OOO LMeta ulti is decent, maybe I will level mine eventually? With new Unicorn that is a ton of burst (and even more glassy).
Kirin owners, have fun farm that gold keeper!
Disappointed that they didn't buff Lilith active damage, especially since they changing Nepture to 10x, and 1.5x devil damage seems gets in the way more than help. It doesn't match Loki or baddie, also can't use her poison if already have an attack buff. Though it does make a 4 devil Byakko sub more feasible.
L Meta ultimate evolution is pretty underwhelming imo. 50% vs 80% doesn't really matter. It just makes it harder to stall; easier to burst. If they tacked on 4x or something, I think it'd be worth it. At least her artwork is great. Luci ain't nothing to write home about either lol.
Kirin definitely needed a nice buff. The rich getting richer
Gave this game a shot yesterday and it's strikingly similar to Brave Frontier.
Before I invest too much time into this game, does anyone know the pros/cons of each game as compared to each other? I know I prefer the BF graphics, but that's secondary if the gameplay makes up for it. It's also hard to judge ahead of time how pay-to-win a game will get later on...
I haven't played Brave Frontier, but reading about it, it looks like the collecting of creatures, leveling, elements and things are similar, but the actual game play looks completely different. Puzzle and Dragons is at the core a puzzle game, where Brave Frontier looks more like a turn based RPG.
Puzzle and Dragons is pretty generous if you choose not to pay, as long as you are willing to be patient with re-rolling your initial creature and you are patient on how quickly you wish to advance.
On March 06 2014 07:50 psychopat wrote: Gave this game a shot yesterday and it's strikingly similar to Brave Frontier.
Before I invest too much time into this game, does anyone know the pros/cons of each game as compared to each other? I know I prefer the BF graphics, but that's secondary if the gameplay makes up for it. It's also hard to judge ahead of time how pay-to-win a game will get later on...
ive played brave frontier for about a day, but they're two completely different games, really not comparable at all outside of the monster collection stuff
brave frontier's gameplay, as far as i know, consists of tapping to chain your attacks together so they all connect at the same time and occasionally swiping upward to use your super attack
pad is a puzzle game, it's not a turn based rpg. although it does have rpg and monster collecting elements, that's about it as far as similarities go.
pad also doesnt have any of that town building stuff or gathering resources to craft things
it's not a pay to win game (although a couple of teams are, like dark metatron and blue sonia) but it is pay to access things faster. a lot of people who play and enjoy pad were attracted to the game for a couple of reasons - one is that the gameplay is very deep for a mobile puzzle game and it is by far more complex than any other traditional match-3 game like candy crush or bejeweled. the second reason is that a lot of people believe that pad is "freemium done right" - gungho hosts events nearly every other week with bonuses and freebies, including a total of around 15 free magic stones (the in-game premium currency) every month on top of the stones you can get from clearing dungeons or logging in for certain amounts of days. i played my us account for 10 months before spending any money and i was able to reach and clear much of the endgame just fine, although it took me longer than it should have because there were few resources for the game back then so i wasn't playing "optimally" for a lot of those 10 months. now there's lots of guides for new players and most new players learn about rerolling for a good god at the start of the game, which makes things substantially easier. i started with a poor roll and it took me a long time to catch up to people who stated with a god, so if you have the patience you can pretty much completely eliminate the need to spend money by starting with something good.
Thanks for the answer... The part that strikes me as odd in your reply is that you specifically state that it's a puzzle game and not a turn based thing. So far I find the puzzle aspect is barely there; it's not hard to line them up to do 4s or 5s by planning out a couple of swirls before dropping a crystal where you actually want it, so so far I don't view it as any more complicated than trying to time Sparks... Although it seems like against singular bosses you're better off trying to avoid 5s... Do they eventually add a time limit or something to raise the difficulty level? Does the grid change sizes or start getting filled with more colours outside of the basic ones? I also haven't even seen a lightning element yet..
I guess that part is what's making me consider all the other "identical" aspects with added weight so far. The "freemium done right" thing seems equivalent in both, from the free stones/gems for completing specific things, to the recurring events or the freebies. Leader skills, borrowing friends, magic stones/gems, leveling up the monster's skill (BB in BF, not sure in PAD), recurring events, elemental bonuses, summons (both from stones or from PAL points), fusing, evolving, capturing, etc. are all the same across both.
I probably just need to keep at it for a bit... At least when the energy is dry in one, it's usually not in the other game!
Matching is easy. Getting teams right is a little harder. The "puzzle" aspect of the game is mostly done through party composition. Once you start running into dungeons like, say, this, you have to start thinking about what leader skills and such you need, when to burn your active abilities, when to stall on levels, etc.
And then when you get even farther, enemy monsters start getting abilities of their own. Today's special dungeon, for instance, was this.
Admittedly though, the puzzle elements of PAD are pretty minor, especially if you're like me and just look up teams on the community site.
On March 06 2014 14:26 psychopat wrote: Thanks for the answer... The part that strikes me as odd in your reply is that you specifically state that it's a puzzle game and not a turn based thing. So far I find the puzzle aspect is barely there; it's not hard to line them up to do 4s or 5s by planning out a couple of swirls before dropping a crystal where you actually want it, so so far I don't view it as any more complicated than trying to time Sparks... Although it seems like against singular bosses you're better off trying to avoid 5s... Do they eventually add a time limit or something to raise the difficulty level? Does the grid change sizes or start getting filled with more colours outside of the basic ones? I also haven't even seen a lightning element yet..
There are gods that require getting 6/7/8 combos or match 4/5 different colors to activate the leader skill, and they are very popular.
yes, some of the core elements like getting rare monsters with premium currency and using friends to bolster your team are similar, but that's true across a lot of mobile games with monster collecting/rpg elements nowadays. pad technically is a turn based combat system but what i meant is that brave frontier is much more akin to a final fantasy type of battle system whereas in pad the combat is turn based but the way in which you attack is much different than if you were just tapping an attack button. not to be rude but from your post it sounds like you're just mass attacking every turn with a 1 or maybe 2 combo, so in that regard i can see how the puzzle aspect would feel minimal and not much different than tapping to time sparks.
early on that tactic is viable and will work, but once you pass castle of satan (possibly sooner) you won't be able to do that any more, you'll have to actively start trying to make 4+ combos in order to progress. there are also certain gods like xafnia said that require you to match specific colors or make x number of combos, which definitely enhances the puzzle aspect of the game.
the grid doesnt change sizes at all and there aren't any other orbs other than fire/water/wood/light/dark/heart, but later on there are dungeons where the monsters will use skills on you, such as changing the colors on your board, jamming certain orbs (renders them unusable but you can match jammers to clear them), turning orbs to poison (deals damage to you when you match them), or blacking out your entire board so that the only way to gain vision again is to swipe through the entire board during your turn. there's some bosses that will lock out your active skills so you have to rely 100% on your puzzling ablity to kill them, as well as monsters that will reduce the amount of time you have to match orbs. there's other dungeons that restrict the types of monsters you can bring in and others that will not spawn certain types of orbs, like no hearts.
the early normal dungeons are pretty bland and not too challenging or exciting, but i can promise you that if you play far enough into the mid and endgame that there's a lot of strategy and depth involved and that the puzzle aspect of the game becomes very prominent.
On March 06 2014 14:26 psychopat wrote: Thanks for the answer... The part that strikes me as odd in your reply is that you specifically state that it's a puzzle game and not a turn based thing. So far I find the puzzle aspect is barely there; it's not hard to line them up to do 4s or 5s by planning out a couple of swirls before dropping a crystal where you actually want it, so so far I don't view it as any more complicated than trying to time Sparks... Although it seems like against singular bosses you're better off trying to avoid 5s... Do they eventually add a time limit or something to raise the difficulty level? Does the grid change sizes or start getting filled with more colours outside of the basic ones? I also haven't even seen a lightning element yet..
It sounds like you've only done the tutorial stage, which only has 3 colors and hearts, once you get into the real game you have 5 colors plus hearts. I'm also not sure if you fully understand the puzzle part. Getting one 4-5 length combo in one turn of course is really easy. To be good you need to get 3+ combos of 3 or more orbs every turn. If you can't then some of the end game teams just won't work for you.
For example Pandora teams have to get 8 dark orbs linked to activate her ability, but they also have to combo all the other colors to clear them so they can get more dark:
Ra has to get 5 different color combos on the same turn matched to activate his massive damage boost:
or the tri color gods like Byakko that require matching 3 colors at once:
Here is another good thread for getting started with the game once you have settled on a starting god:
On March 05 2014 03:28 ragz_gt wrote: Also beat it for the first time, though I used DJ / 3x Rainbow + Echi with Luci friend, OMG that was SLOWWWW, slow enough that I fell asleep during 3rd run and forgot to use rainbow skill on Hades T.T (it was around 90-100 min per run)
On March 03 2014 21:03 MegaManEXE wrote: byakko can clear every descend except the restricted ones (draggie, tengu, dragon zombie)
some of the harder ones like izanami and zeus dios might be problematic but if you have enough +eggs and combo well then you can do them
if you have enough + eggs and combo well pretty much any team can do it...
but anyway, I forgot to get the awoken skills on my samurai ogre before ulti evolving it so I had to use 2 tamadras on it. Luckily they're giving away 7 tamadras in this event so i have 5 more, perfect for when I evolve Red Sonia.
OMG... dat use of Tamadras... meanwhile I'm leveling titan to red gigas to avoid using mine.
here in jp they throw tamadras in your face. anyway I rolled a baby tamadra from pal gacha so once i evolve it...but i need lots of dragon fruit. i have an android dragon to ulti coz i dont have shiva and i need the def break
On March 05 2014 23:47 ragz_gt wrote: OOO LMeta ulti is decent, maybe I will level mine eventually? With new Unicorn that is a ton of burst (and even more glassy).
Kirin owners, have fun farm that gold keeper!
Disappointed that they didn't buff Lilith active damage, especially since they changing Nepture to 10x, and 1.5x devil damage seems gets in the way more than help. It doesn't match Loki or baddie, also can't use her poison if already have an attack buff. Though it does make a 4 devil Byakko sub more feasible.
' It does make Lilith a reasonable sub in Red Sonia teams.
everything went perfectly. didn't get orb trolled a single round, had juuuust enough damage to finish hera-is off in the last turn. first attempt zero stones yay!
2 full weeks of running only blue pirate dungeon. 9pirates, 2 skillups. Should be able to get my last U&Y skillup when we get green pirate dungeon. Oh joy.
On March 10 2014 16:56 Xafnia wrote: 2 full weeks of running only blue pirate dungeon. 9pirates, 2 skillups. Should be able to get my last U&Y skillup when we get green pirate dungeon. Oh joy.
Better than skilling up your Echidna though, right? LOL