So many rose-colored glasses in this thread. I'd maybe play TBC or WotLK again though.
WoW vanilla brainstorm - Page 12
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Crownlol
United States3726 Posts
So many rose-colored glasses in this thread. I'd maybe play TBC or WotLK again though. | ||
jpak
United States5045 Posts
But if there's a big enough group on a vanilla server, I'll give it a whirl. | ||
Arnstein
Norway3381 Posts
On June 24 2013 22:43 jpak wrote: Is there a group for TBC private server? I prefer TBC over vanilla, to be honest. But if there's a big enough group on a vanilla server, I'll give it a whirl. I think you should start playing alliance on Kazzak. I miss your voice <3 | ||
Arnstein
Norway3381 Posts
https://www.wow-one.com/ Archangel 2.4.3 Burning Crusade Realm Highrate 14x leveling | Blizzlike raiding | Tier 5 Progression | Season 2 Arena | ||
Roggay
Switzerland6320 Posts
On June 24 2013 23:04 Arnstein wrote: And to answer your question: https://www.wow-one.com/ Archangel 2.4.3 Burning Crusade Realm Highrate 14x leveling | Blizzlike raiding | Tier 5 Progression | Season 2 Arena I have 3 chars on this server (one geared ally rogue, one geared horde rogue, and one badly geared ally war). By geared I mean pvp geared, with some pve geared mixed in, because you have to in TBC. I'm playing on a french vanilla server atm, but there is not much to do other than raid the evenings, and those are pretty dead atm because of the summer holydays and stuff, and vanilla PvP is pretty terrible imo, and grindy. So if enough TL people want to play on Archangel, im down for it (well after I finish my exams in 4days). | ||
arb
Noobville17921 Posts
On June 24 2013 23:04 Arnstein wrote: And to answer your question: https://www.wow-one.com/ Archangel 2.4.3 Burning Crusade Realm Highrate 14x leveling | Blizzlike raiding | Tier 5 Progression | Season 2 Arena Is there alot of people playing? | ||
Figgy
Canada1788 Posts
On June 08 2013 23:52 Jibba wrote: Well, and crowd control was much stronger and there was true burst damage. Burst damage doesn't really exist anymore, unless it's from a team. Someone hasn't played 5s 2400+, where half the games someone dies in the first 20 seconds of the fight. Although 2v2 has become really ridiculous, it's spend 15 minutes not being able to out damage/cc the healing until one team gets bored and makes a massive mistake. I really miss the old 2v2 days where resilience wasn't as stupid. | ||
Roggay
Switzerland6320 Posts
Yes, almost too much some evenings. | ||
Roggay
Switzerland6320 Posts
On June 25 2013 00:53 Figgy wrote: Someone hasn't played 5s 2400+, where half the games someone dies in the first 20 seconds of the fight. Although 2v2 has become really ridiculous, it's spend 15 minutes not being able to out damage/cc the healing until one team gets bored and makes a massive mistake. I really miss the old 2v2 days where resilience wasn't as stupid. Wait you mean TBC? Did you forget the 1hour+ matches of druid/x vs druid/x? I generally play double dps in 2s for a reason. | ||
Masq
Canada1792 Posts
On June 13 2013 05:48 Crownlol wrote: Vanilla was not as good as it is through rose-tinted goggles. At least from a PvP standpoint, BC/Wrath were infinitely better. Some people preferred BC arena, but Wrath had much better class representation. How can you say Wrath had better representation? Which classes were underrepresented in BC? The only case I could see someone making is hunters, and they still were decently represented in draincomps like CLC. On June 13 2013 13:49 Jibba wrote: We had Clockwork (now the famous Android dev) programming our RDX on the fly and live updating each of our clients with new timings/instructions. We also spent like 2 hours practicing rotations before 4HM. Not actually doing the 4HM fight, just practicing running around in the room before it and making sure people were rotating. >.> Although we did cheat off Nihilum's KT video to learn it a lot faster. When we were doing Patchwerk one of our shadowpriests coded some mods for us that literally calculated incoming spike damage from hateful strikes, and evenly distributed the heals amongst all our healers so that there was very minimal overhealing (the mod synced in real time with other healers using the mod). It ranked up/down based upon missing HP, all off 1 button (some of our healers just mashed spacebar the entire fight). We had a similar mod for shackling on Kel'thuzad. On June 14 2013 00:42 Jibba wrote: WSG was fun but much too turtle-y against evenly matched teams, plus gear played such a huge role. We used to run group WSG's in our Sapph gear just to piss off all the frost mages. Our MT was essentially unkillable by anyone in HWL gear. I thought AB was the most balanced of any of the PvP options and I think it would've been Blizzard's best opportunity to make an ESPORT out of WoW. I loved WSG the most. AB was actually very imbalanced for Horde, and still is. Until they fix the Farm/Smith/Lumbermill locations horde should always win that map easily. I remember double trinket TOEP + ZHC or whatever with berserking on AP/Pyro mages or Destro SB->Seduce->SB combos was insane. | ||
omisa
United States494 Posts
On June 24 2013 16:51 Teodice wrote: Hey, Whats your ingame tag? Would be fun to have some people to chat around with ![]() Come join us! As stated earlier, the server is pretty damn awesome! My char is Ipa. Im usually on everyday. Anyone feel free to add me. | ||
Zooper31
United States5710 Posts
Yes Joana! I couldn't think of anything other than Janna and I knew that was wrong. | ||
jpak
United States5045 Posts
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Jibba
United States22883 Posts
On June 25 2013 00:53 Figgy wrote: Someone hasn't played 5s 2400+, where half the games someone dies in the first 20 seconds of the fight. Although 2v2 has become really ridiculous, it's spend 15 minutes not being able to out damage/cc the healing until one team gets bored and makes a massive mistake. I really miss the old 2v2 days where resilience wasn't as stupid. I remember 2345 well, but I don't really count that because you can instakill anyone with enough players. I'm talking about a mage/hunter safely dropping someone in a second, which unfairly allowed you to take on 1v2s against good players. AP/Pyro was pretty terrible. Not at all worth giving up Firepower and Blastwave. Plus the damage increase of pyro over fireball wasn't worth 6 talent points over Impact, since Fire was about speed in PvP and you really didn't have many opportunities to use fireball outside of the sheep or PoM - it was mostly scorch and fireblast. AV is the one exception, but that was more target practice for hunters/mages than actual PvP, since it was so unfair for everyone else to take 3k crits blindly through a stupid mountain. The only real worthwhile AP build imo was AP/Shatter because you were getting 2k+ frostbolts with like 70% crit but even then it was just for taking on 1 or 2 people and not particularly resilient without Iceblock (although it was actually fantastic for Ragnaros.) 30/21 PoM builds were really the way to go for PvP. | ||
Railgan
Switzerland1507 Posts
You start on max level, in the second best pvp gear. You can get the very best PvP gear in 1-2 days of BGs and then you get Arenapoints daily. If anyone is interested in playing there you can PM me. I used to be Rank 1 on the WotLK server in every bracket as Deathknight. | ||
jpak
United States5045 Posts
The downside of 14x exp is that I don't have enough gold to train every skill as I level, though. | ||
Andre
Slovenia3523 Posts
On June 24 2013 22:42 Crownlol wrote: 60 PvP was atrocious lol, what are you guys talking about? Warrs were unstoppable, and my 2h Enh with Draconic Maul was able to kill pretty much any caster in one windfury proc. So many rose-colored glasses in this thread. I'd maybe play TBC or WotLK again though. Yes warrs were crazy, but that's only because nobody even knew what kiting meant, and those that did sucked at it. It was really a different time when nobody knew how to play. If you were good enough with a mage you could kill any warrior no matter the gear difference as long as you had enough pots for mana lol. | ||
Knighthawkbro
United States183 Posts
On June 28 2013 07:47 jpak wrote: Other than mildly annoying intermittent disconnects, I am having a blast on the archangel server so far. The downside of 14x exp is that I don't have enough gold to train every skill as I level, though. Or mounts ![]() I was going to run lowbie instances to sell BoE's/Mats | ||
Rabiator
Germany3948 Posts
I enjoyed my Druid in raids, because it was actually a challenge and beating the Clerics with the healing done while dumping all Innervates on Mages was awesome. I enjoyed 40 man raids because there are more things to do ... and to go wrong where you could go "superman mode" and still beat it. The first encounter in Blackwing Lair had us almost wiping and a few combat rezzes and smart play turned the tide. Such "close calls" get that adrenaline flowing and make the game more interesting than the ez-mode and well rehearsed raids of todays dungeons. I enjoyed the wild and open "Tarren Mill vs. Southshore" PvP battles, because people did it for the fun of it and not to gather X amounts of points to get a raid-equivalent item. I enjoyed that you had to make an effort to do things instead of just joining a dungeon-/raid-finder queue and then going on into the dungeon with people you dont know and wont meet again ... ever. I enjoyed long dungeons - like Blackrock Depths or Spire - which people didnt like, but which could be sneaked through by the skillful for some farming. I enjoyed the mysteries of new stuff, because I hadnt seen them before. I enjoyed distinct classes where only some classes had certain skills (like Innervate or cures) instead of giving them to most classes because of "PvP class balance" and to make required classes less of an issue. I enjoyed dealing 20k extra damage from one Dragonbreath Chili (Bear form, multiple targets and a lot of swipe with the endless rage). --- The above is NOT viewed through rose tinted glasses, I just like a game where you have to make an effort. --- EDIT: My old Everquest guild had a motto: "Doing more with less" and we were pretty good at raiding with fewer people than other guilds needed. That philosophy was really based upon skillful players who made an effort to be prepared and creative and it was still pretty useful during the vanilla days BECAUSE - we only had limited curers for X in the raid - we only had limited tanks available and filling a "simple tank spot" (one where no resists are needed and pure armor / hp is sufficient) with a bear with good armor equipment who could heal in other encounters was great ... same for being able to sneak and raid-ress in Molten Core for example to save time In short vanilla was awesome because you HAD TO be creative due to sometimes limited resources and capabilities compared to now where every caster has his own mana regen ability and Innervate is available to every Druid too. It was more challenging and thus more fun, because you didnt have 20.000 ways to farm end gear outside of raids. | ||
Knighthawkbro
United States183 Posts
On July 02 2013 00:55 Rabiator wrote: In short vanilla was awesome because you HAD TO be creative due to sometimes limited resources and capabilities compared to now where every caster has his own mana regen ability and Innervate is available to every Druid too. It was more challenging and thus more fun, because you didnt have 20.000 ways to farm end gear outside of raids. The most awe inspiring thing that I saw come out of Vanilla was when 40 priest took down Onyxia where so many others failed. It was with the best gear possible towards the end of Vanilla and a carefully calculated strategy but it was so cool. It made me want to make a priest. + Show Spoiler + | ||
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