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GRAND OLD AMERICA16375 Posts
On March 24 2015 01:13 trifecta wrote:Show nested quote +On March 24 2015 00:42 amazingxkcd wrote:On March 24 2015 00:10 Xafnia wrote: Couldn't play for a while, but I'm back with a ton of friends space now. I want sun quan even more badly now, so good.
Hypermax UY as permanent lead, Max lvl Lmeta farming lead.
319,357,282. You got the same leads I got (UY for descends, lmeta for farm). My UY isnt hypermaxed yet (working on it). Also, anyone else getting error code 8 on JP? I just want to run keepers to evo my juggler... edit: sent friend request hey I'm running the same leads too; U&Y is +160 atm and Lmeta is lvl 82; both fully awoken ofc 322,652,355
sent inv
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On March 24 2015 00:55 oneofthem wrote: interesting. i would have to consider building a vegito team now. it's a 25x for dragon types with a recovery multiplier.
edit: vegito's base stat is now 900 LOL. strongest warrior is he the highest weightest stat now? like his stats are just ridiculousss
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He just barely beat blodin, yeah.
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Interesting thoughts rsvp.
While watching videos on youtube of guys almost oneshotting every floor I was like "I do I even do that if I don't have all my cards hypermaxed ? :'( " But yeah with the Uevo I've seen a lot more utility focused teams, like Reco SF runs D.Kali, Sun Quan, Time Mage, Indra. I should focus on skill maxing my L.Kali team then. I wish I had something with time extends to get rid of Yomi, but whatever.
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Cayman Islands24199 Posts
i was watching reco's lvl 10 challenge stream. he died like 20 times on the first floor because of skill-bind. the youtube videos are ideal runs and dont represent hte effectiveness of their parties.
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On March 24 2015 04:09 oneofthem wrote: i was watching reco's lvl 10 challenge stream. he died like 20 times on the first floor because of skill-bind. the youtube videos are ideal runs and dont represent hte effectiveness of their parties.
Using what team? The LKali team that was mentioned above has 100% skill lock resist.
Of course, you do bring up a good point that a run on a youtube video isn't always a good representation of that team's capabilities. I was just trying to say that "ideal" teams and subs aren't actually ideal for this game's end game content.
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Cayman Islands24199 Posts
he was using a dd anubis team.
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Uhh shoot, I forgot about weejas. I guess this is where I announce my regret for ignoring to skill him up during the HnK collab. Anyway it seems I have a tonne of work to do on lKali in any case, including skilling her up, plus maxing out all these subs I don't even bat an eye at. I think I'd rather work on Diza first anyway, cuz the HP and utility behind her card could fit a lot of teams.
edit: I don't really consider ama a viable anti bind card.. well not unless gungho introduces yatagarasu in a more viable way to farm... 20 turn cd is just not that useful... but if maxskilled, I would love her more than ever... (my ama is 0/7 for yata feeds)
On March 24 2015 00:21 oneofthem wrote: dkpl ur lvl 28 juggler acc is making me sad.
I'm so sorry ;_; I really don't play jp, I just give out pal points to my friend and play rem simulator lol. Though lately it's just box expand simulator.
Honestly feel free to delete me, if I ever play it seriously, I'll pipe up in here this ever changes, but currently, I'm focusing too much effort into my NA account to spare any time for JP. I guess if the situation swaps, I'll have plenty of cards, boxspace, and stones to play with.
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Cayman Islands24199 Posts
nah it's fine i have a lot of friendlist space on jp lol. just commenting because i noticed you were at lvl 28 since forever.
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lol, I literally play a single dungeon a day, just to give my friend 100 palpoints. Usually this means clearing the highest normal dungeon I have and gaining a relatively sizable chunk of exp. But with dragonball collab and their daily gift dungeon, that means I gain no exp worth mentioning
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Max skilled andro is giving me a ton of pal, even with minimal +
Too bad they switched Pers / Andro dungeon order in NA, right after I spent py on her. Well, at least I have 2nd andro to skill.
Was messing around with hnk collab, was Mamiya really this rare?
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I rolled once, got mamiya. Pretty much the only silver pull I wanted
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On March 23 2015 23:53 rsvp wrote: I'm talking specifically about LKali here but this sentiment applies to many other leaders as well...
I really hate the notion of "optimal" or "premium" subs because usually the resulting "ideal" team isn't actually ideal, it's just a stacked offensive team that can roflstomp through mid-high difficulty descends, but cannot actually complete true end game content like 99 stam rushes or challenge lv 8/9/10. You don't need an ideal team to easily and safely do the mid-high descends, and if you want to tackle the true end game content (which is entirely possible with those leaders) you need a lot more defensively oriented team. You can't run 4x offensive subs and 1 shot every floor because you will run out of actives before the end of the dungeon where every floor is a boss floor.
My LKali team that I've used to 0 stone practically everything except challenge fl 10 is echidna / orochi / izanagi / d. izanami, with isis as an alternate if I need the bind clear (don't have lmeta). I have "premium" dark subs like arthur, yomi, and d/l batman, but I still prefer Diza 95% of the time. Fuma is a great sub but I simply don't have room for another offensive orb changer, I really only have room for 1 offensive sub and it has to be a damage enhancer in order to deal with the potential fatty in the 99 stam rushes.
If I had only farmable subs for my team, I would replace orochi with chibi sq, and izanagi with sandalphon or pad bear (to deal with binds), and I'm pretty confident that I would have a 100% farmable lkali team that can complete a lot more content than the "ideal" LKali teams that kept getting thrown around.
By the time you're doing that you're not asking about what teams to really use for your Kali.
So I suppose I should reword it. By premium I generally just mean REM. You and I both know that by the time you're dealing with level 10 dungeons teams can get strange because of the defensive requirements you have. Thing is, telling a new Kali player this is just going to serve to confuse the shit out of them because it's generally something they aren't even concerned with at that point in time. You're running a super defensive L Kali team with double delay and a defense user and that's fine but even that's overboard in the defense department when you're talking about level 8's, 9's and Rushes. People are comfortable with different teams. You're absolutely right though...in the true end game you need a better balance between offense and defense because tanking mythical level bosses starts becoming a requirement.
Start with simple and then when requirements get more defensive in nature you switch as needed. For example you don't NEED an enhancer to deal with a fatty. A plussed Athena with 2 light prongs in an 8 combo will break a Fatty defense (She ends up hitting for about 810K~~~) A fuma + L Kali would basically guarantee this if you so wanted meaning you can feel free to swap Fuma for Izanagi or whatever enhancer you're using if you're confident in your combo abilities. I did mention the Izanami's for a reason though, she's amazing for what she does, but if you're at that point in the game you KNOW you need some sort of defensive sub so you're going to start looking for them. Hell I used a B Sonia in my early Kali devil rush teams because I needed a dragon with good stats so it got bound on Zombie Dragon so I would have extra turns to stall for the Kali active I needed. You won't ever see a B Sonia in the recommended Kali teams tab but it sure as hell beat Devil Rush with no stones...
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On March 24 2015 06:58 dkpl wrote: I'm so sorry ;_; I really don't play jp, I just give out pal points to my friend and play rem simulator lol. Though lately it's just box expand simulator.
dat lack of plural.
best jp friend dkpl pls never leave~
;_;
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but i never play more than one dungeon a day, you are the only one i give palpoints to, literally
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On March 24 2015 08:22 Jayme wrote:Show nested quote +On March 23 2015 23:53 rsvp wrote: I'm talking specifically about LKali here but this sentiment applies to many other leaders as well...
I really hate the notion of "optimal" or "premium" subs because usually the resulting "ideal" team isn't actually ideal, it's just a stacked offensive team that can roflstomp through mid-high difficulty descends, but cannot actually complete true end game content like 99 stam rushes or challenge lv 8/9/10. You don't need an ideal team to easily and safely do the mid-high descends, and if you want to tackle the true end game content (which is entirely possible with those leaders) you need a lot more defensively oriented team. You can't run 4x offensive subs and 1 shot every floor because you will run out of actives before the end of the dungeon where every floor is a boss floor.
My LKali team that I've used to 0 stone practically everything except challenge fl 10 is echidna / orochi / izanagi / d. izanami, with isis as an alternate if I need the bind clear (don't have lmeta). I have "premium" dark subs like arthur, yomi, and d/l batman, but I still prefer Diza 95% of the time. Fuma is a great sub but I simply don't have room for another offensive orb changer, I really only have room for 1 offensive sub and it has to be a damage enhancer in order to deal with the potential fatty in the 99 stam rushes.
If I had only farmable subs for my team, I would replace orochi with chibi sq, and izanagi with sandalphon or pad bear (to deal with binds), and I'm pretty confident that I would have a 100% farmable lkali team that can complete a lot more content than the "ideal" LKali teams that kept getting thrown around. By the time you're doing that you're not asking about what teams to really use for your Kali. So I suppose I should reword it. By premium I generally just mean REM. You and I both know that by the time you're dealing with level 10 dungeons teams can get strange because of the defensive requirements you have. Thing is, telling a new Kali player this is just going to serve to confuse the shit out of them because it's generally something they aren't even concerned with at that point in time. You're running a super defensive L Kali team with double delay and a defense user and that's fine but even that's overboard in the defense department when you're talking about level 8's, 9's and Rushes. People are comfortable with different teams. You're absolutely right though...in the true end game you need a better balance between offense and defense because tanking mythical level bosses starts becoming a requirement. Start with simple and then when requirements get more defensive in nature you switch as needed. For example you don't NEED an enhancer to deal with a fatty. A plussed Athena with 2 light prongs in an 8 combo will break a Fatty defense (She ends up hitting for about 810K~~~) A fuma + L Kali would basically guarantee this if you so wanted meaning you can feel free to swap Fuma for Izanagi or whatever enhancer you're using if you're confident in your combo abilities. I did mention the Izanami's for a reason though, she's amazing for what she does, but if you're at that point in the game you KNOW you need some sort of defensive sub so you're going to start looking for them. Hell I used a B Sonia in my early Kali devil rush teams because I needed a dragon with good stats so it got bound on Zombie Dragon so I would have extra turns to stall for the Kali active I needed. You won't ever see a B Sonia in the recommended Kali teams tab but it sure as hell beat Devil Rush with no stones...
What are you trying to say, an LKali team with defensive subs is difficult to use? It's not like an LKali team with defensive subs is going to have a hard time with the easy-medium difficulty content. What are the drawbacks to going "overboard" in the defense department, other than your descend run takes 2 minutes longer? LKali isn't and shouldn't be used as a farming leader.
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Farming Kouryu for rainbow with ronibeel, first floor 3 turn with 2 dark... pop haku, get 3 dark...
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Australia25 Posts
Hey guys, I'm a bit late to the party here, but I've got a long daily commute for this year and I'm looking for a mobile game to pass the time. I have been reading through this thread and various guides but a lot of the beginner stuff was written a long time ago, so there is conflicting information everywhere and most information out there doesn't explain why a leader is good/bad.
For now I have been following this guide: https://docs.google.com/document/d/1QuuQqCPPSUVenh4oahDQSZKBDaMCEVNyHhVgByFMk18/edit#
I've rerolled about 30-40 times now, the best I have gotten is a Radious, some older guides rate it at the low end of okay, the guide above doesn't list it at all, so I guess that it's currently not considered good enough? Is the best thing to do, just keep rerolling? Or wait it out for a godfest and try start then?
Anyway, thanks for indulging some probably often repeated and newbie questions.
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The guide seems pretty good to me. I'd put Nephtys and Nut in higher tiers, I think this series is great for beginners. If you want to reroll for a good start, if you can wait a bit I'd advice you to do it during a godfest though, you'll have to roll a lot less to get a god and may get some of the godfest special that are really valuable (and Skuld, Verdandi, Urd are some good gods to start I think). Radious can work for some time I guess, but clearly is far from the top tiers, and his active not very useful and hard to skill up.
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Radious is ok, but not great.
- Difficulty to use (beginner friendliness): About average. You have to hit at least 4 combos to activate his leader skill, which can be hard at first but should be manageable pretty quickly.
- Sub pool (how easy is it to build a team with him): Extremely easy, there are no requirements for his leader skill so you can basically put anything you want on his team.
- Potential: Low. Not very good as either a leader or sub in late game.
Personally I would keep rerolling. I think the most important factor in your first roll is how good of an end game leader he is, because you really don't need any REM monsters to be able to easily get through early/mid game (even starter dragons will work just fine). If you start with a typical "beginner friendly" lead with no potential for late game, then you'll have to rely on REM luck later on just to get a good leader.
Another thing you can do is to start playing now and keep going for additional rolls until the next godfest (should be in a week), and then if you don't get anything good by then just reroll at that point.
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