The XBox Thread - Page 210
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{CC}StealthBlue
United States41117 Posts
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{CC}StealthBlue
United States41117 Posts
Rare’s Everwild has been ‘completely rebooted’ following the departure of its creative director, VGC sources have indicated. The original IP was a notable absentee from the Xbox and Bethesda showcase on Sunday, especially considering Rare debuted new trailers for the game at each of Microsoft’s previous two big events, the Xbox Games Showcase last July and X019 in November 2019. And according to our publishing sources, it could be a while before fans receive a significant update on the title – and even longer before it releases. VGC understands that last year’s departure of creative director Simon Woodroffe – first reported by us – has led to a complete overhaul of the game’s design and direction, as well as significant changes to its senior leadership. According to people with knowledge of Everwild’s development, the game’s design has essentially been “restarted from scratch”, which means it will likely be several years before it releases. This corroborates comments made by journalist Jeff Grubb in a video show this weekend, in which he said he’d heard Everwild development was taking longer than expected. We’re told that Everwild’s development team is now “optimistically” targeting a 2024 release and that Rare’s most senior creative employee, designer Gregg Mayles, has been brought in to lead the reboot. Mayles is arguably the most decorated designer in Rare’s history, aside from the founding Stamper Brothers. Since 1989, Mayles has led design on some of the studios’ biggest hits, including Donkey Kong Country, Banjo-Kazooie, Viva Pinata and Sea of Thieves. Everwild’s executive producer, Louise O’Connor confirmed Mayles’ appointment in response to an advance copy of this story. “The team behind Everwild continue to shape a truly magical experience and remain focused and excited about creating a new game centred around a truly unique, new world,” she said. “Gregg Mayles joined us, late last year as Creative Director, and the team has never been stronger. Since showing the world our Eternals trailer, we have been making progress on all aspects of Everwild. “The team continues to work hard to realise our vision and to bring the magic of nature in Everwild to life for players around the world.” A 2024 release would mark a decade of development for Everwild, which spent many years in experimental prototyping before its eventual announcement in 2019. According to people familiar with development, Everwild’s small team had struggled to define a clear direction for the title, beyond its striking art style and soundtrack. As of last year, the game was a third-person adventure with god game elements, we’re told, though it’s unclear how much of this will remain when Everwild eventually reappears. Last year studio head Craig Duncan publicly admitted that Rare hadn’t discussed Everwild publicly much because it was still exploring how the title’s core themes would translate into gameplay. “We learned a lot from Sea of Thieves,” he told Polygon. “At its heart, we love the idea of Sea of Thieves [and] players creating stories together. “I think with Everwild, Louise [O’Connor] and her leadership team are really passionate about giving players a world that they can just lose themselves in — you know, a lot of nature feels magical. “So the notion of, ‘What does it mean to nurture a world? What does it mean to be in nature?’ “Part of the reason we haven’t talked a lot about Everwild is because we’re still feeling a lot of these things out. We’re still playing around with gameplay ideas. “We’ll have plenty to say in the future on that, but … we have an idea we feel really passionate about, and we think there’s something special. I have a team of people that wake up every morning with the desire to make this game that they’re really, really passionate about.” Source | ||
{CC}StealthBlue
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Poopi
France12761 Posts
I greatly enjoyed Halo 2 back in the days, and to a lesser extent Halo 3. | ||
Cricketer12
United States13969 Posts
And of course, Infinite on PC...gonna be insane. I cannot wait. | ||
farvacola
United States18820 Posts
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{CC}StealthBlue
United States41117 Posts
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{CC}StealthBlue
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Cricketer12
United States13969 Posts
On July 31 2021 05:32 {CC}StealthBlue wrote: This game looks like it could be fun. Though I'm confused that if this is either in Beta or still in technical Alpha stage... but whatever stage of development it is in you can tell there is still some work to be done. https://www.youtube.com/watch?v=hiXEcu_Qzik Think pre beta. The flights have been used to service as technical alphas and betas. They worked decently well for mcc pc. Not perfectly, but decently | ||
{CC}StealthBlue
United States41117 Posts
Don't have any games though lol | ||
Cricketer12
United States13969 Posts
On July 31 2021 06:54 Cricketer12 wrote: Think pre beta. The flights have been used to service as technical alphas and betas. They worked decently well for mcc pc. Not perfectly, but decently Also worth noting the build in the flight is a few months old so they have something more current. Also also they accidentally put campaign files in there so watch out for spoilers | ||
{CC}StealthBlue
United States41117 Posts
The pressure on these guys must be insane, almost as if the Console, and its' immediate future, is riding on this game alone. To be fly on the wall in Phil Spencer's office right now. | ||
Cricketer12
United States13969 Posts
On August 21 2021 04:14 {CC}StealthBlue wrote: So on release Halo will only have single player. I mean co-op in Halo is to be expected, it's the games bread and butter, makes me wonder what could be missing from the campaign and story. https://www.youtube.com/watch?v=Yct2QKgF5e4 The pressure on these guys must be insane, almost as if the Console, and its' immediate future, is riding on this game alone. To be fly on the wall in Phil Spencer's office right now. I'm not saying they made this decision lightly, or they aren't doing what they can, I'm confident they are... But when they announce what they did today, it just makes it seem like they haven't learned the lessons of Halo 5. 7 months for infection? I'd consider this worse... | ||
{CC}StealthBlue
United States41117 Posts
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{CC}StealthBlue
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ZerOCoolSC2
8960 Posts
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{CC}StealthBlue
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Cricketer12
United States13969 Posts
On August 26 2021 03:49 {CC}StealthBlue wrote: https://twitter.com/Xbox/status/1430601164718940164 Campaign as well? EDIT: It would have to be if you can pre order I suppose since multi is f2p | ||
{CC}StealthBlue
United States41117 Posts
Halo Infinite doesn't have per-match XP - battle pass progression is tied to challenges instead, 343 has clarified. "Playing and winning matches will be challenges, which will help players progress through the battle pass," Halo community manager John Junyszek tweeted. "Even though this means no per-match XP at launch, you're still always progressing through challenges and therefore the BP." Junyszek later clarified that "it's extremely difficult to run out of daily challenges" - at least regarding 343's current plans for launch. "I won't say 'impossible,' cause there are some grinders out there, but I'd be impressed." "Daily challenges for playing matches is the plan for launch," Jerry Hook, head of design at 343, later tweeted. "But we're always looking at ways to expand progression across the board. We'll have more to share about the outcomes from key Tech Preview feedback, including this, in an upcoming blog on Waypoint." "Using challenges, our goal is that you will always be earning progress in your battle pass through playing and winning matches," 343's latest Halo Waypoint blog post reads. "This will allow you to always jump into a game of Halo and make progress on your goals." Clearly, 343 is not going the traditional battle pass route for its free-to-play Halo Infinite multiplayer. With most battle passes, progression is tied to experience points gained through play. The more you play, the more experience you gain, the more you progress through the battle pass. Take Call of Duty's current battle pass system, for example. Progression is gained through play, with various bonuses dished out for match completion and other gubbins. This battle pass progression can be boosted by completing challenges, which come in daily, weekly and seasonal varieties. With Halo Infinite, however, battle pass progression is tied to completing challenges only. The news has certainly set tongues wagging within the Halo community. I've seen plenty express concern about the system, some accuse 343 of "timegating" progression and how that may encourage microtransactions (battle pass tier skips, for example), and others suggest the challenges will encourage players to play in specific ways. I'm a little worried about Junyszek's comment about it not being impossible to run out of daily challenges, too. Gamers always find a way, after all. One aspect of Halo Infinite's battle pass I think has received universal praise is they are permanent. This means the season one battle pass will be around forever, so you can always go back, select it as your active battle pass and continue to earn progress within it. Source | ||
Cricketer12
United States13969 Posts
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