|
A crib sheet, for those attempting to learn NetRunner over OCTGN. |
|
The prizes are really sweet for that tournament, I wonder what the turnout is going to be like.
|
damn i wanna go to that tournament !!
sounds sick, super jealous.
|
Point of notice, I did a write up on my Kate deck on the team covenant site. Feel free to give it a read. If you like using Imp in Kate anyway.
Which you should.
Because its ridiculous.
Ridiculously awesome.
|
The problem with CI combo is that any iceless version loses to the plan of run deck until you hit a card that you can't steal/trash, then run hand (most of the time). Adding ice makes the deck less consistent. The fact is that assuming a regular distribution of draws, you know whether the hand or the deck has a higher chance of giving you points. That said, the deck is hilariously fun when it works.
NBN FA seems really strong with Sweeps and RSVP.
|
On February 03 2014 15:32 bobbob wrote: The problem with CI combo is that any iceless version loses to the plan of run deck until you hit a card that you can't steal/trash, then run hand (most of the time). Adding ice makes the deck less consistent. The fact is that assuming a regular distribution of draws, you know whether the hand or the deck has a higher chance of giving you points. That said, the deck is hilariously fun when it works.
NBN FA seems really strong with Sweeps and RSVP.
I think the idea of any corp strategy is not to be tunnel visioned into that one strategy.
You will be a lot more consistent when you can win according to the situation.
So the idea is that the 0-7 is only one way to win, you may only use it in 25% of games, 75% of games you will win normally. However that 25% is an almost auto-win situation, and therefore boosts your original winrate without it by 25%.
Think of it like WL Tag n Bag. Even though the title suggests otherwise, your primary strategy shouldn't be to flatline them with scorched earth, because you will only be successful with that about 30% of the time. The other 70% of the time you need to win with agenda scoring, but that also doesn't mean that scorched earth is useless.
Making an iceless deck for CI seems a bit silly. Yes it may increase your chances of doing the wombo combo, but it decreases your chances of winning. You should strike a balance so that you maximise your winrate, even it means sacrificing the chances of pulling off the combo, but the ability should be there so you can use it when the situation calls for it.
|
On January 22 2014 10:44 FryBender wrote:
Noise used to be amazing and more popular then Andy until Jackson Howard came out. Then everyone decided that Noise didn't mill fast enough to keep up with Jackson Howard and he went away. Keyhole gives you the power to keep up with JH. Yeah Reina can use keyhole to keep economy cards out of the corp's hand but Reina's credit denial is just not strong enough right now. Not with the kind of economy that the corp has gotten in the last couple of data packs. Keyhole just makes noise do what he does better. I'm not saying that Noiseshop will be the strongest deck again. But I'm saying that keyhole makes Noise playable again.
Noise is still amazing, my practice partner is probably the best runner in our region atm and he plays Noise (the only one that plays it because everyone else thinks it sucks).
Though his deck is nothing like any other Noise deck I've seen. There's only a handful of viruses (datasucker/parasite/medium/crypsis only afaik), and 1/3rd of his deck is econ inc bankjob.
|
On February 07 2014 11:33 sluggaslamoo wrote:Show nested quote +On February 03 2014 15:32 bobbob wrote: The problem with CI combo is that any iceless version loses to the plan of run deck until you hit a card that you can't steal/trash, then run hand (most of the time). Adding ice makes the deck less consistent. The fact is that assuming a regular distribution of draws, you know whether the hand or the deck has a higher chance of giving you points. That said, the deck is hilariously fun when it works.
NBN FA seems really strong with Sweeps and RSVP. I think the idea of any corp strategy is not to be tunnel visioned into that one strategy. You will be a lot more consistent when you can win according to the situation. So the idea is that the 0-7 is only one way to win, you may only use it in 25% of games, 75% of games you will win normally. However that 25% is an almost auto-win situation, and therefore boosts your original winrate without it by 25%. Think of it like WL Tag n Bag. Even though the title suggests otherwise, your primary strategy shouldn't be to flatline them with scorched earth, because you will only be successful with that about 30% of the time. The other 70% of the time you need to win with agenda scoring, but that also doesn't mean that scorched earth is useless. Making an iceless deck for CI seems a bit silly. Yes it may increase your chances of doing the wombo combo, but it decreases your chances of winning. You should strike a balance so that you maximise your winrate, even it means sacrificing the chances of pulling off the combo, but the ability should be there so you can use it when the situation calls for it.
The way I view any 'focused' strategy like this is that you need a backup win condition.... and you need to know when to switch paths on how you are gonna make it to the end of the game.
Tag n Bag is fine, but if your opponent replicates 3 plascretes into play, just give it up. Dont try to force it. Same thing if a runner has 2 R&D interfaces in play, but it costs 25 credits to get into R&D. Just switch your gameplan to something more reasonable.
People tunnel vision a lot of this game, in my experience anyway, and lose games they should have probably won because of it. Often. Its like a timing attack in SC right... you did your damage, but you gotta know when to keep leaning on them, and when to back off and do something else.
|
Melbourne5338 Posts
|
Jinteki shell just got a whole lot cooler. Lots of player interaction which I like.
I can't wait to use mushin in NBN though for bluffing Beale's.
Can you use House of Knives multiple times if you have multiple scored?
Future Perfect is just wow...
I can imagine a lot of runner headaches with Komainu with Corporate Troubleshooter and House of Knives/Philotic Entanglement+Sansan. I don't really understand why the extra wording though, maybe its so femme can bypass it for 1?
|
Melbourne5338 Posts
I think komainu wording is to make it terrifying with Cell Portal
|
I really like the new Nisei cards + identity. I don't know how competitive it is, but with Caprice coming out next data pack, I will probably try to make something work. I really really like Caprice Nisei in regular decks though.
The new NBN agenda is insane tag punishment though, and I will be playing NBN this weekend.
Went to a store championship on Saturday and lost. Trying to make it to another one this sunday, the plaque is really sweet.
|
Melbourne5338 Posts
|
Stirling can actually be good. You spend your entire influence on Keyholes, and then just use the new centrals breaker suite to do nothing but go after R&D with Keyhole. Your econ would be crazy and with the right kind of support it might work quite well. I guess the only issue would be finding the keyhole in your deck early on but Mr Li is very good at going through your deck quick so I think it would be quite doable.
|
just throwing it out there
early bird (run event, gain a click if its the first thing you do in a turn) inside jobs account siphon makers eye legwork (run event, its like makers eye but for hq instead)
thats 15 run events, and theres a lot more you can get also. add in levy ar lab access, and same old thing... and ken is kinda scary as hell, and prepaid voice pad is really useful here too.....
17 influence?
levy ar lab access x 1 (3) makers eye x 3 (6) self modifying code x 2 (6) corroder x 1 (2)
thats how i would do it. just play like an asshole version of kate. haha.
|
On March 05 2014 17:37 SaetZero wrote: thats how i would do it. just play like a criminal. haha.
It's such a generally useful power, too. Standard crim breaker suite, splash early threat run effects, couple voicepads, and just go to town.
|
Melbourne5338 Posts
|
The console is great. It's effect is really powerful for just 4 cost. I just can't imagine running it over Desperado in criminal. I can see using it in Anarch/Shaper though.
|
I really might make a connection Crim deck. Which means I gotta buy Honor and Profit to do so.
God damn it FFG. Back to my roots before C&C of playing a 1 link criminal runner for my passive nonsense decks.
At least i can keep it a fun side project and just enjoy it, while my Kate cleans house in 'for realsies' matches.
|
Played in a draft store championship today. Was my first time using the new draft packs, had a lot of fun and got top 4. I really struggled as corp I'n top 8 draft took too much economy and then didn't see ice packs 3-4 where I was trying to shore up my weakness . Melanges are great but not if they are being trashed for 1 credit In he and r&d Both my ro8 and ro4 games as corp we're complete disasters 6-0 losses within several turns each
Need to draft some more to get my head around how to actually evaluate picks.
|
|
|
|