What is Rogue Legacy? - A rogue-"lite" game for PC, Mac and Linux. - You will die, but your children will avenge you. They might be genetically deficient, but that's ok. You still love your colour-blind baby. Or do you? - A procedurally generated castle. Every playthrough is different. - Over 8 classes to choose from. Each class has unique abilities which change the way you play the game. - Every time you play you get a little stronger. Never back to square 1. - Find tons of loot and deck your dood OUT. - Massive Skill tree? What? Yup. - New game+? Zup? Yup. - Equip runes and customize your character however you want. Wanna fly? GO FOR IT! - Got a controller? Play with a controller. Big Picture ready! - Fart Jokes. Or not... Depends on how much you hate children with I.B.S. Clowns.
With an addiction level comparable to FTL and a feel not too far off from an arcade version of Dark Souls I really enjoy this game.
You can play it slowly/carefully like your standard roguelike or go all twitch/reaction fast paced gaming. In my opinion it's worth a try.
Just killed the boss in the tower on lvl ~125. Probably quite easy to do that sooner, but I keep getting stuck grinding stuff trying to get more and more gold. Addicting doesn't even start to describe it
It's a very fun game. It has roguelike elements, but since gold and upgrades etc carry over, it's far more casual. The platforming etc is really nice, it would have been a fine normal platformer, but the roguelike elements add quite a bit of depth.
This game is seriously addicting. I have spent 30 hours playing it these past 3 days. I've maxed out the skill tree and own all equipment and runes sans a sword and a chest-plate. I'm on New Game +++++ but I don't think I'll go any further, the enemies are too strong and the bosses too weak. To beat it would involve brute-forcing the castle to reach the boss warp zones, lock the castle down, warp and kill the bosses whilst taking minimal damage from enemies.
It is fun and addicting. Unfortunately it's also fairly short. It's the kind of game where I hope they do a sequel next year with vastly expanded versions of everything.
On July 02 2013 23:17 LilClinkin wrote: This game is seriously addicting. I have spent 30 hours playing it these past 3 days. I've maxed out the skill tree and own all equipment and runes sans a sword and a chest-plate. I'm on New Game +++++ but I don't think I'll go any further, the enemies are too strong and the bosses too weak. To beat it would involve brute-forcing the castle to reach the boss warp zones, lock the castle down, warp and kill the bosses whilst taking minimal damage from enemies.
I'm on NG++ right now, so when max out everything, I should just keep locking down a layout to see how often I can beat all the bosses?
I wish there was more content and better balance, maybe they can add some large dlc that adds more rooms enemies and equip, balances the classes and runes so there is more choice involved . The controls feel pretty good, it's fun to blaze through the areas.
This game saddens me a bit. They could have made it such a great game, but instead it's mostly a grind. Game is impossibly hard your first few tries, but then the first areas become stupidly easy, and bosses are either a gear check or "pick the right class and destroy it in 3 seconds".
I'd have been bored with it within a few hours if I wasn't sharing it with a friend, which splits the grind in half, and even then, I still got bored around the 2nd phase of the end boss, which is a gigantic gear check.
This "progress" trend is mostly a way to hide terrible game balance and shallow game mechanics. I liked the game in the part where you start to survive, but before the beginning is trivial. They should have set those as your initial stats, and instead allowed you to find upgrades inside the castle, you know, like a real roguelike.
This is the difference between a well-designed game like FTL, and Rogue Legacy. FTL allows you to unlock new ships, which are really just new challenges. In ten years, you can re-install FTL and have fun with it. Not so much with Rogue Legacy.
On July 02 2013 23:17 LilClinkin wrote: This game is seriously addicting. I have spent 30 hours playing it these past 3 days. I've maxed out the skill tree and own all equipment and runes sans a sword and a chest-plate. I'm on New Game +++++ but I don't think I'll go any further, the enemies are too strong and the bosses too weak. To beat it would involve brute-forcing the castle to reach the boss warp zones, lock the castle down, warp and kill the bosses whilst taking minimal damage from enemies.
I'm on NG++ right now, so when max out everything, I should just keep locking down a layout to see how often I can beat all the bosses?
I wish there was more content and better balance, maybe they can add some large dlc that adds more rooms enemies and equip, balances the classes and runes so there is more choice involved . The controls feel pretty good, it's fun to blaze through the areas.
Yeah after you max out there's not much else to do. Unless you want to grind for hundreds of hours farming fairy chests for miniscule stat upgrades.
Yeah, the part i dislike about the game the most is the cost of upgrades. They are not fixed but scale up depends on how much you have spent so far. I am not a platform gamer and am really bad at games like this. Having the game scaling up without easier difficulty made me just want to give up playing it after 1-2 days with little to no progress.
Also without a wikia, there are a lot of game mechanic that i cant seem to understand. For example, the spelunker(?) has a lamp on his head that when you activate, it drains 1 mana per sec. But i have no idea that does that do except draining my mana.
On July 03 2013 18:14 NB wrote: [...] Also without a wikia, there are a lot of game mechanic that i cant seem to understand. For example, the spelunker(?) has a lamp on his head that when you activate, it drains 1 mana per sec. But i have no idea that does that do except draining my mana.
You don't really need a wiki for that, the game tells you what it does: nothing. Spelunkers see all treasures on the map without having to be in the room with the treasure, but the lamp does nothing but give a little bit of useless light.
The game doesnt tell you shit. There is a secondary ability of paladin that could be activated that i had to find out on reddit. The shout of barb also has little to 0 documentation on how the mechanic work. Lich description doesnt mention about the HP gain cap. Down strike up description is pretty much useless.
Most the games coming out now aday have a proper guide attached or at least a wiki that explains the basic mechanic. This isnt 1990s that you need to find everything from scratch. Its fine not having one, but it will just distant games like this from a more casual relaxing market like me :-/
On July 03 2013 20:01 NB wrote: The game doesnt tell you shit. There is a secondary ability of paladin that could be activated that i had to find out on reddit.
Unless I too missed something here, which would make my point void: There is a "SPECIAL: Guardian's Shield" note when you pick a Paladin. Combined with the note when on the techtree: "Press "Y" to block all incoming damage".
The shout of barb also has little to 0 documentation on how the mechanic work.
"Press "Y" to knock stuff away" (well kinda). I think that's what it does.
Lich description doesnt mention about the HP gain cap.
True, but it took me one run with the Lich to figure that out, because you kinda notice that your hp don't go up anymore.
Down strike up description is pretty much useless.
Completely true.
On July 03 2013 19:21 Ghin wrote: The lamp actually increases your gold find while active, although that still doesn't really make the miner very good in my opinion.
I also thought it was funny the amount of talk this game got over including "Gay" as a trait.
Any source on the lamp thing? Didn't notice that at all.
On July 03 2013 20:01 NB wrote: The game doesnt tell you shit. There is a secondary ability of paladin that could be activated that i had to find out on reddit. The shout of barb also has little to 0 documentation on how the mechanic work. Lich description doesnt mention about the HP gain cap. Down strike up description is pretty much useless.
Most the games coming out now aday have a proper guide attached or at least a wiki that explains the basic mechanic. This isnt 1990s that you need to find everything from scratch. Its fine not having one, but it will just distant games like this from a more casual relaxing market like me :-/
I appreciate being able to figure stuff out as I go along, finding new things/tricks. It sucks when a game is too cryptic and you can't advance, but you don't need to know every game mechanic to progress in Rogue Legacy.
I'm not sure where there's any source of information about this game, but the miner hat being on works like the Helios Blessing item you get from shrines. It doesn't increase your gold find, it just makes extra coins fall out of monsters while its on. It's easier to see with higher level monsters.
For paladin there is a 2nd active: Down arrow + A (i play on PC) turns him into a statue, invulnerable to all damage but cant move and lose mana over time. As far as i know, that is not written anywhere.
I am just frustrated because i wanted to give this to my cousins later after i finished. But since there is no easy difficulty, as 8-15 years old kids, they just gona give up after 2 rooms. And having no online guides doesnt help either.
I did google that wiki linked but its still far from completion and not yet user friendly.
On July 03 2013 23:17 NB wrote: For paladin there is a 2nd active: Down arrow + A (i play on PC) turns him into a statue, invulnerable to all damage but cant move and lose mana over time. As far as i know, that is not written anywhere.
I am just frustrated because i wanted to give this to my cousins later after i finished. But since there is no easy difficulty, as 8-15 years old kids, they just gona give up after 2 rooms. And having no online guides doesnt help either.
I did google that wiki linked but its still far from completion and not yet user friendly.
Ok, yeah that statue thing is weird... though it costs way to much mana :/ 30 for activation or so.
Regarding guides: tbh I don't really see a need for a guide. Go hit stuff with your sword, find the rest out yourself. Also without New Game +(+++++++....) it's not really difficult, the start of the game is supposed to be "die, try again, die, try again and so on".
On July 03 2013 23:17 NB wrote: For paladin there is a 2nd active: Down arrow + A (i play on PC) turns him into a statue, invulnerable to all damage but cant move and lose mana over time. As far as i know, that is not written anywhere.
I am just frustrated because i wanted to give this to my cousins later after i finished. But since there is no easy difficulty, as 8-15 years old kids, they just gona give up after 2 rooms. And having no online guides doesnt help either.
I did google that wiki linked but its still far from completion and not yet user friendly.
That would be kinda sad, to be honest. When I was 8 years old, I was playing NES platformers which are a lot harder than Rogue Legacy as was the rest of the young adult population. If your _15 year old_ cousin can't handle Rogue Legacy then it's time for that kid to man up.
On July 03 2013 23:17 NB wrote: For paladin there is a 2nd active: Down arrow + A (i play on PC) turns him into a statue, invulnerable to all damage but cant move and lose mana over time. As far as i know, that is not written anywhere.
I am just frustrated because i wanted to give this to my cousins later after i finished. But since there is no easy difficulty, as 8-15 years old kids, they just gona give up after 2 rooms. And having no online guides doesnt help either.
I did google that wiki linked but its still far from completion and not yet user friendly.
That would be kinda sad, to be honest. When I was 8 years old, I was playing NES platformers which are a lot harder than Rogue Legacy as was the rest of the young adult population. If your _15 year old_ cousin can't handle Rogue Legacy then it's time for that kid to man up.
I know right, kids these days must be massive noobs growing up with all these easymode games that give you achievements for finishing tutorials.
1. Having high HP helps. Upgrade your HP a lot. Keep in mind that every upgrade increases the price of all the others.
2. Increasing your damage also helps a lot. You will get hit less and go further in the dungeon.
3. The Barbarian is really easy to make progress with. You get 150% HP and a ridiculous special that removes projectiles from the screen.
4. Use Grace Runes and the Architect. Grace Runes help out so much because they stop the dungeon from scaling too sharply. The Architect makes it a lot easier to get more runes and gear blueprints. Don't be afraid to use the Architect liberally.
My favorite build is to stack Vampirism/Life Steal and use the Hokade class. Best defense is a good offense. Worked especially well against the Forest boss since the Hokade was my only class that could one-shot the skull summons. Also ended up working against the north area boss. Dishing out huge attack damage helps prevent fatigue due to neverending boss engagements. Haven't made it to the south area boss yet, though.
On July 04 2013 00:24 PassiveAce wrote: yeah nb you need more confidence in your young relatives. If a 15 y/o cant figure this game out then he is completely hopeless tbh
too bad, they are borned and raised in NA and kids like that are 9/10 under the influenced of modern gaming culture. They have a hard time playing Plants vs Zombies and LoonTD on Iphone. Tried to show them Counterstrike, war3, tf2 but thats just too much information for them to process. I too grew up playing contra and mario and can see the clear gap between generations. Casual market will go for what is carter for them instead of seeking anything harder/more difficult. The only reason why we didnt do that were because those hard games were the ONLY choice we had in the past.]
It is definitely just a lazy part on the developer too. Most game development cycles have their own spreadsheet that record guideline data/stat that could be really easy to translate into wiki format. Some even use wiki format straight up now aday. Having a guideline like such will open the game to a wider market, increase sale rev etc... Worst case you could always gift the game to multiple famous youtuber to do Lets play series for you presale. I think rogue legacy just didnt do their post production, PR part to its full potential.
Question: If you have to play the game again from scratch, what would be your investment tree? I think personally i will just stop at paladin and max out HP/attack since i dont really think the more advance classes paid off(may be assassin but still)
I was born and raised in NA and I was playing broodwar campaign when I was 9. You should sit them down in a small, poorly lit room with two computers and 1v1 them until they become men. Def need an intervention here
Is it possible to have multiple save files for this game? I would like to keep my and my gf's game separate if thats possible but i didnt see an option for it. Am I blind?
On July 04 2013 00:24 PassiveAce wrote: yeah nb you need more confidence in your young relatives. If a 15 y/o cant figure this game out then he is completely hopeless tbh
Question: If you have to play the game again from scratch, what would be your investment tree? I think personally i will just stop at paladin and max out HP/attack since i dont really think the more advance classes paid off(may be assassin but still)
As quick as possible to Shinobi/Hokage. Probably avoid Mage until later if possible, even though you won't get the +% gold tech, because I hate Mage and haven't played Miner/Spelunker that often anyway. When I wanted gold, Hokage was just way faster.
On July 04 2013 01:25 NB wrote: too bad, they are borned and raised in NA and kids like that are 9/10 under the influenced of modern gaming culture. They have a hard time playing Plants vs Zombies and LoonTD on Iphone. Tried to show them Counterstrike, war3, tf2 but thats just too much information for them to process. I too grew up playing contra and mario and can see the clear gap between generations. Casual market will go for what is carter for them instead of seeking anything harder/more difficult. The only reason why we didnt do that were because those hard games were the ONLY choice we had in the past.]
That just means they aren't gamers. Like, if my young cousin goes to the movies 5 times a year to see the latest special effects fest, that doesn't make him a movie fan. It just makes him a regular kid with bad taste. I wouldn't even bother trying to introduce him to a, say, Kubrick movie.
On July 04 2013 01:25 NB wrote: too bad, they are borned and raised in NA and kids like that are 9/10 under the influenced of modern gaming culture. They have a hard time playing Plants vs Zombies and LoonTD on Iphone. Tried to show them Counterstrike, war3, tf2 but thats just too much information for them to process. I too grew up playing contra and mario and can see the clear gap between generations. Casual market will go for what is carter for them instead of seeking anything harder/more difficult. The only reason why we didnt do that were because those hard games were the ONLY choice we had in the past.]
That just means they aren't gamers. Like, if my young cousin goes to the movies 5 times a year to see the latest special effects fest, that doesn't make him a movie fan. It just makes him a regular kid with bad taste. I wouldn't even bother trying to introduce him to a, say, Kubrick movie.
To the opposite of that, they play a lot of game. There was a period where their house satellite broke down and there were no kid channels on the TV. All they did were play flash games on a penguin site(its famous among the kids). Few years ago the oldest of them got an iphone from their relatives, they have been going to the public library just for the wifi download free games. That was after my uncle limited the house internet usage due to their game consumption.
On July 04 2013 01:49 PassiveAce wrote: Is it possible to have multiple save files for this game? I would like to keep my and my gf's game separate if thats possible but i didnt see an option for it. Am I blind?
C:\Users\Owner\Documents\SavedGames\RogueLegacy\RogueLegacyStorageContainer Game is saved in folder called AllPlayers. Renaming it causes game to think there is no save file, and you can change it back later.
My favorite class so far definitely is paladin. Im starting to master the damage block and boy is it good. Some could argue that barb is better but i think barb doesnt scale as well with vamp gears as paladin. Im starting to invade Maya now as i could clear the jungle part quite handily(not the boss though). Is there any trick into the Axe tossing thing? i never manage to get a prize there.
On July 04 2013 01:49 PassiveAce wrote: Is it possible to have multiple save files for this game? I would like to keep my and my gf's game separate if thats possible but i didnt see an option for it. Am I blind?
C:\Users\Owner\Documents\SavedGames\RogueLegacy\RogueLegacyStorageContainer Game is saved in folder called AllPlayers. Renaming it causes game to think there is no save file, and you can change it back later.
Just started New Game +6 and the monsters start off around level 280 with 5 Grace Runes equipped. I'm curious how many New Game + there are, or how many its even possible to do.
I don't understand why there's so many New Game +. As I said, the enemies are way too difficult to fight, and the bosses are a cake-walk with the right class. The only incentive is stat upgrades from Fairy chests, however the enemies scale much faster than the upgrades, so what's the point lol
Im pretty sure the main point of New game + is for the hardcore fans to show up their epenises.... But im pretty sure most people could just run around with assassin, for chests, then lock down and get barb for bosses anyway. If you are tired of the new game+ modes, i recommend back up your save file, then wipe your stats and do speedrunning.
Major Changes: - Added support for DirectInput controllers (toggle-able from options screen). - Alexander will now spawn higher level mobs on NG+ and above. - All bosses now break Paladin secret move, not just the final boss. - Fixed bug where controller hardware was being polled too often, resulting in significant lag for some systems.
General fixes: - Optimization tweaks to rendering. People should find a small improvement to framerate. - Typo fixes to profile card crit chance. - Fix to game sometimes crashing during Alexander fight. - Fixed bug where beating the game with Calypso’s compass would crash the game. - Fixed bug where architect fee could carry over to NG+ - Fixed bug with architect fee text overlap on NG+ bonus. - Typo fixes in Journal, and Paladin, and Translocator spell description. - Alexander boss floor and roof lowered to prevent him from going too low. - Enemies that are split during timestop are now immune to timestop until it’s reactivated (Feature). - Enlarged projectile pool.
Balance Changes: - Architect fee raised from 30% to 40%.
If you want easy runs NG and NG+1 Hokage, Lick (pref with crows) & Dragon is the way to go. On NG+5 I prefer Spellsword (pref with flame shield) or Assassin (20 min boss runs).
Grace Runes +4, Dash +1, runes. I hope they will change some things because the game is really bloody easy as you go on.
On July 06 2013 01:24 LilClinkin wrote: I don't understand why there's so many New Game +. As I said, the enemies are way too difficult to fight, and the bosses are a cake-walk with the right class. The only incentive is stat upgrades from Fairy chests, however the enemies scale much faster than the upgrades, so what's the point lol
It's probably like dark souls where you can keep going for New Game+ until the end of time, the difficulty is upped by an algorithm so there's no real limit.
It might seem dumb... then again, when you see people in Dark Souls beating NG+++++++ bosses without leveling up in no armor... you get sort of star struck.
I dont like the NG+ system so far.I finished game at lvl 80(was first time could probably finish much sooner) Now I am struggling to kill monsters and I cant find any good gear upgrades.Stat upgrades start to cost fortune to lvl up and it gets more boring each time I lvl up my stats.Also bosses are retardedly easy compared to normal mobs in game which is really silly.
I just made it to the final boss and after a couple of drafts full of archmages, up-side-down paladins and hp/mana-swapped barbarians and finally got a hokage and beat it + Show Spoiler +
just to find out theres' a second stage ... giving up for today. I wish I could lock my hero -.-
Overall the game was a lot of fun for a few days now. I dont think the fun is gonna last a lot longer but what can you expect from a 12$ game. I would recommend to anybody who likes the genre.
On July 27 2013 07:52 Jonrock wrote: I just made it to the final boss and after a couple of drafts full of archmages, up-side-down paladins and hp/mana-swapped barbarians and finally got a hokage and beat it + Show Spoiler +
just to find out theres' a second stage ... giving up for today. I wish I could lock my hero -.-
Overall the game was a lot of fun for a few days now. I dont think the fun is gonna last a lot longer but what can you expect from a 12$ game. I would recommend to anybody who likes the genre.
First form is easy form.I beat it in my first try but second form is really hard:D Good luck on your journey.Btw if you are planning to play ng+ dont finish the game underleveled like me or it will be very hard at ng+.
On July 27 2013 07:52 Jonrock wrote: I just made it to the final boss and after a couple of drafts full of archmages, up-side-down paladins and hp/mana-swapped barbarians and finally got a hokage and beat it + Show Spoiler +
just to find out theres' a second stage ... giving up for today. I wish I could lock my hero -.-
Overall the game was a lot of fun for a few days now. I dont think the fun is gonna last a lot longer but what can you expect from a 12$ game. I would recommend to anybody who likes the genre.
First form is easy form.I beat it in my first try but second form is really hard:D Good luck on your journey.Btw if you are planning to play ng+ dont finish the game underleveled like me or it will be very hard at ng+.
for me it is the other way around, the first stage i lose a lot of health (Barbarian King or Hokage) but because i get health back and i'm able to dodge almost everything the fountain throws at me it is rather easy. NG+ the normal rooms are hard, but at some point i just started bumrushing the bosses and that was quite easy for me. NG++ i could beat in under an hour, just locking the layout and bumrushing the bosses i think i was level 170ish for NG++
The biggest problem i have with the game is that you have to specialize, if i try to use a mage or anything that relies on spells right now i can't do shit because i didn't level that stuff at all, i was focusing on dmg, defense and hp. But i don't want to grind forever to make all the spell using classes worthwhile. I wish all the upgrades would reset for NG and you would get the gold back so you can level up different upgrades.
hmm so only just got this. I don't know if I am rushing things, or what I am doing right/wrong. Only just beat the first boss at lvl 31, but am now at the second boss on lvl 33, and tempted to try and just beat it. The sad thing is that most of those levels are just like 1 in every little thing, so that the castle gets bigger. So I have only like +2 attack (power?) and a few levels of extra health. Should I just be boosting those big time? Any suggestions for second boss? He really doesn't seem that hard, other than the fact that if you spend too much time dodging stuff the little minions just keep adding up. Again, since I am only lvl 33, I might be doing a lot less damage than I should, but still pretty easy to get him to half hp..
On July 29 2013 12:15 FireSA wrote: hmm so only just got this. I don't know if I am rushing things, or what I am doing right/wrong. Only just beat the first boss at lvl 31, but am now at the second boss on lvl 33, and tempted to try and just beat it. The sad thing is that most of those levels are just like 1 in every little thing, so that the castle gets bigger. So I have only like +2 attack (power?) and a few levels of extra health. Should I just be boosting those big time? Any suggestions for second boss? He really doesn't seem that hard, other than the fact that if you spend too much time dodging stuff the little minions just keep adding up. Again, since I am only lvl 33, I might be doing a lot less damage than I should, but still pretty easy to get him to half hp..
The easiest for me was to use a Hokage(top left on the skilltree gets a huge melee damage boost but no crits), if you need more than 2 hits for the floating heads you should probably farm a little more. Or get lifesteal(runes), they are really powerful early in the game, getting like 4 hp back for every kill is huge.