What is Rogue Legacy? - A rogue-"lite" game for PC, Mac and Linux. - You will die, but your children will avenge you. They might be genetically deficient, but that's ok. You still love your colour-blind baby. Or do you? - A procedurally generated castle. Every playthrough is different. - Over 8 classes to choose from. Each class has unique abilities which change the way you play the game. - Every time you play you get a little stronger. Never back to square 1. - Find tons of loot and deck your dood OUT. - Massive Skill tree? What? Yup. - New game+? Zup? Yup. - Equip runes and customize your character however you want. Wanna fly? GO FOR IT! - Got a controller? Play with a controller. Big Picture ready! - Fart Jokes. Or not... Depends on how much you hate children with I.B.S. Clowns.
With an addiction level comparable to FTL and a feel not too far off from an arcade version of Dark Souls I really enjoy this game.
You can play it slowly/carefully like your standard roguelike or go all twitch/reaction fast paced gaming. In my opinion it's worth a try.
Just killed the boss in the tower on lvl ~125. Probably quite easy to do that sooner, but I keep getting stuck grinding stuff trying to get more and more gold. Addicting doesn't even start to describe it
It's a very fun game. It has roguelike elements, but since gold and upgrades etc carry over, it's far more casual. The platforming etc is really nice, it would have been a fine normal platformer, but the roguelike elements add quite a bit of depth.
This game is seriously addicting. I have spent 30 hours playing it these past 3 days. I've maxed out the skill tree and own all equipment and runes sans a sword and a chest-plate. I'm on New Game +++++ but I don't think I'll go any further, the enemies are too strong and the bosses too weak. To beat it would involve brute-forcing the castle to reach the boss warp zones, lock the castle down, warp and kill the bosses whilst taking minimal damage from enemies.
It is fun and addicting. Unfortunately it's also fairly short. It's the kind of game where I hope they do a sequel next year with vastly expanded versions of everything.
On July 02 2013 23:17 LilClinkin wrote: This game is seriously addicting. I have spent 30 hours playing it these past 3 days. I've maxed out the skill tree and own all equipment and runes sans a sword and a chest-plate. I'm on New Game +++++ but I don't think I'll go any further, the enemies are too strong and the bosses too weak. To beat it would involve brute-forcing the castle to reach the boss warp zones, lock the castle down, warp and kill the bosses whilst taking minimal damage from enemies.
I'm on NG++ right now, so when max out everything, I should just keep locking down a layout to see how often I can beat all the bosses?
I wish there was more content and better balance, maybe they can add some large dlc that adds more rooms enemies and equip, balances the classes and runes so there is more choice involved . The controls feel pretty good, it's fun to blaze through the areas.
This game saddens me a bit. They could have made it such a great game, but instead it's mostly a grind. Game is impossibly hard your first few tries, but then the first areas become stupidly easy, and bosses are either a gear check or "pick the right class and destroy it in 3 seconds".
I'd have been bored with it within a few hours if I wasn't sharing it with a friend, which splits the grind in half, and even then, I still got bored around the 2nd phase of the end boss, which is a gigantic gear check.
This "progress" trend is mostly a way to hide terrible game balance and shallow game mechanics. I liked the game in the part where you start to survive, but before the beginning is trivial. They should have set those as your initial stats, and instead allowed you to find upgrades inside the castle, you know, like a real roguelike.
This is the difference between a well-designed game like FTL, and Rogue Legacy. FTL allows you to unlock new ships, which are really just new challenges. In ten years, you can re-install FTL and have fun with it. Not so much with Rogue Legacy.
On July 02 2013 23:17 LilClinkin wrote: This game is seriously addicting. I have spent 30 hours playing it these past 3 days. I've maxed out the skill tree and own all equipment and runes sans a sword and a chest-plate. I'm on New Game +++++ but I don't think I'll go any further, the enemies are too strong and the bosses too weak. To beat it would involve brute-forcing the castle to reach the boss warp zones, lock the castle down, warp and kill the bosses whilst taking minimal damage from enemies.
I'm on NG++ right now, so when max out everything, I should just keep locking down a layout to see how often I can beat all the bosses?
I wish there was more content and better balance, maybe they can add some large dlc that adds more rooms enemies and equip, balances the classes and runes so there is more choice involved . The controls feel pretty good, it's fun to blaze through the areas.
Yeah after you max out there's not much else to do. Unless you want to grind for hundreds of hours farming fairy chests for miniscule stat upgrades.
Yeah, the part i dislike about the game the most is the cost of upgrades. They are not fixed but scale up depends on how much you have spent so far. I am not a platform gamer and am really bad at games like this. Having the game scaling up without easier difficulty made me just want to give up playing it after 1-2 days with little to no progress.
Also without a wikia, there are a lot of game mechanic that i cant seem to understand. For example, the spelunker(?) has a lamp on his head that when you activate, it drains 1 mana per sec. But i have no idea that does that do except draining my mana.
On July 03 2013 18:14 NB wrote: [...] Also without a wikia, there are a lot of game mechanic that i cant seem to understand. For example, the spelunker(?) has a lamp on his head that when you activate, it drains 1 mana per sec. But i have no idea that does that do except draining my mana.
You don't really need a wiki for that, the game tells you what it does: nothing. Spelunkers see all treasures on the map without having to be in the room with the treasure, but the lamp does nothing but give a little bit of useless light.
The game doesnt tell you shit. There is a secondary ability of paladin that could be activated that i had to find out on reddit. The shout of barb also has little to 0 documentation on how the mechanic work. Lich description doesnt mention about the HP gain cap. Down strike up description is pretty much useless.
Most the games coming out now aday have a proper guide attached or at least a wiki that explains the basic mechanic. This isnt 1990s that you need to find everything from scratch. Its fine not having one, but it will just distant games like this from a more casual relaxing market like me :-/
On July 03 2013 20:01 NB wrote: The game doesnt tell you shit. There is a secondary ability of paladin that could be activated that i had to find out on reddit.
Unless I too missed something here, which would make my point void: There is a "SPECIAL: Guardian's Shield" note when you pick a Paladin. Combined with the note when on the techtree: "Press "Y" to block all incoming damage".
The shout of barb also has little to 0 documentation on how the mechanic work.
"Press "Y" to knock stuff away" (well kinda). I think that's what it does.
Lich description doesnt mention about the HP gain cap.
True, but it took me one run with the Lich to figure that out, because you kinda notice that your hp don't go up anymore.
Down strike up description is pretty much useless.
Completely true.
On July 03 2013 19:21 Ghin wrote: The lamp actually increases your gold find while active, although that still doesn't really make the miner very good in my opinion.
I also thought it was funny the amount of talk this game got over including "Gay" as a trait.
Any source on the lamp thing? Didn't notice that at all.
On July 03 2013 20:01 NB wrote: The game doesnt tell you shit. There is a secondary ability of paladin that could be activated that i had to find out on reddit. The shout of barb also has little to 0 documentation on how the mechanic work. Lich description doesnt mention about the HP gain cap. Down strike up description is pretty much useless.
Most the games coming out now aday have a proper guide attached or at least a wiki that explains the basic mechanic. This isnt 1990s that you need to find everything from scratch. Its fine not having one, but it will just distant games like this from a more casual relaxing market like me :-/
I appreciate being able to figure stuff out as I go along, finding new things/tricks. It sucks when a game is too cryptic and you can't advance, but you don't need to know every game mechanic to progress in Rogue Legacy.
I'm not sure where there's any source of information about this game, but the miner hat being on works like the Helios Blessing item you get from shrines. It doesn't increase your gold find, it just makes extra coins fall out of monsters while its on. It's easier to see with higher level monsters.
For paladin there is a 2nd active: Down arrow + A (i play on PC) turns him into a statue, invulnerable to all damage but cant move and lose mana over time. As far as i know, that is not written anywhere.
I am just frustrated because i wanted to give this to my cousins later after i finished. But since there is no easy difficulty, as 8-15 years old kids, they just gona give up after 2 rooms. And having no online guides doesnt help either.
I did google that wiki linked but its still far from completion and not yet user friendly.
On July 03 2013 23:17 NB wrote: For paladin there is a 2nd active: Down arrow + A (i play on PC) turns him into a statue, invulnerable to all damage but cant move and lose mana over time. As far as i know, that is not written anywhere.
I am just frustrated because i wanted to give this to my cousins later after i finished. But since there is no easy difficulty, as 8-15 years old kids, they just gona give up after 2 rooms. And having no online guides doesnt help either.
I did google that wiki linked but its still far from completion and not yet user friendly.
Ok, yeah that statue thing is weird... though it costs way to much mana :/ 30 for activation or so.
Regarding guides: tbh I don't really see a need for a guide. Go hit stuff with your sword, find the rest out yourself. Also without New Game +(+++++++....) it's not really difficult, the start of the game is supposed to be "die, try again, die, try again and so on".
On July 03 2013 23:17 NB wrote: For paladin there is a 2nd active: Down arrow + A (i play on PC) turns him into a statue, invulnerable to all damage but cant move and lose mana over time. As far as i know, that is not written anywhere.
I am just frustrated because i wanted to give this to my cousins later after i finished. But since there is no easy difficulty, as 8-15 years old kids, they just gona give up after 2 rooms. And having no online guides doesnt help either.
I did google that wiki linked but its still far from completion and not yet user friendly.
That would be kinda sad, to be honest. When I was 8 years old, I was playing NES platformers which are a lot harder than Rogue Legacy as was the rest of the young adult population. If your _15 year old_ cousin can't handle Rogue Legacy then it's time for that kid to man up.