Wildstar MMO - Page 38
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Klowney
Sweden277 Posts
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Talaris
Switzerland753 Posts
On June 05 2014 08:15 LaNague wrote: i really hate these quests. i just want to kill stuff and all the quests even at lvl 15 are "walk there, click that thing, talk with NPC a bunch". I just want to kill 100 of whatever -.- Just do Zone story and ignore all other quests then. Killing 100 of whatever grants you enough exp to level, too - and the side-loot you get will make up for any missed quest earnings. I'm doing this with SS (while questing "normally" with Stalker tank and Esper) and both playstyles work fine so far - so if you are more into the "kill mobs"-grinding-style and don't mind losing any "story", just go for it ![]() PS: You can also level in dungeons or PvP, I heard. | ||
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FromShouri
United States862 Posts
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Mohdoo
United States15725 Posts
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aTnClouD
Italy2428 Posts
On June 05 2014 15:35 Mohdoo wrote: Getting damn closed to buying it. Someone wanna tell me the worst things about it? I wanna make sure I don't end up somewhere I don't wanna be. I really liked Lineage 2, if that helps. The game is exceptional, worth buying and playing for sure. The only thing that bothers me are the 40 men raids. | ||
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Seiniyta
Belgium1815 Posts
On June 05 2014 15:35 Mohdoo wrote: Getting damn closed to buying it. Someone wanna tell me the worst things about it? I wanna make sure I don't end up somewhere I don't wanna be. I really liked Lineage 2, if that helps. The worst thing about it is probably that you're not in the game yet For some people the questing can get start feel grinding because of the sheer quantity of quests. But it's something you can ignore and just follow the zone and world story quests and ignore the tasks quests. On June 05 2014 15:49 aTnClouD wrote: The game is exceptional, worth buying and playing for sure. The only thing that bothers me are the 40 men raids. The 40 man raids (tested them in beta) are a lot of fun actually. Yes, it's a hassle to get 40 man together but once you do it's pretty amazing. The raids really are tuned to having 40 players, from the size, to the encounters. 40 feels right for these encounters. It's not like WoW where it actually was a 25 man raid with 15 leeches. Not to mention that in order to get to 40 man raiding in Wildstar you have to done a lot of veteran dungeons, 20 man raids, 40 man raids, not to mention the attunements which minimizes the amount of clueless players. | ||
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NukeD
Croatia1612 Posts
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Velr
Switzerland10809 Posts
Questionable Artstyle. "Happyblahblah"-Humour. Server and/or Performance issues (be it lag, ping, waiting lists or whatever). Questing is just as generic and bland as in WoW. The Combat System is not new, "TSW" had a very similar one and also tons of "dodge or die" Mobs in instances... Don't get me wrong, combat is fine and fun... As long as you don't have any sort of lag. Atm i just don't see what People call "exceptional" about this. If you search for a decent "classic" MMO... Go for it, but it's not "revolutionary" or anything like that... | ||
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2stra
Netherlands928 Posts
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Targe
United Kingdom14103 Posts
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Talaris
Switzerland753 Posts
On June 05 2014 15:35 Mohdoo wrote: Getting damn closed to buying it. Someone wanna tell me the worst things about it? I wanna make sure I don't end up somewhere I don't wanna be. I really liked Lineage 2, if that helps. Hmm, will try: I think there are 3 main deal-breakers: - It's subscription based, not some F2P. Some ppl hate paying monthly, while others loathe F2P-games, so if you are in the first group, it might be a no-deal already. - It's SciFI with a twist on the "Western in Space"-part, especially when it comes to humor. Some ppl are used to traditional Fantasy and hate SciFi, so another potential dealbreaker here. - It got a combat system based on a) choices (which skills to bring along) and b) movement (don't stand in that huge kill-attack), where group play is more than the good-old- "tank tanks, DPS do their rota and healer plays his minigame and some time later, stuff dies" - and where equip only slightly makes up for mistakes you do (I've just gotten to lvl 30 in the beta, but in Dungeons ppl with purple gear standing in bosses attacks died while ppl with questgear dodging those telegraphs didn't need much healing at all). I've already seen ppl complaining at the end of the starter zones (lvl 12-15ish) that the game is too hard, b/c they die vs normal landscape mobs, just because they brought 8 attack skills and no interrupt/support skills at all. If that stuff does not detract you though, I think you will have alot of fun playing. | ||
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Syfiass
France89 Posts
On June 05 2014 19:59 Talaris wrote: Hmm, will try: I think there are 3 main deal-breakers: - It's subscription based, not some F2P. Some ppl hate paying monthly, while others loathe F2P-games, so if you are in the first group, it might be a no-deal already. - It's SciFI with a twist on the "Western in Space"-part, especially when it comes to humor. Some ppl are used to traditional Fantasy and hate SciFi, so another potential dealbreaker here. - It got a combat system based on a) choices (which skills to bring along) and b) movement (don't stand in that huge kill-attack), where group play is more than the good-old- "tank tanks, DPS do their rota and healer plays his minigame and some time later, stuff dies" - and where equip only slightly makes up for mistakes you do (I've just gotten to lvl 30 in the beta, but in Dungeons ppl with purple gear standing in bosses attacks died while ppl with questgear dodging those telegraphs didn't need much healing at all). I've already seen ppl complaining at the end of the starter zones (lvl 12-15ish) that the game is too hard, b/c they die vs normal landscape mobs, just because they brought 8 attack skills and no interrupt/support skills at all. Your third "deal breaker" is what actually attract me :p. i've always been PVE oriented in WoW, but they made it easier and easier, where being a healer get gone damn boring " why does my tank heal himself and take so few damage? oO" If someone has any spare pass ( EU), i'd love to try this game ! And I like the idea of a TL guild! | ||
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Velr
Switzerland10809 Posts
Well... I stopped doing it because it actually creates downtime between pulls and stunning opponents while they cast gives extra dmg... For sure not because i tended to die. Btw: How is Medic DPS being played? Gamestyle wise i mean. I don't really like the Combopoint-System Espers have and search some other ranged DPS (i don't want a Gunslinger and i don't like "rage" like mechanics so Engineer is also out). | ||
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Capped
United Kingdom7236 Posts
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Roggle
United States142 Posts
On June 05 2014 20:11 Syfiass wrote: Your third "deal breaker" is what actually attract me :p. i've always been PVE oriented in WoW, but they made it easier and easier, where being a healer get gone damn boring " why does my tank heal himself and take so few damage? oO" If someone has any spare pass ( EU), i'd love to try this game ! And I like the idea of a TL guild! Yeah, healing group PvE content in this game is a lot more difficult than WoW and many other MMOs. A large part of it now is likely due to so many people being new to the dungeons/adventures, but even once that settles down there's just more to keep track of. Between keeping an eye on everyone's health bars, moving to line up heals that require it, dodging telegraphs yourself and interrupting when needed, it's really hectic but fun once you start to get the hang of it. | ||
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karazax
United States3737 Posts
On June 05 2014 15:50 Seiniyta wrote: The 40 man raids (tested them in beta) are a lot of fun actually. Yes, it's a hassle to get 40 man together but once you do it's pretty amazing. The raids really are tuned to having 40 players, from the size, to the encounters. 40 feels right for these encounters. It's not like WoW where it actually was a 25 man raid with 15 leeches. Not to mention that in order to get to 40 man raiding in Wildstar you have to done a lot of veteran dungeons, 20 man raids, 40 man raids, not to mention the attunements which minimizes the amount of clueless players. I have no doubt that the 40 man raids will be fun and challenging for those who have the time to do them. The question is whether enough people will have that much time and patience to sustain the game. I suspect that I won't, not because I don't want to, but because I can't commit to the uninterrupted number of hours needed to do progression raiding on a set schedule any more, and finding 40 competant players who don't play hard core AND have the same play schedule as me probably isn't realistic. Not that the game should change for me, it's good for there to be games that cater to this crowd if there is enough demand, and if the PvP and other content is sufficient then I will still play despite this. But if all their "new" content in the future is more 40 man stuff, then it will be the equivalent of no new content at all for me, and eventually I will probably get bored and move on. | ||
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Godwrath
Spain10132 Posts
Hell on EQ we raided and it was way more painful to do it. You will always have people to do it. There are also 20man, you don't get the same loot, but if you are not doing 40man, you don't need it anyways. | ||
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sc2holar
Sweden1637 Posts
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Pirfiktshon
United States1072 Posts
Looks super entertaining but i have a hard time getting past the nikelodeon-esque art design. Well for me the artstyle is the worst. Also I dont like the races nor have I found a class that I enjoy playing. Be careful not to pass out with your Nose so High up into the sky.......This game is awesome and the graphics in game are awesome I've been awed several times by walking up to AMAZING things just graphically alone like a Water Vortex that reaches the clouds or a HUGE ROBOT trying to get out of a what looks like an underground Helipad. I'm telling you this game is amazing and when it comes to the classes there is a wide variation and they are all played differently so... | ||
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Velocirapture
United States983 Posts
On June 05 2014 22:54 Godwrath wrote: The idea between 40 man is that people who really want to do them are hardcore players. Not everybody had the right to do them just by buying the game like it is on WoW nowadays. Same happened on WoW Vanilla, and it is huge because the amount of player gives more importance to server communities since you can't just 10 man or your PuG your shit. Hell on EQ we raided and it was way more painful to do it. You will always have people to do it. There are also 20man, you don't get the same loot, but if you are not doing 40man, you don't need it anyways. I have played my fair share of MMOs. More than my fair share actually. And I was still super surprised that an anti-progression elitist movement was so strong when I played SWTOR. This is gonna make me sound really old but I remember playing EQ back when it was just a few expansions and since I was in highschool it was super casual. Me and my buddies would run around lower guk trying to get weight reduction bags and it was a blast. And when we saw those guys in east commonlands holding their epic weapons we would all inspect them and think it was AWESOME even though we knew we would never get ours. Then when I got to SWTOR there was all this talk that people who play 3 hours a week should have the same level of gear as those who play 40 and they were so vocal that the game caters to them. Hardcore players had full best in slot one week after release and people were happy. Even if I am not a part of it, im glad there is some movement in the other direction. | ||
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