on this game.
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The main events occurring in the Kingdom of Denmark from A.D. 1470-1490:
-The integration of the Kingdom of Norway -Danish Conquest of Lübeck and Mecklenburg, escalating into a general war with Denmark and Brandenburg on one side, and Pomerania, Austria, Trier, Cologne and the Palatinate on the other.
![[image loading]](http://s22.postimg.org/7gsfy1g31/2013_08_24_00001.jpg)
The war was terminated with the Danish occupation of Austria.
![[image loading]](http://s22.postimg.org/ojv7tjwrx/2013_08_24_00002.jpg)
Denmark annexed Lübeck and Mecklenburg. Austria was released, but immediately invaded by her neighbours in her moment of weakness. The 1480s signaled Finis Austriae, decimating the Empire of the Emperor from which he might never recover.
Denmark participated in a short war between Lüneberg and Bremen, in which no gains were made.
In other terms, most gains were made in infrastructural development. At the beginning of 1490 Denmark is left with a sizable monthly revenue. Long-term worries: Border friction with England and Scotland. The conquest of Lübeck has made Denmark the target of a minor coalition, and the BB incurred will slow the integration of Sweden for a few years. In the long-run, France is becoming a major power in the west.
The state of Europe in 1490:
![[image loading]](http://s7.postimg.org/mcaybeb93/2013_08_24_00003.jpg)
Save Game File: http://www.megafileupload.com/en/file/444300/Denmark1490-01-03-eu4.html
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So I guess this succesion game seems over? Should we start a new thread or does someone want to keep playing and steamroll till we meet france?
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Probably make another and wait for 6 to 8 players with confirmation. Polls for settings, ordered list etc
There's no point playing succession with less than 6 players or to be in a hurry to start a game, if not enough players then its too soon or not popular enough.
Or use one of the two thread to see t least how many people would be interested.
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Yea my bad, was probably too soon. I thought the "without list and whoever replys can take over" part solves the lack of listed players. With experienced players only Denmark is way too straight up too, as it seems.
With that being said, Im not sure how to figure out when a good time for a succession game is.
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Most strongest changes I've read in the list:
Techs and points -Changing rival cost 100 D instead of 10 D -Westernization requires 6 tech lead instead of 8 -Inflation increase stability and tech cost
Trade -Galley provide trade power -Merchants are more efficient but collecting outside capital is worse. -Mercantilism decrease trade steering. -Better price for some exotic goods
Military -Ships cost manpower -Coring takes longer -War exhaustion gives stronger malus
Ideas -Many modifications, some nerfs, some buffs, many additional bonus to some ideas. -A lot of buffs to espionage -Ecuminism moved to innovative ideas (added 0.1 religious unity instead), added a missionary and papal influence in the finisher. -Core reduction moved to Administrative (added 50% better relation and another 50% in the finisher) -Many buffs to government benefits
Other -1399 start date
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Also - new advisors - some advisors also add navy/military tradition - rulers have traits (have fun killing your "insane" "idiot" king :D) - culture change takes a lot longer (cost still isn't that high though).
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I like it so far, especially ideas. Admin ideas feel worth it now and since the discipline bonus are nerfed it doesn't feel that required to get offensive + quality.
I never changed culture due to the price and since he added a lot of -1 revolt risk I don't see the point.
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Sometimes, you have no hope to get a culture accepted (you own all the provinces of it, cores on it and it doesn't trigger), so it may be useful. Also, non-accepted cultures increase stability cost (1%/province). But yeah, not that interesting usually.
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Ok played a bit longer with it. Inflation reduction looks buggy, without anything I have a +0.1% inflation so I'm almost forced to get an master of mint just to get even.
I'm not a fan of the monarch stuff where you get bonus above 3 and malus below. I get where it comes from but it's already bad enough to have a 0 admin ruler, no need to also add -2% missionary -10% tax etc... I'll probably remove that, it makes too big swings in what you can do (bigger than vanilla I mean) between a shit ruler and a good one. Also coring seems too slow (maybe it depends on the ruler didn't check), I wouldn't mind if overextension was easier to manage but its pretty easy to go above 50% overextension and the malus are already annoying enough without the need to wait 20 years for coring.
So all in all, I like the rebalancing of ideas, governments and advisors. But some of the player castration mechanics, not so much.
And buildings still costin a lot of points on top of it all... meh.
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i played both succession games in EU 3 but i still haven't bought new version. Hope you gonna start something new next month or even later...
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I'd be up for an MP game. Not a huge fan of succession games however.
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On August 27 2013 06:43 rezoacken wrote: Ok played a bit longer with it. Inflation reduction looks buggy, without anything I have a +0.1% inflation so I'm almost forced to get an master of mint just to get even.
I'm not a fan of the monarch stuff where you get bonus above 3 and malus below. I get where it comes from but it's already bad enough to have a 0 admin ruler, no need to also add -2% missionary -10% tax etc... I'll probably remove that, it makes too big swings in what you can do (bigger than vanilla I mean) between a shit ruler and a good one. Also coring seems too slow (maybe it depends on the ruler didn't check), I wouldn't mind if overextension was easier to manage but its pretty easy to go above 50% overextension and the malus are already annoying enough without the need to wait 20 years for coring.
So all in all, I like the rebalancing of ideas, governments and advisors. But some of the player castration mechanics, not so much.
And buildings still costin a lot of points on top of it all... meh.
Yeah, buildings are still useless.
And I always manage to kill my bad rulers in combat \o/ (and playing muslim nations right now, no problem with heirs :D).
For overextension, you have twice the limit with the mod. Coring is slow, and that's intended, but also cost less I believe.
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No its the same price as far as I can tell. I see that overextension is doubled though. Not sure what to think of it, you can take double the amount of province in a peace deal but have to deal longer with the overextension if you do so. Or take as much as in vanilla and deal with lower overextension for a longer time. Buildings are still a mystery to me, not sure if their bonuses are worth anything :/
Not sure if I'm gonna keep using it, I like some of it but dislike other stuff. I'll probably continue since I really like the improvements on ideas.
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Another very big one I forgot to mention. In vanilla, when steering trade, you increase the output, depending on the number of merchants doing it, it can reach up to roughly 50% increase per node travelled. The mod reduces the maximum increase to 10% to prevent trade income spiralling out of control. Pretty much needed when you look at the ridiculous trade income numbers people showed on the paradox forums.
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