DayZ Standalone - Page 44
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Conti
Germany2516 Posts
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Excludos
Norway7982 Posts
On August 13 2014 07:57 Conti wrote: If your car has been built for the last 9 months and you only see very minor improvements, you might start to get a bit worried. But the car doesn't even have any wheels on it its shit! And now they're making another version with automatic gearbox?! Ridiculous! I bet everyone who likes this car is a rampant fanboy who only likes shit so I'm going to post a picture of a cow's behind to get my point across even though I know nothing of the car or how it's being built! | ||
Serejai
6007 Posts
On August 13 2014 07:53 DPK wrote: I really doubt the game has been in development for twice that long, would like to see your source on that. I didn't even bother reading the rest of your post because I'm 100% certain there's nothing of value in it, so I'll reply to your opening statement. Work on the standalone version started back in early 2012 and the original release date was November 2012. That's not an alpha or beta release date; that's a retail release date. November 2012. It was also supposed to be priced at $10; not the $30 that the buggy ass two-year-old alpha currently is. Let's face it; you're blinded by your love for this game and anything I say that isn't praise for it will be met with resistance so there's really no point in me reading your posts or replying to them further. To drive the point home, though, DayZ standalone was started TWO YEARS AGO, based on THE SAME ENGINE THE MOD RUNS ON, with a team size of OVER FIFTY DEVELOPERS. The current alpha is the result of OVER 75 THOUSAND HOURS OF WORK and more than 60 MILLION DOLLARS that has gone into the game. Now please, tell me with a straight face that the end result is where it should be after that amount of time and resources. Source: Learn to use Google BEFORE trying to start a debate on a subject you know absolutely nothing at all about. http://www.pcgamer.com/2012/09/28/dayz-standalone/ http://www.eurogamer.net/articles/2014-03-28-dayz-sales-figures-new-studio-acquisition-revealed | ||
Excludos
Norway7982 Posts
Also, remember when the game started development it was started with an incredibly small team. Only recently did they start adding more members to a respectable size. | ||
OuchyDathurts
United States4588 Posts
Many of the initial purchasers were stupid, buying the game that clearly isn't finished then bitching about it immediately is retarded. However, at this point people bitching about the current state of the game and the rate at which things are being fixed are well within their right to do so. Because the game was released as an "alpha" people can have no expectation for it to ever be finished? They can never complain that it's going nowhere in a hurry? 8 months is a long time, a long enough time for reasonable people to expect leaps and bounds in development. | ||
Capped
United Kingdom7236 Posts
On August 13 2014 07:53 DPK wrote: I really doubt the game has been in development for twice that long, would like to see your source on that. Sure the game use the Arma 2 engine, but a modified one. They have redone/improved a good portion of the code so no, they haven't done very little work like you seem to think. Just because it doesn't show ingame while you play doesn't mean they haven't done some heavy work on it. Also, bear in mind that they didn't have the man power they have now, they are still an indie company with a huge project in their hands. I'm not a fanboy by any means. I just understand what I've bought as opposed to the "haters" that bash the game for being in an alpha state aka broken state. I fail to understand how a game in alpha could be considered "a piece of shit" when it's still in development, it doesn't make any sense whatsoever. You can't judge a game that isn't complete, it's as dumb as buying a car that is in the process of being built but then cry about the fact that is doesn't have wheels yet. And the real reason why we get awful games is because people are ready to buy anything that is hyped without informing themselves in the first place and then they realize they made a mistake but prefer to blame the people who made the game instead of themselves. It's always easier to blame others. DayZ began development in 2012 when the mod's creator, Dean Hall, joined Bohemia Interactive to commence work on the standalone version of the game. Following the huge successes of the DayZ mod, Dean Hall announced in August 2012, via a new development blog, that DayZ would begin being developed as a standalone game with himself as project lead, in conjunction with Bohemia Interactive.[17] He said that the game needed to be released before the end of the year "in order to achieve what we have to do",[18] also stating that he wanted an initial release around November 2012.[19] http://en.wikipedia.org/wiki/DayZ_(video_game) You are an idiot if you think they've put substantial work into the game. The game was built on an existing engine reusing an existing game. They took substantial works from arma 2 / 3 and basically copy/pasted it into "DayZ" - which is just a shitty version OF arma 2 / 3, then they ported half the shit from the mod itself directly into the standalone (see animations as an example) They had all of this ready and at their fingertips which is exactly why Dean fucking Hall said he wanted a NOVEMBER 2012 release because for all intents and purposes it should have been fucking simple to throw all of these existing elements together, add some QoL and get to work expanding on the idea of "DayZ". Two years later the DayZ mod and its offspring are still leaps and bounds ahead of the standalone that was delivered over a year after his initial estimate and has sat in limbo ("alpha") for 8 months. Why? Why is it that a game that was already there and functioning as a mod within the same engine suddenly regressed completely in every aspect when it should have been childs play from a developers point to put all of the existing elements back together? Because they fucking dropped the ball. Hard. And they are completely inept. DayZ was not built from the ground up. It wasn't even close, the game had far more ready and waiting for them then ANY game could ever hope for. It was quite literally any developers wet-dream how much content was simply sitting there waiting for them. The only thing this fucking project is missing is a Firefall bus. Which is unfair to firefall since that game was actually developed and produced from scratch. Calling this "game" barebones is a fucking understatement, they haven't even brought out half the shit sitting in storage because they're too stupid to get it through the door. You say they've done a ton of work? Loads of development? The game has fucking less in it then the original mod did and everything in the standalone up to this point is copypasta with some coding adjustments! | ||
Conti
Germany2516 Posts
On August 13 2014 08:23 Excludos wrote: But the car doesn't even have any wheels on it its shit! And now they're making another version with automatic gearbox?! Ridiculous! I bet everyone who likes this car is a rampant fanboy who only likes shit so I'm going to post a picture of a cow's behind to get my point across even though I know nothing of the car or how it's being built! Well, yes. The car doesn't even have any wheels yet, and yet people sit in it and pretend to drive and say they're having an awesome time. That's the part I don't quite understand. | ||
Serejai
6007 Posts
On August 13 2014 08:48 Excludos wrote: Nowhere on any of those links does it state anything you just said in red text there buddy.. Also, remember when the game started development it was started with an incredibly small team. Only recently did they start adding more members to a respectable size. Actually, they do. The team added 25 new developers in March of this year, which "doubled" the team size. Simple math (and common sense) would tell us the team size is now 50+ developers. From there it's some pretty basic multiplication to figure out the number of hours of work that has gone into the game so far. Likewise, the game has sold over 2,000,000 copies. At $30 per copy that comes out to over $60,000,000 so far. You're grasping for straws if your only defense is that what I stated isn't verbatim somewhere. In fact, on the last few pages every single argument for the game being good has boiled down to "well i dont believe you, this game rules!". | ||
Excludos
Norway7982 Posts
Edit: I didn't mean just you specifically, but the general tone of a lot of people in the last two pages. Why do you think we should bother taking anything you say seriously when the only reward is being called rampant fanboys, stupid, idiots, retarded, etc? | ||
DPK
Canada487 Posts
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Nimix
France1809 Posts
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DPK
Canada487 Posts
On August 13 2014 13:57 Nimix wrote: I've never said you can't man, I still play from time to time even if I can't say I enjoy it much most of the time. Just stating my opinion that they did a terrible job until now. And I'll be the first to jump with joy if they end up fixing everything and making a good game. My post wasn't directed to you but to the one guy who presented numbers as facts saying that "60 MILLION DOLLARS that has gone into the game." when that's not true. They made 60 millions, they haven't put that much money into the game yet and also saying that it's been two years that they had 50 developers when it's only recently that they added more devs to the team. And to the other guy who presented opinions as facts and called me an idiot, because he clearly develop a lot of games in is lifetime saying what they had to do was childs play since everything in this game is copy/paste with some coding adjustements and god knows coding ajustements is something really easy to do. Just like bringing server architecture to 64bit and working on implementing DirectX 11. But he's right, they haven't done shit for the game since the mod has more content/features already, like that's an argument that make sense. From now on, ill just stop bothering with this thread since it's pointless. It reminds me too much of the steam forums to keep caring about it. | ||
Serejai
6007 Posts
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kuresuti
1393 Posts
On August 13 2014 20:27 Serejai wrote: And yet another rebuttle with zero facts, lots of name calling, and a fingers-in-ears approach. It's like having a debate with Ken Ham. You haven't responded to my facts yet from earlier with intelligent arguments, please continue. | ||
Serejai
6007 Posts
On August 13 2014 21:36 kuresuti wrote: You haven't responded to my facts yet from earlier with intelligent arguments, please continue. I can't tell if you're trolling or just genuinely slow in the head, but here are your "facts"; The game has been in Steam top sellers since the day it became available. So yeah, it's not shit. Saying something is good because of sales figures holds absolutely zero weight in an argument, as various other posters in this thread have already called you out on that you conveniently chose to ignore. This "fact" has already been debunked by multiple posters. If it was shit, the DayZ mod would be considered garbage as well. This is just ignorant any way you look at it, as has also been pointed out previously in the thread. Claiming the standalone game, which is in a worse state than the mod by far, must be good because the mod is good... that's just stupid. Your last "fact" is basically stating that Diablo 3 is a great game because it sold well, therefore DayZ is a great game because it also sold well. However, there's one glaring flaw in your statement. In your first paragraph you defend your previous statement that sales figures matter by stating DayZ had great reviews and therefore the sales rating was justified. However, in the very next paragraph you state the same thing about Diablo 3 - only that had HORRIBLE reviews, despite the good sales figures. So, by your own statements you admit that a game with really poor reviews can still sell millions of copies. Thus you also admit that sales figures do not correlate to product quality and as such your "fact" that it's a good game because it sold well is rendered null by your own admission. In short, you've only said three things in this thread and none of them are facts, nor are they intelligent opinions but rather blind defending of a game you like. Furthermore all three of your points have been countered intelligently multiple times in this thread but you seemingly choose to turn a blind eye to anyone that counters your opinions. There's a reason why a game that sold over 2,000,000 copies has less than 1,000 players online at a time (according to the in-game server browser) a mere 8 months after first being sold. Hint: it's not because it's good. | ||
Excludos
Norway7982 Posts
Btw, you are still just making numbers up from thin air. Dayz is right now the 17th most popular game on steam, with 10k players right at this very moment, and a peak of 21k. STOP MAKING SHIT UP GET A POINT ACROSS THAT NO ONE CARES ABOUT. edit: sourced: http://store.steampowered.com/stats/ | ||
kuresuti
1393 Posts
On August 13 2014 20:27 Serejai wrote: I can't tell if you're trolling or just genuinely slow in the head, but here are your "facts"; Keep it classy. Saying something is good because of sales figures holds absolutely zero weight in an argument, as various other posters in this thread have already called you out on that you conveniently chose to ignore. This "fact" has already been debunked by multiple posters. Who are these multiple posters? Could you link the posts in question? For the two pages that I've been here for I've seen two posts about it, one not really saying anything and another making a bad comparison. Can't you just make a short recap of why it's bad, instead of sending me on a wild goose chase? This is just ignorant any way you look at it, as has also been pointed out previously in the thread. Claiming the standalone game, which is in a worse state than the mod by far, must be good because the mod is good... that's just stupid. The games are extremely similar. If you consider the DayZ mod to be good, how can the Standalone which is pretty close considering, be a "piece of shit" as you so eloquently put it. A game doesn't have to be 'great' or 'shit'. They can be mediocre, kinda good, pretty bad etc. as well. DayZ SA is not a 0/10 game, not even you should believe that. Something like Daikatana or Big Rigs would be 0/10 games. Are you saying the SA is equally bad? According to your steam profile you have played a lot of Dota. Let me guess, you consider League of Legends to be a "shit" (0/10) game as well (give me an honest answer)? You seem to be the type of person who dismisses everything you don't like as complete garbage. Your last "fact" is basically stating that Diablo 3 is a great game because it sold well, therefore DayZ is a great game because it also sold well. However, there's one glaring flaw in your statement. In your first paragraph you defend your previous statement that sales figures matter by stating DayZ had great reviews and therefore the sales rating was justified. However, in the very next paragraph you state the same thing about Diablo 3 - only that had HORRIBLE reviews, despite the good sales figures. I suggest you spend more time reading and less time coming up with random bullshit before spewing posts. Nowhere did I say anything about D3 being good because it sold many copies. I said it was good because it is, nothing more nothing less. Blizzard hasn't made any bad games. They have made worse games as of late, but they aren't bad. So, by your own statements you admit that a game with really poor reviews can still sell millions of copies. Thus you also admit that sales figures do not correlate to product quality and as such your "fact" that it's a good game because it sold well is rendered null by your own admission. Please read the above. In short, you've only said three things in this thread and none of them are facts, nor are they intelligent opinions but rather blind defending of a game you like. Furthermore all three of your points have been countered intelligently multiple times in this thread but you seemingly choose to turn a blind eye to anyone that counters your opinions. You're arguments pretty much comes down to referring to other peoples posts (which I can't find). Also you seem to turn a blind eye to anyone that counters your opinions. There's a reason why a game that sold over 2,000,000 copies has less than 1,000 players online at a time (according to the in-game server browser) a mere 8 months after first being sold. Hint: it's not because it's good. I know you have problems with reading and I don't really want to be mean, but I never said DayZ SA is good. I am personally extremely disappointed with how it has turned out (still hoping mind you). Still it is not a 0/10 game. I'd put it at 4 or 5/10 currently. | ||
Jochan
Poland1730 Posts
Please go away to private messages, this argument is pointless you are both so far and deep in your trenches, there is no middle road you can meet on. | ||
Conti
Germany2516 Posts
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Body_Shield
Canada3368 Posts
Steve: I don't like this thing Carl: Alright Steve: No you don't understand Carl: What do you mean Steve: If I don't like this thing, no one else should then like this thing Carl: That makes no sense man Steve: Fuck you Carl, yes it does, everyone in the world is me, thus if I do not like this thing, logically they also should not like this thing Carl: It's almost like everyone else isn't you Steve: ... Carl: ... DayZ team releases content Steve: There is no content, I don't like this thing Carl: ...Alright The circle of life continues | ||
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