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Puzzle and Dragons - Page 493

Forum Index > General Games
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ragz_gt
Profile Blog Joined April 2012
9172 Posts
May 23 2016 15:05 GMT
#9841
I'm the one who started to using it so I get to decide how to spell it ^^
I'm not an otaku, I'm a specialist.
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
May 24 2016 09:18 GMT
#9842
Holly fucking molly, Godfest Exclusives gatcha for 10 stones per roll...
http://pad.gungho.jp/member/event/160524_fes_gacya.html

I won't be able to do more than two rolls T.T
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
trifecta
Profile Joined April 2010
United States6795 Posts
May 24 2016 15:39 GMT
#9843
lol one wood card in all of pcgf
ragz_gt
Profile Blog Joined April 2012
9172 Posts
Last Edited: 2016-05-26 19:16:45
May 26 2016 19:15 GMT
#9844
On May 24 2016 18:18 -Zoda- wrote:
Holly fucking molly, Godfest Exclusives gatcha for 10 stones per roll...
http://pad.gungho.jp/member/event/160524_fes_gacya.html

I won't be able to do more than two rolls T.T


It's 1 pull only, so you don't need to worry about it lol
I'm not an otaku, I'm a specialist.
IceHism
Profile Joined February 2010
United States1903 Posts
May 26 2016 21:22 GMT
#9845
I would have liked a water or dark gala in pcgf but it looks like we are getting light gala if pcgf is this weekend
JSH
Profile Blog Joined July 2009
United States4109 Posts
Last Edited: 2016-05-27 01:08:31
May 27 2016 01:07 GMT
#9846
+ Show Spoiler +
[image loading]


Bastet Armor Ace
God / Devil
Active: Mass attack for 3 turns. Reduces all enemy def by half for 3 turns.
LS: Increases ATK after 4+ combo, scales up to 8x ATK. 1.5x ATK with 3+ Wood combo.

Wonder what the combo requirement will be...
Full activation is x144 which is RaDra multiplier on monocolor
"It's called a miracle because it doesn't happen" - Just like my chances of reaching C- on ICCUP
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
May 27 2016 06:02 GMT
#9847
On May 27 2016 04:15 ragz_gt wrote:
Show nested quote +
On May 24 2016 18:18 -Zoda- wrote:
Holly fucking molly, Godfest Exclusives gatcha for 10 stones per roll...
http://pad.gungho.jp/member/event/160524_fes_gacya.html

I won't be able to do more than two rolls T.T


It's 1 pull only, so you don't need to worry about it lol

Oh damn you're right, I didn't pay attention and I've been farming stones since. Well it's never a waste anyway...
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
ragz_gt
Profile Blog Joined April 2012
9172 Posts
Last Edited: 2016-05-27 13:49:47
May 27 2016 13:48 GMT
#9848
On May 27 2016 10:07 JSH wrote:
+ Show Spoiler +
[image loading]


Bastet Armor Ace
God / Devil
Active: Mass attack for 3 turns. Reduces all enemy def by half for 3 turns.
LS: Increases ATK after 4+ combo, scales up to 8x ATK. 1.5x ATK with 3+ Wood combo.

Wonder what the combo requirement will be...
Full activation is x144 which is RaDra multiplier on monocolor


My guess would be up to 11/12, aka aanoobis green. Bartz seems to be a good option for inherent if I ever get her.
I'm not an otaku, I'm a specialist.
JSH
Profile Blog Joined July 2009
United States4109 Posts
Last Edited: 2016-05-27 15:14:29
May 27 2016 15:13 GMT
#9849
Nah it's got to be lower
Anubis doesn't have the 3 color combo requirement and anubis is unbindable
If it really does need 11/12 then I'd rather be playing anubis

I want to guess maybe cap at 8 combo?
I mean if you ignore the 1.5x for 3 wood combo requirements, x8 for 8 combo is actually not really that broken
He also doesn't have any hp or rcv modifiers and 3+ wood combos is actually a big limitation
Also can't forget powercreep :V

Anyways green needs more love <3
"It's called a miracle because it doesn't happen" - Just like my chances of reaching C- on ICCUP
trifecta
Profile Joined April 2010
United States6795 Posts
Last Edited: 2016-05-27 15:56:50
May 27 2016 15:55 GMT
#9850
what inherited skills are people using? any creative combos?

so far I've got

meimei on luci
muse on yomidra
lkali on a yomi

I kinda regret selling 2 zeta hydras
ragz_gt
Profile Blog Joined April 2012
9172 Posts
Last Edited: 2016-05-27 20:41:15
May 27 2016 19:50 GMT
#9851
I'm waiting to put Ishida on FAL (need exp, have ronia there for now)
So far I have batman on yuna (the 2 turn delay one)
Dark dragon knight on 1 yomidra, most likely mitsuhide on the other
Satsuki on AYomi
Waiting to put bartz on bastet, or verd
Yshtola on Isis
LKali on sakuya
Probably put gadius on AShiva (for Yuna purpose)
I'm not an otaku, I'm a specialist.
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
Last Edited: 2016-05-27 20:13:27
May 27 2016 20:08 GMT
#9852
I think I will put Lightning on Sakuya when I finishing maxing one of them...or I guess it would be better to put LKali on Sakuya and put Lightning on the team.
Never Knows Best.
ragz_gt
Profile Blog Joined April 2012
9172 Posts
May 27 2016 20:40 GMT
#9853
tbh i only put lkali on her because I want to free some room lol....

Dis c10 is very annoying, the poison damage on multiplayer is no joke... 3 poison is 20k damage on FAL. nearly dead twice on boss, and the butt clench was real on the killing blow, had 3k hp, got a poison skyfall, and thankfully healed back up to 2k.
I'm not an otaku, I'm a specialist.
JSH
Profile Blog Joined July 2009
United States4109 Posts
Last Edited: 2016-05-27 22:20:37
May 27 2016 21:57 GMT
#9854
Just MP

I messed up and matched TPA on vishnu and healed him to full but we still beat him lol

Green Dragon Yuna team :V
Yuna Kaede LiuBei Linthia Orochi

but yeah MP makes it way easier
tons of actives available for 5 floors
and shared HP pool

Looks like the new bastet needs 10 combos
4 - x2
5 - x3
6 - x4
7 - x5
8 - x6
9 - x7
10 - x8

Still pretty good I guess
and 7 combos is x7.5 which is AYomi without the 5 orb requirement
"It's called a miracle because it doesn't happen" - Just like my chances of reaching C- on ICCUP
trifecta
Profile Joined April 2010
United States6795 Posts
May 27 2016 22:32 GMT
#9855
c10 was pretty simple solo with yomidra / yomidra / a orochi / ahaku / okuni. orochi vishnu, stalled on goemon, okuni on beel after a little stall, orochi on boss.
JSH
Profile Blog Joined July 2009
United States4109 Posts
Last Edited: 2016-05-27 22:36:22
May 27 2016 22:36 GMT
#9856
I heard Linthia teams got over 100k HP though
With the Dragon or Balance enhance
Wish I tested her out instead
"It's called a miracle because it doesn't happen" - Just like my chances of reaching C- on ICCUP
ragz_gt
Profile Blog Joined April 2012
9172 Posts
May 28 2016 02:07 GMT
#9857
We did with Fal team, was like 98k HP
I'm not an otaku, I'm a specialist.
Jealous
Profile Blog Joined December 2011
10174 Posts
May 28 2016 06:53 GMT
#9858
Resident noob here. I don't think I understand how this skill transfer system works.

1) Why can't I transfer some card's skills?
2) Why can't I decide which skill I want to use? When I select the pal lead that has it, it seems like the second skill charged up faster (even though it has 17 cooldown vs. like 7 for the main).
3) Is that colored thing that allows you to make transfers, is it the color of the original skill or the destination monster?
4) Do skills transfer at the level which they currently are or do they get reset?
5) Does the card you transferred the skill FROM lose their skill or do they just clone it onto the recipient?

So confused and not sure I'm liking this mechanic so far, but then again I apparently don't understand jack shit about it so maybe I'm just dumb ;;
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
rUiNati0n
Profile Joined December 2010
United States1155 Posts
May 28 2016 09:14 GMT
#9859
1) To transfer a cards skill it must be lvl 99, max awoken (don't need latents), from REM, at least 5 star rarity

2) The cooldowns are added to each other. So, if you have a 17 turn equipped skill and a 7 turn main skill, for the first 6 turns no skill is usable, from turn 7 to turn 24 the main skill is usable, and from turn 25 onward the equipped skill is the only skill usable.

3) The colored tans correspond to the monster whose skill you are equipping

4) They stay at the skill level they are but they can still be skilled up as normal by feeding

5) The card you transferred from is unusable on any teams until you cancel the skill transfer
eating corn while thinking about eating more corn
Jealous
Profile Blog Joined December 2011
10174 Posts
Last Edited: 2016-05-28 16:24:57
May 28 2016 16:23 GMT
#9860
On May 28 2016 18:14 rUiNati0n wrote:
1) To transfer a cards skill it must be lvl 99, max awoken (don't need latents), from REM, at least 5 star rarity

2) The cooldowns are added to each other. So, if you have a 17 turn equipped skill and a 7 turn main skill, for the first 6 turns no skill is usable, from turn 7 to turn 24 the main skill is usable, and from turn 25 onward the equipped skill is the only skill usable.

3) The colored tans correspond to the monster whose skill you are equipping

4) They stay at the skill level they are but they can still be skilled up as normal by feeding

5) The card you transferred from is unusable on any teams until you cancel the skill transfer

Thank you so much for your succinct responses. I finally get it now ^^

Now that I am more educated in the matter, I can see the benefits of certain combinations. I may have just not been thinking about it the right way. For example, DKPL has an AShiva I use religiously as a pal for my Fire teams, which right now is AShiva/Diza/Echidna/Set/Urd. His 17 turn skill is a shield. I thought this was lame because I always used his d-break and fire enhance after a board change. Now I think that the point is perhaps I can make a more powerful team by removing Echidna and Diza because I don't need a stall if I have a shield and I certainly don't need two shields. That means I can put more board and orb changers on my team so I have to stall for less turns when I get unlucky and can't hit TPA. Something like this makes sense, right?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
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